So I have played this game for a while. As you can imagine 99% of that time has been on a guardian fighter. The majority of that 99% of total play time since the first week of beta has been on my Guardian Fighter Dom. Dom has had about 500 different respecs, (some due to miss-clicks because I am an idiot) - but to sum that point up, I've tried literally every build, with every single stat allocation that has any effectiveness in pvp whatsoever.
Ok, now that we have that out of the way, I hope you understand that what I say has evidence, proof, hours and hours behind it and lots of high level pvp (I know we don't like that because it's the top tier of an already small community) - but just hang with me for a second. (or a while because this got really long lol)
So Mod 2...
- We were not half bad. GWF's were in their demi-god stage, DC's were exactly the same, TR's were just about out of things to be nerfed (we learned in mod 3 that they could find more) - and GF's were kinda mehhh, BUT - they could be awesome if you played them right and used the right gear. We could be pretty tanky, but with how tanky GWF's were, it didn't seem very tanky, and with Tene's and Perf Vorpals on we could lay down some hurt, even without Knight's Cheese - so it was actually a lot of fun being one of the few GF's that could make it into a premade, granted back then and still not now I didn't/don't have all rank 10's, or maxed artifacts (I'll explain that later). But we could compete.
So Mod 3...
- Oh man did this mod hurt. I tried it all, from Conq (obviously) to Tact (mehhh) to Protector (whaaat?) - back then protector was kinda pointless in pvp (yes I know a few of you made it work, let it goooo.....). Ok so our block was bad, our damage output was horrible compared to everyone else, our HP was decent, but with the regen/hp of everyone else, and destroyers going BOOM (take down) BIDDY (fronline) BYEEEEEE (IBS) - if combined with destroyed stacks and unstoppable... we died. A lot. HR's were the 1v1 kings, TR's... well they just liked to be invisible the entire time, and at first were hybrids (because no one wanted to say they were perma lol..) - then they ALL went perma (Yes I know some of you still don't say you are... let it goooo).... But GF's were pretty useless in a premade unless you went against a middle of the road to bad group, you didn't deal enough damage, and the only use you had was to use your prones which did little to no damage (in comparison with other classes) - to keep the CW's alive, or ruin GWF dailies, or kill CW's (YUSSSSSSS the one class we could kill even if they were really good, but the best could still win... I digress). But this was a rough mod, the majority of GF's went to PVE, or to GWF's (I even tried one out to make sure I wasn't really getting outplayed but rather just out classed by a build that could 100% destroy a GF). Now... we get to the important stuff
Soo.... The infamous Mod 4....
- This was the GF's saving Grace!!!! Our block was suppose to be so much better (it eventually got fixed to where it is), our damage was supposed to be BETTER (it pretty much is... if there was any reason to go Conq), and we could/can finally buff our team via damage, or reduction, or hell even both! But there have been a few things that really made this class like a Mod 3 GWF, or a Mod 4 CW (for the most part).... WE JUST HOLD SHIFT NOW...
So lets make a list of the BIG problems in pvp, and sure there will be others, but for this discussion we'll leave them out.
1. Knight's Valor
- This move is so great. I loved it in the previous mods, It was so much fun to use it with SOS running to a different node, you had just enough time to slot it for the daily, and watch what at the time seemed like a lot of damage, and it was actually pretty cool. But in mod 4... Oh just wait!!!! It can be toggled on to stay on!!!! - But he forgot to reprogram the move and literally just changed the duration, so it was hitting full LOS across the entire map, and was staying onto anyone who got the buff initially, or while it was on who then went out of LOS, like literally as long as you were on the same map, it stuck. This led to a whirlwind of QQ and flame, and it was rightfully deserved. So... by itself, this move is not OP by any means, and is actually a good tank move, and renders allllll of the GF's offensive capabilities useless while in this move, because you will die FAST if you are not blocking, not to mention if you aren't blocking, they can prone you, remove your deflect bonus, and DESTROY your teammate and you both die almost instantly (but not many people figured that out). I'll talk about the unison later.
2. Frontline Surge
- I know GWF's kind of ruined this one for us, because they basically could wipe any target of their choosing in one rotation if a daily was up, and sometimes w/out it. But for the GF's this was more than just a high damage (before it got nerfed to the ground) move. It was a control, it was what we worked off of. We had a HAMSTER block meter, and it was how we recharged, nullified other classes lifesteal, and got as much damage as we could while they were on their back, and if combined with bull charge let us keep a guy down so others could finish them off! But now, thanks primarily to GWF's, this move is trash. It's good for removing other GF's KV, but Cryptic, you ruined this move and I'll tell you why you REALLY messed up the class by changing this move in a moment.
3. Bull Charge
- Ok you guys are saying, "why is he bringing this move up, it's great!!!!" - Well, it used to be amazing. Now it's this unpredictable, lunging charge of who knows what will happen next. This move has a crazy range now, it basically tells the other guy we are trying to prone you, and instead of it's big knockback which we used to hold end caps, it sometimes does it, sometimes doesn't and moves targets just far enough away to be annoying. So instead of just a prone so we could land more moves, or instead of a knock back so we can hold a node, it's this in-between move that we just use because we have to if we go Conq for it's damage, and ability to be our ONE prone move. Again, I'll add in later why changing this hurt the class more, but the big story is, in taking away it's knockback it forced GF's to use it more at mid rather than an end cap because the old fashioned knock em off the point to bleed a few points, or knock them down so they take the stairs days were over!!!
Now.... For the last major problem I will mention...
4. Dragon Glyphs
- I know this is a gray area because it is a lockbox item that they make money off so chances are it will never go away. And in doing so will make all our other moves get nerfed to the ground (reference TR's) rather than simply removing this item entirely until it is fixed. These things were so untested on launch it was insane! I know mod 4 had a laundry list, well a constitutional size list of bugs, errors, transition bugs, que bugs, NPC bugs, power bugs, at will bugs... we'll just stop at it had a lot of bugs. So these were probably not very high on the list as people pay money for these.
- However, if you combine these glyphs with Knight's Valor, Supremacy of Steel, Guarded Assault... and any other encounter, you can literally proc 3 sets of these glyphs simultaneously, rendering pvp entirely and 100% broken.
- Example
- I joined a premade against Absolute, it was not their 100% A-Team, but I'd say 80% A-Team (their best) - while I was with some friends from Synergy, Purple Dragons, who were not by any means their A-Team but rather just having fun. With my build I literally could take any node I wanted, granted we lost the other 2... but still, just me being there, meant that node was ours, not theirs, and we were going to win it, if they managed to put 2 cw's on me, and they held left click down as hard as they could, they could win (but with thursdays changes, they would have lost every single time). In an hour long match I did over 1 million damage more than any other player, literally double what the CW's were doing, and 2/3 of my damage was in Dragon Glyph's (lessers keep in mind lol).
So, I know you are asking, why is this so long, and why is this broken?
- The reason that all of this combined to a broken GF is simple.
1. Nerfing the main Conqueror moves forced us to use moves we hated, Griffon's Wrath[/COLOR] is so buggy. Sometimes it wastes two charges, if they deflect it, it's like it never even happened, sure, if we have it feated, have our capstone up, and they don't deflect we can literally kill anyone with 3 charges of this move if we crit on at least 2 of them (or at least have the ability to). Frontline became a non-existent move, if you had it up, that means you didn't have into the fray, or knight's valor, or bull, or lunge, or the big one ANVIL - which despite it's massive buff, is still so out trumped by the "Pro-Cheeser" I will call it. (this made us search for other options from the very beginning)
2. In doing so you forced us (me included after just a few weeks on test) - to try protector out. Sure it makes no sense that we have to hurt people for the tank spec's capstone to work while the conq has to get hurt... but that is not the point. The point is, you made us do this lol. So, I tried Protector out, and stacked with Distracting Shield (5% less damage) + Protectors (20%) less damage in unison with Knight's Valor's 50% less damage, and tacticians marked targets (10%) less damage you could actually make a DANG good tank! .
3. But then these Dragon Glyphs showed up. At first it was the blue, everyone was chaining these things, and it was a laggy broken mess. But then..... It was the Red's turn. All we had to do was use knight's valor + guarded assault and we literally proc'd these things on EVERYONE. Throw in Supremacy - and we proc'd another set of them, Throw in Knee Breaker - and we then had 3 sets of glyphs at full uptime on anyone near us. Keep in mind that is 600-1200 extra damage, per tick of each of these moves.... YES - it is broken lol.
- So you see, the protectors running KV are just a solid synergy of moves to make a good tank. BUT - when combined with Dragon Glyphs, Tene's, Lightning Enchant, or even Life Drinker, you have created a monster.
- So, that is why PVP is totally broken lol. HR's are the most OP thing I have ever seen, and in one rotation, especially with Glyphs' can kill anyone in like 3 seconds, if you don't believe, find a good one, and ask him to "1v1 you bro" and he'll destroy you. CW's are still so ungodly overpowered with damage, but now that we can block and they can't take that away from us (WE LOVE OUR BLOCK) - they just kill themselves in a few seconds. Your beloved mod 4 warlocks don't make it out of the spawn with all their DOT damage - we kill them nearly instantly. So - to sum it up, the Dragon Glyphs have literally broken pvp, and if you don't have a GF in your party, who is using them, you will lose to a party who is (granted it is not just him and he has a solid team).
- I can literally go to mid, if it is 5 on 2 when I show up, hit my daily, and watch the 5 players melt and die in less than 10 seconds, and usually the other players on my team finish them off if they try and run, or they die upon returning.
- It is to the point now where, most people just stay in the spawn after a few encounters with it, and that is not fun... I know if you take these out, GF's will go back to being pretty good, some will switch to DPS, others will stay a tank because we are actually pretty dang beneficial, but we'll be literally 1/10th as good as we are now, but it will not feel so "easy mode"
- In Summary -
- I know Cryptic will not fix these, or outright remove them which is what should happen. So I want to prepare you guys (GF's for what is to come). KV will be nerfed more, Guarded Assault will be nerfed more, Supremacy of Steel will be nerfed. KV will go back on a cool down so we can only kill everything for 8-10 seconds then we have to wait 8 more to do it again, and we will still be so broken, and eventually the nerfs will make us like TR's, we'll develop a stealth meter and be the tank who just stays invis throwing longswords/spears and axes at people to remain in stealth.
- Nothing will probably happen or get fixed to benefit the community, but now you know why it is broken, and why you are dying so gosh dang fast, and why you are dropping so many frames when you head to mid for a 3v3 with a GF that whoever has the GF (if he plays right) will win it.
- I hope I explained everything well enough for non GF users to understand, and I'm sorry to the guys who copied this set up and claimed it as their own, because you might indeed go back to being just another scrub GF, but hey at least you got a little time to shine, but I promise there will be a place for us if you just think a little bit.
- I am a medical student, I study 10-14 hours a day, and can only play for a few hours a week now. I was on break for mod 4's release so I put this all together through the PTR, theory crafting, testing, and was doing this within the first few hours of mod 4, yet everytime I come back, it's the same story, people just DIE, and no one seems to care or want to fix it.. and that is sad. It used to be an honor to be a good GF, or to be taken in a premade, now I feel like an obligation, and the people who get beat say (oh wow is holding shift hard????) - Maybe I don't use shift to block!!!! ... Ok I do, but still, the point is it's not hard, and it sucks to get grouped like mod 3 gwf's and mod 4 cw's.
- Good Day everyone, I hope you feel informed, and not belittled, or upset by what I have said.
Dom@Freshour - Guardian Fighter til the end.
Post edited by freshour on
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Comments
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited September 2014
GF is realy no problem in pvp .
The real problem is Dragon Glyphs all shoud have 1 sec itc on dmg .
And most pvp problems are fixed .
They shoud separate GF pvp from GF pve becuse GF now is usfull in pve any other nerf will lead agan to 4CW 1 DC setup.
The two figthers already have some pvp pve separated skills like fls and take down CW have this too.
Also they shoud do to other classes too.
Every one have a huge problem with GF and nobody care about the real problem some HR cannot be killed they have 55-56 k hp with 55-60% deflection even 5 ppl cannot chain CC him to death .
I dont realy care about pvp but what i mostly hate in this game ?
A: i am a bad player GF/GWF/CW/DC/SW/TR kill me i go to forum and cry for nerfs
B: i am a bad player i do only pvp and i want my class to demigod mod
Both dont care about what they try o nerf and how will this effect do to pve .
Look what a hell they done to GF from GG to mod 3.
Now they have done the same thing to DC and TR .
KV isnt a problem 1 stun and its ower .(only bad players dont see this )
That's other thing that I hate, Devs can't test things before they make changes?, it's outstanding and beyond my comprehension how they break things so badly and then they nerf things at the end... you just can't think in a build and live happy, you have to change you build all the time because Devs can't test their stuff.
This happens never or once in other games, here it's each 3-4 months.
That's other thing that I hate, Devs can't test things before they make changes?, it's outstanding and beyond my comprehension how they break things so badly and then they nerf things at the end... you just can't think in a build and live happy, you have to change you build all the time because Devs can't test their stuff.
This happens never or once in other games, here it's each 3-4 months.
TBH the issue may be that the preview shard is not a true representation of live server (this has come up with a number of the big MMO titles out there EQ2/WOW/GuildWars?etc)). While things work "perfectly" on preview/beta its when the move to the live server where things get Fubar'd...so not an excuse for the devs but more of an explanation...which is why quite alot work relatively well on preview and make you shake your head on live.
TBH the issue may be that the preview shard is not a true representation of live server (this has come up with a number of the big MMO titles out there EQ2/WOW/GuildWars?etc)). While things work "perfectly" on preview/beta its when the move to the live server where things get Fubar'd...so not an excuse for the devs but more of an explanation...which is why quite alot work relatively well on preview and make you shake your head on live.
In referring to the Glyphs. I was on the preview shard every single day for about 2-3 weeks before launch. No one had these to test them. So they implemented them without a single test. I'm guessing they didn't test them either, maybe just a couple lines of code, one test on their internal server hitting a test dumby and LAUNCH
I'm not completely geared up, so my ideas might be wrong. But whatever xD
I don't think bulls charge is a huge issue. I mean its pros and cons kinda balance out. Short cooldown, gap closer, AND prone, in exchange for a little inconsistency on where the target will land.
But I DO agree with you on griffon's wrath. The bugs have been on the PreviewShard since before Mod 4. :l
I'm not completely geared up, so my ideas might be wrong. But whatever xD
I don't think bulls charge is a huge issue. I mean its pros and cons kinda balance out. Short cooldown, gap closer, AND prone, in exchange for a little inconsistency on where the target will land.
But I DO agree with you on griffon's wrath. The bugs have been on the PreviewShard since before Mod 4. :l
Only reason I brought up Bull Charge was that making it inconsistent (like the rest of a lot of things in this game lol) - it forced us out of the roll at hotenow of knocking off people, like in Mod 2 when GWF's were animals lol. Now it's not really got any role since we only have 1 prone, and most people aside from CW's have a LOT of deflect.
The point: - It forced players out of one role, to explore another, ultimately leading to this broken build
I find it pathetic that classes get nerfed instead of the clearly broken items. Guardian fighters are in a good place now, we aren't the best class or the worst. With dragon glyphs however we are able to 5v1 people in dom games and protect our allies like crazy, making enemies fearful of striking us. This is not a gf problem, but a stupid item that should be removed or nerfed in pvp. If we go back to mod 3 gf because of something that has NOTHING to do with the class then that will be very sad.
Edit: And well said dom, I agree with 99% of things you said apart from the gf just being able to hold shift now, in some gwf fights even with insane hp and dr they can still do there 20k+ hits so out high guard is needed
tenacy/control resist reduces the distance of the bull charge push. thats why when you use it against full pvp geared player it only nudges them (and deflect too?)
I prefer the new version over the old, because its another gap closer. it is fustrating when you knock someone the wrong way but once you figure out how it works, its not too bad.
Nothing is wrong or OP with GF. Glyphs just need a nerf or be disabled in PVP, its not fair to everyone else if GF gets nerfed just because a few people in PVP are having problems with these builds, pvp is small and premades are even a smaller part of that so any nerfs just to appease this crowd is wrong.
Nothing is wrong or OP with GF. Glyphs just need a nerf or be disabled in PVP, its not fair to everyone else if GF gets nerfed just because a few people in PVP are having problems with these builds, pvp is small and premades are even a smaller part of that so any nerfs just to appease this crowd is wrong.
Couldn't agree you more my man. I was just letting all of the GF's know what is going on, and why we may get hammer nerfed. I made several posts about these glyphs. They closed at least 5 of my threads because they "weren't productive" - so rather than try and get them nerfed or removed, I just wanted you guys to not be surprised.
One thing I really like a GF's is their "solidity," if you get what I mean. Maybe it's their shield, or maybe it's the fact that the encounters require a target to activate. It's just something that no other classes have.
However, with Griffon's Wrath, I'm starting to lose that feeling.
One thing I really like a GF's is their "solidity," if you get what I mean. Maybe it's their shield, or maybe it's the fact that the encounters require a target to activate. It's just something that no other classes have.
However, with Griffon's Wrath, I'm starting to lose that feeling.
The move has so much potential, if the stun was just a little longer you could GW - at will - GW - at will - GW -bull charge, etc. etc. - and have some awesome chain combos. As it stands now, it's bugged, gets deflected (duration cut) - to such an extent that they can sprint, teleport, dodge, unstoppable etc out of the way of the next one...
Dude goes by l33t
Dude respecs countless times
Dude actively looks for and uses what he, himself calls "cheese play" ( because, cheese or not he wants to win )
Dude complains that his own chosen playstyle ruins the fun since the enemy stays warm by the fire
***
The more time I spend on these forums the more I get this vibe that you, so called, top PVPers are damaged goods. The PVP aspect of Neverwinter and all the people actively involved in it are what broke this game for everyone else.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Dude goes by l33t
Dude respecs countless times
Dude actively looks for and uses what he, himself calls "cheese play" ( because, cheese or not he wants to win )
Dude complains that his own chosen playstyle ruins the fun since the enemy stays warm by the fire
***
The more time I spend on these forums the more I get this vibe that you, so called, top PVPers are damaged goods. The PVP aspect of Neverwinter and all the people actively involved in it are what broke this game for everyone else.
Truer words have never been spoken.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Dude goes by l33t
Dude respecs countless times
Dude actively looks for and uses what he, himself calls "cheese play" ( because, cheese or not he wants to win )
Dude complains that his own chosen playstyle ruins the fun since the enemy stays warm by the fire
***
The more time I spend on these forums the more I get this vibe that you, so called, top PVPers are damaged goods. The PVP aspect of Neverwinter and all the people actively involved in it are what broke this game for everyone else.
- I do not actively look for cheese play lol. I was just looking for good builds, naturally I see a feat tree and can put together in my head what would work the best. I then realized how easy it was to kill people, and called it (cheese play). I didn't say my playstyle ruins the fun lol, I said they ruined the moves to make us have options so we are forced to use other moves which then are cheesy but in reality without Glyph's, aren't that bad.
But if Emo and Staggy wanna get off of each other (when you finish staggy, we know Emo gets cranky if you don't) - and actually make a productive post, or realize that I am just informing you guys. - Maybe people would actually benefit in some way from you guys being around.
Combine that with the GF tabing you and autorotate in your direction, if your mates are to stupid to get behind the GF you are dead without a chance to fight back.
The only 'fun' part is running to a potion with 10% HP and killing the enemy who did follow you and did not understand, that it is the GF 'buff' that was OP and not himself.
At last some GFs see, that they run with a broken setup. When playing against teams with 2 GFs in this setup I sometimes posted, 'you run with this broken OP setup, dont cry in the forum, when the nerf hits you'. No reply.
I just wonder why they 'fixed' CW 3 times and GF got only the line of sight bug fixed. I hope, that they will put a internal cooldown on the glyphs, I guess, that they will nerf GFs. Devs seldom adress the obvious problem, all players agree upon, but do something else.
Exactly... - Nerf the class, not the problem. Seems like a good idea
When they do nerf it and they will, it wont be because of any of my toons that's for **** sure. As for what "takes away your fun", personally I couldnt care less however I'll clue you in for free. Anything taken to an extreme ceases to be fun at some point and that is true for all aspects of human life. So, in essence, the "top PVPers" set themselves up for disappointment somewhere along the way and the whole playerbase ends up suffering for it all the same.
Get the picture ?
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
- I do not actively look for cheese play lol. I was just looking for good builds, naturally I see a feat tree and can put together in my head what would work the best. I then realized how easy it was to kill people, and called it (cheese play). I didn't say my playstyle ruins the fun lol, I said they ruined the moves to make us have options so we are forced to use other moves which then are cheesy but in reality without Glyph's, aren't that bad.
But if Emo and Staggy wanna get off of each other (when you finish staggy, we know Emo gets cranky if you don't) - and actually make a productive post, or realize that I am just informing you guys. - Maybe people would actually benefit in some way from you guys being around.
You guys upset about pvp last night or something?
If you can't see the irony about posting a whinge post about something you actively take part in then I don't know.
I'm not saying what you said is wrong, we all know the Glyphs and a certain play style (which I don't use because it is as boring as **** and is reliant on a team that can muster at least one brain cell to not kill you) are causing problems, but don't moan about it if you yourself are doing it then take the high road because you made everyone aware.
But yeah, we'll get nerfed and when I actually need KV and SOS in a dungeon it is probably gonna suck judging by the way the TR's PVP-orientated nerfs ruined that class.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I fully agree on OPs post.
The glyphs are the biggest cheese this game has ever witnessed. Please take this in consideration for other classes, too. Like the HRs. The HRs, that kill people in 3-5 secs are the ones using red glyphs with flaming enchants and powers with the highest attack speed so they profit the most from these glyphs in single target damage. Because HRs are DoT monster since pathfinder path.
So as we shouldnt call the GF the problem of the imbalance we also shouldnt call it on the HR, but on the glyphs and their insane "proccing".
Couple a days ago I tested the glyphs in a controlled enviroment with my HR, and just by applying my (passive) careful attack power, it procced the glyph, which then procced the active of careful attack, which procced the glyph together with Plaguefire, which procced .... and so on. My passive!! atwill did 35k dmg over 10 secs alone.
PLEASE, dont say "HR OP nerf nef nerf", because without red glyphs, I would have done ZERO damage.
The glyphs are the problem because they transform DoTs to super high burst dmg DoTs and they cant be mitigated (most of the time).
It seems to be the standard attitude to assume HRs are OP in general. Dont fall into that trap as others shouldnt fall into the trap to believe GFs are OP in pvp. GFs just benefit the most from a currently completly broken menchanic aka Red Glyphs.
I fully agree on OPs post.
The glyphs are the biggest cheese this game has ever witnessed. Please take this in consideration for other classes, too. Like the HRs. The HRs, that kill people in 3-5 secs are the ones using red glyphs with flaming enchants and powers with the highest attack speed so they profit the most from these glyphs in single target damage. Because HRs are DoT monster since pathfinder path.
So as we shouldnt call the GF the problem of the imbalance we also shouldnt call it on the HR, but on the glyphs and their insane "proccing".
Couple a days ago I tested the glyphs in a controlled enviroment with my HR, and just by applying my (passive) careful attack power, it procced the glyph, which then procced the active of careful attack, which procced the glyph together with Plaguefire, which procced .... and so on. My passive!! atwill did 35k dmg over 10 secs alone.
PLEASE, dont say "HR OP nerf nef nerf", because without red glyphs, I would have done ZERO damage.
The glyphs are the problem because they transform DoTs to super high burst dmg DoTs and they cant be mitigated (most of the time).
It seems to be the standard attitude to assume HRs are OP in general. Dont fall into that trap as others shouldnt fall into the trap to believe GFs are OP in pvp. GFs just benefit the most from a currently completly broken menchanic aka Red Glyphs.
exactly, I vote we not propagate this thread any longer which leaves the false impression that gf is the problem. instead a new one should be made talking about the real problem of the glyphs
exactly, I vote we not propagate this thread any longer which leaves the false impression that gf is the problem. instead a new one should be made talking about the real problem of the glyphs
- Good luck. I made over 10 posts about the glyphs saying they are completely broken. A mod took them down every single time. I pm'd the mod, he said, "This an issue you should pm a moderator about, not make a mockery of the forums with."
- Basically, we know it's a problem, have no clue how to fix it, and don't want other people to realize it is a problem, because the simple solution of removing them, is not even an option to them.
GG Cryptic, GG
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited September 2014
I have a simpl fix for Glyphs .
Put itc 2 sec on dmg proc for pvp and keep the current state to pve .
Glyphs fixed problem solved any one happy .
Nope - they just nerfed them on GF's rather than adding the ICD lol. Don't worry, the other classes wil lget their glyph nerf once people realize how insane they are when the GF's are out of the spotlight.
Comments
The real problem is Dragon Glyphs all shoud have 1 sec itc on dmg .
And most pvp problems are fixed .
They shoud separate GF pvp from GF pve becuse GF now is usfull in pve any other nerf will lead agan to 4CW 1 DC setup.
The two figthers already have some pvp pve separated skills like fls and take down CW have this too.
Also they shoud do to other classes too.
Every one have a huge problem with GF and nobody care about the real problem some HR cannot be killed they have 55-56 k hp with 55-60% deflection even 5 ppl cannot chain CC him to death .
I dont realy care about pvp but what i mostly hate in this game ?
A: i am a bad player GF/GWF/CW/DC/SW/TR kill me i go to forum and cry for nerfs
B: i am a bad player i do only pvp and i want my class to demigod mod
Both dont care about what they try o nerf and how will this effect do to pve .
Look what a hell they done to GF from GG to mod 3.
Now they have done the same thing to DC and TR .
KV isnt a problem 1 stun and its ower .(only bad players dont see this )
This happens never or once in other games, here it's each 3-4 months.
TBH the issue may be that the preview shard is not a true representation of live server (this has come up with a number of the big MMO titles out there EQ2/WOW/GuildWars?etc)). While things work "perfectly" on preview/beta its when the move to the live server where things get Fubar'd...so not an excuse for the devs but more of an explanation...which is why quite alot work relatively well on preview and make you shake your head on live.
In referring to the Glyphs. I was on the preview shard every single day for about 2-3 weeks before launch. No one had these to test them. So they implemented them without a single test. I'm guessing they didn't test them either, maybe just a couple lines of code, one test on their internal server hitting a test dumby and LAUNCH
I don't think bulls charge is a huge issue. I mean its pros and cons kinda balance out. Short cooldown, gap closer, AND prone, in exchange for a little inconsistency on where the target will land.
But I DO agree with you on griffon's wrath. The bugs have been on the PreviewShard since before Mod 4. :l
Only reason I brought up Bull Charge was that making it inconsistent (like the rest of a lot of things in this game lol) - it forced us out of the roll at hotenow of knocking off people, like in Mod 2 when GWF's were animals lol. Now it's not really got any role since we only have 1 prone, and most people aside from CW's have a LOT of deflect.
The point: - It forced players out of one role, to explore another, ultimately leading to this broken build
Edit: And well said dom, I agree with 99% of things you said apart from the gf just being able to hold shift now, in some gwf fights even with insane hp and dr they can still do there 20k+ hits so out high guard is needed
[SIGPIC][/SIGPIC]
I prefer the new version over the old, because its another gap closer. it is fustrating when you knock someone the wrong way but once you figure out how it works, its not too bad.
and also the featured satirical comedic adventure "A Call for Heroes".
Couldn't agree you more my man. I was just letting all of the GF's know what is going on, and why we may get hammer nerfed. I made several posts about these glyphs. They closed at least 5 of my threads because they "weren't productive" - so rather than try and get them nerfed or removed, I just wanted you guys to not be surprised.
However, with Griffon's Wrath, I'm starting to lose that feeling.
The move has so much potential, if the stun was just a little longer you could GW - at will - GW - at will - GW -bull charge, etc. etc. - and have some awesome chain combos. As it stands now, it's bugged, gets deflected (duration cut) - to such an extent that they can sprint, teleport, dodge, unstoppable etc out of the way of the next one...
It's not the faith... It's the code my man.
Dude respecs countless times
Dude actively looks for and uses what he, himself calls "cheese play" ( because, cheese or not he wants to win )
Dude complains that his own chosen playstyle ruins the fun since the enemy stays warm by the fire
***
The more time I spend on these forums the more I get this vibe that you, so called, top PVPers are damaged goods. The PVP aspect of Neverwinter and all the people actively involved in it are what broke this game for everyone else.
Merrily, merrily, merrily, merrily, Life is but a dream.
Truer words have never been spoken.
- I do not actively look for cheese play lol. I was just looking for good builds, naturally I see a feat tree and can put together in my head what would work the best. I then realized how easy it was to kill people, and called it (cheese play). I didn't say my playstyle ruins the fun lol, I said they ruined the moves to make us have options so we are forced to use other moves which then are cheesy but in reality without Glyph's, aren't that bad.
But if Emo and Staggy wanna get off of each other (when you finish staggy, we know Emo gets cranky if you don't) - and actually make a productive post, or realize that I am just informing you guys. - Maybe people would actually benefit in some way from you guys being around.
You guys upset about pvp last night or something?
The only 'fun' part is running to a potion with 10% HP and killing the enemy who did follow you and did not understand, that it is the GF 'buff' that was OP and not himself.
At last some GFs see, that they run with a broken setup. When playing against teams with 2 GFs in this setup I sometimes posted, 'you run with this broken OP setup, dont cry in the forum, when the nerf hits you'. No reply.
I just wonder why they 'fixed' CW 3 times and GF got only the line of sight bug fixed. I hope, that they will put a internal cooldown on the glyphs, I guess, that they will nerf GFs. Devs seldom adress the obvious problem, all players agree upon, but do something else.
When they do nerf it and they will, it wont be because of any of my toons that's for **** sure. As for what "takes away your fun", personally I couldnt care less however I'll clue you in for free. Anything taken to an extreme ceases to be fun at some point and that is true for all aspects of human life. So, in essence, the "top PVPers" set themselves up for disappointment somewhere along the way and the whole playerbase ends up suffering for it all the same.
Get the picture ?
Merrily, merrily, merrily, merrily, Life is but a dream.
If you can't see the irony about posting a whinge post about something you actively take part in then I don't know.
I'm not saying what you said is wrong, we all know the Glyphs and a certain play style (which I don't use because it is as boring as **** and is reliant on a team that can muster at least one brain cell to not kill you) are causing problems, but don't moan about it if you yourself are doing it then take the high road because you made everyone aware.
But yeah, we'll get nerfed and when I actually need KV and SOS in a dungeon it is probably gonna suck judging by the way the TR's PVP-orientated nerfs ruined that class.
I had no problem killing people before this set up, and now it's just a joke lol. I just hope that a Dev reads this, and for once, does something
The glyphs are the biggest cheese this game has ever witnessed. Please take this in consideration for other classes, too. Like the HRs. The HRs, that kill people in 3-5 secs are the ones using red glyphs with flaming enchants and powers with the highest attack speed so they profit the most from these glyphs in single target damage. Because HRs are DoT monster since pathfinder path.
So as we shouldnt call the GF the problem of the imbalance we also shouldnt call it on the HR, but on the glyphs and their insane "proccing".
Couple a days ago I tested the glyphs in a controlled enviroment with my HR, and just by applying my (passive) careful attack power, it procced the glyph, which then procced the active of careful attack, which procced the glyph together with Plaguefire, which procced .... and so on. My passive!! atwill did 35k dmg over 10 secs alone.
PLEASE, dont say "HR OP nerf nef nerf", because without red glyphs, I would have done ZERO damage.
The glyphs are the problem because they transform DoTs to super high burst dmg DoTs and they cant be mitigated (most of the time).
It seems to be the standard attitude to assume HRs are OP in general. Dont fall into that trap as others shouldnt fall into the trap to believe GFs are OP in pvp. GFs just benefit the most from a currently completly broken menchanic aka Red Glyphs.
exactly, I vote we not propagate this thread any longer which leaves the false impression that gf is the problem. instead a new one should be made talking about the real problem of the glyphs
- Good luck. I made over 10 posts about the glyphs saying they are completely broken. A mod took them down every single time. I pm'd the mod, he said, "This an issue you should pm a moderator about, not make a mockery of the forums with."
- Basically, we know it's a problem, have no clue how to fix it, and don't want other people to realize it is a problem, because the simple solution of removing them, is not even an option to them.
GG Cryptic, GG
Put itc 2 sec on dmg proc for pvp and keep the current state to pve .
Glyphs fixed problem solved any one happy .