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"Component in Progress" for Sounds

huajia2huajia2 Member Posts: 72 Arc User
edited September 2014 in The Foundry
Just curious if this has been requested before. I can understand why for actions "component reached" and "component complete" work best. But with sounds, it would be kinda nice to be able to have them play with "component in progress". As it is non-ambient sounds (emotes, sound effects, ect) play after the actions involved. IE: a door creaks after it opens, and a person snores/gulps/ect after they've done the set interaction.
Post edited by Unknown User on

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