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The LeaderBoard is toxic.

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  • oicidrazoicidraz Member Posts: 627 Arc User
    edited September 2014
    I never understood why ppl think that if they win they shouldn't drop pages, is there a statement on how the leaderboard works?, for example, if I won, but I did a bad performance (a lot worse than I do in average)... I don't see a reason why I shouldn't drop some places.
  • edited September 2014
    This content has been removed.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    Another quirk of the leaderboard.

    So my CW was about page 100, because I only played 30 games in the whole module (class OP, PvP bad, glyph exploiters etc.). My guildies kept playing PvP though, made it to the very top, all very good placed. I'm saying, "let's go with them for a ride".

    Play 2 (two) games.

    Win both.

    Drop to page 222.

    122 pages drop because of 2 wins. Yes you read that right. 122 pages drop from 2 wins.

    I am unsure how this can be considered even remotely functional.
  • stah01stah01 Member Posts: 540 Arc User
    edited September 2014
    I'd like to see the leaderboard go away so Meldanen will pvp with me again and yell at me on TS. Nowadays I get no yelling.

    "PJay, fight on the **** point!!!" oh how I miss those days
    GShBCGl.jpg
  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited September 2014
    The "Leaderboard" works just fine in other games.

    The problem in Neverwinter is how teams are matched with the ELO system, and the lack of individual statistics to help calculate standings.
    There are a lot of things that contribute to a win besides kill counts and such.

    But the biggest problem is how the ELO matches us up, and then knocks us down in rating based on some screwed up formulas.

    A leaderboard concept is fine, just scratch the ELO.
    Where'd my blinky-blinky path go?
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2014
    before elo there was no matchmaking. between then and now, i'll take now thanks.
  • teleroguetelerogue Banned Users Posts: 112 Bounty Hunter
    edited September 2014
    melodywhr wrote: »
    before elo there was no matchmaking. between then and now, i'll take now thanks.

    "Matchmaking"

    Good one.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    melodywhr wrote: »
    before elo there was no matchmaking. between then and now, i'll take now thanks.

    If only there was any difference lol.

    I'd be fine dropping after the win if I could choose against who I'll be playing. Want weak enemies - win, but lose pages, want strong opponents - win and go up. Dropping after the win while you can't have any impact on matchmaking is the most stupid part. Was this my fault that I got 18k teammates against 6k enemies? Why should I lose positions for winning against them?
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • nuudlznuudlz Member, NW M9 Playtest Posts: 285 Arc User
    edited September 2014
    pandora1x wrote: »
    Yeah I'm gonna take a break from it and start roleplaying/doing foundry content again.

    Oh yeee - enjoy the RP on your TR with the crippled walking animation - tee hee hee.

    @OP
    We already had this discussion here:
    http://nw-forum.perfectworld.com/showthread.php?747621-Undo-the-leaderboard
    The Zisters' Magazine - Subscribe now and you'll never run out of style.

    We are always looking for new models --- Borderline Fashiondolls ---
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited September 2014
    leaderboard is a joke but i agree its still better than nothing

    i never nothiced crippled walking animation
    must be something that only pro rp nothice.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited September 2014
    melodywhr wrote: »
    before elo there was no matchmaking. between then and now, i'll take now thanks.

    Placebo effect, there is no difference other than the leavers penalty making people stay.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    I have to call out on a lot of people and say a lot of them were asking for leaderboards before.

    Now, people act a certain way just because they hate losing or disrupting their KDR even more.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    benskix2 wrote: »
    Placebo effect, there is no difference other than the leavers penalty making people stay.

    That's not true at all.

    If people are online and in queue, if we queue full premade, we get a full premade. If people from my rating zone are online and in queue, I usually play against them.

    The issues are with very, very few people PvPing. It can be calculated by counting instances. You are free to type "Hotenow domination #X"/"Rivenscar ruins #X" in the "/who" window. You will see that there aren't more than 60 instances/map open (with gaps) at any time, including weekends. They include low level PvP as well.

    You can calculate from this how many (how few...) people are PvPing.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    If people are online and in queue, if we queue full premade, we get a full premade. If people from my rating zone are online and in queue, I usually play against them.

    Once I played against 5 man premades 3 matches in a row while queuing solo.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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