I was thinking and discussing this with some mates.
I think the "Predator" capstone in HR's Archery really fits well with the Executioner path.
For HRs, they get 40% additional damage on 1 target, and they can only have 1 target, and this lasts 20 seconds, or until dead. Only half as effective on players.
The Executioner path is the Assassin/combat path, and a "Marked for Death" capstone would fit well. You could give TR's 50% damage against the Marked Target, only 10% on players, only 1 marked target, and lasts 10 seconds. Cannot be 'marked' while in stealth, but can go into stealth after marked. This would ensure that TR's truly are boss killers (and any touch mob killer), and also not over do the PvP crowd I would think.
I was thinking and discussing this with some mates.
I think the "Predator" capstone in HR's Archery really fits well with the Executioner path.
For HRs, they get 40% additional damage on 1 target, and they can only have 1 target, and this lasts 20 seconds, or until dead. Only half as effective on players.
The Executioner path is the Assassin/combat path, and a "Marked for Death" capstone would fit well. You could give TR's 50% damage against the Marked Target, only 10% on players, only 1 marked target, and lasts 10 seconds. Cannot be 'marked' while in stealth, but can go into stealth after marked. This would ensure that TR's truly are boss killers (and any touch mob killer), and also not over do the PvP crowd I would think.
Thoughts?
As it is, many of the HR's traits should have been given to the TRs. Traits like Piercing Blades and Careful attack for example, should have been an extra melee damage source, and a bleed/poison concept DoT damage, respectively, that should have been given to TRs, not to the HRs.
I mean, when a TR actually meets a HR in melee-range combat most orthodox semi-perma TRs have what, DF to use? On the HR shifting around like crazy. Compared to that the goddarn combination of Careful Attack + DoT procs alone deal more damage than TRs (since landing a DF against a HR is godawful task to carry out in the first place), and then add in powers like Fox's Shift, super easy to hit, has dodge frames during activation, and easily hits for over 6~7k per pop, with the Piercing Blade proc giving an extra 2~3k damage on top of that.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Comments
As it is, many of the HR's traits should have been given to the TRs. Traits like Piercing Blades and Careful attack for example, should have been an extra melee damage source, and a bleed/poison concept DoT damage, respectively, that should have been given to TRs, not to the HRs.
I mean, when a TR actually meets a HR in melee-range combat most orthodox semi-perma TRs have what, DF to use? On the HR shifting around like crazy. Compared to that the goddarn combination of Careful Attack + DoT procs alone deal more damage than TRs (since landing a DF against a HR is godawful task to carry out in the first place), and then add in powers like Fox's Shift, super easy to hit, has dodge frames during activation, and easily hits for over 6~7k per pop, with the Piercing Blade proc giving an extra 2~3k damage on top of that.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'