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helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
edited September 2014 in PvE Discussion
New dungeon is 15 minutes at most long, has trash/no drops and is super easy, really? I'm so glad I turned up every day for that. What a wet HAMSTER. And you're selling keys to a second chest. I can really see the effort you put into it. Well done, take a bow.
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  • brun2000brun2000 Member Posts: 244 Arc User
    edited September 2014
    New dungeon is 15 minutes at most long, has trash/no drops and is super easy, really? I'm so glad I turned up every day for that. What a wet HAMSTER. And you're selling keys to a second chest. I can really see the effort you put into it. Well done, take a bow.

    Are you talking about the skirmish? Because as far as I am told, the dungeon is quite hard and you "can't" even complete it with stacks of classes (ex: 3 CW in one team).
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited September 2014
    I'm talking about the dungeon and not playing with <hey now>.

    All you have to do is notice the ****ing red and step out of it. You don't even need to do that if you bring a gf. Its not like there are even a bunch of competing reds for most of it. There's usually one guy maybe 2 producing one red.

    and the level 20 mobs at the end, amazing testing
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited September 2014
    A guild mate said the epic dungeon was quite easy too, and he didn't notice anything new or any hard mechanic. He's a 17k CW.

    I cannot go there to know since I'm 2/5 on Whispering Caverns yet. I really hope he was wrong; I want challenge.
    All you have to do is notice the ****ing red and step out of it.

    Well that's new.
    (´・ ω ・`)
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited September 2014
    Its on a really long fuse, indicated by animations and there's a lot of space to avoid it and its static.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    brun2000 wrote: »
    the dungeon is quite hard and you "can't" even complete it with stacks of classes (ex: 3 CW in one team).

    I can solo the last boss on my 16.5K or so GS CW. I fail to see how can this even remotely be considered hard. With a properly built PvE CW/HR/GWF and probably other classes it might be possible to solo the whole dungeon.

    Considering the fact that the bosses DROP NOTHING however, and the chest loot is BoP, there's no incentive to even try.

    GG!
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited September 2014
    New dungeon is 15 minutes at most long, has trash/no drops and is super easy, really? I'm so glad I turned up every day for that. What a wet HAMSTER. And you're selling keys to a second chest. I can really see the effort you put into it. Well done, take a bow.

    And didn't you tried this on Preview?, it was known that it was easy as hell, when I did it on preview with 2 GFs, and 2 SWs I felt I was doing a normal dungeon, not even epic.

    I've been told that's the way of all Cryptic's games (I mean, on every game they make), and that never changes, easy content as hell, farmeable dungeons instead of hard ones, etc..., what's the new?.
  • kabinoleskabinoles Member Posts: 229 Arc User
    edited September 2014
    the only hard thing this game have is the RNG
    the RNG boss you will HAMSTER your pants
  • benja32gonsalesbenja32gonsales Member Posts: 236 Bounty Hunter
    edited September 2014
    kabinoles wrote: »
    the only hard thing this game have is the RNG
    the RNG boss you will HAMSTER your pants

    That's why this game is so boring for people that gear up, the only challenge is beat a RNG while cleaning dungeon from trash mobs and do some "HE" that melt on 30 seconds.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited September 2014
    brun2000 wrote: »
    Are you talking about the skirmish? Because as far as I am told, the dungeon is quite hard and you "can't" even complete it with stacks of classes (ex: 3 CW in one team).

    It was hard on the preview before but mainly due to buggy graphics/etc. so that you literally could not see the red on the floor half of the time. I might be going crazy, but the acid/lava/gold whatever on the floor seems to have been nerfed too.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited September 2014
    I love the new dungeon, nice design and an epic encounter at the end! It is easy for a well geared grp, but for a 13k grp it is a challenge, i;ve seen grps that failed even at the skirmish boss so it isnt easy for everyone...
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2014
    Man, MC was such a nice addition after all. Mod1 ftw., truly the best one they made so far. Exploits kinda spoiled that though in the early stages.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited September 2014
    its so sad epic dread vault is still the hardest dungeon
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited September 2014
    its so sad epic dread vault is still the hardest dungeon

    What? i did that dungeons twice a year ago, we dident wipe even once. IMO CN was much harder. Obviously i have stopped doing dungeons since the difficulty is the same but our gear is superior to that now
    Dr. Phil
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited September 2014
    ummm CN can be solo'd 2 mods ago.
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited September 2014
    ummm CN can be solo'd 2 mods ago.
    Yeah i havent dont any of them in about 1 year so dunno
    Dr. Phil
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2014
    Yeah I've done LoL with pugs (and guildies) and managed to clear it well. They were much better than some of the other pugs I used to play with thankfully. A friend of mine was all wtf at my playthrough being 15mins.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    Funny, I think the biggest challenge this module was the effort you had to put into the dailies and not the epic dungeons themselves
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited September 2014
    Funny, I think the biggest challenge this module was the effort you had to put into the dailies and not the epic dungeons themselves

    An amazing way to dispirit everyone. What I think everyone wanted was something challenging and something farmable. Basically a new CN. And its like a skirmish that drops greens unless you shell out 3 bucks everyday and even then its a rng. By next week the dragon glyphs will probably be cheaper than a potion of heroism. Lol at the people who spent 75 bucks on a reskinned wererat.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    An amazing way to dispirit everyone. What I think everyone wanted was something challenging and something farmable. Basically a new CN. And its like a skirmish that drops greens unless you shell out 3 bucks everyday and even then its a rng. By next week the dragon glyphs will probably be cheaper than a potion of heroism. Lol at the people who spent 75 bucks on a reskinned wererat.

    Castle Never was their most successful dungeon back in the day.

    For some reason, they never went back to that design and decided RNG and dailies were the ones they were gonna go with
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited September 2014
    Almost certainly its still the most played dungeon among established toons.
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