So I've wanted this enchant since the end of mod 1 and when I finally get it for pvp purposes it's failed to live up to my expectations. I wanted immortality from this enchant but we all know that's not going to happen XDD. So I tried It without healing depression on and I got a lot more hp than when it was halved. So why halve a weapon enchant primarily for healing in combat? is my question. So should I get my lesser plaguefire back or keep Lifedrinker because it is atrocious on my warlock at the moment(fury). This might not be a problem for TR's since they can cloak. if it's not halved by healing depression then I'm expecting way too much and sorry for posting.
Off topic: why is my warlock ridiculously underpowered to other classes when it comes to pvp? The only class I see myself killing is TR and DC and archer spec hr's otherwise I'm dead meat XDD, thanks for reading. And thanks for any feedback if you post any
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CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
The thing that killed Clerics, Blood Crystal raven skull, etc etc.
But you have to admit it was needed, Clerics were god mode before and that artifact would put you up full HP for a moderate amount of time, enough to make your double kill or more. I do not miss those times where you would stack regen and get more heal than damage taken while having the cleric circle on you.
Clerics are not dead either, they are quite the wanted class in pvp, just not enough of them. I still use the crystal and its really useful. Nothing is lost my friend.
Now say it with a straight face