storm spell i noticed in one of the preview patch notes (maybe i am wrong but anyway) it was supposed to proc only during initial skill activation. Thats how it should be (leave its dmg!). The problem currently is it procs multiple times during long lasting skill effects (not during real dots), icy terrain being an example. It can proc during ray of frost as well i guess (not using it, i was and am renegade).
freezing is broken by the currently removed mechanics it had before. Frozen state should be immediately interrupted once the frozen target gets hit. Its not a question of if it makes sense or not, twas good mechanic, forcing CWs to think about what they were doing.
And when i am at it:
steal time is...thats a joke. Make it debuff the affected targets or whatever, but increasing its dmg is beyond ridiculousness. Its power should be "stealing time", in our case stun or daze, not direct damage.
And no, so far i saw no OP CW during PvP. Everyone is more squishy now, thats it. Ppl have to make a choice: control resist and HP or direct power for example. I could call GFs OP as well. But thats not what this thread i meant to be about ^^.
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
Well I've been playing a CW for.... a little over a month maybe? I decided to go oppressor control orientation rather than DPS because everyone was doing DPS and I wanted to see how much control I could get out of it. It was challenging and kind of fun. Then Mod4. I stood down and entire Chilltooth mob in T1 gear. Eternally plinking away at a big pile of icicles.......
You cannot tone down ANY of these mechanics until you have balanced other classes as well, such as HR, and have boosted encounters do deal the damage that a nerf Storm Spell makes you lose.
Before it gets too far, i call for leaving all the rest not mentioned in the opening post, orb of imposition (which is not an issue, its a tradeoff and i used it always during pvp, even year back and even for that 10ms bonus) included, out of the topic.
Btw if a party during a pvp leave anyone being frozen by ray of frost, its a bad party (that one frozen included) and, especially CWs, should take care of enemy CWs no matter what 1st. And 5v5 CWs? one or two have to play a tank or a suicider, thats where the CR/DR vs DD/CC choice go.
Ballancing the classes does not mean everyone should be able to defeat anyone else 50/50 1v1. Its a choice. Its dnd.
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
Problem is that before the buff to chill and freeze the only good use for chill was either to turn smolder to rimefire, and to give a cc debuff (slow) so that GWF's could do more damage with trample the fallen. Reversion means that the mechanic is worthless again.
edit*
Maybe maybe have it work the old way in pvp, but I dislike worthless mechanics in pve and chill is worthless the old way in pve.
This is a pretty silly thread. That's like a GWF asking for IBS to have it's damage cut and have unstoppable's duration cut.
I play every class, not just a CW and think they need to stop messing with stuff. CW's were fine before, they are ok now, not as much fun to play but at least ok.
This is a pretty silly thread. That's like a GWF asking for IBS to have it's damage cut and have unstoppable's duration cut.
I play every class, not just a CW and think they need to stop messing with stuff. CW's were fine before, they are ok now, not as much fun to play but at least ok.
Nope. They still have too much of both cc and DPS in pve (must choose). And in pvp They are cheesy. DPS alone is not all. If delivering those DPS requires just to press right mouse button and hold it, then it's also a huge advantage since it's almost imossible to miss the hit. While, on the other hand, the enemy can actually miss his big shot. Storm spell 5-10k procs from rof is exactly this. Strong DPS even a monkey could land. First pages of ranking are filled with cws and their death/ kill ratio is an average 1/10. CW DPS must come from acutual power you need skill to land, like ibs for gwfs. Not some auto-locking at will proccing a feat.
Also i find it funny how before mod4 it was 'give US cc back, nerf gwfs and it'll be balanced'. Now gwfs are nerfed (look at determination nerf+ unstoppable nerf alone). Cws got back all their cc, plus buffed shield, and you Also say 'please leave US the 5/10k ss procs on rof'. It's OK.
How greedy are you guys?
On a side note: gwfs proposed a determination/ unstoppable rework. Devs listened to cws and now it's double nerfed.
Nope. They still have too much of both cc and DPS in pve (must choose). And in pvp They are cheesy. DPS alone is not all. If delivering those DPS requires just to press right mouse button and hold it, then it's also a huge advantage since it's almost imossible to miss the hit. While, on the other hand, the enemy can actually miss his big shot. Storm spell 5-10k procs from rof is exactly this. Strong DPS even a monkey could land. First pages of ranking are filled with cws and their death/ kill ratio is an average 1/10. CW DPS must come from acutual power you need skill to land, like ibs for gwfs. Not some auto-locking at will proccing a feat.
Also i find it funny how before mod4 it was 'give US cc back, nerf gwfs and it'll be balanced'. Now gwfs are nerfed (look at determination nerf+ unstoppable nerf alone). Cws got back all their cc, plus buffed shield, and you Also say 'please leave US the 5/10k ss procs on rof'. It's OK.
How greedy are you guys?
On a side note: gwfs proposed a determination/ unstoppable rework. Devs listened to cws and now it's double nerfed.
Pando. The only Cws who are saying that Storm Spell is fine are the PvE wizards who rarely step into Pvp, and the Wizards who have never really played at a high level.
Every single cw that plays competitively that I know, recognises that Storm Spell is broken. And every single one of us, wants the skill of the class to return to having damage on encounters. Not on feats / procs.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
Pando. The only Cws who are saying that Storm Spell is fine are the PvE wizards who rarely step into Pvp, and the Wizards who have never really played at a high level.
Every single cw that plays competitively that I know, recognises that Storm Spell is broken. And every single one of us, wants the skill of the class to return to having damage on encounters. Not on feats / procs.
The problem is it's very unlikely they'd do a complete rework to move the storm spell damage to encounters.
That's why simply having freeze break on damage is a great idea. It eliminates perma-freezing, gives GFs a good chance against CWs, and requires CWs to use their encounters for CC and overall play smarter.
U can sorry ur 455*for me pve is same as pvp and separating it is just a proof of poor game design.
I did my part, everyone is free to whine, complain, hijack, whatever...
edit: also considering my state now i am not able to care about anything thats worthless anyway
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
CW passives have to go. Everything that makes a CW good in PvP comes from things that the player has nothing to do with.
As someone has said however, other classes need to be reworked first. Nerfing CW damage would only further perpetuate the TR/HR/GF as overpowered domination classes.
I do think Severe Reaction could be looked at as a means of leveling things off in a more immediate fashion. CW have the best dodge in the game, do they really need to be doing it 6 times in a row? Especially now?
--- Ranked matches need to be solo-queue only
Enforce rainbow parties in PvP ---- 10v10 PvP ----
CW passives have to go. Everything that makes a CW good in PvP comes from things that the player has nothing to do with.
As someone has said however, other classes need to be reworked first. Nerfing CW damage would only further perpetuate the TR/HR/GF as overpowered domination classes.
I do think Severe Reaction could be looked at as a means of leveling things off in a more immediate fashion. CW have the best dodge in the game, do they really need to be doing it 6 times in a row? Especially now?
Without Severe Reaction, Cw has no counter to the multiple gap closers that Melee have. Unlimit TR from GFs, 3 * TR, Sprint from GF ect.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
0
kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
edited August 2014
As one of the PVE wizards, that gave feedback on the storm spell & chill changes: I said it was a bad idea to move damage from encounters to an already decent passive skill. I believe the phrases I used at one point were: 'that's crazy talk' & 'This really doesn't take any skill to use. Just stack chill and stand around'. Now I can coast through dungeons easier than in mod3, with less attention to my play or even targeting. Just stack chill & wait for storm spell to cook the mob's.
We need this reverted to damage from encounters, not from passive skills, and chill/freezing needs toned down. My primary is a Renegade Spell Storm (so I'm doubly screwed with the tree changes), but still this is crazy.
The problem is it's very unlikely they'd do a complete rework to move the storm spell damage to encounters.
That's why simply having freeze break on damage is a great idea. It eliminates perma-freezing, gives GFs a good chance against CWs, and requires CWs to use their encounters for CC and overall play smarter.
Sorry maegmaag, this is now a PVP thread.
If you make freeze break on damage again, then chill stacks become useless again.
Why do you want nearly every single CW to be Storm Spell Thaumaturge? That is what will happen if you make chill stacks useless again. The Mod 4 changes at least made the Oppressor tree viable again.
And I am only speak of PVE, which is the only part of the game that really matters. Screw PVP.
If you make freeze break on damage again, then chill stacks become useless again.
Why do you want nearly every single CW to be Storm Spell Thaumaturge? That is what will happen if you make chill stacks useless again. The Mod 4 changes at least made the Oppressor tree viable again.
And I am only speak of PVE, which is the only part of the game that really matters. Screw PVP.
I would share your opinion. Except I only play PvP. And thats because Pve is boring. You say that Pve is the only part of the game that matters. Yet I don't see any real Pve content in the game that measures how this is the case.
At least with Pvp no two fights are every exactly the same. (Present ridiculous buff to Storm Spell excluded).
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
The changes were supposed to make CW's in like with the rest of the mere mortals.
They remained kings of PVE (They clear it even easier) And are now arguably the best class in PVP (the 3 HR's that know how to play HR don't count.).
They were completely FINE in module 3 (Needed a survivability buff, and that's it. IE: Shield). It required skill to play, now the CW's themselves despise this new playstyle that relies on broken passives.
The Shield buff was the only thing that was needed. That's it.
It continues to baffle me why so many people seem to be attracted to an MMO based on fighting dragons in dungeons, who don't like fighting dragons in dungeons.
The changes were supposed to make CW's in like with the rest of the mere mortals.
They remained kings of PVE (They clear it even easier) And are now arguably the best class in PVP (the 3 HR's that know how to play HR don't count.).
They were completely FINE in module 3 (Needed a survivability buff, and that's it. IE: Shield). It required skill to play, now the CW's themselves despise this new playstyle that relies on broken passives.
The Shield buff was the only thing that was needed. That's it.
I'm not sure CW's are the PvE kings anymore. I've done a few multiple SW runs with no CW's now and geared SW's cut thru the mobs so fast that you don't need control.
Pando. The only Cws who are saying that Storm Spell is fine are the PvE wizards who rarely step into Pvp, and the Wizards who have never really played at a high level.
Every single cw that plays competitively that I know, recognises that Storm Spell is broken. And every single one of us, wants the skill of the class to return to having damage on encounters. Not on feats / procs.
Comments
Must be the end times.
Well am wizard, not "a CW". Anyway, however its off topic ur comment made me smile.
The current Oppressor capstone sounds like a temporary solution or something. There's no need to have something related to damage there.
Btw if a party during a pvp leave anyone being frozen by ray of frost, its a bad party (that one frozen included) and, especially CWs, should take care of enemy CWs no matter what 1st. And 5v5 CWs? one or two have to play a tank or a suicider, thats where the CR/DR vs DD/CC choice go.
Ballancing the classes does not mean everyone should be able to defeat anyone else 50/50 1v1. Its a choice. Its dnd.
edit*
Maybe maybe have it work the old way in pvp, but I dislike worthless mechanics in pve and chill is worthless the old way in pve.
I play every class, not just a CW and think they need to stop messing with stuff. CW's were fine before, they are ok now, not as much fun to play but at least ok.
Nope. They still have too much of both cc and DPS in pve (must choose). And in pvp They are cheesy. DPS alone is not all. If delivering those DPS requires just to press right mouse button and hold it, then it's also a huge advantage since it's almost imossible to miss the hit. While, on the other hand, the enemy can actually miss his big shot. Storm spell 5-10k procs from rof is exactly this. Strong DPS even a monkey could land. First pages of ranking are filled with cws and their death/ kill ratio is an average 1/10. CW DPS must come from acutual power you need skill to land, like ibs for gwfs. Not some auto-locking at will proccing a feat.
Also i find it funny how before mod4 it was 'give US cc back, nerf gwfs and it'll be balanced'. Now gwfs are nerfed (look at determination nerf+ unstoppable nerf alone). Cws got back all their cc, plus buffed shield, and you Also say 'please leave US the 5/10k ss procs on rof'. It's OK.
How greedy are you guys?
On a side note: gwfs proposed a determination/ unstoppable rework. Devs listened to cws and now it's double nerfed.
Pando. The only Cws who are saying that Storm Spell is fine are the PvE wizards who rarely step into Pvp, and the Wizards who have never really played at a high level.
Every single cw that plays competitively that I know, recognises that Storm Spell is broken. And every single one of us, wants the skill of the class to return to having damage on encounters. Not on feats / procs.
19.9k PvP Control Wizard
<Complaints Department>
Reading comprehension and whats the topic about, anyone? THANKS!
The problem is it's very unlikely they'd do a complete rework to move the storm spell damage to encounters.
That's why simply having freeze break on damage is a great idea. It eliminates perma-freezing, gives GFs a good chance against CWs, and requires CWs to use their encounters for CC and overall play smarter.
Sorry maegmaag, this is now a PVP thread.
I did my part, everyone is free to whine, complain, hijack, whatever...
edit: also considering my state now i am not able to care about anything thats worthless anyway
As someone has said however, other classes need to be reworked first. Nerfing CW damage would only further perpetuate the TR/HR/GF as overpowered domination classes.
I do think Severe Reaction could be looked at as a means of leveling things off in a more immediate fashion. CW have the best dodge in the game, do they really need to be doing it 6 times in a row? Especially now?
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Without Severe Reaction, Cw has no counter to the multiple gap closers that Melee have. Unlimit TR from GFs, 3 * TR, Sprint from GF ect.
19.9k PvP Control Wizard
<Complaints Department>
We need this reverted to damage from encounters, not from passive skills, and chill/freezing needs toned down. My primary is a Renegade Spell Storm (so I'm doubly screwed with the tree changes), but still this is crazy.
If you make freeze break on damage again, then chill stacks become useless again.
Why do you want nearly every single CW to be Storm Spell Thaumaturge? That is what will happen if you make chill stacks useless again. The Mod 4 changes at least made the Oppressor tree viable again.
And I am only speak of PVE, which is the only part of the game that really matters. Screw PVP.
I would share your opinion. Except I only play PvP. And thats because Pve is boring. You say that Pve is the only part of the game that matters. Yet I don't see any real Pve content in the game that measures how this is the case.
At least with Pvp no two fights are every exactly the same. (Present ridiculous buff to Storm Spell excluded).
19.9k PvP Control Wizard
<Complaints Department>
They remained kings of PVE (They clear it even easier) And are now arguably the best class in PVP (the 3 HR's that know how to play HR don't count.).
They were completely FINE in module 3 (Needed a survivability buff, and that's it. IE: Shield). It required skill to play, now the CW's themselves despise this new playstyle that relies on broken passives.
The Shield buff was the only thing that was needed. That's it.
I'm not sure CW's are the PvE kings anymore. I've done a few multiple SW runs with no CW's now and geared SW's cut thru the mobs so fast that you don't need control.
I wrote that cause the cws you speak about seems to be a minority. But may be i am mistaken.