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Request: Dismiss Soul Puppet command

stargeezertimstargeezertim Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 122 Bounty Hunter
edited August 2014 in The Nine Hells
For those who have specced their SW down the Damnation line, having a "perma-puppet" can be a blessing and a curse. In certain situations where you have to activate a device to enter an area (I'm thinking dungeons, as well as the final encounters in the modules), your puppet gets trapped behind the "wall" and left out of the fight. The quickest workaround to this conundrum would be a command to de-spawn your puppet, so you can re-cast him once in the combat arena.

Ideally I'd almost like to see a mini-bar similar to your companion's next to your profile pic, perhaps with a button to dismiss him.

Thoughts? :cool:
hh_banner_small_revised_zps5bc02b95.jpg

Will /danceseductive for ZEN. :cool:
Post edited by stargeezertim on

Comments

  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited August 2014
    What 'ee said!

    Yes, I completely agree. Actually, if any companions could have a pet bar (similar to the one in WoW/SWTOR), where you could set the pet to active, passive or aggressive, issue attack or recall commands etc., that would make them a lot less hit and miss, too. At a bare minimum, though, you're right, puppets should be dismissable rather like any other companion.
  • stargeezertimstargeezertim Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 122 Bounty Hunter
    edited August 2014
    I would love a more robust "pet" system for sure! At a bare minimum however we need to be able to dismiss the puppet so he doesn't get left out of the fray.
    hh_banner_small_revised_zps5bc02b95.jpg

    Will /danceseductive for ZEN. :cool:
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    I'm for it. When not in a lair, I sometimes 'switch char' and come right back in, to clear my puppet and infernal spheres. Just can't always do that without risk of having to start over.

    Oh, and the other thing.. yeah I finished Dread Spire earlier today.. and then the puppet came out from behind the pillar at the entrance and asked 'so where's the fight?' LOL
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • stargeezertimstargeezertim Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 122 Bounty Hunter
    edited August 2014
    Oh, and the other thing.. yeah I finished Dread Spire earlier today.. and then the puppet came out from behind the pillar at the entrance and asked 'so where's the fight?' LOL

    Yep, same thing happened to me, which more or less prompted me (or more like, reminded me) to post this thread. LOL :cool:
    hh_banner_small_revised_zps5bc02b95.jpg

    Will /danceseductive for ZEN. :cool:
  • hitmarkhitmark Member Posts: 74 Arc User
    edited August 2014
    Well it may make me consider some powers i currently avoid because they spawn a oversized bag of laggy cloth i don't need.
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