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Zen & Astral Diamonds

dj000dj000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited September 2014 in General Discussion (PC)
One of the big selling points for the game is that everything can be achieved without spending any real-world money if a player doesn't mind putting in the time. However, ADs don't sell for Zen, even at the maximum 500 AD amount. So, how do they get away with claiming that is still true? Not trying to stir up trouble, just curious how PW Legal has let this slide for so long. I am a founder and took some time off. Was a bit surprised that I couldn't convert my treasure trove of ADs into Zen anymore.

Thanks!
Post edited by dj000 on
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Comments

  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2014
    You still can, it just takes time. Its a simple case of supply and demand. And right now demand is exceeding supply by about 12 million AD.

    Short of Cryptic meddling directly with the market. The only way to fix it is to increase the value of AD so more people are willing to sell Zen. Such tampering can be beyond game breaking so its often done slowly and in tiny increments. So there is often never a quick fix.
  • maegmaagmaegmaag Member Posts: 332 Arc User
    edited August 2014
    Still not true. Maybe one day yet, not now. Wait (for ur ZAX). And even then as everything as killing any boss and reaching any location and such go, its free of charge (as rl world currency goes).

    edit: **** someone was faster
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  • somebobsomebob Member Posts: 1,887 Arc User
    edited August 2014
    sockmunkey wrote: »
    You still can, it just takes time. Its a simple case of supply and demand. And right now demand is exceeding supply by about 12 million AD.

    Exactly.

    Based on player numbers, it'll take roughly a day per 1 million AD backlog that's on the market to get your Zen. So just sit back and wait.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2014
    The good news is, for what ever reasons you wish to use, the market is starting to stabilize. For the first time in well over a month, the backlog has stopping increasing, and has been steadily decreasing. If the trend continues, we might actually return to offers being filled in days instead of weeks.

    Perhaps if given enough time, we could be back to instant offers again. It would be nice.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    sockmunkey wrote: »
    The good news is, for what ever reasons you wish to use, the market is starting to stabilize. For the first time in well over a month, the backlog has stopping increasing, and has been steadily decreasing. If the trend continues, we might actually return to offers being filled in days instead of weeks.

    Perhaps if given enough time, we could be back to instant offers again. It would be nice.

    Hopefully the zen dungeon/skirmish keys don't reverse that and increase demand by too much.
  • dj000dj000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2014
    Good to know about the delay and that it will get filled eventually. Why not just increase the max a few diamonds at a time? If the market says 500 AD is kind of meh, maybe 510 would clear the backlog.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    dj000 wrote: »
    Good to know about the delay and that it will get filled eventually. Why not just increase the max a few diamonds at a time? If the market says 500 AD is kind of meh, maybe 510 would clear the backlog.

    Well the backlog IS clearing even if somewhat slowly.


    Also the price of some ZEN items on the AH seems to indicate that the effective ZEN rate is something like 600-750 ZEN/AD
  • evileyecurseevileyecurse Member Posts: 38
    edited August 2014
    With decreasing prices especially on enchantments, AD has increased in value, meaning you can now buy more items with AD than a month ago. Because of this people are starting to cancel their Zen orders and or decreasing their orders. Hopefully the trend will continue :)
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    dj000 wrote: »
    Good to know about the delay and that it will get filled eventually. Why not just increase the max a few diamonds at a time? If the market says 500 AD is kind of meh, maybe 510 would clear the backlog.

    Then the zen sellers would choose 510 as the selling price.
  • krolk8888krolk8888 Member Posts: 0 Arc User
    edited August 2014
    dj000 wrote: »
    Good to know about the delay and that it will get filled eventually. Why not just increase the max a few diamonds at a time? If the market says 500 AD is kind of meh, maybe 510 would clear the backlog.

    That would fix nothing,as people would just cancel offers and put them on highest possible price.

    AD is overly inflated because of some people possesing literally bilions of it...thus the market is flooded,and the only ways to unflood it'd be:
    1.increase the AD value,which would only work for a short while(Zen is worth less than before = less people buy it = longer wait time)
    2.reduce the maximum order value tremendously(its now 25 mil AD max,reducing it to 5 mil would eventually reduce the backlog 5 times assuming the richest ppl dont just make new accounts and post offers here...but they could be caught by doing so,so the average wait time would go down anyways)
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited August 2014
    The reinforcement kits are a good start for clearing the backlog - you can get a modest stat buff for only 500 ADs a pop, or bigger ones for 15K or 50K ADs, and all those are removed from the system. Of course, selling those on the AH for even more ADs than they actually cost is just shifting said ADs around - so only kind of a "partial win" there. Maybe they could offer some kits in the Wondrous Bazaar that are halfway between the ones the professions can make, for a slightly increased amount, (relative to what the other kits' AD + material cost would be). For instance, they could add a kit that adds +37 to a stat for like 2-8K ADs.

    I think that adding some dye bottles & kits to the Wondrous Bazaar would also help with this - maybe something like 14K ADs for 1 single color dye bottle, and 25K for 1 bottle of a dye kit would work. Just be sure to make all these Wondrous Bazaar items bind to account, so the buyer couldn't just flip them on the AH for a profit.
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    bioshrike wrote: »
    The reinforcement kits are a good start for clearing the backlog - you can get a modest stat buff for only 500 ADs a pop, or bigger ones for 15K or 50K ADs, and all those are removed from the system. Of course, selling those on the AH for even more ADs than they actually cost is just shifting said ADs around - so only kind of a "partial win" there. Maybe they could offer some kits in the Wondrous Bazaar that are halfway between the ones the professions can make, for a slightly increased amount, (relative to what the other kits' AD + material cost would be). For instance, they could add a kit that adds +37 to a stat for like 2-8K ADs.

    I think that adding some dye bottles & kits to the Wondrous Bazaar would also help with this - maybe something like 14K ADs for 1 single color dye bottle, and 25K for 1 bottle of a dye kit would work. Just be sure to make all these Wondrous Bazaar items bind to account, so the buyer couldn't just flip them on the AH for a profit.

    Not sure that would work as most people I know just go for the +50 or +100 Kits making the lower ones pretty much irrelevant.


    What might work is if they made the Blue Tier 2 (+50 stats) and Purple Tier 3 (+100 stats) kits BoA and placed BoA versions in the Wondrous Bazaar with prices, at say, 50K and 250K respectively.

    Then a lot of AD would get removed from the market, while people with the requisite profession could still make their own at a decent discount.
  • krolk8888krolk8888 Member Posts: 0 Arc User
    edited August 2014
    bioshrike wrote: »
    The reinforcement kits are a good start for clearing the backlog - you can get a modest stat buff for only 500 ADs a pop, or bigger ones for 15K or 50K ADs, and all those are removed from the system. Of course, selling those on the AH for even more ADs than they actually cost is just shifting said ADs around - so only kind of a "partial win" there. Maybe they could offer some kits in the Wondrous Bazaar that are halfway between the ones the professions can make, for a slightly increased amount, (relative to what the other kits' AD + material cost would be). For instance, they could add a kit that adds +37 to a stat for like 2-8K ADs.

    I think that adding some dye bottles & kits to the Wondrous Bazaar would also help with this - maybe something like 14K ADs for 1 single color dye bottle, and 25K for 1 bottle of a dye kit would work. Just be sure to make all these Wondrous Bazaar items bind to account, so the buyer couldn't just flip them on the AH for a profit.

    Assuming the ppl with bilions of AD number a hundred and their average wealth is 5 000 000 000 AD,to completely drain their wealth this way would require(at 50k AD/kit) 10 milions kits sold = 2.5 milions of characters made = 25000 characters per player.

    This is nothing,at most it'll drain 0.04% of their wealth if every single one of them has 10 characters

    To completely drain their wealth at 10 characters/rich guy each kit would have to be priced at 100.25 milions AD...

    Comparision:

    Assuming half the backlog are "rich guys" and they dont make any new AD + the backlog drops 500 Mil AD/day(1 mil zen/day),this means it'll drain them 250 Mil AD/day(2.5 mil AD/day/rich guy).

    It'll take 2000 days(5.5 years) to completely drain their wealth which means they lose 0.05% their wealth/day = more than the kits will drain combined.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    mconosrep wrote: »
    Not sure that would work as most people I know just go for the +50 or +100 Kits making the lower ones pretty much irrelevant.


    What might work is if they made the Blue Tier 2 (+50 stats) and Purple Tier 3 (+100 stats) kits BoA and placed BoA versions in the Wondrous Bazaar with prices, at say, 50K and 250K respectively.

    Then a lot of AD would get removed from the market, while people with the requisite profession could still make their own at a decent discount.

    Well increasing the cost wouldn't go down well with the players. A sink needs to be cost effective too otherwise less people will go for it. They'd probably be better off investing in their artifacts instead which are permanent and you can reinvest those rp if it's not a class artifact. If new better gear comes out then you have lost the investment on kits. Plus if you want to pvp you'd possibly want 2 sets. So while having sinks is good for the backlog, this is still a game and should provide the right value for players. Not too easy, not too hard (for the majority).
  • icebreathicebreath Member Posts: 0 Arc User
    edited August 2014
    It makes me so sick to see poeple selling stuff on AH for 3Mill+ AD.
    It's their fault that those AD sellers are in the game spamming.

    Lower prices and they will go away, cause then people has no use of buying AD etc.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    frishter wrote: »
    Well increasing the cost wouldn't go down well with the players. A sink needs to be cost effective too otherwise less people will go for it. They'd probably be better off investing in their artifacts instead which are permanent and you can reinvest those rp if it's not a class artifact. If new better gear comes out then you have lost the investment on kits. Plus if you want to pvp you'd possibly want 2 sets. So while having sinks is good for the backlog, this is still a game and should provide the right value for players. Not too easy, not too hard (for the majority).

    50K and 250K are just guesstimate values, although not that much more than current prices, and in fact considerably less than what there were selling for for a while.

    And these kits are really not 'needed' except in high-end PvP, and considering how so many of the 'top' PvP guilds somehow managed to have all their toons outfitted in tens of millions worth of new gear almost instantly I doubt a mere 250K will even make them blink twice.

    And for everyone else, those that have the professions can make them as cheaply as before, while those that don't can decide whether they want to buy it form the WB at a premium or raise the relevant profession.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    icebreath wrote: »
    It makes me so sick to see poeple selling stuff on AH for 3Mill+ AD.
    It's their fault that those AD sellers are in the game spamming.

    Lower prices and they will go away, cause then people has no use of buying AD etc.

    Don't be mad just because you don't want to work to earn an item. Stuff like rank 10s and perfect enchantments are naturally expensive due to the cost to make them, and then possibly some extra to make it worth selling. Stuff like the new belts are expensive due to low supply and high demand, it will lower itself somewhat. Stuff like artifacts can be expensive due to low drop rates, even factoring in the high cost, on average the drop rate makes those dungeons not worth farming to make AD. So no, it's not the players fault at all. Sellers have existed from the start when there weren't all these fancy artifact items.
    mconosrep wrote: »
    50K and 250K are just guesstimate values, although not that much more than current prices, and in fact considerably less than what there were selling for for a while.

    And these kits are really not 'needed' except in high-end PvP, and considering how so many of the 'top' PvP guilds somehow managed to have all their toons outfitted in tens of millions worth of new gear almost instantly I doubt a mere 250K will even make them blink twice.

    And for everyone else, those that have the professions can make them as cheaply as before, while those that don't can decide whether they want to buy it form the WB at a premium or raise the relevant profession.

    I thought you meant removing them from the profession. Though I still aren't keen on binding them, too many things are bound and it really restricts what you can do. If people want to sell it, I don't see any reason not to. Binding them only prevents guilds offering their members the kits for the ingredients. Even if 250k isn't much to ask for the top pvpers, you want to minimise the massive gap between the top pvpers and everyone else, not widen it. I just think too many things are bound and that's one of the reasons why I've stopped playing the way I used to. It's what gives no reason to play vt and mc along with low drop rates. Earning or making an item should allow me to be free to decide what to do with it imo.
  • icebreathicebreath Member Posts: 0 Arc User
    edited August 2014
    frishter wrote: »
    Don't be mad just because you don't want to work to earn an item. Stuff like rank 10s and perfect enchantments are naturally expensive due to the cost to make them, and then possibly some extra to make it worth selling. Stuff like the new belts are expensive due to low supply and high demand, it will lower itself somewhat. Stuff like artifacts can be expensive due to low drop rates, even factoring in the high cost, on average the drop rate makes those dungeons not worth farming to make AD. So no, it's not the players fault at all. Sellers have existed from the start when there weren't all these fancy artifact items.

    Look, i been playing online games since UO 97´and money/gold sellers and house sellers came about, because people wanted to high prices.
    The same thing happend in WoW, people wanted those special mounts etc. and since they were HIGH prices on AH, people started to ask about buying gold.
    The same thing was in SWG, people needed items that you couldnt buy the normal way, so they asked around for buying money.

    I could go on, money sellers in games are only there because there are items players wanna buy and cannot afford to buy.

    Many people are trying to "bury" it and refuse to see the truth. A lot of things is the reason of this, main thing, they wanna get Lots and i do mean LOTs of money, they cant stop thinking of getting more and more of them, just so they can feel "rich" in a world of pixels.
    To them it's like, why sell one item for 3000 AD if i can sell the same item for 30Mill... the more the better.

    It's kinda sad if you ask me, but, when people are forced to go elsewhere to get their money, then this will keep on going and it's so easy to get it to, all you need is a credit card and boom your in. So many "under aged" people are getting their parents to cash in.

    It has ruined many games and it will keep on doing.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    icebreath wrote: »
    Look, i been playing online games since UO 97´and money/gold sellers and house sellers came about, because people wanted to high prices.
    The same thing happend in WoW, people wanted those special mounts etc. and since they were HIGH prices on AH, people started to ask about buying gold.
    The same thing was in SWG, people needed items that you couldnt buy the normal way, so they asked around for buying money.

    I could go on, money sellers in games are only there because there are items players wanna buy and cannot afford to buy.

    Many people are trying to "bury" it and refuse to see the truth. A lot of things is the reason of this, main thing, they wanna get Lots and i do mean LOTs of money, they cant stop thinking of getting more and more of them, just so they can feel "rich" in a world of pixels.
    To them it's like, why sell one item for 3000 AD if i can sell the same item for 30Mill... the more the better.

    It's kinda sad if you ask me, but, when people are forced to go elsewhere to get their money, then this will keep on going and it's so easy to get it to, all you need is a credit card and boom your in. So many "under aged" people are getting their parents to cash in.

    It has ruined many games and it will keep on doing.

    And I want a ferrari but company sells it for too much. Therefore I need to steal to afford one.

    People sell things for their demand, if noone bought them, then the overvalued price would fall. If anything the ad sellers inflate AD making it worth less increasing the costs. You are not forced into anything no matter how you want to justify it. I do feel bad for the costs on new players, but that's not the sellers fault. The buyers are the one that set the ultimate value.
  • eugenizteugenizt Member Posts: 1 Arc User
    edited September 2014
    Meanwhile on russian server economy is more stable, you can buy zen without problem. http://imgur.com/TTZ2iYC I started play on international server and I am a little confused with this situation.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    So, long story short, i'm not a freeloader, i do spend some money to reward the devs for their work, and it's all on respec tokens and such.

    Decided to buy a race reroll token to make a few changes i always wanted to make from my initial race-stats roll. Purchased 10$ zen (around 1100 zen) and went straight to change the last 400 zen needed through the zen-AD exchange. Almost 1 month ago. After more than 2 weeks, nothing. Retried. After 1 week, still nothing.

    Now, if that's a way to force people to buy zen, that's a very wrong move cause it's pretty much convincing me just wait the enormous amount of time needed to change the AD and then never, ever think about throwing money into the game.

    Don't know how the exact change works, but making people wait weeks or more just to change few ADs into zen is nonsense.

    If it's not WAI, fix it. This is my suggestion. And allow people to change their AD in a decent amount of time.
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited September 2014
    eugenizt wrote: »
    Meanwhile on russian server economy is more stable, you can buy zen without problem. http://imgur.com/TTZ2iYC I started play on international server and I am a little confused with this situation.


    That image shows a Zen exchange that is NOT capped at 500. It looks to be capped at 590. (Or, if my interpretation is wrong, might not even be capped at all? I think I see someone trying to offer 1000 and being told that the cap is 590)

    In any event:

    Zen buys 20% more AD at cap there than it does here? That's not right. I'm glad you guys have it better...but seriously?
  • bernatkbernatk Member, NW M9 Playtest Posts: 115 Arc User
    edited September 2014
    eugenizt wrote: »
    Meanwhile on russian server economy is more stable, you can buy zen without problem. http://imgur.com/TTZ2iYC I started play on international server and I am a little confused with this situation.

    Woah, 590 cap at exchange. Please instate that here too please!!!11
    JMYwySk.jpg
  • ethnyaethnya Member, Neverwinter Beta Users Posts: 13 Arc User
    edited September 2014
    frishter wrote: »
    Then the zen sellers would choose 510 as the selling price.

    Whenever someone suggests removing/raising the price ceiling on AD everyone always spouts this off.

    The problem is that people don't seem to understand how markets work.

    Let me ask you, why don't supermarkets charge $500 per apple? Or a $1 million? There is no price ceiling, after all.

    The answer is this: if people offer for sale something, for more than the buyer is willing to pay, it will not sell. So they will be forced to drop their price until they find a buyer. This is how markets work in the real world.

    Let me say it in very general terms.

    If there were no AD price ceiling, there would be NO backlog, except for people who were asking more for their AD/Zen than people were willing to pay.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2014
    ethnya wrote: »
    Whenever someone suggests removing/raising the price ceiling on AD everyone always spouts this off.

    The problem is that people don't seem to understand how markets work.

    Let me ask you, why don't supermarkets charge $500 per apple? Or a $1 million? There is no price ceiling, after all.

    The answer is this: if people offer for sale something, for more than the buyer is willing to pay, it will not sell. So they will be forced to drop their price until they find a buyer. This is how markets work in the real world.

    Let me say it in very general terms.

    If there were no AD price ceiling, there would be NO backlog, except for people who were asking more for their AD/Zen than people were willing to pay.

    No cap would be risky and could be too much for new players while only the exploiters can afford the exchange rate. If there was a massive ad exploit again the rate would have gone through the roof. Now however things have kept at 500ad/z. My point was to the person pondering about a small cap increase which wouldn't do anything. People who want zen will instantly request it at that amount and it would backlog from there.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited September 2014
    ethnya wrote: »
    Whenever someone suggests removing/raising the price ceiling on AD everyone always spouts this off.

    The problem is that people don't seem to understand how markets work.

    Let me ask you, why don't supermarkets charge $500 per apple? Or a $1 million? There is no price ceiling, after all.

    The answer is this: if people offer for sale something, for more than the buyer is willing to pay, it will not sell. So they will be forced to drop their price until they find a buyer. This is how markets work in the real world.

    Let me say it in very general terms.

    If there were no AD price ceiling, there would be NO backlog, except for people who were asking more for their AD/Zen than people were willing to pay.

    Except that in a game world there is small enough currency floating around that a few people can corner the market. Part of why it's so high up here in the first place is the "few" exploiters have driven it up. I have no idea on the number of exploiters, but it's probably less than you might guess.
  • fizbadfizbad Member Posts: 202 Arc User
    edited September 2014
    bernatk wrote: »
    Woah, 590 cap at exchange. Please instate that here too please!!!11
    I'm not sure this is a cap. Looks like it may be the least favorable price at which Zen is offered at the marketplace.
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited September 2014
    fizbad wrote: »
    I'm not sure this is a cap. Looks like it may be the least favorable price at which Zen is offered at the marketplace.

    Least favourable? I think you have that backwards
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    eugenizt wrote: »
    Meanwhile on russian server economy is more stable, you can buy zen without problem. http://imgur.com/TTZ2iYC I started play on international server and I am a little confused with this situation.

    Just curious, did any player on the russian server discover the AD shenanigans before it was fixed?

    Because that could EASILY explain the difference.
  • tinukedatinukeda Member Posts: 499 Arc User
    edited September 2014
    The wait is 7 days on the current backlog and it is decreasing slowly but surely ...
    Once the backlog is gone, exchanging will be instantaneous again, like it was for the first year of the game.
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