Look, I know I mentioned this before...but I'm amazed that others here haven't taken up the cry.
I just played a pvp with over 12 enemy soul puppets literally swamping bases. I have no problem with them per-se, but the way things stand at the moment they go against the very essence of what pvp means= Player vs PLAYER.
The trickster rogue has his 'shadow', which is fine...it is neutral, it is an extension of his nature. And yes, I know that the shadow puppet is an extension of the nature of what it means to be a warlock...but that's not the problem.
1. These things have more health points than GOD! You can't spend the time it takes to destroy them...the idea is to be killing other players.
2. I haven't got a Warlock yet...but from what I can see they seem to be able to summon in excess of 4 (i'm talking pvplvl 50 to 60, please correct me if i'm wrong)
3. They do not attack as the warlock attacks, but initiate their own assault.
4. No sooner have you killed their master, and they resurrect him! Again, and AGAIN AND AGAIN AND AGAIN...ETC.
Please, this is totally unballanced
could we please see some modifications to this power. I'm not saying get rid of them altogether. I was thinking (and please if you disagree say so...i don't mind constructive dialogue)
1. ONE soul puppet or,
2. One strength total strength, which is distributed amoungst however many soul puppets are summoned.
3. They only attack as and when their master attacks, or stops attacking
4. They resurrect their master ONCE only, just as another player would rescue another player...the next time the master dies, just as with any other character, he dies for good (the bonus here is that the warlock doesn't need another player to stop in the heat of battle/while under-fire and rescue them...they can be rescued anywhere!)
Please, Please feel free to offer your own thoughts on the matter guys. AND DEVS PLEASE PLEASE LISTEN, THEY'RE RUINING PVP