I agree completely. While since I rarely do them, the charge-through-the dungeon speed romp that can happen with a group queue can occasionally be fun, but I never feel I have the luxury to actually explore. I'd get left way behind in the dust. I always feel as through there is so much I've missed.
And the sparky trail also suggests that exploration is not needed because the trail is already prepared for us adventurers.
But as I see it, your comment applies to ALL official PVE content. 90% of all quest are seriously just killing things and/or taking their stuff (or taking BACK something an NPC lost). And after a while (LONG PAST, and my highest level character is lvl 46) my other character is Lvl 37. I have hardly touched Vellosk yet, but I can tell that's already more of the same (at least it isn't zombies, though), as is Pirates' Skyhold. And so will be Icespire, and Mt. Hotenow, & Gauntlegrym, & The Chasm & Whispering Caverns and every lvl 60 campaign. And this new one too. The same thing over and over. I played the new campaign for a ground total of 3 days, and I am already bored of it, and don't really know if I will ever continue, because it's just not FUN.
Yeah, it's those quests like "kill 5 <font color="orange">HAMSTER</font>" or "collect 5 <font color="orange">HAMSTER</font>". I recall that when I leveled to Neverdeath zone and those quests already made me bored, and I asked myself: "darn... I will not have to do the same thing like this in all the following zones, will I?" After that, things were just as I thought...
This is why I keep asking for Foundry updates; because the Foundry is the only place in this game where you can find any creativity. That's seriously where all the fun is for me. I don't really care about PVP, and the PVE content has grown stale. I am very glad for the new encounters added for the Foundry in this update, and mean to make use of quite a few of them (if not all), but we need much more than these stop-gaps. We need a REAL update. Bug fixes and more function.
It's a irony that the fun doesn't come from official contents, but comes from players' own creativity through Foundry. I hope one day we can truly enjoy fun dungeons, not just endless "just follow the sparky trail and kill".
Yeah, it's those quests like "kill 5 <font color="orange">HAMSTER</font>" or "collect 5 <font color="orange">HAMSTER</font>". I recall that when I leveled to Neverdeath zone and those quests already made me bored, and I asked myself: "darn... I will not have to do the same thing like this in all the following zones, will I?" After that, things were just as I thought...
I've said it before and I'll say it again: those kind of quests have driven me completely away from at least 3 other MMOs I've tried in the past. The foundry is just about the only reason why I came, and it's just about the only reason I continue. I like the mechanics of this game better than most, & it had so much potential, but they are squandering it on all of this drivel. I just wish the quests in Neverwinter were more like the quests in DDO.
1) Remove Contesting nodes in domination.
This has caused SO much grief among the PVP community in that the “best” strategy is the “stalemate” strategy. This is just a lame mechanic that was first implemented WAY back after release when players realized the best way to win is take a tanky character and completely negate the enemies home node. If this is removed or diminished, that entire “meta” goes away and PVP returns back to its focus, players killing other players as a team and completing objectives (capturing nodes).
I like a lot of your post, but I strongly disagree with this. Every MMO that I have played, as well as FPS's, and MOBA's that have a Domination gametype include node contention. It adds a great dynamic to the game. Yes it encourages a tanky on the backcap, but so what? In turn it encourages figuring out rotations and class combinations to quickly clear said tanky. It also encourages rotations to contested nodes for the purposes of "flipping" the node so that even though it is being contested one side can bleed points, which in turn creates pressure and motivates rotations and different strategies.
Actions and Reactions, without contention there will be a drop in this.
On a personal note if contention was removed from Domination it would be the final push for me and I would go to GW2 full time where Domination includes contention and is extremely competitive and active.
So far there have been THREE significant “additions” to PVP in this games lifetime.
1) GuantlyGrm – a 20 vs 20 PVP grounds. This unfortunately is just a big “horse race”
2) Tenacity – a PVP “resilience stat”. This has mixed feelings and didn’t really ADD content, just changes the way we gear for PVP.
3) Icewind Dale – another attempt and new content that really missed the mark. Turned into a battle of pets. This also included leaderboards – which honestly just caused players with big egos to try and find ways to “take advantage” of the system to appear on top or appear like they never lose.
This is a major problem and is the main reason I am upset with the Development team.
We, as a community, were specifically asked what we would like to see happen with PvP. We told them:
-1 or 2 more Domination maps
-A few minor class tweaks
-Maybe a new gamemode, but if not no biggie.
Thats pretty much it.
Instead we got a TON of stuff that NOBODY wanted. Much of it broke PvP and its been a scramble of sweeping class changes and mechanic reworking since.
Kicker is, we told them, over and over. I just don't understand, they caused themselves so much more work, stress, and greif, than if they had just listened to us. There has got to be some angle I'm not seeing, but I doubt it would be convincing even if I did.
2) Adding more PVP game TYPES.
This has been brought up MANY times. One thing I one suggest as an easy starting point is an “Arena” type battle. Very simple smaller maps – this has been implemented very successfully in other games. One example I liked had each “team” spawn and contain 5 rounds of battle. It would be akin to removing the “far” nodes, and everyone rushes towards mid to battle to the death. Once you die, there is no respawn until the round is over. Best of 5 wins. Done.
Another would be something like “OddBall” where there is an item in the middle of the map, and one person can pick up that item. For every second its held, your team gets 1 point. All abilities (tab/shift/dailies/encounters/at wills etc) are locked while holding the “ball” and are replaced with a “bash/melee” ability. This creates a TON of fun and honestly could even be implemented into the existing domination maps (although id prefer new maps TBH).
Agree! They can start really simply with 2v2 3v3 ect arenas, and eventually move into CTF or..... HUTBALL style!!!!! (kinda like your OddBall idea except you can pass the ball to other players and you have to "score" by crossing the enemy teams goal line.)
Seriously go to Youtube RIGHT now and type SWTOR Hutball Gameplay. It is an amazing fresh idea for a PvP game type.
Thats really all I have to say, I will add that I do not have a problem with the PvE Boon system, I think its a great method for the Devs to add "busy work" to the game that provides a great reward. (Grinding is necessary in an MMO, its just gotta be there in some form, and this form isn't too bad)
HOWEVER I would not mind seeing PvE boons seperated from PvP and Vice Versa. I think if you do not enjoy PvP then you should not have to do it for any reason. I feel the same about PvE. Its my gametime, if I want to PvE grind I'll grind, but don't make it necessary for me to do PvE so that I have a chance in PvP.
Same for the PvEers and needing to do Domination for AD or w/e. Making PvE boons disable in PvP and having PvP boons disabled in PvE would be a good method of achieving that I think.
I like a lot of the ideas presented here, especially the idea of 10 man raids and more dungeons.
I also really like the idea of adding more maps for pvp, also maybe more game mode types. I like the idea of open world pvp like in IWD and GG, but they really are not in the proper spirit of pvp. More Domination maps, maybe some capture the flag style stuff, and other things.
All that said, I only pvp casually, so I am fine with pvp remaining the way it is, but everything can always be made better.
However, there is one thing I do want to say. I love farming campaigns for the boons. It makes dailies feel like they eventually give me player power, and I like that a lot. This game is really solo friendly in that you can progress by playing a bit each day by yourself. I really really like that. Dailies are not a means to a group based end like in some games, they are the end in and of themselves. Self fulfilling I guess would be a good word to use.
And for the love of all that's holy, give us foundry updates! Bosses, upgraded end loot, more options!
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
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arcticblitzMember, NW M9 PlaytestPosts: 126Arc User
Considerations for Module 5: What the players really want.
1) Boons
This is something that’s pretty unanimous. We do NOT want more Boons. Players have now FOUR sets of boons to farm. Sharandar, Dreadring ,icewind dale, and now ToD, and PVPers have a FIFTH set for pvp only.
I strongly disagree, A number of us like the boons, as the worthwhile boons are an alternative way of building stats with out having to spend a fortune on high level enchants. Just don't make them time gated.
I'd like to see Cryptic continue to separate out feat / encounter effects for PVE & PVP. Trying to balance for both really doesn't work very well. Whilst Not a PvPer myself I like the sound of PVE boons not working in PVP.
I'm all for more dungeons CN style with a twist, Not just group and smash mobs. Campaigns are fine as long as content isn't time gated. I think the foundry could be a great way to give the player base more variety in both PVP and PVE cryptic should vet worthwhile foundry maps and add decent treasure rewards. the Neverwinter Nights series had some fantastic modules.
Blitzy : PVE only Barbarian
Martin ConDion PVE only Ranger Guild Founder: -HunterS-
Please for the love of MMOs; No more boon-farming, no more campaign progressions to open up gear or dungeons or whatever you want to release. It is killing the soul and its making me angry every day i log on. "This is not my idea of fun, log off instantly"
Moar suggestions!:
Maybe brings some Arenas. 2v2, 3v3, 5v5. With NO POTS, pets, pocket pets, doohickeys, coins or any p2w option allowed.
Hardcore PvE content, where all classes are needed for different purposes and not just control/kill as many adds possible.
Take advantage of your great combat system and give us some more game options in PvP.
Also, rework the TRs. Please. Give them stuns, stun-lock combos, some good single target damage. And make them useful again. I really feel sorry for the perma TRs, because its the only specc that is viable in PvP and 1 mistake and they are dead.
And seriously. Make rank 5s drop from dungeons. It's time.
Please for the love of MMOs; No more boon-farming, no more campaign progressions to open up gear or dungeons or whatever you want to release. It is killing the soul and its making me angry every day i log on. "This is not my idea of fun, log off instantly"
Moar suggestions!:
Maybe brings some Arenas. 2v2, 3v3, 5v5. With NO POTS, pets, pocket pets, doohickeys, coins or any p2w option allowed.
Hardcore PvE content, where all classes are needed for different purposes and not just control/kill as many adds possible.
Take advantage of your great combat system and give us some more game options in PvP.
Also, rework the TRs. Please. Give them stuns, stun-lock combos, some good single target damage. And make them useful again. I really feel sorry for the perma TRs, because its the only specc that is viable in PvP and 1 mistake and they are dead.
And seriously. Make rank 5s drop from dungeons. It's time.
We get the ****tiest feats in the game, have no CC break, and abysmal healing output. We used to do fine till they buffed all the other classes, and what did we get? Healing depression. Just F*** YOU devs...
I miss the old CN days where the highest GS you could have was 10k, fey blessing enchants didn't exist (so no easy botting, therefore rank 10s were unavailable), no artifacts/boons, but the mobs were the same. You HAD TO use voice chat in order to finish the dungeon. Rank 10s and Perfects were a rarity. Sure, gold sellers always existed, but their spam said "30 $ for 1M AD" (nowadays, it's somewhere in the 5 $ area), because Fey Blessings haven't been invented yet. ZEN was always available in the exchange, more than enough. I miss those times. Gear should be rare! We need dungeon challenges of impossible odds. I completed Lair of Lostmauth on Preview with a team of people wearing average armor (rank 6/7) in PvP gear without a Cleric! I wanna see a dungeon where a group of 5 best-in-slot players, all in voice chat, get wrecked, because someone hasn't called out something! Like a mix of everything: hands from Draco, disappearing terrain from Spellplague or Lostmauth, "stripes" from MC or VT, unavoidable damage from MC (Valindra's Magic Missiles), boss features that for example make him temporarily redirect 100% of incoming damage back to the player (which has to be called by players in voice chat!), etc.
The PvE as it stands now is a joke. There should be a challenge for good gear!
You should not just be average or even best-in-slot to get the best gear. All party members should be best-in-slot, perfect in handling their classes, all in voice chat with each other AND LUCKY in order to get the best gear. And even then they should wipe 19 out of 20 times! That's how working for your gear is fun!
Sure, gold sellers always existed, but their spam said "30 $ for 1M AD" (nowadays, it's somewhere in the 5 $ area), because Fey Blessings haven't been invented yet.
Wrong.
I can tell you why 1mil diamonds is only $4-5 right now and I can tell you specific players who are responsible for it but Cryptic probably will not do anything about it and my account will get flagged for violating TOS.
Please for the love of MMOs; No more boon-farming, no more campaign progressions to open up gear or dungeons or whatever you want to release. It is killing the soul and its making me angry every day i log on. "This is not my idea of fun, log off instantly"
Moar suggestions!:
Maybe brings some Arenas. 2v2, 3v3, 5v5. With NO POTS, pets, pocket pets, doohickeys, coins or any p2w option allowed.
Hardcore PvE content, where all classes are needed for different purposes and not just control/kill as many adds possible.
Take advantage of your great combat system and give us some more game options in PvP.
Also, rework the TRs. Please. Give them stuns, stun-lock combos, some good single target damage. And make them useful again. I really feel sorry for the perma TRs, because its the only specc that is viable in PvP and 1 mistake and they are dead.
And seriously. Make rank 5s drop from dungeons. It's time.
+1
Completely agree.
BTW, lets keep this thread on point please. Only way to have a CHANCE at DEV attention is if this is not turned into a flame thread.
I miss the old CN days where the highest GS you could have was 10k, fey blessing enchants didn't exist (so no easy botting, therefore rank 10s were unavailable), no artifacts/boons, but the mobs were the same. You HAD TO use voice chat in order to finish the dungeon. Rank 10s and Perfects were a rarity. Sure, gold sellers always existed, but their spam said "30 $ for 1M AD" (nowadays, it's somewhere in the 5 $ area), because Fey Blessings haven't been invented yet. ZEN was always available in the exchange, more than enough. I miss those times. Gear should be rare! We need dungeon challenges of impossible odds. I completed Lair of Lostmauth on Preview with a team of people wearing average armor (rank 6/7) in PvP gear without a Cleric! I wanna see a dungeon where a group of 5 best-in-slot players, all in voice chat, get wrecked, because someone hasn't called out something! Like a mix of everything: hands from Draco, disappearing terrain from Spellplague or Lostmauth, "stripes" from MC or VT, unavoidable damage from MC (Valindra's Magic Missiles), boss features that for example make him temporarily redirect 100% of incoming damage back to the player (which has to be called by players in voice chat!), etc.
The PvE as it stands now is a joke. There should be a challenge for good gear!
You should not just be average or even best-in-slot to get the best gear. All party members should be best-in-slot, perfect in handling their classes, all in voice chat with each other AND LUCKY in order to get the best gear. And even then they should wipe 19 out of 20 times! That's how working for your gear is fun!
Great perspective. I remember leveling my GF and hitting 60 running some T1s for the ever coveted Stalwart Set! I finally completed the set and put my sights on Castle Never for the MH/OH combo. I remember researching fights on Youtube seeing how its done before attempting.
THAT is what I personally miss about PVE. The respect of hard content, the need to learn the fights before going into them - having boss mechanics that will wipe you in 2 seconds if you dont know them...
THAT is what makes raiding and PVE fun, the knowledge combined with the classes that play their role in the group and without the knowledge AND the gear AND the teamwork, its impossible.
CN is still the "standard" or the "benchmark" that has yet to be surpassed with all this new content. We dont just want MORE we want CHALLENGE we want difficult....
Again a few ideas are things like "control immune mods" - these must be tanked and hit VERY hard... Now with GFs that have decent block for PVE along with things like Knights Valor, REALLY hard hitting mobs that cannot be controlled would be AWESOME!
Bosses that have mechanics that will wipe a group if not known... Like during "<font color="orange">HAMSTER</font>" part of the fight must do "<font color="orange">HAMSTER</font>" or you will die. Things like that make the boss fights challenging!
- Capture The Flag
- free for all Ranking fighting
- Maps with Traps!
PvE
- I would like to see "Tiamat" as Raid or as Legendary dungeon Boss.
(but much bigger than the Dragons currently)
- Give Bosses more freedom, mobility and they should not just standing on one place.
I wish more Dynamic for bosses, Monsters, PvE enemies needs also the "Action Combat"
---
I think 2015 will be a hard year for Neverwinter, This is Why Cryptic Need to hear us!
to bringen really awesome stuffs for M5.
Because whit 2015, there will be release a lot of awesome new Games much better
than all currently on market of all MMOs we known.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
Conclusion:
1) Players want more difficult “top end” PVE content with reasons to farm PVE.
2) PVP players want more gametypes and GG/IWD are not “competitive” play. Thus the only competitive PVP is currently domination (same two since OB)
3) Players do NOT want more boon farming with a new campaign, you can easily recycle existing content but update with new flavor (aka 10 man dungeons with a “timer leaderboard”).
4) DC/TR need love too.
Lets please keep this constructive and not turn this into flame. Thanks!
As a player, I'd like you to stop presuming you speak for everyone in the community with your own personal pet ideas, it really would go over a whole lot better. You do have a few decent ideas, but your approach tends to dilute them. As for you conclusion.
1) Meh, not fussed. I want better dungeons and more interesting gear to farm.
2) I've never PvPed and never will. No comment.
3) I'm fine with boons if they come with some imagination as opposed to GS buffs.
4) Gentlemen crush is already working on both.
What I'd like to see is:
1) Better built zones.
2) Better designed in-depth content.
3) Better designed dungeons.
4) A more in depth levelling experience.
5) More classes.
6) PvE battle zones
You should not just be average or even best-in-slot to get the best gear. All party members should be best-in-slot, perfect in handling their classes, all in voice chat with each other AND LUCKY in order to get the best gear. And even then they should wipe 19 out of 20 times! That's how working for your gear is fun!
What you call 'fun' I'd call stupid and pointless...
A world to defend
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
BTW, lets keep this thread on point please. Only way to have a CHANCE at DEV attention is if this is not turned into a flame thread.
If you want the devs to listen to you, you have to step outside of your narrow PVP-centered focus.
Take the example of granting a TR a "stun-lock combo". Now I'm sure you would agree with this because it agrees with your idea of PVP balance. And it does, in a way. But can you tell me which D&D power would be comparable to a TR having a "stun-lock combo"? Can you tell me in role-playing terms why a *rogue* should even have a "stun-lock combo" in the first place? I'm quite certain you don't care, because you only want to pwn people and stomp n00bs. But since this game is marketed as a PVE-centered, D&D-based game, and not as your personal PVP paradise, I'm sure the devs care about such things, I'm sure the marketers care, and I'm sure on some level Wizards of the Coast cares as well.
No one outside of the forums is going to listen to you unless you give them some reason to believe that you have comprehended the entirety of the game, and not just one little subsection of it.
We need dungeon challenges of impossible odds. I completed Lair of Lostmauth on Preview with a team of people wearing average armor (rank 6/7) in PvP gear without a Cleric! I wanna see a dungeon where a group of 5 best-in-slot players, all in voice chat, get wrecked, because someone hasn't called out something! Like a mix of everything: hands from Draco, disappearing terrain from Spellplague or Lostmauth, "stripes" from MC or VT, unavoidable damage from MC (Valindra's Magic Missiles), boss features that for example make him temporarily redirect 100% of incoming damage back to the player (which has to be called by players in voice chat!), etc.
You're looking for end game dungeons that require strategy. The only strategy required here is "don't stand in the red". These are not the droids you're looking for....
You're looking for end game dungeons that require strategy. The only strategy required here is "don't stand in the red". These are not the droids you're looking for....
Thats exactly the point though.... Its not that hard to add mechanics like un-controllable adds.... Or "magic" immune mobs that can only take physical damage or vice versa...
Or a MASSIVE "red" AoE that will wipe the group unless you preemptively move to a certain area of the map....
Malabog had this a LITTLE with the dragon - that was MORE fun than just spam killing mobs....
Me personally, I never do PVP. It doesn't interest me much, and the few times I've tried I always die within seconds, which is no fun, so I don't care one way or the other. I am much more interested in the stories I encounter & play through than loot. A good story will give me vastly more enjoyment than an imaginary object that makes my imaginary character marginally better at an imaginary task.
While your suggestions aren't bad, They're all endgame suggestions. The PvE & Dungeon scene is very bad in my opinion, for these reasons:
1. There's too big of a gap between the "new" or "middle of the pack" level 60 chars (I'm talking about all the 9k-11k GS chars) and the "experienced" players. When a 8.3k char and a 15k char need to do the same dungeon, the 8.3 one will need a miracle or a gift of charity to get into a run...
2. The core dungeon runs now include simply GWF's and CW's. The rest of the classes are less needed, and TRs suffer the most because of the fact they don't deal as much damage as the other classes (because they have pitiful AOE) and they are nowhere nearly as durable as the other melee fighters.
My suggestions:
1. Make a dungeon that drops bound T2 items. This way there won't be such a big range of gear difference between the users.
2. Make Dungeons that are less AoE based.
While your suggestions aren't bad, They're all endgame suggestions.
Well endgame is what this game is missing. Its kinda bad business if your players have nothing to do after they geared up. No challenge. And in my opinion, challenge is not refining new belts and weapons !
1. There's too big of a gap between the "new" or "middle of the pack" level 60 chars (I'm talking about all the 9k-11k GS chars) and the "experienced" players. When a 8.3k char and a 15k char need to do the same dungeon, the 8.3 one will need a miracle or a gift of charity to get into a run...
This is what happens when they release new boons and artifacts every module. Upgrading artifacts is hard enough for players with alot of AD. New players have no chance of catching up until the next farm-fest is released, and then they are even further behind.
1. Make a dungeon that drops bound T2 items. This way there won't be such a big range of gear difference between the users.
This game is still stuck in T2 land. Gear is not the problem. Enchants and Artifacts are the biggest problem.
I am 100% sure of this and this is demotivating new players to quit, is that the enchants and artifacts makes the biggest difference to your character. NOT the gear. I can not emphasis this enough. It should be the opposite. Enchants and artifacts, aka stuff you refine, should just be small additional stats to your gear. It should not be something you rely on in order to be competitive in PvP.
Well endgame is what this game is missing. Its kinda bad business if your players have nothing to do after they geared up. No challenge. And in my opinion, challenge is not refining new belts and weapons !
This is what happens when they release new boons and artifacts every module. Upgrading artifacts is hard enough for players with alot of AD. New players have no chance of catching up until the next farm-fest is released, and then they are even further behind.
This game is still stuck in T2 land. Gear is not the problem. Enchants and Artifacts are the biggest problem.
I am 100% sure of this and this is demotivating new players to quit, is that the enchants and artifacts makes the biggest difference to your character. NOT the gear. I can not emphasis this enough. It should be the opposite. Enchants and artifacts, aka stuff you refine, should just be small additional stats to your gear. It should not be something you rely on in order to be competitive in PvP.
I completely agree, with every new mod there is always a new artifact or weapon to try and get that costs millions of AD....
With all the new boons, leveling a character to 60 is only like 1/4th of the game now - maybe less. It takes <24 hours to completely level to 60 and it takes a minimum of about a month for each of the campaigns (except 1/2 now you can buy that in the zen store). Personally I would love to level new characters but it just costs WAY too much to do that.
TO diminish this, artifacts would need to become bound to account. Also to diminish the "enchant" game, I would suggest that IF/When they release new modules, Rank 7 enchants should drop from the 10 man dungeons.
Also, they should re-work the RP system to make things like R10s and T2 epics(for equipment) THE way to level up for RP, not this RP grind with low level gear.
ALL of that would make it much less tedious and much more enjoyable.
But for future content, it would be AWESOME to just get:
1) New PVE 10 man dungeons that have a "CD" on it (CAN be re-hash of T1s IMO - takes less to re-make them for 10 ppl). I like my idea of Lord N. giving a quest for a specific 10 man THAT DAY, almost like Dread Ring campaign was where there was a solo D to run per day.
2) New PVP gameTYPES and MAPS
3) NO MORE BOONS!
4) A PVE "leaderboard" with "fastest times" for each dungeon.
Good ideas, anyway, it's sad that Devs will never listen to us.
i'd like to step up to say that the devs do listen to players. for a long time, many players asked for a base stat re-roll option as well as a race change option and as of the drop of M4, they have it. that's not to say that there haven't been suggestions that aren't part of game play today or that will ever become part of game play. some suggestions may not be mechanically feasible within the confines of the engine. there may be other internal reasons why something cannot be added or changed. it might seem from a player's standpoint that your suggestion or idea would be simple to add but from the programming standpoint, it could be a nightmare or virtually impossible to implement. and this is just generally speaking. i know there are players that are familiar with other games in cryptic's catalog that have such things and it's possible that what you're asking for will eventually get added, but just not any time soon. there are more pressing implementations scheduled.
i'm just trying to say that PWE is listening. Akromatik is continuously and actively in the community looking for the fires to pass on to the developers.
the problem with posting something like this specifically targeting M5... it's probably already been in development long before M4 dropped. your expectation would be better suited to look towards M6 or 7. but even then, you shouldn't feel disappointed if the devs don't use your ideas. if you find you do have a lot of ideas, you might consider getting involved in an independent gaming development project. who knows what could happen. :]
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arcticblitzMember, NW M9 PlaytestPosts: 126Arc User
As far as PVE, I don't know what's so bad about the old "run dungeons and get loot" method of progression, at least as an addition to the boons we have.
I think in general Cryptic has made it far too difficult to do this meaningfully, either to gear up or make AD. I get that they want to make money selling Zen for AD, but every class should have a reliable way to make some kind of income and also gear up that doesn't involve rolling 20 alts in leadership or having a 15k+ CW alt to run a year old dungeon.
Of course it requires balance so every class can contribute meaningfully, but with a clean slate they know they shouldn't just throw a ton of adds on or it will be another CW fest, and some classes need further tweaks (like TR).
I think it should be a goal they should be working towards. It'll just make the game more fun and keep people playing longer, which means more sales in the Zen store!
Also on that note I think they really should move away from direct boosts from zen like the dragon glyphs and towards things like new fashion items.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited August 2014
Well these are my thoughts
It's time they introduce a new BiS gear set for pve.. My GWF has been using the same armor set for a year now..that's far too long.. I would like to see a legendary armor set introduced..and what would make this even better would be if they didn't have set stats.. Let's say when the gear drops it rolls stats.. Between certain numbers.. For example 300-400 power.. The reason is that it provides incentive to continue farming even after you have your gear to improve your stats.. It provides a chance to continue gear progression which is important..
The game needs more than anything a new challenging dungeon.. Where making AD profit is possible.. Right now there just isn't a dungeon worth the time to make AD.. The dungeons are so incredibly easy now. And ad made from them is tiny.. Not really worth the time.. Heck been killing dragons at the new HE's with artefact drop rates around 0.1% in the end would probably be more profitable to do in the long run.. And that's why 80% of the community to camping them now... Problem is it's not challenging and boring as hell..
A raid.. A real one.. Open world again must be challenging for 20-30 people.. With rare and maybe unique drops.. This game is lacking something like that
Some sort of guild tournament. Guilds really aren't that active in this game.. Its not overly important to be in a guild.. Introduce some sort of guild tournament.. Weekly.. Like guild pvp.. On a large match.. Maybe use gg map.. Have some rewards for the winning guild.. Maybe increased drop rates.. Or some sort of buff..
New pvp modes.. Same modes and maps.. **** boring now
Proper balance. So far they can't get this right.. Every mod it seems to be getting worse..
i'd like to step up to say that the devs do listen to players. for a long time, many players asked for a base stat re-roll option as well as a race change option and as of the drop of M4, they have it.
Well Re-Roll was something that a large portion of players wanted, but also a very large portion of RP/PvE enthusiasts were very very against it, and extremely vocal about it.
I think its pretty fair to postulate re-rolls were included in MOD 4 due to the drop in player base in MOD 3 which consequently led to revenue loss.
This also explains the sudden and aggressive strategies recently implemented to foil 3rd party AD/Gold sites.
Not saying Cryptic does not listen, they obviously do! Usually to the wrong people but hey, how are they supposed to know? You got 50 people saying one thing 50 saying another and 50 saying the other 100 are morons so....
I dunno what I would do, but it would definitely involve a method of checking into the credibility of the people posting suggestions before starting the process of implementing them.
I'm someone who played extensively for about 5-6 months after release and who has been back sporadically since. Still love the game, especially the combat.
I feel like I've become bored with NW because group PVE is pretty much dead. Which absolutely should not be the case in a D&D themed game. Other than a couple of dungeons and skirmishes the PVE expansions have focused on long, mind-numbing solo grinds. It seems like most players aren't even interested in getting the armor from the original T2 dungeons (excepting maybe clerics and wizards), which is good giving the various bugs plaguing dungeon chests.
So my suggestion is that the next couple of modules be devoted to beefing up group PVE content. 3-4 new dungeons per module, hopefully some of them requiring parties of 10 or even more. Hopefully featuring a new capstone dungeon replacing CN, but also including dungeons that can be run by fresh 60s as well. Any new campaign should be like the PVP campaign from mod 3, except focused on dungeons and skirmishes (a foundry campaign would be great too). Make the loot from these dungeons BoE or at least BoA, if not make it so you don't get bound equipment for another class.
PVP-wise, more modes. I know that's been said a million times, but it's astounding this hasn't happened yet. 1v1, 2v2, 5v5, 20v20 arena death matches. Guild tournaments that cost zen to enter (you know they'd pay). Some system to allow guilds to pre-arrange matches. A CTF mode. Things like that would be immensely popular.
Something I haven't seen is something like an AD casino to mop-up excess diamonds. AD slot machines or something like that (seriously), or AD lockboxes sold at the Wondrous Bazaar.
Some other little things I'd like to see, just personally:
1. The ability to summon an augment and a non-augment companion.
2. A T2+ buff/debuff set for clerics. More love for clerics in general.
3. Mount inventory tab.
4. Ability to donate AD to your guild.
5. More work on the professions (armor upgrade kits were a nice start), especially alchemy.
i'd like to step up to say that the devs do listen to players. for a long time, many players asked for a base stat re-roll option as well as a race change option and as of the drop of M4, they have it... ]
aka, things added to the zen store...aka MOAR MONIES
Comments
Yeah, it's those quests like "kill 5 <font color="orange">HAMSTER</font>" or "collect 5 <font color="orange">HAMSTER</font>". I recall that when I leveled to Neverdeath zone and those quests already made me bored, and I asked myself: "darn... I will not have to do the same thing like this in all the following zones, will I?" After that, things were just as I thought...
It's a irony that the fun doesn't come from official contents, but comes from players' own creativity through Foundry. I hope one day we can truly enjoy fun dungeons, not just endless "just follow the sparky trail and kill".
I like a lot of your post, but I strongly disagree with this. Every MMO that I have played, as well as FPS's, and MOBA's that have a Domination gametype include node contention. It adds a great dynamic to the game. Yes it encourages a tanky on the backcap, but so what? In turn it encourages figuring out rotations and class combinations to quickly clear said tanky. It also encourages rotations to contested nodes for the purposes of "flipping" the node so that even though it is being contested one side can bleed points, which in turn creates pressure and motivates rotations and different strategies.
Actions and Reactions, without contention there will be a drop in this.
On a personal note if contention was removed from Domination it would be the final push for me and I would go to GW2 full time where Domination includes contention and is extremely competitive and active.
This is a major problem and is the main reason I am upset with the Development team.
We, as a community, were specifically asked what we would like to see happen with PvP. We told them:
-1 or 2 more Domination maps
-A few minor class tweaks
-Maybe a new gamemode, but if not no biggie.
Thats pretty much it.
Instead we got a TON of stuff that NOBODY wanted. Much of it broke PvP and its been a scramble of sweeping class changes and mechanic reworking since.
Kicker is, we told them, over and over. I just don't understand, they caused themselves so much more work, stress, and greif, than if they had just listened to us. There has got to be some angle I'm not seeing, but I doubt it would be convincing even if I did.
Agree! They can start really simply with 2v2 3v3 ect arenas, and eventually move into CTF or..... HUTBALL style!!!!! (kinda like your OddBall idea except you can pass the ball to other players and you have to "score" by crossing the enemy teams goal line.)
Seriously go to Youtube RIGHT now and type SWTOR Hutball Gameplay. It is an amazing fresh idea for a PvP game type.
Thats really all I have to say, I will add that I do not have a problem with the PvE Boon system, I think its a great method for the Devs to add "busy work" to the game that provides a great reward. (Grinding is necessary in an MMO, its just gotta be there in some form, and this form isn't too bad)
HOWEVER I would not mind seeing PvE boons seperated from PvP and Vice Versa. I think if you do not enjoy PvP then you should not have to do it for any reason. I feel the same about PvE. Its my gametime, if I want to PvE grind I'll grind, but don't make it necessary for me to do PvE so that I have a chance in PvP.
Same for the PvEers and needing to do Domination for AD or w/e. Making PvE boons disable in PvP and having PvP boons disabled in PvE would be a good method of achieving that I think.
Good post man, thanks for putting it togeather!
I also really like the idea of adding more maps for pvp, also maybe more game mode types. I like the idea of open world pvp like in IWD and GG, but they really are not in the proper spirit of pvp. More Domination maps, maybe some capture the flag style stuff, and other things.
All that said, I only pvp casually, so I am fine with pvp remaining the way it is, but everything can always be made better.
However, there is one thing I do want to say. I love farming campaigns for the boons. It makes dailies feel like they eventually give me player power, and I like that a lot. This game is really solo friendly in that you can progress by playing a bit each day by yourself. I really really like that. Dailies are not a means to a group based end like in some games, they are the end in and of themselves. Self fulfilling I guess would be a good word to use.
And for the love of all that's holy, give us foundry updates! Bosses, upgraded end loot, more options!
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Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
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I strongly disagree, A number of us like the boons, as the worthwhile boons are an alternative way of building stats with out having to spend a fortune on high level enchants. Just don't make them time gated.
I'd like to see Cryptic continue to separate out feat / encounter effects for PVE & PVP. Trying to balance for both really doesn't work very well. Whilst Not a PvPer myself I like the sound of PVE boons not working in PVP.
I'm all for more dungeons CN style with a twist, Not just group and smash mobs. Campaigns are fine as long as content isn't time gated. I think the foundry could be a great way to give the player base more variety in both PVP and PVE cryptic should vet worthwhile foundry maps and add decent treasure rewards. the Neverwinter Nights series had some fantastic modules.
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
Moar suggestions!:
Maybe brings some Arenas. 2v2, 3v3, 5v5. With NO POTS, pets, pocket pets, doohickeys, coins or any p2w option allowed.
Hardcore PvE content, where all classes are needed for different purposes and not just control/kill as many adds possible.
Take advantage of your great combat system and give us some more game options in PvP.
Also, rework the TRs. Please. Give them stuns, stun-lock combos, some good single target damage. And make them useful again. I really feel sorry for the perma TRs, because its the only specc that is viable in PvP and 1 mistake and they are dead.
And seriously. Make rank 5s drop from dungeons. It's time.
+100
Good posts need to be kept visible.
We get the ****tiest feats in the game, have no CC break, and abysmal healing output. We used to do fine till they buffed all the other classes, and what did we get? Healing depression. Just F*** YOU devs...
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
I miss the old CN days where the highest GS you could have was 10k, fey blessing enchants didn't exist (so no easy botting, therefore rank 10s were unavailable), no artifacts/boons, but the mobs were the same. You HAD TO use voice chat in order to finish the dungeon. Rank 10s and Perfects were a rarity. Sure, gold sellers always existed, but their spam said "30 $ for 1M AD" (nowadays, it's somewhere in the 5 $ area), because Fey Blessings haven't been invented yet. ZEN was always available in the exchange, more than enough. I miss those times. Gear should be rare! We need dungeon challenges of impossible odds. I completed Lair of Lostmauth on Preview with a team of people wearing average armor (rank 6/7) in PvP gear without a Cleric! I wanna see a dungeon where a group of 5 best-in-slot players, all in voice chat, get wrecked, because someone hasn't called out something! Like a mix of everything: hands from Draco, disappearing terrain from Spellplague or Lostmauth, "stripes" from MC or VT, unavoidable damage from MC (Valindra's Magic Missiles), boss features that for example make him temporarily redirect 100% of incoming damage back to the player (which has to be called by players in voice chat!), etc.
The PvE as it stands now is a joke. There should be a challenge for good gear!
You should not just be average or even best-in-slot to get the best gear. All party members should be best-in-slot, perfect in handling their classes, all in voice chat with each other AND LUCKY in order to get the best gear. And even then they should wipe 19 out of 20 times! That's how working for your gear is fun!
Wrong.
I can tell you why 1mil diamonds is only $4-5 right now and I can tell you specific players who are responsible for it but Cryptic probably will not do anything about it and my account will get flagged for violating TOS.
+1
Completely agree.
BTW, lets keep this thread on point please. Only way to have a CHANCE at DEV attention is if this is not turned into a flame thread.
Great perspective. I remember leveling my GF and hitting 60 running some T1s for the ever coveted Stalwart Set! I finally completed the set and put my sights on Castle Never for the MH/OH combo. I remember researching fights on Youtube seeing how its done before attempting.
THAT is what I personally miss about PVE. The respect of hard content, the need to learn the fights before going into them - having boss mechanics that will wipe you in 2 seconds if you dont know them...
THAT is what makes raiding and PVE fun, the knowledge combined with the classes that play their role in the group and without the knowledge AND the gear AND the teamwork, its impossible.
CN is still the "standard" or the "benchmark" that has yet to be surpassed with all this new content. We dont just want MORE we want CHALLENGE we want difficult....
Again a few ideas are things like "control immune mods" - these must be tanked and hit VERY hard... Now with GFs that have decent block for PVE along with things like Knights Valor, REALLY hard hitting mobs that cannot be controlled would be AWESOME!
Bosses that have mechanics that will wipe a group if not known... Like during "<font color="orange">HAMSTER</font>" part of the fight must do "<font color="orange">HAMSTER</font>" or you will die. Things like that make the boss fights challenging!
- Capture The Flag
- free for all Ranking fighting
- Maps with Traps!
PvE
- I would like to see "Tiamat" as Raid or as Legendary dungeon Boss.
(but much bigger than the Dragons currently)
- Give Bosses more freedom, mobility and they should not just standing on one place.
I wish more Dynamic for bosses, Monsters, PvE enemies needs also the "Action Combat"
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I think 2015 will be a hard year for Neverwinter, This is Why Cryptic Need to hear us!
to bringen really awesome stuffs for M5.
Because whit 2015, there will be release a lot of awesome new Games much better
than all currently on market of all MMOs we known.
As a player, I'd like you to stop presuming you speak for everyone in the community with your own personal pet ideas, it really would go over a whole lot better. You do have a few decent ideas, but your approach tends to dilute them. As for you conclusion.
1) Meh, not fussed. I want better dungeons and more interesting gear to farm.
2) I've never PvPed and never will. No comment.
3) I'm fine with boons if they come with some imagination as opposed to GS buffs.
4) Gentlemen crush is already working on both.
What I'd like to see is:
1) Better built zones.
2) Better designed in-depth content.
3) Better designed dungeons.
4) A more in depth levelling experience.
5) More classes.
6) PvE battle zones
What you call 'fun' I'd call stupid and pointless...
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
If you want the devs to listen to you, you have to step outside of your narrow PVP-centered focus.
Take the example of granting a TR a "stun-lock combo". Now I'm sure you would agree with this because it agrees with your idea of PVP balance. And it does, in a way. But can you tell me which D&D power would be comparable to a TR having a "stun-lock combo"? Can you tell me in role-playing terms why a *rogue* should even have a "stun-lock combo" in the first place? I'm quite certain you don't care, because you only want to pwn people and stomp n00bs. But since this game is marketed as a PVE-centered, D&D-based game, and not as your personal PVP paradise, I'm sure the devs care about such things, I'm sure the marketers care, and I'm sure on some level Wizards of the Coast cares as well.
No one outside of the forums is going to listen to you unless you give them some reason to believe that you have comprehended the entirety of the game, and not just one little subsection of it.
You're looking for end game dungeons that require strategy. The only strategy required here is "don't stand in the red". These are not the droids you're looking for....
Thats exactly the point though.... Its not that hard to add mechanics like un-controllable adds.... Or "magic" immune mobs that can only take physical damage or vice versa...
Or a MASSIVE "red" AoE that will wipe the group unless you preemptively move to a certain area of the map....
Malabog had this a LITTLE with the dragon - that was MORE fun than just spam killing mobs....
1. There's too big of a gap between the "new" or "middle of the pack" level 60 chars (I'm talking about all the 9k-11k GS chars) and the "experienced" players. When a 8.3k char and a 15k char need to do the same dungeon, the 8.3 one will need a miracle or a gift of charity to get into a run...
2. The core dungeon runs now include simply GWF's and CW's. The rest of the classes are less needed, and TRs suffer the most because of the fact they don't deal as much damage as the other classes (because they have pitiful AOE) and they are nowhere nearly as durable as the other melee fighters.
My suggestions:
1. Make a dungeon that drops bound T2 items. This way there won't be such a big range of gear difference between the users.
2. Make Dungeons that are less AoE based.
Well endgame is what this game is missing. Its kinda bad business if your players have nothing to do after they geared up. No challenge. And in my opinion, challenge is not refining new belts and weapons !
This is what happens when they release new boons and artifacts every module. Upgrading artifacts is hard enough for players with alot of AD. New players have no chance of catching up until the next farm-fest is released, and then they are even further behind.
This game is still stuck in T2 land. Gear is not the problem. Enchants and Artifacts are the biggest problem.
I am 100% sure of this and this is demotivating new players to quit, is that the enchants and artifacts makes the biggest difference to your character. NOT the gear. I can not emphasis this enough. It should be the opposite. Enchants and artifacts, aka stuff you refine, should just be small additional stats to your gear. It should not be something you rely on in order to be competitive in PvP.
I completely agree, with every new mod there is always a new artifact or weapon to try and get that costs millions of AD....
With all the new boons, leveling a character to 60 is only like 1/4th of the game now - maybe less. It takes <24 hours to completely level to 60 and it takes a minimum of about a month for each of the campaigns (except 1/2 now you can buy that in the zen store). Personally I would love to level new characters but it just costs WAY too much to do that.
TO diminish this, artifacts would need to become bound to account. Also to diminish the "enchant" game, I would suggest that IF/When they release new modules, Rank 7 enchants should drop from the 10 man dungeons.
Also, they should re-work the RP system to make things like R10s and T2 epics(for equipment) THE way to level up for RP, not this RP grind with low level gear.
ALL of that would make it much less tedious and much more enjoyable.
But for future content, it would be AWESOME to just get:
1) New PVE 10 man dungeons that have a "CD" on it (CAN be re-hash of T1s IMO - takes less to re-make them for 10 ppl). I like my idea of Lord N. giving a quest for a specific 10 man THAT DAY, almost like Dread Ring campaign was where there was a solo D to run per day.
2) New PVP gameTYPES and MAPS
3) NO MORE BOONS!
4) A PVE "leaderboard" with "fastest times" for each dungeon.
Worst idea imo.
and also the featured satirical comedic adventure "A Call for Heroes".
i'd like to step up to say that the devs do listen to players. for a long time, many players asked for a base stat re-roll option as well as a race change option and as of the drop of M4, they have it. that's not to say that there haven't been suggestions that aren't part of game play today or that will ever become part of game play. some suggestions may not be mechanically feasible within the confines of the engine. there may be other internal reasons why something cannot be added or changed. it might seem from a player's standpoint that your suggestion or idea would be simple to add but from the programming standpoint, it could be a nightmare or virtually impossible to implement. and this is just generally speaking. i know there are players that are familiar with other games in cryptic's catalog that have such things and it's possible that what you're asking for will eventually get added, but just not any time soon. there are more pressing implementations scheduled.
i'm just trying to say that PWE is listening. Akromatik is continuously and actively in the community looking for the fires to pass on to the developers.
the problem with posting something like this specifically targeting M5... it's probably already been in development long before M4 dropped. your expectation would be better suited to look towards M6 or 7. but even then, you shouldn't feel disappointed if the devs don't use your ideas. if you find you do have a lot of ideas, you might consider getting involved in an independent gaming development project. who knows what could happen. :]
Dev's Please ignore the above.
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
I think in general Cryptic has made it far too difficult to do this meaningfully, either to gear up or make AD. I get that they want to make money selling Zen for AD, but every class should have a reliable way to make some kind of income and also gear up that doesn't involve rolling 20 alts in leadership or having a 15k+ CW alt to run a year old dungeon.
Of course it requires balance so every class can contribute meaningfully, but with a clean slate they know they shouldn't just throw a ton of adds on or it will be another CW fest, and some classes need further tweaks (like TR).
I think it should be a goal they should be working towards. It'll just make the game more fun and keep people playing longer, which means more sales in the Zen store!
Also on that note I think they really should move away from direct boosts from zen like the dragon glyphs and towards things like new fashion items.
It's time they introduce a new BiS gear set for pve.. My GWF has been using the same armor set for a year now..that's far too long.. I would like to see a legendary armor set introduced..and what would make this even better would be if they didn't have set stats.. Let's say when the gear drops it rolls stats.. Between certain numbers.. For example 300-400 power.. The reason is that it provides incentive to continue farming even after you have your gear to improve your stats.. It provides a chance to continue gear progression which is important..
The game needs more than anything a new challenging dungeon.. Where making AD profit is possible.. Right now there just isn't a dungeon worth the time to make AD.. The dungeons are so incredibly easy now. And ad made from them is tiny.. Not really worth the time.. Heck been killing dragons at the new HE's with artefact drop rates around 0.1% in the end would probably be more profitable to do in the long run.. And that's why 80% of the community to camping them now... Problem is it's not challenging and boring as hell..
A raid.. A real one.. Open world again must be challenging for 20-30 people.. With rare and maybe unique drops.. This game is lacking something like that
Some sort of guild tournament. Guilds really aren't that active in this game.. Its not overly important to be in a guild.. Introduce some sort of guild tournament.. Weekly.. Like guild pvp.. On a large match.. Maybe use gg map.. Have some rewards for the winning guild.. Maybe increased drop rates.. Or some sort of buff..
New pvp modes.. Same modes and maps.. **** boring now
Proper balance. So far they can't get this right.. Every mod it seems to be getting worse..
That's my thoughts
Well Re-Roll was something that a large portion of players wanted, but also a very large portion of RP/PvE enthusiasts were very very against it, and extremely vocal about it.
I think its pretty fair to postulate re-rolls were included in MOD 4 due to the drop in player base in MOD 3 which consequently led to revenue loss.
This also explains the sudden and aggressive strategies recently implemented to foil 3rd party AD/Gold sites.
Not saying Cryptic does not listen, they obviously do! Usually to the wrong people but hey, how are they supposed to know? You got 50 people saying one thing 50 saying another and 50 saying the other 100 are morons so....
I dunno what I would do, but it would definitely involve a method of checking into the credibility of the people posting suggestions before starting the process of implementing them.
I feel like I've become bored with NW because group PVE is pretty much dead. Which absolutely should not be the case in a D&D themed game. Other than a couple of dungeons and skirmishes the PVE expansions have focused on long, mind-numbing solo grinds. It seems like most players aren't even interested in getting the armor from the original T2 dungeons (excepting maybe clerics and wizards), which is good giving the various bugs plaguing dungeon chests.
So my suggestion is that the next couple of modules be devoted to beefing up group PVE content. 3-4 new dungeons per module, hopefully some of them requiring parties of 10 or even more. Hopefully featuring a new capstone dungeon replacing CN, but also including dungeons that can be run by fresh 60s as well. Any new campaign should be like the PVP campaign from mod 3, except focused on dungeons and skirmishes (a foundry campaign would be great too). Make the loot from these dungeons BoE or at least BoA, if not make it so you don't get bound equipment for another class.
PVP-wise, more modes. I know that's been said a million times, but it's astounding this hasn't happened yet. 1v1, 2v2, 5v5, 20v20 arena death matches. Guild tournaments that cost zen to enter (you know they'd pay). Some system to allow guilds to pre-arrange matches. A CTF mode. Things like that would be immensely popular.
Something I haven't seen is something like an AD casino to mop-up excess diamonds. AD slot machines or something like that (seriously), or AD lockboxes sold at the Wondrous Bazaar.
Some other little things I'd like to see, just personally:
1. The ability to summon an augment and a non-augment companion.
2. A T2+ buff/debuff set for clerics. More love for clerics in general.
3. Mount inventory tab.
4. Ability to donate AD to your guild.
5. More work on the professions (armor upgrade kits were a nice start), especially alchemy.
aka, things added to the zen store...aka MOAR MONIES