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TR: Dazing Strike resets stealth

mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
edited August 2014 in Bug Reports (PC)
Since mod4 Dazing Strike resets stealth. I am sure it wasn't like this before, and I can't find anything about this in patch notes, so it probably a bug.
Post edited by mmm1001 on

Comments

  • discriminatingdiscriminating Member Posts: 86
    edited August 2014
    Resets stealth like refills your stealth meter, empties your stealth meter, or pulls you out of stealth?
  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited August 2014
    It is setting stealth meter to 0, and takes me out of stealth - like other encounter which do that by design. Difference is that this one was not like this before mod4. Maybe it was bugged before and they silently fixed it.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Sounds to me that the stealth trigger for dazing strike is messed up.

    Like its thinking you're in stealth while using it, so it empties. But still operates as if out of stealth.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited August 2014
    It was always like that for me since the beginning, it is supposed to drop stealth but have a faster activation when used from stealth. Maybe it was bugged only for you previously (this does not surprise me as I have bugs that seem unique to me such as PotB going to cooldown and not doing anything, Invisible Infiltrator not restoring stealth on one of my TR but it does on my other, ITC not freeing me from CC, etc).
  • edited August 2014
    This content has been removed.
  • scammerzascammerza Member Posts: 76 Arc User
    edited August 2014
    Not quite getting the explanations. I haven't used that encounter yet in this module. But the way it's always worked is that from stealth you kind of lean forward and hit the target and daze them and after the encounter is complete you will be out of stealth, since it depletes your stealth meter. While not in stealth, the encounter will have the jumping into the air attack animation which is much longer and easier to dodge or miss. The only way you can really pull off encounters and keep your stealth is to use them after lurkers assault from stealth.
  • discriminatingdiscriminating Member Posts: 86
    edited August 2014
    Agreed. This encounter has always pulled you out of stealth.
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