Since mod4 Dazing Strike resets stealth. I am sure it wasn't like this before, and I can't find anything about this in patch notes, so it probably a bug.
It is setting stealth meter to 0, and takes me out of stealth - like other encounter which do that by design. Difference is that this one was not like this before mod4. Maybe it was bugged before and they silently fixed it.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
Sounds to me that the stealth trigger for dazing strike is messed up.
Like its thinking you're in stealth while using it, so it empties. But still operates as if out of stealth.
It was always like that for me since the beginning, it is supposed to drop stealth but have a faster activation when used from stealth. Maybe it was bugged only for you previously (this does not surprise me as I have bugs that seem unique to me such as PotB going to cooldown and not doing anything, Invisible Infiltrator not restoring stealth on one of my TR but it does on my other, ITC not freeing me from CC, etc).
Not quite getting the explanations. I haven't used that encounter yet in this module. But the way it's always worked is that from stealth you kind of lean forward and hit the target and daze them and after the encounter is complete you will be out of stealth, since it depletes your stealth meter. While not in stealth, the encounter will have the jumping into the air attack animation which is much longer and easier to dodge or miss. The only way you can really pull off encounters and keep your stealth is to use them after lurkers assault from stealth.
Comments
Like its thinking you're in stealth while using it, so it empties. But still operates as if out of stealth.