well since the last update my plan on a nature build had to be scrapped. My question is going for thorn roots for the dot dps viable and how to do it. Currently sitting at level 46. thanks for the help in advance. My thoughts are constricting arrow for ranged, then either hindering or oak shot for the second encounter, last I am not sure thorn ward is always nice or should I take the other root applier? My ranger is a pathfinder and I plan to mainly pve.
I'm using a Trapper in PvE right now and getting - with my limited gear - decent results. Solo PvE is a piece of cake. (Strong/Weak) Grasping Roots does it's job, and Thorned Roots does quite a bit of damage.
Right now, the encounters I'm running are Fox/Rain of Arrows/Hindering Strike. Agro mobs, run them back a little, group them up, hit them with Hindering Strike (Strong Grasping Roots -> Thorned Roots) and drop Rain of Arrows on them. With a proper cycle, everything dies. Anything left standing -> Fox's Shift.
With Trapper, you'll have to consider the encounters on their Melee or Ranged side too. While the Melee side of Rain of Arrows is rather... lacking, it does do decent damage to groups of mobs. I generally just use it to lower the cooldown on my ranged encounters by a second.
edit: Also remember that Thorned Roots does all of it Damage-over-Time damage to mobs immune to CC instantly. Quite nice.
Isaac the Adequate - Level 70 Oath of Protection Paladin
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I'm using a Trapper in PvE right now and getting - with my limited gear - decent results. Solo PvE is a piece of cake. (Strong/Weak) Grasping Roots does it's job, and Thorned Roots does quite a bit of damage.
....
^This!
I went Storm Warden. I am running Constricting Arrow, Binding Arrow, and Hindering Shot. I use Aimed Shot and Electric Shot for at-wills. My passives are Lone Wolf and Serpent. My dailies are Disrupting and Forest Ghost.
All but 5 of my paragon feat points are in trapper with 5 in Archer'y Ghost Walker so I can shift more often if needed.
Frequently I can keep a whole group of dragon cultists rooted and kill them before they get to me. I can boost my DPS by shifting close to a target and doing my 2 area melee encounters, then shifting out and going back to ranged due to master trapper and serpent. I also have a heal thanks to Binding Arrow.
It is a lot of fun for PvE in my opinion.
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eliggMember, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited August 2014
Does anyone happen to know if increasing the duration of thorned roots would increase the damage it deals, or just cause it to deal the same damage over a longer period of time?
Does anyone happen to know if increasing the duration of thorned roots would increase the damage it deals, or just cause it to deal the same damage over a longer period of time?
I tried it out on the preview server, and it was the second one.
Trapper's dps is realy good especialy because stacking aspect of the serpent and master trapper does improves the damage and critical chance on the dot of the thorned roots, i can melt everything in solo PVE.
encounters :
constricting arrow ( AOE throned roots ) / steel breeze
Hindering shot(weak roots) / hindering strike (AOE thorned roots)
Fox (solo Pve) / Roa,Ros (group Pve)
class features : aspect of the serpent (along with the feat) and twin blade storm
at will : rapide / aimed . I almost never use at wills to be honest the CD reduction from the feats makes encounters spammable.
Dailies : seismic shot and whatever else you want , ap builds insanely fast as a trapper and seismic shot does benefit from aspect of the serpent to, so it is a powerfull daily which can be used every 2 rotations and easy to land on a group of rooted mobs.
strategy :
-constricting arrow should always be shot at the mob in the center because the thorned roots applies as a circle arround him (even if he dies).
-the first skill you use after shifting stance is devastating and will consume master trapper and one stack of aspect of the serpent.
-the second skill you use has the bonus damage from the last stack of aspect of the serpent.
-always focus on skills that deals the most damage after changing stance, exemple of rotation is : constricting arrow -> hindering shot -> fox's cunning -> fox shift -> hindering strike -> steel brezze -> seismic shot or start over from constricting.
i'm not experienced at PVP but the thorned roots feels a bit unreliable but applies good pressure on squichies like CW/TR/SW, and you will be playing colse to an archery HR because you dont have any of the combat tree surviability feats.
Comments
Right now, the encounters I'm running are Fox/Rain of Arrows/Hindering Strike. Agro mobs, run them back a little, group them up, hit them with Hindering Strike (Strong Grasping Roots -> Thorned Roots) and drop Rain of Arrows on them. With a proper cycle, everything dies. Anything left standing -> Fox's Shift.
With Trapper, you'll have to consider the encounters on their Melee or Ranged side too. While the Melee side of Rain of Arrows is rather... lacking, it does do decent damage to groups of mobs. I generally just use it to lower the cooldown on my ranged encounters by a second.
edit: Also remember that Thorned Roots does all of it Damage-over-Time damage to mobs immune to CC instantly. Quite nice.
^This!
I went Storm Warden. I am running Constricting Arrow, Binding Arrow, and Hindering Shot. I use Aimed Shot and Electric Shot for at-wills. My passives are Lone Wolf and Serpent. My dailies are Disrupting and Forest Ghost.
All but 5 of my paragon feat points are in trapper with 5 in Archer'y Ghost Walker so I can shift more often if needed.
Frequently I can keep a whole group of dragon cultists rooted and kill them before they get to me. I can boost my DPS by shifting close to a target and doing my 2 area melee encounters, then shifting out and going back to ranged due to master trapper and serpent. I also have a heal thanks to Binding Arrow.
It is a lot of fun for PvE in my opinion.
I tried it out on the preview server, and it was the second one.
encounters :
constricting arrow ( AOE throned roots ) / steel breeze
Hindering shot(weak roots) / hindering strike (AOE thorned roots)
Fox (solo Pve) / Roa,Ros (group Pve)
class features : aspect of the serpent (along with the feat) and twin blade storm
at will : rapide / aimed . I almost never use at wills to be honest the CD reduction from the feats makes encounters spammable.
Dailies : seismic shot and whatever else you want , ap builds insanely fast as a trapper and seismic shot does benefit from aspect of the serpent to, so it is a powerfull daily which can be used every 2 rotations and easy to land on a group of rooted mobs.
strategy :
-constricting arrow should always be shot at the mob in the center because the thorned roots applies as a circle arround him (even if he dies).
-the first skill you use after shifting stance is devastating and will consume master trapper and one stack of aspect of the serpent.
-the second skill you use has the bonus damage from the last stack of aspect of the serpent.
-always focus on skills that deals the most damage after changing stance, exemple of rotation is : constricting arrow -> hindering shot -> fox's cunning -> fox shift -> hindering strike -> steel brezze -> seismic shot or start over from constricting.
i'm not experienced at PVP but the thorned roots feels a bit unreliable but applies good pressure on squichies like CW/TR/SW, and you will be playing colse to an archery HR because you dont have any of the combat tree surviability feats.