If anyone is considering of filling the damnation path to the end, keep in mind the puppet doesnt ever die, and guess what?
it aggros mobs... you try to walk away from some mobs to avoid a fight? puppet says "screw you, i'll go for it anyway!"
how is this supposed to be a good thing? its not, especially in dungeons where every single somewhat experienced team tries to avoid unnecessery fights?
i believe the puppet should be dissapearing when out of combat and reappearing when going into one, otherwise, i'm not sure if its worth going down the damnation path...i chose it, i think i made a fine choice regarding what i wanted to build, though i dont think people would rly like to have me in their party runs...
Well, it acts just like companions, that's why most people prefer augment pets, because the other ones always get aggro from monsters you don't want to.
Well, it acts just like companions, that's why most people prefer augment pets, because the other ones always get aggro from monsters you don't want to.
yeah but thats just a turn off to anyone who wanted some feats from the damnation path,if you dont take the ending feat, you will lack a lot of things
and if you do put a point in it, no one will want you at their dungeon parties
feats are supposed to be a good thing, not something that will make other people rage on you and ruin their fun
it basically ruins your fun too, unnessecery fights = waste of time
i suggested a fix, the thing should dissapear when out of combat, and reappear when going into one
you basically just made another description of what i said it does, and heck, not all companions go in attacking for no reason at all, soul puppet does
This is why I specced fury for dps. Damnation is just bad because of the lousy ai. But then again I think it would be lousy because of the ai until the ai is as good as a person.
Make it defensive so it only attacks what you attack or, goes into combat only when you do. Would be the best i think, at least for them that want their pets out at all times.
and if you do put a point in it, no one will want you at their dungeon parties
This is an issue, all by itself.
Not wanting to aggro yet another mob in Mount Hotenow is understandable. Not wanting to aggro a mob in a dungeon, so you can bypass a bunch of them is an issue.
Not wanting to aggro yet another mob in Mount Hotenow is understandable. Not wanting to aggro a mob in a dungeon, so you can bypass a bunch of them is an issue.
Better shut down every mmo ever made then. That is standard practice in every game.
Not wanting to aggro yet another mob in Mount Hotenow is understandable. Not wanting to aggro a mob in a dungeon, so you can bypass a bunch of them is an issue.
No it isn't. One of the first pointers in the Dungeons and Dragons texts is that you do not have to fight every monster you see. And most DM's would make you pay for it if you were foolish enough to do so.
If every mob was intended to be fought, it would be smack in your path.. they aren't.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
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chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
Funny, My hunter and 'Lock in WOW don't seem to have that problem, so it's oviously not EVERY game.
Come to think of it, it's not an issue for my Loremaster or Captain in LORO either....
So fixing the pet is definitely NOT impossible.
I think you totally misunderstood what he said. As in.. you read it in context of the OP's post rather than the text he quoted. He was saying that people tend to bypass mobs they don't HAVE to fight. Which is the only sensible thing to do, unless you are farming them. We're not talking about jumping off the map boundries, of course.
The OP is absolutely right. It needs to attack only what I attack, or get back in its box until called. It is supposed to be a BENEFIT.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
I agree, companions shouldn't agro enemies that you haven't attacked, or haven't attacked you. This shouldn't be a hard thing to code, and would inmediately make non augment companions more valuable.
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chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
Not that I disagree with you, Reiwulf, but this is not a companion, it is a power. And a capstone at that.
They can't be handled as one item.
This class has to deal with a companion and the puppet... if no augment. I have an augment, but I have already seen how stupid this puppet is. Plus, you lose him going through doors. Mine isn't permanent yet so I don't know how that plays out with the capstone.. but it sucks getting him and losing him because you entered another room... haha
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
Comments
yeah but thats just a turn off to anyone who wanted some feats from the damnation path,if you dont take the ending feat, you will lack a lot of things
and if you do put a point in it, no one will want you at their dungeon parties
feats are supposed to be a good thing, not something that will make other people rage on you and ruin their fun
it basically ruins your fun too, unnessecery fights = waste of time
i suggested a fix, the thing should dissapear when out of combat, and reappear when going into one
you basically just made another description of what i said it does, and heck, not all companions go in attacking for no reason at all, soul puppet does
This is an issue, all by itself.
Not wanting to aggro yet another mob in Mount Hotenow is understandable. Not wanting to aggro a mob in a dungeon, so you can bypass a bunch of them is an issue.
Funny, My hunter and 'Lock in WOW don't seem to have that problem, so it's oviously not EVERY game.
Come to think of it, it's not an issue for my Loremaster or Captain in LORO either....
So fixing the pet is definitely NOT impossible.
No it isn't. One of the first pointers in the Dungeons and Dragons texts is that you do not have to fight every monster you see. And most DM's would make you pay for it if you were foolish enough to do so.
If every mob was intended to be fought, it would be smack in your path.. they aren't.
Roland Mac Sheonin GF | Tarron Direheart SW |
I think you totally misunderstood what he said. As in.. you read it in context of the OP's post rather than the text he quoted. He was saying that people tend to bypass mobs they don't HAVE to fight. Which is the only sensible thing to do, unless you are farming them. We're not talking about jumping off the map boundries, of course.
The OP is absolutely right. It needs to attack only what I attack, or get back in its box until called. It is supposed to be a BENEFIT.
Roland Mac Sheonin GF | Tarron Direheart SW |
They can't be handled as one item.
This class has to deal with a companion and the puppet... if no augment. I have an augment, but I have already seen how stupid this puppet is. Plus, you lose him going through doors. Mine isn't permanent yet so I don't know how that plays out with the capstone.. but it sucks getting him and losing him because you entered another room... haha
Roland Mac Sheonin GF | Tarron Direheart SW |