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No way to progress

hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
edited August 2014 in PvE Discussion
No way to progress
Ever since the new Dungeons after Castle Never (Malabog, Valindra) and the change to Bind on pickup, this game has slowly started to die. The problem here is that the "newish" players (accounts created after M2) has no real way to get AD in this game. They can farm the gear but AD is needed for the artifacts and the enchantments. This leaves new players way behind the older ones and they can never really compete against the geared players. Even when CN was a good Dungeon to farm, it took quite some time to get geared and without that option I would say most people would grow old before getting good enough gear to compete with the best players.

Lets say I'm a new player, I start leveling and its going okay. When I reach lvl 60 I want to do some PvP but I get stomped every time because I have no enchants. What do I do to get a greater/perfect Vorpal? that I need? And Soulforge? And rank 8-9s? Three artifacts and the new artifact belt/weapon? I start to realize that it will take me years of farming to get those and I really don't want to wait that long to be able to compete on the higher levels in the game. What would I even farm?

I could buy some zen, but I'm not rich I can maybe afford a weapon enchantment. But that still leaves me so far behind the rest of the players. There is no point of keep playing this game for me in this situation.

My suggestions
Remove BoP from all dungeons. This way people can farm for AD like back in the days and they will get some of the AD they need to progress and get better enchants.

Create longer and harder dungeons. Malabog, Valindra and even the new dungeon in M4 are way to short and easy. We need new Castle Never dungeons in this game. I like PvE and I ran CN like 100s of times. But the new dungeons are to short and easy and you get tired of them very fast and you don't actually gain anything from them so there isn't really a point to run them after you get your BoP item.


Making it easier to progress and actually giving the players a chance to do so will keep the players playing the game. It might sound like "doom and gloom", and the reason for that is simple - It is doom and gloom.
ZengiaH@ejziponken
Post edited by hfgtfsdfs on
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Comments

  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Yeah, everyone keeps going on about AD sinks, when the majority of the crowd is starving for AD.

    I make a really nice amount of AD daily, never exchange it for zen, and it is still nowhere near the amount of AD that I actually need to do anything as far as measurable advancement.

    AD sinks ARE needed, but they don't need to be -required.- They need to be there for the people who have plenty of AD. Everyone else needs to have reasonable expectations of being able to advance.. otherwise, what is the point?

    I don't think the game is dying.. but it sure isn't shining.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2014
    I make AD only because i am a long term player and i have 4 60s (leadership) and also know how to play the markets and such.

    I agree for new players it is too bewildering. though it is quite easy to get geared by starting with GG then move on from there.

    Maybe making T1-2s BoE would be a good idea, but what we need is better loot tables for the module dungeons. And different dungeon layout (not A to B) but the new one is like a bigger skirmish.

    Ideally I would rather they focused on revamping the previous dungeons (sub-bosses in those MC optional areas etc) by adding loot tables, revamping all the unused armor sets and enchantments. Introducing new ways to play a class would give alot more content than these dailies.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    Things were removed to BoP for a reason. Less things should be BoE so that you have to earn your gear and bis is an actual game achievement rather than a case of you opened your wallet. My world if it's purple it's bound.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    charononus wrote: »
    Things were removed to BoP for a reason. Less things should be BoE so that you have to earn your gear and bis is an actual game achievement rather than a case of you opened your wallet. My world if it's purple it's bound.

    One single issue with that:

    - gear is easy to relatively get: you farm dungeon, in the end gear will drop
    - enchants/RP are extremely hard to get. You can farm like crazy and still lack the materials to make rank 10s and legendaries

    Basically, they removed BoE from gear, yet that was never too hard to get, and there's no accomplishment in getting it.

    The real hardship is on refining, and that system is fully purchasable from the get go.

    So basically BoP introduction improved NOTHING.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    One single issue with that:

    - gear is easy to relatively get: you farm dungeon, in the end gear will drop
    - enchants/RP are extremely hard to get. You can farm like crazy and still lack the materials to make rank 10s and legendaries

    Basically, they removed BoE from gear, yet that was never too hard to get, and there's no accomplishment in getting it.

    The real hardship is on refining, and that system is fully purchasable from the get go.

    So basically BoP introduction improved NOTHING.
    Then make every item BoP and remove trading and the AH.
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  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    charononus wrote: »
    Things were removed to BoP for a reason. Less things should be BoE so that you have to earn your gear and bis is an actual game achievement rather than a case of you opened your wallet. My world if it's purple it's bound.


    A reason, yes. That isn't it though. That's just the fluff reason they gave for it. It was an earlier version of what is happening now. Concerning ZAX management.

    You can still buy the gear. You just can't capitalize on it as often. That's nothing to do with the reason given.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited August 2014
    I don't think the game is dying.. but it sure isn't shining.

    This game is for sure dying. New players have absolutely no chance of catching up to old players with perfect gear. They will get absolutely wrecked in PvP. They can never make that amount of AD needed in the game to catch up to old players either, so their only option is to buy their way to weapon enchants, legendary belts, weapons and artifacts.

    Im not even joking when i say that i will probably cost you arround 50M ad to gear up a character completely. And to gain this amount spending real money on buying ZEN will cost players arround 1000 dollars. This is demotivating alot of new players, and many of my friends that i convinced to try neverwinter has quit after reaching 60 because they cant do any PvP without spending real money.


    So while new players quit in the speed of light, and not enough players are joining to count up for that. Old players are slowly leaving as well. And eventually the 1% with BiS characters will turn into 0.00001% and they will have no one to play with or against.

    So yeah, i most definitely agree with OP. We _need_ a place to make the AD needed for refining belts, artifacts, weapon, enchants etc. Because with the 24k daily cap on rough AD, it will take a normal players around 2000 days played to fully gear up a character as of today. Which is pretty insane to me
    Dr. Phil
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  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    magenubbie wrote: »
    With all respect to those 1% people, but they have nothing, I repeat nothing to blame for it but themselves. They've taken full advantage of resources that shouldn't have been available if it weren't for bots.

    You're completely wrong. 100% wrong.

    People bought Zen LEGIT, from PW, with REAL MONEY, before and rank 5 stacks were on the AH. People had rank 10s in the first weeks of play. They made them regardless of cost, so they can WIN.

    Players are not to blame for anything. The only blame is to be put on the entity that makes POWER purchasable for MONEY, legit, in the game.

    Guess which entity is that?!?
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    There's always the simple and direct method of setting up a monthly paying plan and spending money wisely.

    Yes, the game is F2P, but if everyone's a freeloader then the game cannot survive. We often forget this fact and take it for granted, and think everything should be free and easy to get -- except it is not. There has to be some sort of paygates for certain elements that at least compell a certain portion/number of people to spend money.

    IMO most of what's being demanded in this thread befits those who are regular paying customers -- in which measures are to be taken to make sure people have access to certain content/resource without extra money paid.... except none of us are paying customers. The game's F2P. Much of the enjoyment we experience with this game everyday, we do it as freeloaders without even paying a dime.

    So honestly speaking, people need to spend money for ADs? Fine. Its only fair.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited August 2014
    I've 3 toons - 2 main geared up r7s and normal weapon/armor enchants and 110 mounts, 1 prayer/black ice shaper throwaway. And I've just got to the point where I can generate enough AD to progess realistically without topping up my income with zen. I've been playing 7 months or so. New players now would take longer to gear up because prices have gone up, but siphoning everything into one main toon rather than two would probably speed things up. Whatever toon you chose as main would have to be equally at home in pve and pvp though, which might limit things to CW/GF perhaps. SWs I don't know, are they multipurpose..? Or just pve..?

    Lol, up until a week ago, my CW was strictly a dungeoneer, now she's fast overtaking my HR in pvp. Page 7ish. ;)
    No idea what my toon is now.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited August 2014
    assumptions and conjecture.

    doom and gloom based on limited data and no facts has zero credibility. a fresh level 60 character can easily gear up in blues and/or T1 gear for cheap so they can continue to earn better and more powerful gear through game play.

    and i doubt there is anyone that starts playing this game that thinks they're going to get to the same level as someone that's been here since beta overnight.

    in the free to play model, it is to be expected that players will come and go. after all, it costs nothing to play. the game will attract people that don't usually play MMOs for the 'free' reason alone. i've seen posts from that camp talking about how they enjoy the game even though they don't usually play MMOs. but my experience and anyone else's opinions do not make facts or data.

    people that want to focus on the game's fast track to failure can't in my opinion be here for the betterment of neverwinter. constructive feedback involves building. the exact definition of the word constructive is to build... not tear down.

    if you were invited into my home and started up with an overly critical rant about aspects of my house or family, you wouldn't be in my house for long. it's rude and insulting behavior.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited August 2014
    Lol, I dunno, it took me an age, focusing on no other objective, just to go from lesser barkshield to normal, and from lesser vorpal to normal. Still nowhere near BIS, but the best I can do. I can't even face the grind to go above r7s on my pvp toon. The effort needed to up my gs in increments of 35 points is crazy.

    Armor kits are nice though. If you're dead sure the armor you've got is the absolute be all and end all bee's knees.
    No idea what my toon is now.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited August 2014
    I played the game since beta. I have the facts melodywhr. For one year I farmed dungeons etc and got my enchants to to rank 9 and perfects. That was before BoP and back then CN was BiS so we could farm it. Now add the 3 artifacts and the belt/weapon artifacts and no way to farm anything for AD and then you do the math and you get your facts.
    ZengiaH@ejziponken
  • hudman21hudman21 Member Posts: 276 Arc User
    edited August 2014
    Have they even fixed the repeating loot drops? Have they fixed the chests not opening on occasion?

    Until they take care of those issues even the BoP/BoE drops wont happen for newer players.
    Life is full of drains, I prefer to be a fountain
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited August 2014
    hfgtfsdfs wrote: »
    No way to progress
    Ever since the new Dungeons after Castle Never (Malabog, Valindra) and the change to Bind on pickup, this game has slowly started to die. The problem here is that the "newish" players (accounts created after M2) has no real way to get AD in this game. They can farm the gear but AD is needed for the artifacts and the enchantments. This leaves new players way behind the older ones and they can never really compete against the geared players. Even when CN was a good Dungeon to farm, it took quite some time to get geared and without that option I would say most people would grow old before getting good enough gear to compete with the best players.

    Lets say I'm a new player, I start leveling and its going okay. When I reach lvl 60 I want to do some PvP but I get stomped every time because I have no enchants. What do I do to get a greater/perfect Vorpal? that I need? And Soulforge? And rank 8-9s? Three artifacts and the new artifact belt/weapon? I start to realize that it will take me years of farming to get those and I really don't want to wait that long to be able to compete on the higher levels in the game. What would I even farm?

    I could buy some zen, but I'm not rich I can maybe afford a weapon enchantment. But that still leaves me so far behind the rest of the players. There is no point of keep playing this game for me in this situation.

    My suggestions
    Remove BoP from all dungeons. This way people can farm for AD like back in the days and they will get some of the AD they need to progress and get better enchants.

    Create longer and harder dungeons. Malabog, Valindra and even the new dungeon in M4 are way to short and easy. We need new Castle Never dungeons in this game. I like PvE and I ran CN like 100s of times. But the new dungeons are to short and easy and you get tired of them very fast and you don't actually gain anything from them so there isn't really a point to run them after you get your BoP item.


    Making it easier to progress and actually giving the players a chance to do so will keep the players playing the game. It might sound like "doom and gloom", and the reason for that is simple - It is doom and gloom.







    awsome post spot on
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  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited August 2014
    magenubbie wrote: »
    Nonsense. The money may be legit, which I have no objection to. But there's no way in hell you'll drop enough enchants in the first few weeks to make enough perfects for your complete set. There weren't even artifacts back then or peridots. The enchantment drop rate would have to be 500 times higher than it is now, and even then it would take months to get them. You simply can't get the refining points as a normal player. If stacks of 99 r5s were for sale back then, then the bots were already active back then. We just didn't know it yet.

    Of course I don't count the people who used zen to buy refining points directly from the CS among bot abusers although I'm not sure you could do that before the artifacts were added. It's been too long ago to remember exactly. But just the same. They did it to themselves and are in the same boat with the rest of the BiS and have the same choice to make:

    Power down or be bored. There's not enough people willing to do what you did (if you used zen) or able to do it (if you used bots). The choice is yours and has nothing to do with the method you used to get 20k and BIS, legit or otherwise.

    You do realise that the game used to have a refinement system that made it much easier to get higher level enchants at a greater reduced cost right? I know someone (she no longer plays) That spent a considerable amount of money to have every perfect enchant (both weapon and armour) and enough Rank 10s of every enchant to suffice for build swapping within the first 4 months of the game. She was one of the best geared players on Mindflayer (pre-server merge, pre-Sharandar) for that reason.

    It's a simple fact that it is a lot more time consuming to rank up all types of enchants now. The old system was much easier and more cost effective.

    What about people who have bought Zen and converted to AD and then bought stacks of rank 5s off the AH? Are you lumping them in with exploiters as well? For a long time, Stacks of Rank 5s, gave the best AD:RP value than anything else available on the market.

    In regards to powering down: Whilst this is a good idea, sadly, not many of us BiZ geared players are really interested in doing that. It is rather disappointing, that those of us who are PvP BiZ geared, struggle to get into competitive pvp matches all the time. Previously, it was much easier to schedule and organise Premades. Now, we have to rely on a luck que pop and hope there is a premade on the other side. It's not our fault that the Match Making system throws in balanced teams together sometimes. - I know I speak for myself when I say that I don't want to spend close to 60 gold each match (Unslotting my Rank 10s and perfects to slot in 7s and lessers, to unslot them again and slot my 10s back in) simply because the Match Making system doesn't match equally geared players.

    If the match making system worked via linking High GS and high ELO players together all the time then, there would be an even playing field across the board.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited August 2014
    hfgtfsdfs wrote: »
    I played the game since beta. I have the facts melodywhr. For one year I farmed dungeons etc and got my enchants to to rank 9 and perfects. That was before BoP and back then CN was BiS so we could farm it. Now add the 3 artifacts and the belt/weapon artifacts and no way to farm anything for AD and then you do the math and you get your facts.

    i have three PhDs, a corvette and independently wealthy. but there's no way in the world that i can prove that here in the forums much less the internet.

    my point is claims of playing history are pointless (not just because your user join date doesn't jive with it. i know why that is.) your play style for a year is circumstantial evidence and therefore limited data. PWE changed their game to force game play in order to gear up your characters. i remember when ancient rings were a dime a dozen on the AH and that was because of the constant CN farming of the first boss. the point of the game is to play it so you can legitimately earn your gear, not manipulate the drops to make the game into a black market extravaganza.

    to be honest, i'd love it if they got rid of the AH altogether. that would be a great move towards legitimate play.

    i've been here long enough to have seen a lot of things, too. it still doesn't mean that i have the data to say how successful or unsuccessful the game is. that was the entire point of my post. if your whole point is to tear down and to spread doom and gloom, then i severely question your entire point of posting in these forums.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    magenubbie wrote: »
    Nonsense. The money may be legit, which I have no objection to. But there's no way in hell you'll drop enough enchants in the first few weeks to make enough perfects for your complete set. There weren't even artifacts back then or peridots. The enchantment drop rate would have to be 500 times higher than it is now, and even then it would take months to get them. You simply can't get the refining points as a normal player. If stacks of 99 r5s were for sale back then, then the bots were already active back then. We just didn't know it yet.

    Of course I don't count the people who used zen to buy refining points directly from the CS among bot abusers although I'm not sure you could do that before the artifacts were added. It's been too long ago to remember exactly. But just the same. They did it to themselves and are in the same boat with the rest of the BiS and have the same choice to make:

    Power down or be bored. There's not enough people willing to do what you did (if you used zen) or able to do it (if you used bots). The choice is yours and has nothing to do with the method you used to get 20k and BIS, legit or otherwise.

    You don't understand.

    They bought Zen, and then AD and got every refining material off the AH (before bots were even created for NWO), regardless the price, until they made r10 and perfects.

    The game itself makes it possible to buy Power.

    You want people to slow down, it has to be implemented forcefully and equally on everybody, and the game needs to sell cosmetics only.
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  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited August 2014
    I think most players can agree on that getting RP for enchants/artifacts is the biggest problem in this game. There is no legit way within a reasonable timeline to get RP enough to get the higher enchants/artifacts and when new players realize that, the game is gonna feel pointless for them to play. I played many many games over the years and I KNOW for a FACT that a game where you cant progress is a bad game and I'm pretty sure all gamers can agree on that too.

    So how do we solve this problem?

    I don't really care if its by adding ways to farm none BoP items to sell in AH for AD to gamers who don't have the time or the will to PvE for gear. Maybe some pure PvP players rather pay than play PvE or if we can get some better loot like more and higher ranked enchantments/shards in the dungeons so that people can farm them and progress. I know even I would start farm dungeons if they started to drop rank 6-7s, and I haven't played PvE since CN became outdated.

    You cant put items like artifacts in the game without giving the players a good and legit way to level them. Who can farm for like 7000 blue belts for the belt artifact? And then another 7000 mainhands for the weapon artifact? Who can farm stack after stack of rank 4s and 3s? That is simply not reasonable. And the gap between the players who already have AD grows because they can take the shortcut and buy items like Peridots while the newer players without AD can just sit there and try to accept that the game wont allow them to progress.
    ZengiaH@ejziponken
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  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited August 2014
    magenubbie wrote: »
    They cannot. The game's design isn't up for it. The PvE content is built up to T2 gear and no further. Right now 14-15k GS is about the limit where you can have fun in the PvE content without being bored to death. 15k GS is where the game is right now. It'll take another 2 years at least before the game is ready to cater 20k GS.

    And it shouldn't take 2 hours to be able to get into T2 dungeons. That would take away any purpose of the game. The game is meant to be played, not to be maxed out in a short period of time.

    You can't level the PvP field by overgearing the people for the PvE part of the game. And it IS really still primarily a PvE game, like it or not.

    In other games there are more levels to the same dungeons. Right now CN is level 60? They should just release a legendary level on all existing dungeons.

    When you have good enough gear to survive in the legendary dungeon, the game would know you are ready for some better enchants and the drops should be rank 5-7s. That way you have a challenge in the dungeon and at the same time you get rewarded enough to actually be able to get those higher enchants that you want and need.

    Edit: I think the above actually solves the core problem in this game. Like Spiders could drop rank 5s, CN rank 6s and CN should also have a bossdrop with a chance to get rank 7s. Then the players can play and progress.
    ZengiaH@ejziponken
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited August 2014
    To me one of the hardest parts is to get armor/weapon enchants, even lessers are very expensive (the useful ones at least) they should level the enchants so that they are more balanced with eachother. right now you have a few enchants that are the only useful ones and the rest are basically worthless.
    2e2qwj6.jpg
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  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited August 2014
    reiwulf wrote: »
    To me one of the hardest parts is to get armor/weapon enchants, even lessers are very expensive (the useful ones at least) they should level the enchants so that they are more balanced with eachother. right now you have a few enchants that are the only useful ones and the rest are basically worthless.

    I think that's a more of an balance issue and I'm surprised they didn't already do that like 2-3 mods ago. More viable options on weapon/armor enchants would lower the price overall on all those items and it would make the game more fun. As it is now everybody is using the same items.
    ZengiaH@ejziponken
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