I recently published an as-faithful-as-possible conversion of the ruined moathouse from the classic AD&D module T1: Village of Hommlet. It's called "T1: The Ruined Moathouse", and is currently in the "for review" tab.
Everything except music is done, but it needs some feedback. Not just a star rating, but what worked for you, what didn't, what could improve it, etc.
Please give it a try and let me know what you think.
Thanks.
@Gruffydd
Comments
I left you my thoughts in a PM on Scribes' Enclave, so I won't go into it here. I just wanted to tell people how impressive it was that you built that up piece-by-piece.
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
My only recommendations are related to the story and aesthetics of the adventure. Reading the notes and journals found in the quest provides enough of the story, but I wonder if some kind of dialogue with the boss at the end would give a more personal feel to the final fight. Also, as beautiful as the maps are, I wonder if some custom lighting throughout would add to the atmosphere. Then again, since I *think* everything is constructed in an outdoor map, you're somewhat limited there. Finally, there are a lot of long featureless hallways in the adventure, which is appropriate. But I found myself wishing for a bit more decoration here and there. Most of the rooms have plenty of debris or furniture, but perhaps some stuff in those longer hallways? Just a thought.
Truly a great Foundry adventure! KUDOS! (Now if you want to tackle the Temple of Elemental Evil as a follow-up... Heh...)
I did try it again later and I got inside, so I guess it was just a bug, but I didn't had eniough time to finish it. I'll try it again today, so far I'm loving it, congratulations!
The courtyard area with open sky really brought back some old-school D&D game memories (even if there is a roof later)... opening a door to find myself face-to-face with a giant spider also felt appropriately old-school
I like the Nasher tie-in - they just kind of vanish after the early game, nice to have some continuing adventures with them.
At (440, 256), on the first floor, there's what looks to be a wall decoration (a deer head trophy) on the floor. This may be intentional, but it looks out of place.
I like the 'why no gnomes in neverwinter?' conversation
Wow, nicely done on the secret door - though it's definitely a good thing that you warned people ahead of time, else I'd have never found it.
Due to the layout of the final fight, I ended up killing the master and his lieutenants before a few of the soldiers (who were in an adjacent room, yelling 'protect the master' but not actually doing so).
In conclusion, this was an extremely solid implementation. As an on-again-off-again foundry author myself, I'd love to know how you did some of those tricks (like pretty much... all of the castle layout
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D