Step 1: If you want players to actually play and vote. I recommend that you have Dragonborn tokens appear at a rate of .01% per 15 minute average of a foundry. Have a static increase of .01 percent per featured contest entry they play. This will get players to play the "New Featured" give them a worthwhile reward for doing so and create a motivation for them to not play the same familiar foundry over and over.
So 1 featured played means 1 in 10,000 chance to win a dragonborn token.
Now considering the sheer massive numbers of people in the contest, you can actually get a player up to a reasonable chance to win a token by playing 50 or so of the unique features!
Step 2: Create a Unique companion pet that goes with the contest. Like an Ex-Cultist companion. You will get enough plays of each foundry to have a fair system as to which is the best plus provide a whole new farm chance for players, in other words more players playing per day.
Step 3: Create a new Accomplishment for whoever plays 40 of the "contest entries." "Judge!"
I gave my voice to this when it was posted before, so I'll do it here too. I like this idea. Lots of people are in this came to farm, so give them something to farm that supports the contest!
combat ones will get more (mine doesnt really have any in the first portion for example). People will rate quests for reward reasons not because of what the quest is (e.g. my grind house just spawns a set of zombies one after the other 50 times and it has 4.38 something rating which is stupid. I withdraw it from foundry when nothing is happening because its embarassing)
Keep it as it is now, i think there is enough people playing featured quests, will drop a bit in the begining of the mod, but the majority of foundry players are leveling ones. (just find some quest and search the handles of the latest reviews). There will be a succifient enough to get plays, and because everyone gets the same facetime it should average out equally. though shorter quests get more than longer ones, but tend to get lower ratings (less 4 and 5 ratio) so it balances out the adjusted ratings a bit.
I'm just worries about them gettin throw alot of bad ones, what happens if all the featured ones that week are bad, and alot of them being new players they wont go near foundry again.
combat ones will get more (mine doesnt really have any in the first portion for example). People will rate quests for reward reasons not because of what the quest is (e.g. my grind house just spawns a set of zombies one after the other 50 times and it has 4.38 something rating which is stupid. I withdraw it from foundry when nothing is happening because its embarassing)
Keep it as it is now, i think there is enough people playing featured quests, will drop a bit in the begining of the mod, but the majority of foundry players are leveling ones. (just find some quest and search the handles of the latest reviews). There will be a succifient enough to get plays, and because everyone gets the same facetime it should average out equally. though shorter quests get more than longer ones, but tend to get lower ratings (less 4 and 5 ratio) so it balances out the adjusted ratings a bit.
I'm just worries about them gettin throw alot of bad ones, what happens if all the featured ones that week are bad, and alot of them being new players they wont go near foundry again.
I think its just completion so the grind ones wont be anymore popular.
My true ideal for players to see the foundry would be a campaign system with boons. Doubt that would happen, but if we could get a few more players to try the foundry during the contest it gives a larger sampling to have the most balanced scoring out put so the friends 5's and the hater's 1's will be balanced out by the majority of the community.
I just think bringing these kind of incentives will bring the wrong people to the contest, as in the ones who do not like foundry. I could see alot of 1 stars for too much reading, combat too easy, boring anything over 15 minutes being downvoted for being too long, and not bothering to read description because they are just doing it for those rewards.
I actually think that's a great idea. Definitely an incentive to play the featured contests. The only problem is, I don't know if they could technically do this in the amount of time between now and then. Loot tables aren't light work.
Comments
combat ones will get more (mine doesnt really have any in the first portion for example). People will rate quests for reward reasons not because of what the quest is (e.g. my grind house just spawns a set of zombies one after the other 50 times and it has 4.38 something rating which is stupid. I withdraw it from foundry when nothing is happening because its embarassing)
Keep it as it is now, i think there is enough people playing featured quests, will drop a bit in the begining of the mod, but the majority of foundry players are leveling ones. (just find some quest and search the handles of the latest reviews). There will be a succifient enough to get plays, and because everyone gets the same facetime it should average out equally. though shorter quests get more than longer ones, but tend to get lower ratings (less 4 and 5 ratio) so it balances out the adjusted ratings a bit.
I'm just worries about them gettin throw alot of bad ones, what happens if all the featured ones that week are bad, and alot of them being new players they wont go near foundry again.
and also the featured satirical comedic adventure "A Call for Heroes".
I think its just completion so the grind ones wont be anymore popular.
My true ideal for players to see the foundry would be a campaign system with boons. Doubt that would happen, but if we could get a few more players to try the foundry during the contest it gives a larger sampling to have the most balanced scoring out put so the friends 5's and the hater's 1's will be balanced out by the majority of the community.
and also the featured satirical comedic adventure "A Call for Heroes".