test content
What is the Arc Client?
Install Arc

The Solution! New AD and ZEN reset!

2»

Comments

  • satansnemesissatansnemesis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 67
    edited August 2014
    There is no easy fix. What the OP suggested could end up killing the game because so many players would be furious and end up quitting. Legit free players would lose all their saved wealth and the paying customers who have been trading zen for AD would be flat out robbed (you have to remember SOMEONE is supplying the Zen that keeps the exchange moving. A lot of it has to come from cash players).

    Even with advanced warning most of the players would still be angry because the AH would be wiped out almost immediately and they would be stuck with HAMSTER currency. Any smart seller would cancel all their sales as fast as they could so don't get stuck with the useless currency and everyone else will be trying to buy anything left to resell it later for the new currency.

    There is only one fix for this problem. Cryptic NEEDS to go through the logs and find everyone who exploited and freeze their account. Then they need to compare how much each account has on hand to how much they exploited and if it isn't a big difference delete their account and move on. If they stole billions and have almost no AD on the account Cryptic will need to follow the money and see where it went. It either went in the AH or ZAX and no matter what they did to hide it, it can still be traced to their main account. Find the main account and freeze it. Then, if most of the AD are recovered, delete the account. If they converted everything into expensive items or Zen, exchange the zen for AD or sell the items on the AH at current value and then delete the account. It won't fix the economy overnight but it should recover rather quickly (as long as the exploit was the cause). If players know the issue is TRULY being worked on, and if they are told when the investigation is complete, they can fix the AH by themselves by refusing to buy anything until the prices come down. Prices would drop pretty fast if everyone would stop buying anything listed at a HAMSTER amount because most sellers will have non-exploited money and they won't want to waste it on AH posting fees.

    It probably wouldn't even be all that hard to catch the exploiters. It would just take time to look through the logs, which will cost money so it most likely won't be done. Instead, a few idiots who blatantly exploited the glitch on their main accounts will get banned and everything else will just be ignored.
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited August 2014
    Ok first, no need to offend anyone. Lets discuss this calm and reasonable.

    The main argument against this solution seems to be:
    "All legit players would loose all their saved up ADs and ragequit the game"

    My question now: What are these hard earned and saved ADs worth in the current state? Look at the prices for epic mounts, coal wards, enchantments etc. I speak to many people around me about theit wealth and their problems. Whats the average AD amount of the average player? My guess depending on speaking with people and actually care for their progression is, thats between 250k-2kk. And these players are not even beginners, who have much less than that.

    So, you run 10 times CN and net what? Maybe 500-700k? Gratz, you cant even by one single coal ward for it.
    The argument that players would loose all their savings is not viable, because most of te players ALREADY lost much of their potential AD wealth beause of inflation.

    So lets summarize: lets assume the average player has 1kk-2kk AD saved (most spend everything above that immideatly for progression). If we reset the currency with a new one, they dont really loose that old AD. Wanna fuse enchantments? You need marks from WB. You want to upgrade your awsome pig of wolf mount? Use the old ad. You want refinement points? Buy the (little overpriced) sapphires.
    Hell, I am spending millions and millions each month just for GMOPs.

    The only player who would hurt the solution is the one with HUGE ad savings. Players like me for example. But what are my 80 millions worth in a broken oeconomy anyway? What are my r10s and perfects and my disk worth in a dying game?

    Open your eyes people, the backlog has NOT DECREASED since the fix if thr exploit. The AD are out there. And they will not disapear. The backlog is close to 13m. F2P gamers will have to wait like 3-4 weeks or even more just to respecc or buy a stack of preservation wards.

    Its time to get rid of oeconomical egos and self interests here. Without new players who actually stay in the game, this game is dead in 3-8 months. Mark my words.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited August 2014
    I'm sorry but it seems like we're not allowed to talk about anything relevant to the destruction of the economy no matter how much it affects us. Apparently we're meant to pretend it didn't happen.

    On a serious note, binding AD is just silly and punishes everyone who's earnt their AD and the economy would need time to recover. The only ones who probably benefit are those with no AD.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    This may not be an ideal scenario but if the ZEN backlog keeps increasing, I am not sure there is a better one as otherwise many people will leave the game anyway. At least in this case any old AD is still useful for many things, and all previous BoE equipment is BtA.

    Everyone's potential earning potential (excluding AH players) is unchanged and the new Ad will be worth far, far more as its buying power will not heavily diluted by the huge amounts of exploited AD. So long-term player's oldAD is still going to be useful, and any new AD will be worth far, far more.
  • baylen76baylen76 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2014
    The solution is AD sinks, plain and simple. Currency resets are a strict no-go, as you'd plain rob from people. The damage to the company would go beyond this game.

    Imagine Housing as a sink; say a plain wooden hut available for 800k AD (could consider an additional monthly land rent, too). You could buy simple furniture for AD or get it from crafting. Rare furniture would come from Zen or crafting with rare materials from adventuring. When you have a certain playerbase saturation with huts, offer more house layouts with better space, more pretty and possibly unique features for more AD (or zen). The nice thing about housing is that it can potentially serve as a drain for many currencies/resources without directly affecting the balancing-sensitive combat aspects of the game.

    I'd like a house with a big garden. Or a japanese garden? And a gardening profession. And a nice fountain, with dragonheads spewing water and birds on the edge. Heck, my idle companions could live somewhere in there. Honeybadger, don't chew on the pine wood. Lots of options down the road to get the AD out of the system.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited August 2014
    frishter wrote: »
    On a serious note, binding AD is just silly and punishes everyone who's earnt their AD and the economy would need time to recover. The only ones who probably benefit are those with no AD.

    That exactly what I said, I sincerely doubt anyone in their right mind who has worked hard for their AD will suggest something like this.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    It seems your only concern is the zax. I don't use the zax to get zen. Ever. I do occasionally sell zen. But not since this current craziness started. Leave my AD alone. I earned it, and it is mine to spend as I see fit.

    You people keep offering zany PLAYER IMPACTING 'solutions' to problems. The problem was caused by the game design and how it was permitted to run. It is up to the game keepers to find a solution and apply it. Or to ignore it and hope it goes away, if that's what they choose to do.

    They aren't listening to you anyway, so I'm not sure why I am typing. I think I'll stop now.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    Edited do to "oh shoot it all to heck.. I give up, anyways."

    My solution is to ignore it I guess, let the cheaters get away with anything they want apparently.

    I guess I just wish they would fix Black Ice Drops and the Bug on chest loot for DD's.

    That would make me happy enough for now.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    baylen76 wrote: »
    The solution is AD sinks, plain and simple. Currency resets are a strict no-go, as you'd plain rob from people. The damage to the company would go beyond this game.

    Imagine Housing as a sink; say a plain wooden hut available for 800k AD (could consider an additional monthly land rent, too). You could buy simple furniture for AD or get it from crafting. Rare furniture would come from Zen or crafting with rare materials from adventuring. When you have a certain playerbase saturation with huts, offer more house layouts with better space, more pretty and possibly unique features for more AD (or zen). The nice thing about housing is that it can potentially serve as a drain for many currencies/resources without directly affecting the balancing-sensitive combat aspects of the game.

    I'd like a house with a big garden. Or a japanese garden? And a gardening profession. And a nice fountain, with dragonheads spewing water and birds on the edge. Heck, my idle companions could live somewhere in there. Honeybadger, don't chew on the pine wood. Lots of options down the road to get the AD out of the system.

    I, to this day, see no reason why people ever spend game currency on this stuff.
  • geeq5geeq5 Member Posts: 223 Arc User
    edited August 2014
    The only player who would hurt the solution is the one with HUGE ad savings. Players like me for example. But what are my 80 millions worth in a broken oeconomy anyway? What are my r10s and perfects and my disk worth in a dying game?

    yet you still fail to acknowledge why your suggestions fail, whoever told you that the economy is broken? do you know what a broken economy is?
    have you ever heard of the word "Scarcity"? Scarcity is central to all economic decisions and is based on the premise that resources are limited so individuals and firms are forced to make choices that involve trade off. That trade off is the forgone next best option which represents the opportunity cost. Every choice you make with more than one option has an opportunity cost, and that is what we are all experiencing right now in neverwinter, in no way or manner should we consider or label the said "Economy" as being broken.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    I, to this day, see no reason why people ever spend game currency on this stuff.

    My old guild in another game, had a guild house, and in the same neighborhood of 20 homes, we owned most of them, it was of a place to gather everyone (you got a free teleport to your guild home anyways) and we had some nice in game achievements to show off (including a massive dragon statue, like the size of our guild home and junk like that.

    It wasnt really meant to be anything except sort of fun, but that game also had like 5000 different cosmetic items, you could keep in your wardrobe. But neither was this things expensive, anyone over lvl 20 could buy a house and even the guild house was like 100 gold or something.. nothing outrageous.

    Im sure in this game if they did it, it would be like 3000 zen =P.
  • edited August 2014
    This content has been removed.
  • baylen76baylen76 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited August 2014
    I, to this day, see no reason why people ever spend game currency on this stuff.


    It wouldn't be too hard to add some utility into the picture to get the powergamers onto the boat; think of account-wide storage chests or house buffs.

    Have a house? +50 Defense (My home is my castle)
    Have a housemaid? +50 Regeneration
    Have a dog kennel? +50 Deflection (None shall pass)
    Have a Fountain in your garden? +50 Recovery
    Growing Bloodvine in your garden? +50 Lifesteal

    Now I'm just improvising some silliness here, but with some applied creativity it would be hard to resist the charm of a well-done housing system. But you're welcome to keep camping if we ever get it. :cool: Plus, if a house garden would tie into a gardening profession, that profession could make desirable stuff, too.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited August 2014
    baylen76 wrote: »
    The solution is AD sinks, plain and simple. Currency resets are a strict no-go, as you'd plain rob from people. The damage to the company would go beyond this game.

    Plain and simple.
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited August 2014
    baylen76 wrote: »
    It wouldn't be too hard to add some utility into the picture to get the powergamers onto the boat; think of account-wide storage chests or house buffs.

    Have a house? +50 Defense (My home is my castle)
    Have a housemaid? +50 Regeneration
    Have a dog kennel? +50 Deflection (None shall pass)
    Have a Fountain in your garden? +50 Recovery
    Growing Bloodvine in your garden? +50 Lifesteal

    Now I'm just improvising some silliness here, but with some applied creativity it would be hard to resist the charm of a well-done housing system. But you're welcome to keep camping if we ever get it. :cool: Plus, if a house garden would tie into a gardening profession, that profession could make desirable stuff, too.

    Increases Powercreep, makes a house mandatory. Whales still won't bite, since they don't need stats, they need more free accounts with 2 free charslots to do their thing.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited August 2014
    I closed that thread referred to in the OP for a reason, and that reason being that the subject of the thread would bring such flames as to be considered troll bait.

    Hardly any responses in this thread have given me any sort of reason to revisit or reconsider that decision, and as such, this thread is merely an attempt to continue a locked and closed discussion.

    Thread done.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
This discussion has been closed.