If this game went according to Tabletop ( AS IT SHOULD )
That chart should read...with Warlock Included...on a Damage related scale only...( I am not speaking survivability here )
1. SW
2. TR
3. GWF
4. HR
5. CW
6. GF
7. DC
The problem we are having that is making this game so out of WHACK is EVERYONE wants damage and NOT what their class is intended for....
In general no. If you avoid strange shenanigans used to get extra actions (feychargers) or strange damage on-teleport (slasher builds) the DPR king in 4e is the melee ranger. Multiclassing or the Half-Elf being able to use an at-will from another class can change that a little bit around but usually DPS kings will use Twin Strike (the ranger at-will power).
The melee Ranger is usually the bursts king as wel,l using his dailies (Blade Cascade and Cruel Cage of Steel). Battlefield Archer Ranger is pretty high-dps too.
Warlock and Rogue tend to be high dps and a little bit of control added (by the way the tabletop version is not relying on invisibility but on combat advantage).
Fighter is close to what the Guardian fighter seems to go to with Mod4 (reasonable DPS, tankyness and ability to "aggro").
Barbarian is what the GWF is (don't know why they went for GWF and not Barbarian in Neverwinter...)
Control Wizard is medium DPS and a lot of control (what they should do in Neverwinter too, avoiding all the control-immune <font color="orange">HAMSTER</font> for bosses and giving them the equivalent of extra saving-throws on tabletop thus avoiding the continuous race for DPS).
DC is more healer on tabletop than DC in Neverwinter but I like both versions.
The Hunter (a sub-class class of the ranger) is more controller, closer to what the new Trapper tree is but was not very well implemented.
Fun enough the TR in the opening video play much more like the tabletop Assassin (short-range teleports through shadow) and would have probably been much less problematic than the current TR which is a one-trick pony based on stealth.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Just my 2 cents: Not sure how I could really level my CW without some single target DPS powers. If I as only AoE, think I wouldn't be playing this class at all.
I'm not sure where to post this, but ever since the patch went in yesterday, I'm crashing on the preview. I've never had crashing problems, but I'm doing the cult of the dragon quest and have crashed repeatedly. Really annoying!
I think we may have identified the cause at least some of these sorts of issues that will go to Preview later this week (maybe tomorrow even).
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cbrowne0329Member, NW M9 PlaytestPosts: 293Arc User
Sorry, I was unclear. I'm talking about PvP.
In PvP on live CW is one of the weakest classes and we still got nerfed in M4.
PvE needed a big nerf. So I'm happy about that.
As I play all classes... I would have to say I SERIOUSLY disagree. CW in PVP I would say is 2nd strongest in PVP next to GWF.
They just can play roles based on their builds, and gear
Damage: GWF-CW, HR, TR, GF, DC
Tankiness: DC-HR-GWF, GF, TR, CW
Point holder: HR, TR, GWF, DC, GF, CW
So that is how I would currently rate them... but based on builds and opponents that can skew greatly.
So in damage, similarly built CWs and GWFs are by far the most brutal damage dealers on live. The people target CWs and DCs first are because an unchecked CW will destroy a point an everyone on it. A unchecked DC can stave off waves of enemies by keeping everyone alive.
A good HR, GWF,TR, or GF holding a point is usually left alone to destroy points that can't be taken form them, hoping to lure them off.
But if a good CW is hiding on a pillar, or at the back of the pack and DPSing a point it's hard to say they are weak. BLOW UP a point is an understatement.
With the patch, you will see more PVP CWs go for tanky AoE builds... but calling them the weakest is CRAZY! Again I play all classes in PVE and PVP.
The crashes seem to happen when the Heroic events start for the Dragons for me (mostly).
A potential fix for some video cards is going to preview now, please PM me if you are still having troubles along with your video card make/model, OS version , driver version and any other computer hardware specs.
Comments
In general no. If you avoid strange shenanigans used to get extra actions (feychargers) or strange damage on-teleport (slasher builds) the DPR king in 4e is the melee ranger. Multiclassing or the Half-Elf being able to use an at-will from another class can change that a little bit around but usually DPS kings will use Twin Strike (the ranger at-will power).
The melee Ranger is usually the bursts king as wel,l using his dailies (Blade Cascade and Cruel Cage of Steel). Battlefield Archer Ranger is pretty high-dps too.
Warlock and Rogue tend to be high dps and a little bit of control added (by the way the tabletop version is not relying on invisibility but on combat advantage).
Fighter is close to what the Guardian fighter seems to go to with Mod4 (reasonable DPS, tankyness and ability to "aggro").
Barbarian is what the GWF is (don't know why they went for GWF and not Barbarian in Neverwinter...)
Control Wizard is medium DPS and a lot of control (what they should do in Neverwinter too, avoiding all the control-immune <font color="orange">HAMSTER</font> for bosses and giving them the equivalent of extra saving-throws on tabletop thus avoiding the continuous race for DPS).
DC is more healer on tabletop than DC in Neverwinter but I like both versions.
The Hunter (a sub-class class of the ranger) is more controller, closer to what the new Trapper tree is but was not very well implemented.
Fun enough the TR in the opening video play much more like the tabletop Assassin (short-range teleports through shadow) and would have probably been much less problematic than the current TR which is a one-trick pony based on stealth.
Born of Black Wind: SW Level 80
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
I think we may have identified the cause at least some of these sorts of issues that will go to Preview later this week (maybe tomorrow even).
As I play all classes... I would have to say I SERIOUSLY disagree. CW in PVP I would say is 2nd strongest in PVP next to GWF.
They just can play roles based on their builds, and gear
Damage: GWF-CW, HR, TR, GF, DC
Tankiness: DC-HR-GWF, GF, TR, CW
Point holder: HR, TR, GWF, DC, GF, CW
So that is how I would currently rate them... but based on builds and opponents that can skew greatly.
So in damage, similarly built CWs and GWFs are by far the most brutal damage dealers on live. The people target CWs and DCs first are because an unchecked CW will destroy a point an everyone on it. A unchecked DC can stave off waves of enemies by keeping everyone alive.
A good HR, GWF,TR, or GF holding a point is usually left alone to destroy points that can't be taken form them, hoping to lure them off.
But if a good CW is hiding on a pillar, or at the back of the pack and DPSing a point it's hard to say they are weak. BLOW UP a point is an understatement.
With the patch, you will see more PVP CWs go for tanky AoE builds... but calling them the weakest is CRAZY! Again I play all classes in PVE and PVP.
The crashes seem to happen when the Heroic events start for the Dragons for me (mostly).
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
A potential fix for some video cards is going to preview now, please PM me if you are still having troubles along with your video card make/model, OS version , driver version and any other computer hardware specs.
Thanks!