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[Suggestion] Mentor system

dexto89dexto89 Member, Neverwinter Beta Users Posts: 0 Arc User
edited August 2014 in General Discussion (PC)
hello,

a mentor system for Neverwinter would be a very nice update, because:
It not only gives max lvls another goal to strive, it also encourages new players (below 60) to keep playing ofcourse and one day become a mentor themselves.

It will also bring high & low lvls closer to each other in the process.

For quite a while i have been going to lower than lvl 30 zones to pick out 1 or 2 new players to mentor and guide to 60.
It's a really fun extra aspect and it also improves becoming more social within the game :)

The most fun / best mentor system i've used was from Zero Online, quite old mmorpg with robots :p
They also have the system explained: http://zo.99.com/guide/features/mentorsystem.shtml

I know it's a lot of work to create but it will definately be worth it...
Another idea for rewards is for example when the apprentice is doing icewind dale, black ice could be a reward in combination with 10k AD or such, or in sharandar... Dread ring ... maybe in the new mod4 zone some typical reward that is needed for future use.

But i would see exp points (for either your character or to lvl up your mentor rank), AD and/or gold as a default reward atleast.
Can also make a fashion set for a "master mentor" incase it could work with lvling up your mentor rank.

Once the apprentice is at lvl 60 it will also have the feature to start the mentor skill, this one can either stay with the former mentor or leave. (best option would be to stay aslong the mentor is still actively playing)
Which brings me on another idea for apprentices, aslong the mentor is actively playing the apprentice is also able to earn exp points, AD and/or gold, but ofcourse not as much as the mentor (also depends on mentor rank).
Could make a same kind of system as invoking the gods once a day but then also for mentors and apprentices.

When a mentor invokes (1 time per day, daily mentor reward) this one will get a percentage of EXP, some AD or gold.. and possibly mentor rank EXP.
When an apprentice invokes (can be multiple times a day) this one will receive a percentage of the mentors rating for example.., Can make this work in 2 stages, when the mentor is online and when the mentor is offline, but when he's offline the apprentice will only get half as much, it would last for about 1 hour. and after 3 hours this one can invoke again.
Another option for mentors to contribute to the apprentices is through the mentor rank.
let's say rank 1 to rank 10.
So if the mentor has higher rank it will contribute more to the apprentice.

This way it will be the same for everyone, no matter what gear or gear score the mentor has.

*update: This website explains a bit more how the contributions could work in similar way as Neverwinter but with AD / gold / enchants, etc..
http://co.99.com/guide/guides/mentors.shtml

*Edit: can post ideas :p
Post edited by dexto89 on

Comments

  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited August 2014
    That's a good idea! Maybe it is something for them to consider for Mod 5?
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    Doesn't make much sense to me. Looked at the link, and the mentor gets the same currency that the mentee earns as well, but since lowbies earn so little that is sort of nothing. The mentee gets the mentor's potency which is just all kinds of messed up in this game as that would be the power stat. So the mentee would then steamroll all content never needing to learn how to dodge or play properly. Maybe some system could be set up, but as presented I don't see this as a good idea. Even if a system could be set up you'd need to be very careful that it's not exploitable by someone that can multibox. The way I'd probably do this is level a second account character to 60 then have that be the mentor for my new toons. Then buy stuff with the extra currency and trade it back to my main. You see the problems in this system right?
  • dexto89dexto89 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    charononus wrote: »
    Doesn't make much sense to me. Looked at the link, and the mentor gets the same currency that the mentee earns as well, but since lowbies earn so little that is sort of nothing. The mentee gets the mentor's potency which is just all kinds of messed up in this game as that would be the power stat. So the mentee would then steamroll all content never needing to learn how to dodge or play properly. Maybe some system could be set up, but as presented I don't see this as a good idea. Even if a system could be set up you'd need to be very careful that it's not exploitable by someone that can multibox. The way I'd probably do this is level a second account character to 60 then have that be the mentor for my new toons. Then buy stuff with the extra currency and trade it back to my main. You see the problems in this system right?

    Yes, if you literally take the same as the example mentor system then it's gonna mess up :p
    Can make a mentor system that wont harm anyones gameplay though.. i doubt it's even "allowed" to copy the same system from another game?

    But ya, some kind of mentor feature would be really great addition to the game.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    dexto89 wrote: »
    Yes, if you literally take the same as the example mentor system then it's gonna mess up :p
    Can make a mentor system that wont harm anyones gameplay though.. i doubt it's even "allowed" to copy the same system from another game?

    But ya, some kind of mentor feature would be really great addition to the game.
    Yeah I just don't see a version that provides adequate rewards that isn't exploitable. If it doesn't provide adequate rewards the only people that would participate are the people that do similar actions now. I just see it as problematic in the same way that the foundry was problematic on release and look where that has gone.
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited August 2014
    Uncharted Waters has started something like this. You get to join the School channel and help out the students. No idea what the rewards are. Most likely bonus XP for both and a gift.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    magenubbie wrote: »
    Agreed, but I feel that creating new features and fighting exploiters/bots are 2 separate things. Cryptic doesn't seem to understand this.
    For example, if you have a 10k rAD master reward for completing 5 weekly quests+dungeon, it doesn't matter if bots participate or not. They are getting enough AD to sell as it is. 10k more or less isn't gonna make any difference.
    Bots are fought directly, not with restrictions to legit players if you can help it. If you're forced to restricting events because of bot presence you have another problem entirely and it has nothing to do with any event or feature you create because it will be abused no matter what you do.
    That's just it though, a 10k rad isn't a good reward. What ever character I play caps refinement now. Actually well over caps it. So this really wouldn't be a reward that would get more people to use it.
  • edited August 2014
    This content has been removed.
  • dexto89dexto89 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Another idea for rewards is for example when the apprentice is doing icewind dale, black ice could be a reward in combination with 10k AD or such, or in sharandar... Dread ring ... maybe in the new mod4 zone some typical reward that is needed for future use.

    But i would see exp points (for either your character or to lvl up your mentor rank), AD and/or gold as a default reward atleast.
    Can also make a fashion set for a "master mentor" incase it could work with lvling up your mentor rank.

    Once the apprentice is at lvl 60 it will also have the feature to start the mentor skill, this one can either stay with the former mentor or leave. (best option would be to stay aslong the mentor is still actively playing)
    Which brings me on another idea for apprentices, aslong the mentor is actively playing the apprentice is also able to earn exp points, AD and/or gold, but ofcourse not as much as the mentor (also depends on mentor rank).

    can post more ideas :p
  • celticgamer0celticgamer0 Member Posts: 537 Arc User
    edited August 2014
    I no longer play WoW for a variety of reasons, but I remember reading somewhere that they had something like this. A mentor/student relationship would give more xp and gear so that the student gained much from learning. I quit WoW before delving deeper into it as I was just a free player and it was for the subscribers.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited August 2014
    Absolutely agree.
    magenubbie wrote: »
    I'd love a master-apprentice system. Rewards are open for discussion, but I've seen this done in several other games, and it was never disappointing and always fun for both people. Easy most of the time, but fun.
    And it promotes players to be sociable which is always a good thing. People can get into guilds easier because they know people, which in turn makes more people do dungeon runs, etc. I can't think of anything bad about such a system.
  • dexto89dexto89 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Could make a same kind of system as invoking the gods once a day but then also for mentors and apprentices.

    When a mentor invokes (1 time per day, daily mentor reward) this one will get a percentage of EXP, some AD or gold.. and possibly mentor rank EXP.
    When an apprentice invokes (can be multiple times a day) this one will receive a percentage of the mentors rating for example.. Can make this work in 2 stages, when the mentor is online and when the mentor is offline, but when he's offline the apprentice will only get half as much and it would last for about 1 hour. and after 3 hours this one can invoke again.
  • dexto89dexto89 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Another option for mentors to contribute to the apprentices is through the mentor rank.
    let's say rank 1 to rank 10.
    So if the mentor has higher rank it will contribute more to the apprentice.

    This way it will be the same for everyone, no matter what gear or gear score the mentor has.
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