At the risk of incurring the moderator wrath on this one the last moderator post (see below) did not answer my original question which was certainly not a "soapbox" rant. The moderator replied:
"Much is being changed with CWs (and other classes), I suggest to test things out or read up on it all in the Preview Forums. As there is just soap box arguments going on here, on a subject that will be out-dated and irrelevant when M4 releases... this topic is closed."
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
But that in no way answers my original post which was not a debate about the upcoming changes to shard damage, rants on Cws being OP or class changes in Mod4 it was about the basic programming that governs reliable and consistent behaviour of the shard ability.
The original post is mainly about being confident that regardless of the damage shard does now or in the future that a player can push it at a target mob and know it will explode on contact not just pass through the middle of them and disappear.
The original post is about knowing that the shard will always go in a straight line in the direction your player is facing not go off at 45 degrees and be wasted.
Now if the moderator can come on and tell me that that these concerns are understood and being addressed in Mod4 I will be happy for them to close this post
Yes, the shard is still often stuck in IWD areas, and the angle sometimes is totally off the pushing vector.
Would it not be better to add your thread to the "Bug forum" as the 50th thread saying that CW's shard needs to be fixed?
BTW, considering the unreliability of the CW powers I wonder why they usually top the damage chart in PvE.
I think of the shard exploding like a crit chance effect when it collides with enough enemies it does but on one or two i see it pass through mostly.
And with the direction it takes the terrain needs to be ideal for you to get a straight line since you need to account for the angles in the terrain. It is like bowling from my perspective as a gf.
My guess is the disappearing and stuck issues will persist for much longer than one may wish since its known and already long time existent problem (if it will ever be fixed).
As for the 45° off push there are two situations when it happens, 1st being latency and 2nd the environment, when an object or terrain can prevent the shard from being cast exactly in front of u (collision detection). Unlike u i call it a feature i can use (instead of calling it a bug) that u can push the ball a bit aside without running too much around it 1st. To make sure u push the shard right in front of u, make a step back (facing the shard) then push - its 100ms long move at worst. Also, another tip vast majority of CW players do not realize, the shard can be pushed from up to 6ft (maybe more maybe less, just an estimation) distance.
Sometimes is possible to prone two mobs without the shard exploding and/or disappearing (advantage). Its like prone check depends on collision data of mobs and the shard and shardplosion on entity node coordinates and shards collision data.
So take it for whats it wroth to u, use it to ur advantage or simply forget about sotea for a while (or forever ha). There are more things and tricks about sotea and its full use (without spell mastery) but hey this thread is not about it right.
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
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Would it not be better to add your thread to the "Bug forum" as the 50th thread saying that CW's shard needs to be fixed?
BTW, considering the unreliability of the CW powers I wonder why they usually top the damage chart in PvE.
And with the direction it takes the terrain needs to be ideal for you to get a straight line since you need to account for the angles in the terrain. It is like bowling from my perspective as a gf.
I think about DD chests working properly as a crit effect too. Everything's fine, return to your homes.
As for the 45° off push there are two situations when it happens, 1st being latency and 2nd the environment, when an object or terrain can prevent the shard from being cast exactly in front of u (collision detection). Unlike u i call it a feature i can use (instead of calling it a bug) that u can push the ball a bit aside without running too much around it 1st. To make sure u push the shard right in front of u, make a step back (facing the shard) then push - its 100ms long move at worst. Also, another tip vast majority of CW players do not realize, the shard can be pushed from up to 6ft (maybe more maybe less, just an estimation) distance.
Sometimes is possible to prone two mobs without the shard exploding and/or disappearing (advantage). Its like prone check depends on collision data of mobs and the shard and shardplosion on entity node coordinates and shards collision data.
So take it for whats it wroth to u, use it to ur advantage or simply forget about sotea for a while (or forever ha). There are more things and tricks about sotea and its full use (without spell mastery) but hey this thread is not about it right.
this thread is closed.