Can we try pvp que with GS limit of 10k? This would help solve a couple of issues:
1. Bots
2. AD farmers
3. Less chance of spawn camping
Majority of the matches are being spent spawn camping no matter what time. It is too unbalanced atm. Forget about fair matches at all when neverember has the 8k pvp reward. If not a GS limit then I suggest some sort of bracket system so the low GS players can play together and vice versa. These suggestions have been made already maybe its about time we try it out? Thanks
(level 60 pvp)
Comments
Elo system does not weed out bots/AD farmers which = spawn camping.
So then have them wear 10k gs things its better then the greens they are wearing now. How can they contend anyone in pvp with greens? There is a problem when the person dies to 2 encounters. That is not pvp.
We all have to contend with these issues, I have 2 toons in the top 100 pages of the PvP leaderboard and I deal with being spawn camped or spawn camping myself almost every time I queue be it solo, duo or trio. It's just something we have to deal with.
In fact, you can, just takes more time.
https://www.youtube.com/watch?v=re33lEoB7hU&list=UUmHMf7ACyBQqMjXbVmbWqTw
I just stated, that what u said it's not true...
I've never said that everybody with high gs knows how to pvp, so i don't need you to tell me those exceptions, because i already know
that there are folks that have no clue about pvp, even with very high gs.
In my opinion, gs limit may help to improve pvp, its better to have fight between people with almost the same gs, than have fights between people with a lot of gs diference.
10k gs is super easy and cheap to get...it is literally keeping it open to anyone who is interested.
You would actually be doing newbie pvpers a favor this way, you don't know how many ppl I /tell about the AH and getting their GS past 6k and they seem totally unaware that the AH has what they need for dirt cheap.
YOU cannot do your part in a team with 6k GS you just bring the whole team down. You are so easily dispatched, like you were barely there.
I am in favor of a minimum GS, I don't think it would hurt to try it.;)
The same requirements as IWD, offcourse they won't be able to contend the 20k GS player but they will be able to fight against the 12k GS player. What is allowing these green bots/farmers do for anybody currently? Do a survey for yourself, ask your opponents their GS when you are spawn camping them or when you are being spawn camped inspect your team. See what you find.
1. After 14k GS you are automatically transferred into the Elite Group Que
2. PvE pots / consumables are not allowed in PvP, subsequently some PvE pots / consumables will be made into a PvP alternatives available with Glory.
3. Group kicking is allowed now, for afk players.
4. Spawned players are given 10 seconds of damage / cc immunity to prevent spawn camping.
5. We added CTF / Death Match game types with some new maps.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I do not agree with the GS suggestion as people could switch-out gear to go around this, GS does not calculate boons, elixirs and perfect enchants
There is people below 8k GS queing for pvp, having a GS minimum is a start in the right direction. There is way more pros to having a GS minimum then there are cons.
Premade queue
Disagree.
Having a GS requirement takes away 30-40% of the game from a lot of casual players.
Also like I already said, an 8k gs and a 10k gs player will get spawn camped within 2-3 minutes. Stop pretending like the 4-5 second difference even matters. Why even lock out players from content when they've been PVPing at lower levels?
Now if you have a good suggestion, I am all for adding requirements into PVP. But this is a useless suggestion that won't have any PROs and the CONs will still be there.
With the state of the queue as it is right now, I can get in within 10 minutes (at the very most) and my matches split somewhere about the 80-20 rate with 80% being less than challenging one way or the other and 20% being truly competitive. I can live with that ratio. Also, and maybe I'm just dense, but I have literally never, and I mean never, had a truly identified bot on my team or seen one on an opponents and I PvP a lot.
I do think that one issue is that you have people that are going into Domination and GG simply for the daily reward. They have no interest in PvP at all. They'll do their part, but really they aren't dedicated to it so their performance is not going to match an actual PvPer. You see these people talking a lot in zone in IWD complaining about how they just want to be left alone while they get their PvP missions done. I'm torn about what to do with these folks. On the one had, you could just remove AD rewards from Dom and GG (open world PvP needs too much work to be brought into the discussion). This would eliminate that element (and probably the botters). But the problem is that you lose a source of new blood. There may be folks that go into PvP just for the reward and find out they really enjoy it and they become the next generation of PvPers in the game.
I wonder if a separate, "elite" PvP queue would work? Give it a min GS and possibly a min PvP score to enter. But the risk is dividing the PvP group up so we're back to hour long waits for a PvP match.
Real PvP 5v5 should be
- no gear swaping
- no pot using (besides the normal pvp pots)
- a time limit
Neverwinter was never going to be a pvp game, they just implemented the pvp part for the fun of it, but their combat system is really good so alot of people stayed in the game only because of the PvP, i just wish they consider that and give us some real pvp liek 2v2, 3v3, etc. based on elo rating. Because elo rating cannot be counted on when queing as a group, but the elo is for the single player only. its the strangest system ever, no wonder it dosent work. so give us 2v2,3v3,5v5 teams, when team elo rating. and everythingw will be well.
1) Instead of a "variance" component to the ELO system (causing the issues with de-ranking when winning) it should IMO be changed to a gear score variable. If you have a low GS, but high ELO that causes the "variance" versus a high GS with high ELO is a much lower variance. I dont know if that makes sense, but basically to get to the top it involves both having high GS and high elo.
- Not saying it has to be 100% related to GS, but IMO we all know as a group as a whole typically the higher the GS the better the player.
- before flaming the ELO system is STILL the MAIN source of your ranking, but a GS related system repalces the variance or "confidence" of your rating. (dont flame unless you understand how ELO works).
2) Now that you put into place a GS system, you can ALSO put the ELO pvp into matchmaking "tiers". The lowest ELO players are in the low 20s, with highest in the low-mid 40s.
So this could be split into THREE categories for match making purposes.
20-29 (Low ELO group)
29-38 (Middle ELO group)
38+ (High ELO group)
ELO is then a function LIKE lvl brackets, only players with 38+ can play with other players 38+. Now that you ALSO have GS factored in, this completely eliminates low GS, low ELO players from coming into higher games, making it MUCH easier to match.
NOTE: Grouping with players assumes the group at the HIGHEST ELO member (not the average). So playing with a ELO player in your group of 38+ with 1 person as 25, it assumes the 25 is a 38+.
3) The FINAL "check" should be centered around class makeup. The system seeks to match as best as possible the class makeup of each party. With the system essentially pitting players in the three groups above, you can worry MUCH less about matching ELO, and MUCH more about matching class - which is frankly JUST as important.
All of these changes would completely fix the issue. Technically you dont even need #1 here with the GS mechanic, but it would still be REALLY frustrating to somehow see a low GS player with lessers, find his was or get boosted into the 38+ catagory and go against elites essentially handicapping a team....
This is not the issue. The issue is eliminating people who don't really want to PvP. Bots and people who campfire just for the AD on their low GS alts.
They don't even try to play. They ruin the experience for the other nine people in the match with their selfishness or ignorance.
Comparatively speaking for PvE is it ok to enter a skirmish with 4-6k GS and let people carry you while you campfire for 1000 AD?
Yes lopsided matches will happen, but let's take some measures to try and make it a better experience for those that want to PLAY.