@panderus @gentlemancrush
sorry guys to calling you this way but duelist flurry animation is definitely bugged in preview.
It s seems faster the before but the third swing before the flurry stops half way, the whole animation is not smooth as in the live server and this makes the jump thing 3 times more difficult and with a lot of distance not covered anymore.
Please take a look.
http://nw-forum.perfectworld.com/showthread.php?712761-how-do-you-like-new-duelist-flurry-animation
Comments
If this is intentional from y'all being worried about DF being so much better than our other at-wills... Well, make our other at-wills suck less then. Make Sly Fourish an AoE to justify its crappy damage. Give us back the 4 other charges on Cloud of Steel. Do... Something with gloaming, I have no idea what, I'm not Sab or perma so it's useless to me. Just... Yeesh.
On behalf of all NW and TR lovers please fix the bugs and improve TR gameplay. Thank you and Godbless
The duelist flurry is using this new animation within it, making it look awkward because it isnt smooth and doesnt obviously belong within the attack animation.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
I think the sudden stop animation is intended. It looks that way.
But its this new animation thats been added is whats messing up duelist flurry. Its using this animation within the regular duelist flurry animation and it makes it look off.
I'm almost convinced the jerky knee movement is a relic of the botched walking animation, because the only other thing that looks remotely like it is the transition from the combat run to the combat stance. That weird knees-bent dance-y thing.
If it IS intended, it's bloody hideous and poorly done and completely random and unneeded.