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A race and ability score token nice

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    frishter wrote: »
    The issue already exists, I just means that you're not screwed if you picked inefficient stats/race. Imagine only being locked to using a lightning enchantment because you made a bad decision and can't ever change it. Giving you the ability to change weapon enchantments doesn't make vorpal/gpf more overpowered, just that you're able to compete better with the ones that picked those ones.

    Yup!

    Plus everyone is forgetting, they cant in all fairness re-balance the races and make adjustments to stats (liek GFs gaining double the HP off Con) without having this available.

    If they JUST either nerf halflings OR buff up other races, everyone will cry their eyes out. While I am all for the "permanency" of things, in this game with the DRASTIC changes they make mod after mod, along with the complete unbalance in race selection, I see this as the only feasible way to go.

    The only way I could see it ever being fair to remove this, would be if everything you got was bount to account - including artifacts. But if you spend 20-30 million AD JUST on artifacts, to have them nerf a race - which is outside of your power to know - its not really fair to have to reroll your race and again spend 30mil on artifacts... Just due to a DEV decision.....
  • thebrimanthebriman Member Posts: 218 Arc User
    edited July 2014
    ayroux wrote: »
    Yup!

    Plus everyone is forgetting, they cant in all fairness re-balance the races and make adjustments to stats (liek GFs gaining double the HP off Con) without having this available.

    If they JUST either nerf halflings OR buff up other races, everyone will cry their eyes out. While I am all for the "permanency" of things, in this game with the DRASTIC changes they make mod after mod, along with the complete unbalance in race selection, I see this as the only feasible way to go.

    The only way I could see it ever being fair to remove this, would be if everything you got was bount to account - including artifacts. But if you spend 20-30 million AD JUST on artifacts, to have them nerf a race - which is outside of your power to know - its not really fair to have to reroll your race and again spend 30mil on artifacts... Just due to a DEV decision.....

    Pretty much agree with everything here. When requests for this type of token first started appearing in beta, I was against it. As you say, I like "permanency" in an RPG. There is also the variety factor -- I don't like the idea that every time some changes are made, everyone will suddenly switch to whatever the FOTM is and we'll see (to use another poster's term) clone wars in Neverwinter.

    I still hold to these same feelings. However, with all the changes that have taken place (and continue to take place), it seems unfair to not allow players to adapt to the evolving conditions of the game.

    Now if Cryptic would just give me my gnomes, I might even use one of these things :P
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited July 2014
    magenubbie wrote: »
    ...snip... When this comes out, PvP is a one-race event, plain and simple.
    Fun for RP maybe, but we all know that's not why it will sell so well. This thing better be effing expensive (sorry RPers)

    This is true. Current state is stupid racial ability distribution. Mod 5 should let us chose ANY of the racial specials along with our ability scores on character creation... most of them don't really make much sense per race anyway... This will make the game much more rich and diverse and not pigeon hole us into specific races.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    dakbur wrote: »
    This is true. Current state is stupid racial ability distribution. Mod 5 should let us chose ANY of the racial specials along with our ability scores on character creation... most of them don't really make much sense per race anyway... This will make the game much more rich and diverse and not pigeon hole us into specific races.

    I think ( and hope) that a large reason they are doing this is to set up a race-rebalance really soon.

    Now they can approach the races and make big changes to them (and actually I think mod 5 may do just that from what I hear) however who knows....

    I do know that without this change ability, it would be unfair to change or nerf races, now its a possibility! Cross our fingers!
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited July 2014
    ayroux wrote: »
    I think ( and hope) that a large reason they are doing this is to set up a race-rebalance really soon.

    Now they can approach the races and make big changes to them (and actually I think mod 5 may do just that from what I hear) however who knows....

    I do know that without this change ability, it would be unfair to change or nerf races, now its a possibility! Cross our fingers!

    That's good, I hope your rumors are correct. While I think it would be best to allow the user to chose both passives. IMHO choosing a race should be about a diverse environment and you shouldn't be forced to choose between RP or Min-maxing.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    dakbur wrote: »
    That's good, I hope your rumors are correct. While I think it would be best to allow the user to chose both passives. IMHO choosing a race should be about a diverse environment and you shouldn't be forced to choose between RP or Min-maxing.

    Choosing a race should be a hard decision with racial passives. Having races just be cosmetic like you want is extremely bland.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    charononus wrote: »
    Choosing a race should be a hard decision with racial passives. Having races just be cosmetic like you want is extremely bland.

    I agree. I would honestly prefer more extreme race bonuses. Instead of just +1% here or +2 stat there.

    I mean like major racial boosts that make a significant change to how a character is played.... Now would be the time to do that too but I dont know if they have the bandwidth...

    You could easily upscale the bonuses. Some examples:
    Human +3% defense -> +3 % DR.
    Half Orc: Swift Charge changed to Half-Orc Resilience. (When dropping below half health, gain Temp HP. With an ICD or just a % chance.)
    Wood Elf: +1% Crit -> +3% Crit
    Sun Elf: Inner Calm +2%
    AP gain -> 5% AP gain.

    Just stuff like that... BIGGER racial bonuses that have better impacts on what you play and how. Also, personally Id like to see Halflings lose the option for Con but gain like +2 STR .... Just my opinion (seeing as those are the primary and secondary attributes in this game for rogues).
  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited July 2014
    From this quote with regard to race changes
    panderus wrote: »
    I replied earlier, but your current appearance is saved if you choose the same race, it will show up as an extra appearance preset and will be the default (current isnt the default on this build).

    The concern i have with Mod4 race/reroll option is that the extra appearance preset saved setting may not be what we think.

    This link i'm not sure if he used the "saved extra preset" or tried to replicate his old using sliders but you can see the doll/ugly differences vs his old model. http://nw-forum.perfectworld.com/showthread.php?710861-A-race-and-ability-score-token-nice&p=8448831&viewfull=1#post8448831

    Will the retained current preset "look" the same as we did before or simply represent the same slider setting positions using the new appearances?

    i.e. will our old setup option give: A) It uses your existing body4, face6, hair10, eye4, nose8, etc of the "New" Mod3&4 appearances. Giving you a freak show results. OR

    B) It uses your existing body4, face6, hair10, eye4, nose8,etc of the "Old" Mod1&2 appearances. Giving you the same appearance you had before.

    I would like to have hope its option B.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2014
    ayroux wrote: »
    I agree. I would honestly prefer more extreme race bonuses. Instead of just +1% here or +2 stat there.

    I mean like major racial boosts that make a significant change to how a character is played.... Now would be the time to do that too but I dont know if they have the bandwidth...

    You could easily upscale the bonuses. Some examples:
    Human +3% defense -> +3 % DR.
    Half Orc: Swift Charge changed to Half-Orc Resilience. (When dropping below half health, gain Temp HP. With an ICD or just a % chance.)
    Wood Elf: +1% Crit -> +3% Crit
    Sun Elf: Inner Calm +2%
    AP gain -> 5% AP gain.

    Just stuff like that... BIGGER racial bonuses that have better impacts on what you play and how. Also, personally Id like to see Halflings lose the option for Con but gain like +2 STR .... Just my opinion (seeing as those are the primary and secondary attributes in this game for rogues).

    Most of that seems fine but 3% DR seems too much for Humans, perhaps 1.5% instead.

    Also, I think CON bponus more suitable for Halflings than STR as they are tough but small little gits.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    mconosrep wrote: »
    Most of that seems fine but 3% DR seems too much for Humans, perhaps 1.5% instead.

    Also, I think CON bponus more suitable for Halflings than STR as they are tough but small little gits.

    Issue is with Con they then make the best tanks which seems stupid to me...

    They get +2 Con +2 Dex and +3% deflect?! AND CC resist? Just seems silly to me...
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2014
    ayroux wrote: »
    Issue is with Con they then make the best tanks which seems stupid to me...

    They get +2 Con +2 Dex and +3% deflect?! AND CC resist? Just seems silly to me...

    Thing is though that a +STR bonus seems even less appropriate than a +CON bonus for Halflings.

    Alternatively they could just reduce the Halfling's additional deflect chance to +1% and it would still be a very good PvP choice..
  • dakburdakbur Member Posts: 152 Bounty Hunter
    edited July 2014
    charononus wrote: »
    Choosing a race should be a hard decision with racial passives. Having races just be cosmetic like you want is extremely bland.

    Why stop there? Why not make the powers and feats fixed/hard decisions too?

    In a perfect world with different, but equally viable passive options, I would agree with you.

    The problem is, not matter how much time & effort the devs put into designing racial passives, some races will be superior. This means we will keep seeing the same problems where some races are non-existant and others will be everywhere. There can be other ways to differentiate races, without such massive advantages to some.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    dakbur wrote: »
    Why stop there? Why not make the powers and feats fixed/hard decisions too?

    In a perfect world with different, but equally viable passive options, I would agree with you.

    The problem is, not matter how much time & effort the devs put into designing racial passives, some races will be superior. This means we will keep seeing the same problems where some races are non-existant and others will be everywhere. There can be other ways to differentiate races, without such massive advantages to some.
    Not sure what you mean with fixed. Do you mean permanent? In that case no. I'm also for the race change token. I just think the people that complain about needing to nerf halflings and all other racials to the ground have it backwards.

    As far as making it hard choices. Most feats do have more hard choices. I'd love a dozen or more extra feats. My SW is probably going to be human just for that reason. Feats can be tasty. Powers also used to be a much harder choice as you wouldn't be able to max everything. Now with power points post 60 well.....
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    In terms of balancing races:

    Humans: Versatile Defense -> increase to 6% extra defense or change to +2% extra HP
    Drow: Trance -> 4% Incoming Healing Bonus
    Half-Elf: Knack for Success -> increase gold find bonus to 10% or change to 3% additional Glory Gain
    Halfling: Nimble Defense -> decrease to 2% bonus deflect chance
    Moon Elf: Wanderlust -> increase stamina regeneration to 3%
    Woof Elf: Elven Accuracy -> increase critical chance to 1.5%
  • edited July 2014
    This content has been removed.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    Btw, will this token let us change deity?
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    Btw, will this token let us change deity?

    this question was already answered; This token will not allow the change of Deities worshipped or place of origin (such as Baldur's Gate, or the Northdark)
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    harnel wrote: »
    this question was already answered; This token will not allow the change of Deities worshipped or place of origin (such as Baldur's Gate, or the Northdark)
    I seem to have missed something. Did they explain the reason?
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited July 2014
    This is going to be expensive. I would like to change two of my characters - one race, the other base ability roll - but I will have to see how it is priced. If I feel it is too steep then I'm going to wait for the inevitable sale.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited July 2014
    If they want to make good money off this feature they better not make it too expensive.
    If it's too expensive, people may consider reroll another toon rather than paying an absurd fee.

    Keep in mind that racials can be rebalanced and changed anytime.
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