It is a light-hearted foundry not to be taken too seriously. Its quite heavily narrated but a light read 30-40 mins estimated playtime. Combat should be moderate to challenging (scales up as you progress)
Brief description: You character is tired of being a simple adventurer and journeys to find a quest to become a real hero.
Any feedback is appreciated, please post your quest here too and ill get to it as soon as I can.
bjornkoerMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2014
I'll trade you a review, I've just started trying to put stuff together for the foundry too.
I'd be interested in any feedback you might have to make it better.
Hi i just played your "A Game of Dragons" I gave it 5 stars but it needs some work.
First the good, i like the flow of the story, starts of interesting. Combat is enjoyable too. Dialogue is light and good where it is, nice use of one way patrols and npcs.
- music is lacking and where this is it seems like you got the triggers wrong
- cave is far too big and very empty tighten it up.
- add a wall to the cave teleporter at the beginning of the cave, set it disappear after a certain objective, i went in there first and ran around aimlessly.
- some enemies are still named their default (the thayan group before you meet the dragon.
- it ends very abruptly, perhaps heading back to down to speak to the mayor and resolve the "quest".
overall you have a good framework but needs a bit more, and a revision of the cave map.
Just played your quest. Enjoyed the map design and liked the way you used NPC designs to hint at the larger plot.
Was not a fan of the 'comedy' aspects or making the player carry the idiot ball for the whole adventure, they seemed to follow a consistent tone so they probably work okay for creating the mood you're looking for though.
Comments
I'd be interested in any feedback you might have to make it better.
Here is my quest:
A Game of Dragons
NW-DU2C4OCJ9
I'll be loading into yours shortly.
First the good, i like the flow of the story, starts of interesting. Combat is enjoyable too. Dialogue is light and good where it is, nice use of one way patrols and npcs.
- music is lacking and where this is it seems like you got the triggers wrong
- cave is far too big and very empty tighten it up.
- add a wall to the cave teleporter at the beginning of the cave, set it disappear after a certain objective, i went in there first and ran around aimlessly.
- some enemies are still named their default (the thayan group before you meet the dragon.
- it ends very abruptly, perhaps heading back to down to speak to the mayor and resolve the "quest".
overall you have a good framework but needs a bit more, and a revision of the cave map.
and also the featured satirical comedic adventure "A Call for Heroes".
Was not a fan of the 'comedy' aspects or making the player carry the idiot ball for the whole adventure, they seemed to follow a consistent tone so they probably work okay for creating the mood you're looking for though.
Part 1: Death comes to Neverwinter - NW-DL8EPHRAT