I couldn't find an updated list of the GF changes, so here it is. I wanted to post it separate from the discussion threads because this is just for reference. Also tried to make it more readable since there are many changes.
Note that some of this may not be on the preview server, may not be working correctly, and is subject to change.
Please comment on anything that is missing or incorrect.
General
- Threat: Distance based threat has been removed. Threat is now purely calculated based on Damage and Healing. Threat bonuses still calculate as normal.
- Guard Meter has been replaced by Stamina.
Stats
- Strength: Provides Stamina Regen rather than Guard Meter.
- Constitution: Each point of Constitution increases max HP by 4% (up from 2%).
Block
- Consumes stamina while active. Reduces incoming damage by 80% while active. Multiplicative with damage resistance, and may still be deflected for further reduction.
- Activates more quickly and has a .25 second cooldown after being released (down from .5 seconds)
- Grants CC Immunity while active.
- Interrupts all powers and should feel much more responsive.
Mark
- Causes you to deal 200% (up from 100%) additional threat on Marked targets.
- Applies combat disadvantage, meaning everyone gets combat advantage against them.
- Taunts foes briefly as well as places the player at the top of the threat list.
- Targets who are Marked have -20% damage resistance against strikes from the Guardian Fighter. Targets who are marked still have -8% damage resistance against the Guardian Fighter's allies.
Powers
- Anvil of Doom: Base damage increased by ~20%.
- Anvil of Doom: Bonus damage is now dealt to targets below 40% HP (up from 25%).
- Anvil of Doom: Activates ~15% faster.
- Crushing Surge: Damage and Healing from this power have been increased by roughly 66%.
- Enforced Threat: Hits up to 20 (up from 8) nearby targets.
- Enforced Threat: Restores Stamina instead of Guard Meter.
- Enhanced Mark: Grants 75% bonus threat per rank (up from 33%).
- Flourish: Deals ~55% more damage and stuns for 3 seconds (2 seconds on players).
- Frontline Surge: Stuns players rather than proning them. No change on NPCs.
- Griffon's Wrath: Stuns targets for 1.5 seconds (up from .75).
- Griffon's Wrath: Activates ~15% faster.
- Guarded Assault: Reflects 5% of incoming damage (before DR reductions) per rank (up from 1%). This effect is still only active while blocking. Applies Iron Guard debuff with reflected damage.
- Into the Fray: Restores Stamina instead of Guard Meter.
- Into the Fray: Also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance. 75% at rank 2. 100% at rank 3.
- Iron Warrior: Increases Stamina Regeneration by 50% while active rather than reducing damage Guard meter takes.
- Iron Warrior: Base threat bonus increased to 200% (up from 150%).
- Knee Breaker: Duration increased to 8 seconds (up from 6 seconds) at rank 1. 10s at rank 2, 12s at rank 3.
- Knee Breaker: Activates ~15% faster.
- Knight's Challenge: Can be toggled off if the Guardian Fighter presses the button again. You must wait 1 second after activating the power to do this.
- Knight's Valor: Now transfer's 200% (up from 50%) of the threat allies deal to you.
- Knight's Valor: This power no longer has a maximum duration. Once it is toggled on it must be manually toggled off. While in combat it will generate AP only while in combat and will generate every 10 seconds while in combat.
- Knight's Valor: Base cooldown reduced to 10 seconds (down from 12).
- Knight's Valor: Ranking the power up no longer increases the duration of Knight's Valor. Additional ranks in the power reduce the damage you take from intercepted damage. Allies still transfer 50% damage regardless of rank.
- Knight's Valor: Intercepted damage is reflected by Guarded Assault (before DR reductions). Reflected damage can apply the Iron Guard debuff.
- Shield Slam: Now restores Stamina instead of Guard Meter.
- Shield Talent: Now causes Block to drain Stamina more slowly
- Tide of Iron: Now restores Stamina instead of Guard Meter.
- Weaponmaster's Strike: Now deals ~48% more damage.
Feats
- Conqueror Capstone - Reckless Attacker: *REWORK* When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times.
- Protector - Armor of Bahamut: *REWORK* When Stamina is below 30%, you take 2/4/6/8/10% less damage from all sources.
- Protector - Shieldmaster: Guard now drains Stamina 2/4/6/8/10% more slowly.
- Protector Capstone - Iron Guard: Now stacks 4 times, reducing enemy damage by 5% per stack (Maximum reduction of 20%, up from 10%).
- Tactician Capstone - Martial Mastery: Effect now applies when blocking. Also, this feat now generates AP for allies within 50' any time you take damage.
Comments
[SIGPIC][/SIGPIC]
Gotta say Chris Meyers did us good! Now speed up Flourish and raise guarded assault reflect % and I am ready to ROCK N ROLL!:cool:
Overpowered 60 CW ~ Thaumaturge 14.5k
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~ GF Buffs were great we are much better, please fix the bugs now... Thank you!