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Icewind Dale (IWD) PVP Faction Balance

nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
edited July 2014 in PvE Discussion
So, anyone who does Icewind Dale PVP may have noticed that Arcane Brotherhood wins almost all the time. It may seem somewhat mysterious as to why this is, but I have a simple explanation and a relatively simple fix.

The basic reason AB wins all the time is because Ten Towns has a more "good" storyline. The way that contracts are balanced out is based upon raw numbers of players holding contracts. But we know, some players PvP, and others don't, as well even among those that do, some do it a lot, and some very little.

Which type of player does it a lot? Typically, it's one who cares very little about the game story and will take every advantage he can find. That's useful to know, but the real cause here, is that the converse, the player who cares a great deal about the story, has a notably higher chance of not being interested in PvP, or only mildly interested.

So, if you take 100 of the story focused players, as any DM will tell you, the balance between "good" and "evil" will fall more on the "good" side. Take those same 100 and ask them to choose AB or TT and more will choose TT. In PvP terms, this adds dead weight to the TT side. Not trying to denigrate story players, just trying to explain the effect on PvP. It's a perfectly valid way to enjoy the game, and one I enjoy to a degree though not as extensively as others.

So, there's 200 players on, and 100 on each team, yet 80 of the TT team are story focused, and so maybe 40 don't PvP at all, yet for AB 40 at story focused so 20 don't PvP at all, then you've got 80 AB PvP participants, and 60 TT.

This starts the problem out, but what tips it over from imbalanced to broke is that the PvP power gaming players see this imbalance and decide to be on the winning team. If they have to wait for a contract, so be it, they'll wait. So now the balance in numbers have tilted a bit more, but more importantly, the balance in power (as expressed in GS, commitment to the match, and experience) has shifted a great deal.

The final nail in the coffin is eventually TT committed players, who do TT every day for story reasons, but were still PvPers of some sort, just quit doing IWD PvP, or maybe drop in the match to get minimal credit and then leave right after getting stomped by 10 AB players.

So, after this long explanation of the problem, here's the solution. On every account, track the number of IWD PVP events wins in for the last 7 days (other numbers might work.. like number of kills.. or number of events). When deciding whether AB or TT contracts are available, sum this counter for all players with an active contracts for each side. Compare that and if one side is 10% higher than the other, stuff off the higher side like you already do with the simple number check.
Post edited by nedruod on

Comments

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited July 2014
    Uh and What?

    Wait? You found a working domination? Kudos for that to start with.

    The rest of it was long, so I skipped most of it after the first paragraph.

    BTW your overly long explanation inst really the answer, the answer is much more simple.

    Arcane Brotherhood = cool name.
    Ten Towners = man that sounds like a old western, Ill go with the other one.

    9 out of 10 people didn't read , care of bother with the dialogue.
  • akemnosakemnos Member Posts: 597 Arc User
    edited July 2014
    no the reason why is not because the "PVP Power Gaming Players" wait for AB contract, its because all of the NON "PVP Power Gaming Players" dont want to be against the PVP guilds.

    From the start it has been pretty constant when I am online the big PVP guilds usually pick AB side. Most of the Casual PVP people dont want to neccesarily fight those guys all the time so they change to AB and now there is a huge imbalance on the numbers.
  • gilimyrgilimyr Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 5 Arc User
    edited July 2014
    Most people PvP for the potential (75x+800) black ice reward during the black ice domination event. To get that, you need to be on the winning side. The winning side is invariably the side with more players representing.

    The obvious solution is significant bonuses to the underrepresented side, in direct proportion to how lopsided things are. If it were theoreticially possible to get a higher reward by being spanked on the underrepresented side, the imbalance would self-correct almost immediately.
  • cbrowne0329cbrowne0329 Member, NW M9 Playtest Posts: 293 Arc User
    edited July 2014
    Anyone else find it ironic that the "BIG" PVP guilds would all choose the same side so they don't have to fight each other!?

    Guys, you don't REALLY believe that is what is happening do you?

    I think a simpler explanation is that the Ten Towner quest lighting the path blah blah blah is fugging annoying. Run ALL the way to other side of map... and get interrupted every few seconds while trying to light the stupid things. I did it on preview way back when, and decided to not do it again, and have been AB ever since.
  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited July 2014
    Wrong, there isn't an imbalance in numbers because numbers are balanced by the contract system. It may not look that way in the PvP arena, but in the larger zone, you'll find half AB and half TT. It's just many more of the TT are out there doing PvE only, where the AB side has more PvP or mixed.

    The NON "PVP Power Gaming Players" just don't care, because they aren't in the arena at all, they're fighting Remo or Beholder.
  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited July 2014
    You don't need to be on the winning side to get the 800 ice. That goes to the top X players (I think 5, but may be variable), much like the top 5 in 5v5 DOM get 2 points toward dailies and the rest get 1.
  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited July 2014
    Did anyone read the whole post? The replies seem to have missed some basic mechanics I stated. AB and TT contracts are cut off if one side has more than X% more than the other side. When you "wait" for a contract, you're not waiting for a timer, you're waiting for players to come in and pick the opposing side. That works for you because plenty of players don't care if they're side is going to lose PvP because they aren't going to enter PvP period.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited July 2014
    silverkelt wrote: »
    Wait? You found a working domination? Kudos for that to start with.

    Agreed - I haven't seen a working BI Dom or Mother Lode event since the first patch after Mod 3 came out.
    I aim to misbehave
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited July 2014
    I found that TT was stronger but always outnumbered. I use to run TT, and me and my friends won every fight we come across but when BID came up we lost because of AB numbers.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • gilimyrgilimyr Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 5 Arc User
    edited July 2014
    nedruod wrote: »
    You don't need to be on the winning side to get the 800 ice. That goes to the top X players (I think 5, but may be variable), much like the top 5 in 5v5 DOM get 2 points toward dailies and the rest get 1.

    Probably true in theory, but in practice you DO need to be on the winning side, else you're just getting curb-stomped by an AB mob.

    Incentives matter. Provide incentive to be on the side that's underrepresented in pvp and the problem will fix itsself. Your proposed fix is just going to annoy players who want to play with their friends but get locked out.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited July 2014
    nedruod wrote: »
    You don't need to be on the winning side to get the 800 ice. That goes to the top X players (I think 5, but may be variable), much like the top 5 in 5v5 DOM get 2 points toward dailies and the rest get 1.

    This is true, the best way to get the high rewards is to be the first ones in BID, capture all 3 points and try to get at least 2 kills then either win or lose your chances of staying top or high on leaderbords is much better.

    And im 100% sure that even if you lose but your high on leaderboards you still get the max reward.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited July 2014
    They decided to get rid of the Luskan/Delzoun thing to make it more "fair" while losing guild integration but they still failed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited July 2014
    I dont have read the whole thing but i can say all pvp guild are ab. I join every time tt no matter what tho so you have at least me as good pvp player. It s the only way to kill someone
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited July 2014
    Judging from the usual "LFG BEHOLDER/REMO/RAIDERS" it's mostly ABs.

    Can't tell from a PVP stadpoint tbh, I get little competition on both sides usually. Area is mostly dead and on working BIDs, I lfg so many supporters that we can zerg down everything.
  • nedruodnedruod Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 31
    edited July 2014
    @gilimiyr I don't see how it can annoy players who want to play with their friends more than the current system. You already get locked out, just under a different set of rules (you do know those rules right? They are stated in my post).

    So my suggestion merely uses better data with the pre-existing rules to better achieve the intended result, balance.
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