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Some really simple GF changes please let us test them...

Well, I've thought of these for a long time. I never really talked of them until recently when the new Scourge Warlock release was announced. But, I thought it would be right to put them in its own thread because the GF thread is getting really long, and these are so simple and for that matter, all our probably medium-reaching.

Three At-Will Powers.

Cleave

You swing through the foes in front of you. The third hit deals additional damage.

Rank II: Damage: +10%
Rank III: Damage: +10%


I am touchy about this skill. It's mostly looked upon as an outlet for the Conqueror's Capstone. While this isn't bad in itself, it would be better if the third hit were to Crit instead. As to the ranks, it's used so often, this skill as just boring. And it goes downhill from there.

Tide of Iron
Tide of Iron is a single tarket attack that will debuff targets Damage Resistance. This debuff last ~8 seconds. This attack will also regenerate 10% of your Guard Meter.

Rank II: Damage: +10%
Rank III: Damage: +10%


How many ways could I put this? This skill has cob-webs on it by the time you get accross the bridge to Neverwinter. When your forced to put your first "optional" skill point into it, to get our Tab Mark, it's actually calculated in builds as WASTE... What if it could regenerate +20% Guard Meter at Rank 2? Or +30% at Rank III? Before you disagree, go play the tutorial as a GF. I'm not joking. Even get to level 5. Then you'll see what I mean.

Crushing Surge
A series of slow satisfying attacks. The third strike deals additional damage and will Heal you.

Rank II: Damage: +10%
Rank III: Damage: +10%


Ah, yes. Crushing Surge... A skill so bad, I have never heard of any build expending a single point in this. Ever. And it is an At-Will! First let me explain, this skill procs a percentage of that one last hit into a healing power. While the pointlessly low "+Damage%" does translate into "more healing" we're talking a percent of that percent. This skill really - don't quote me on this - doesn't even require bonus damage if it could do up to +30% heal. People might even pop one point into it if it were stronger than the faster, multi-target Cleave by more than ...I think it about 2% stronger... not very "satisfying" sounding, is it?

Paragon Path Skill Options
Threatening Rush
Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked.
I've never really seen a reason to change this. Still, sorry Great Weapon Fighters, I do think it's very crude what they're doing to you about this. Do I see the reason? Yes, and I'll leave it at that for now. But, I hope it is only temporary.

-or-

Weapon Master's Strike
Swordmaster Paragon Path Skill - Level 35
You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind. Damage slightly reduced for every target hit beyond the first.
I should mention that I haven't seen this skill used since I used it myself when mod 2 came out and I respecced my Guardian Fighter like an idiot. Note: Animation/Effect essentially ends before it is over. Doh!

The largest question in my mind, is the white-wash Rank II-III of all our exclusive class at wills, all +Damage, pointless and aggravating.

Then, second of all there's really no choice.

Ok, so I'm sorry if I bored/offended anyone. My first point is that "buffing damage to GF/dps, fix content" are way too distant in scope. If anyone can give reasons why we shouldn't at least be able to TRY these ideas essentially, or if you would be for it, I believe very hard that this classes' fun factor vs effort to implement such rudimentary changes is a large piece of the puzzle. It is so boring the way things are, I think that's half of why it's a "dead" class. Every other class has a multitude of neat stuff, and it starts with simple having utensils on hand to work with in the first place! Thanks.
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