Factoring very high RSI if it's at all possible to reduce the cooldown time of Thorn Ward to less than its duration, recasting should only reset the position of the Thorn Ward, and not stack them together. Moreover, Thorn Wards from different rangers should not stack. At least two rangers can defend a node against 3-4 melee opponents simply by area denial.
agile hunter feat in the combatant's tree allows 1s CD on every hit of a melee encounter. fox shift hits multiple targets and multiple times and each hit procs this feat. allowing for the use of 2-3 thornwards.
+2k recovery or so,
an easy fix for this would be refreshing the already placed thornward. so they may have it up all the time, but its only 1 compared to 2-3
Like what you guys mean by "same time" like 1 after the other within what like 5 seconds,if so exploit.IF it's like 10 seconds after the other that just means insanely high REcovery and using Royal guard set 4-piece,but that 4-piece only has a chance to drop cool down on encounters
Edit:nvm i see other posts on why(Melee tree)
Yeah, possible with the four piece set bonus + the melee tree feats but for it to work, the HR has to keep hitting somebody and properly use all his six encounter powers. Pretty useful in pve.
Yes This is the 2nd time Ive ran into them this week using 2-3 thorn wards at the same time, this is really game breaking, if this isnt fixed now, at least by Mod 4 Please Dev's / Mod's . Using 2-3 THorn wards at the same time.....Honestly its too much....
ey all, I wanted to drop in and let you guys know of another change we are making. While we like faster cooldowns on ranged players, multiple thorn wards active at once is too brutal for spatial control so we are making the following change
Thorn Ward: Only 1 Thorn Ward may be active at a time. Casting the power again will replace the currently active Thorn Ward.
This change should not affect the majority of players and will prevent some abuse cases.
Thank you all for your continued feedback!
Chris "Gentleman Crush" Meyer
and that closes this thread find next subject to qq about mkay .....
As far as I know, There has been nothing said ot Hunter Ranger's Using MULTIPLE Thorn wards at the same time.....
Can you tell me where this thread is located, a link, Thanks Marnival..
And again I continue seeing this Simultaneous use of thorn ward by a single HR on a Daily basis, I need to see this thread please so I know this Exploit/Bug will be fixed.
And again I continue seeing this Simultaneous use of thorn ward by a single HR on a Daily basis, I need to see this thread please so I know this Exploit/Bug will be fixed.
It's neither a bug nor an exploit. It's an unintended consequence of cooldown reductions that are an INTENDED part of Archery gameplay. And it's being fixed in Mod 4. You can used the Dev Tracker link posted above or go look at the HR thread on the Preview forum.
This is a BUG, Just like Roar is bugged, It isnt intended, and its NOT supposed to be apart of HR gameplay.....
If it was supposed to be apart of it, It wouldn't be getting a nerf.
Im New to the forums, and i didnt see the Dev tracker, Sorry I asked a question.... BUT YES HR GETTING NERFED!!
This is a BUG, Just like Roar is bugged, It isnt intended, and its NOT supposed to be apart of HR gameplay.....
If it was supposed to be apart of it, It wouldn't be getting a nerf.
Im New to the forums, and i didnt see the Dev tracker, Sorry I asked a question.... BUT YES HR GETTING NERFED!!
Calm down and try to have a little less rage, you're going to give yourself all kinds of health problems that way. Unintended consequences doesn't mean that it's an exploit. The people that are doing it just have recovery and feats to reduce cooldowns. It is getting a nerf as it was deemed overpowered not that it was deemed an exploit and a bug.
and people were qq'ing about GWFs when there is clearly a more OP class in PvP lmao
IKR! Well now that the GWF has been nerfed to a pile of <font color="orange">HAMSTER</font>, guess what's the new pvp class is going to be? HR! I swear the dev's are doing this bs just to make money from people creating new classes and buffing them...
This is a BUG, Just like Roar is bugged, It isnt intended, and its NOT supposed to be apart of HR gameplay.....
If it was supposed to be apart of it, It wouldn't be getting a nerf.
It's not a bug. A bug is faulty code or an ability working incorrectly - like Roar. Thorn Ward is working correctly but with the right combination of gear and feats it's possible to have too many running at one time. This is not what the devs intended - hence 'unintended consequence'. The fix removes the unintended consequence. Simples.
This is a BUG, Just like Roar is bugged, It isnt intended, and its NOT supposed to be apart of HR gameplay.....
If it was supposed to be apart of it, It wouldn't be getting a nerf.
Im New to the forums, and i didnt see the Dev tracker, Sorry I asked a question.... BUT YES HR GETTING NERFED!!
I have recovery stacked on my HR, so with the right gear and good luck, I can already have two thorn wards out on live. This is being changed, but sadly it is not going to be "PvP only" but also effect PvE. It's not a bug or an exploit, simply something that wasn't expected by the development team.
The right to command is earned through duty, the privilege of rank is service.
For the people claiming its a BUG... Its not a bug, its getting changed anyway, but its a combination of gear/feats/powers working in tandem for reduction cooldown. Its no more a BUG than permastealth is(also a goal driven by a combination of gear/feats/powers), CW recovery(not that they need anymore than other classes, but there is recovery combos with them too).
Im sure its SUPPOSED to be apart of HR gameplay(do they not have a recovery set, several recovery feats, AND at least 1 class feature dedicated to cooldown reduction?!), just that people optimized its advantages. I think some people forgot that if they complained about it now, there was a reason stormstep action was nerfed early in the HRs life...
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
But you can get two going for a short time with the cooldown feats. Not usually for very long unless you happen to have gotten a crapton of crits (one of the feats reduces cooldowns on crits).
Most PVP hrs run full combat tree though, and their only cooldown is max of 3 seconds by the time one of the thorn wards end. That's why you don't see multiples that often.
I run archery in PVP and this is one of the reasons.
LOL why do you come here and lie? 3 thorn wards at the same time by one HR is IMPOSSIBLE!!
On Live perhaps, but I know HRs who were doing 3-4 thorn wards at the same time on the preview shard. I don't think the stacking of thorn wards was intended, it would be like a single CW being able to stack multiple icy terrains (having a perma-root like effect) or a DC stacking astral seals (OP heals) -- it's just cheesy.
Comments
HR's using Multiple Thorn Wards at the same time. I was assuming Develepors already knew about this?
Guess not, Another Nerf Incoming!!
Factoring very high RSI if it's at all possible to reduce the cooldown time of Thorn Ward to less than its duration, recasting should only reset the position of the Thorn Ward, and not stack them together. Moreover, Thorn Wards from different rangers should not stack. At least two rangers can defend a node against 3-4 melee opponents simply by area denial.
+2k recovery or so,
an easy fix for this would be refreshing the already placed thornward. so they may have it up all the time, but its only 1 compared to 2-3
Edit:nvm i see other posts on why(Melee tree)
Yes, but not nerf it like astral shield's 100% uptime as thorn ward hits only one target at a time and nerfing it too much would affect pve.
and that closes this thread find next subject to qq about mkay .....
As far as I know, There has been nothing said ot Hunter Ranger's Using MULTIPLE Thorn wards at the same time.....
Can you tell me where this thread is located, a link, Thanks Marnival..
And again I continue seeing this Simultaneous use of thorn ward by a single HR on a Daily basis, I need to see this thread please so I know this Exploit/Bug will be fixed.
http://nw-forum.perfectworld.com/showthread.php?p=8373211&viewfull=1#post8373211
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
If it was supposed to be apart of it, It wouldn't be getting a nerf.
Im New to the forums, and i didnt see the Dev tracker, Sorry I asked a question.... BUT YES HR GETTING NERFED!!
Calm down and try to have a little less rage, you're going to give yourself all kinds of health problems that way. Unintended consequences doesn't mean that it's an exploit. The people that are doing it just have recovery and feats to reduce cooldowns. It is getting a nerf as it was deemed overpowered not that it was deemed an exploit and a bug.
Why is this thread still going? Now we know it's going to be fixed. NEXT!
Same reasons as why people kept qqing about roar I expect.
IKR! Well now that the GWF has been nerfed to a pile of <font color="orange">HAMSTER</font>, guess what's the new pvp class is going to be? HR! I swear the dev's are doing this bs just to make money from people creating new classes and buffing them...
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I have recovery stacked on my HR, so with the right gear and good luck, I can already have two thorn wards out on live. This is being changed, but sadly it is not going to be "PvP only" but also effect PvE. It's not a bug or an exploit, simply something that wasn't expected by the development team.
Im sure its SUPPOSED to be apart of HR gameplay(do they not have a recovery set, several recovery feats, AND at least 1 class feature dedicated to cooldown reduction?!), just that people optimized its advantages. I think some people forgot that if they complained about it now, there was a reason stormstep action was nerfed early in the HRs life...
But you can get two going for a short time with the cooldown feats. Not usually for very long unless you happen to have gotten a crapton of crits (one of the feats reduces cooldowns on crits).
Most PVP hrs run full combat tree though, and their only cooldown is max of 3 seconds by the time one of the thorn wards end. That's why you don't see multiples that often.
I run archery in PVP and this is one of the reasons.
Don't worry, devs will have it fixed by module 5
LOL why do you come here and lie? 3 thorn wards at the same time by one HR is IMPOSSIBLE!!
On Live perhaps, but I know HRs who were doing 3-4 thorn wards at the same time on the preview shard. I don't think the stacking of thorn wards was intended, it would be like a single CW being able to stack multiple icy terrains (having a perma-root like effect) or a DC stacking astral seals (OP heals) -- it's just cheesy.
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