That's helped me a ton on live, but the numbers I'm seeing on Preview have been very underwhelming so far.
Your spec might be wrong. I was slaughtering people on PTR with archery spec and was still pretty tanky(basically felt like ranged version of current destroyer GWF) while I was incredibly tanky and still did great damage with hybrid combat/archery.
Your spec might be wrong. I was slaughtering people on PTR with archery spec and was still pretty tanky(basically felt like ranged version of current destroyer GWF) while I was incredibly tanky and still did great damage with hybrid combat/archery.
Archery damage is incredible now, without a doubt. Not worried about that.
Why don't you post your hybrid spec and gear-build then?
And have you tried Trapper yet in PvP?
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
As you can see, nothing all that special or different. Had to adjust my playstyle a little for archery tot ry and make best use of the distance damage buff while staying on node, but otherwise, pretty familiar territory.
As you can see, nothing all that special or different. Had to adjust my playstyle a little for archery tot ry and make best use of the distance damage buff while staying on node, but otherwise, pretty familiar territory.
Thanks for that. I'm curious why you took Quarry instead of CD reduction, though.
Well, 2v1s vs. any classes that can consistently CC you / are well-geared are always difficult, in my experience.
Archery is working fine, though I'm still changing around Encounters a bunch since I'm used to switching between range and melee. It's Combat that I fail-planted with. I'll try Trapper more this weekend and see how it goes.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Thanks for that. I'm curious why you took Quarry instead of CD reduction, though.
Well, 2v1s vs. any classes that can consistently CC you / are well-geared are always difficult, in my experience.
Archery is working fine, though I'm still changing around Encounters a bunch since I'm used to switching between range and melee. It's Combat that I fail-planted with. I'll try Trapper more this weekend and see how it goes.
Honestly I don't know why I picked up most of those. That was just how I had it setup when I logged onto PTR.
I probably fiddled around with feats and gave it a go just to try out a few combinations of builds. It's the preview server, anything goes.
If I were to respec and play around again, I'd probably remove stillness of the forest and put it into bottomless quiver.
Using Archery right now, def is a playstyle adjustment but if you're used to it it's only going to get stronger. HR is very playstyle dependent in my opinion. My build has been doing wonders for me, 25+:1 KDA ratios, can't wait until the buff.
Comments
HR is actually the strongest PvP class right now.
Can you convince me? I could really use some convincing right now.
If you pvp you can easily see. But anyways, these are all pugs, 0 premades
Taken from my PvP guide, which is just a few threads down
Hasn't been looking very pretty so far, though.
Try to improve your own personal skill. In the end, 9/10 times the more skilled person wins.
That's helped me a ton on live, but the numbers I'm seeing on Preview have been very underwhelming so far.
Your spec might be wrong. I was slaughtering people on PTR with archery spec and was still pretty tanky(basically felt like ranged version of current destroyer GWF) while I was incredibly tanky and still did great damage with hybrid combat/archery.
Archery damage is incredible now, without a doubt. Not worried about that.
Why don't you post your hybrid spec and gear-build then?
And have you tried Trapper yet in PvP?
http://i.imgur.com/i6MgGCC.jpg
Rank 9s and 10s
http://i.imgur.com/LZ3Y6C8.jpg
Full archery. Was fun, although 2v1s are difficult.
As you can see, nothing all that special or different. Had to adjust my playstyle a little for archery tot ry and make best use of the distance damage buff while staying on node, but otherwise, pretty familiar territory.
Thanks for that. I'm curious why you took Quarry instead of CD reduction, though.
Well, 2v1s vs. any classes that can consistently CC you / are well-geared are always difficult, in my experience.
Archery is working fine, though I'm still changing around Encounters a bunch since I'm used to switching between range and melee. It's Combat that I fail-planted with. I'll try Trapper more this weekend and see how it goes.
Honestly I don't know why I picked up most of those. That was just how I had it setup when I logged onto PTR.
I probably fiddled around with feats and gave it a go just to try out a few combinations of builds. It's the preview server, anything goes.
If I were to respec and play around again, I'd probably remove stillness of the forest and put it into bottomless quiver.