the whole dis-balance came when coal wards became bound.
Coal wards being unbounded enabled recycling of assets to buy more keys, hence Cryptic not getting any of the cut.
But of course, how could a narrow-minded, solely personal driven perspective see that?
There was already a hidden problem, but now it changed to a more balanced system. People are still able to acquire thousands of zen and any item at the zen store, but it will cost them some time waiting plus a price hike at the auction house
Coal wards being unbounded enabled recycling of assets to buy more keys, hence Cryptic not getting any of the cut.
But of course, how could a narrow-minded, solely personal driven perspective see that?
There was already a hidden problem, but now it changed to a more balanced system. People are still able to acquire thousands of zen and any item at the zen store, but it will cost them some time waiting plus a price hike at the auction house
And then you find out that they get more ad from their money from using the bound wards to make lesser enchants they can sell. So yeah, not so narrow minded...
I think they should change the chance to make lesser, normal, greater and perfect enchantments be the same as making rank 7, 8, 9 and 10 enchantments, with the cost of making the shards be rarer.
Coal wards would only be usable for greater and perfect enchantments and that's fair enough.
I totally support to unbind coal wards from t.bars and even from invocation. When coal ward prices went up from 80k to over 500k, the economy is ruined and no new player can get access to good enchants. PWE should throw in some zen regularly to recycle those zen request so the economy can be more stable.
We need bots farmer. Yes they hack and abuse our system but it is their job to help us lower the price of enchantments, wards and etc items. We saw 50k for radiant r7 before, and then now it skyrocketed to over 150k. The market will be destroyed as the buying power of casual players decreased so much. I hope they will do something on this, don't let the economy of a game down. How many days should a new M4 player spend to get to 2 perfects and full rank 7 or 8? More than one year with this system. Think wisely and make some changes pls.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
I think they should change the chance to make lesser, normal, greater and perfect enchantments be the same as making rank 7, 8, 9 and 10 enchantments, with the cost of making the shards be rarer.
Coal wards would only be usable for greater and perfect enchantments and that's fair enough.
They wouldn't be usable at all. Rank 10s have a 10% fuse rate, you get 100 pres wards for the cost of 1 coal ward. Coal wards are just too expensive, though that's not exclusive to coal wards so idk why I even tried making suggestions.
People have the wrong cause for the skyrocketing enchantment prices. If you look at the Auction house the price of all of the epic lesser enchantments is about the same now as it was before module 3 hit (280-400k), and before they made coalescent wards bought with Tarmalune bars account bound.
What has caused the massive spike in prices in the last few days is that Cryptic finally figured out that people were using some command keys to use the old refining system to create gobs of rank 5 enchantments. That's where all of those stacks of 99 rank 5's in the Auction House came from. Now that the supply of rank 5's that everyone used for refining points has been choked off, the prices for refining points has gone through the roof. So the price of every Normal, Greater, and Perfect enchantment (which require lots and lots of refining) is skyrocketing while the price of Lesser's stays the same.
It's an interesting situation and it'll get worse.
Some items are already selling for more than the 1:500 AD:ZEN rate at the Auction House, which means people that want to max earnings from their ZEN will more and more avoid the exchange. Result = More backlog, more items that'll sell over the exchange rate, more sellers that will bypass using the AH, more backlog.
0
darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
edited July 2014
With all of this changes, Cryptic controls the market, not bots. They must make a move now, like lower refinement prizes in wondorous bazar, make greater marks easy farmable in dungeons, coal wards, higher level enchants, etc.
If a boss can drop an artifact, why not coal wards, lesser enchants, or other things instead of blue items? People only farms CN because of this, I would like to see every boss drop refinement items of at last 50k Value, everyone will go back to dungeons, and bots wont farm this, only players will. Enchants will be available for everyone with hard work doing dungeons, not AH.
Coal wards being unbounded enabled recycling of assets to buy more keys, hence Cryptic not getting any of the cut.
But of course, how could a narrow-minded, solely personal driven perspective see that?
It's not narrow-minded, it's the truth. The fact that the company wants to get more doesn't mean it doesn't have a bad effect.
With the change they have crossed the line. They look like extremely greedy people who did everything in their power to force people into shelling out 9 euros for ward. Starting with lowering the tarmalune amount from a box, which obviously was not enough for them and they had to go even further.
9 euros is huge and in a pay to play mmo you pay around 13 euros a month for all the features. I have bought lots of zen in the past, way more than I would invest in a sub mmo, but because it was my choice, not because of the forceful changes. I no longer want to support them.
We need bots?? lol! U think that beginners have ahard time now to advance and progress?
You have no idea how the situation was in beta and before mod2.
In old days you needed 80!!! Coal wards to make a perfect enchantment plus huge amount of shards. The price for perfect enchants was nearly the same as today, in theory.
R10 were even harder to get.
You also needed lots of AD to unslot enchants, making constant character progression impossible.
About bots. When I reached 60 I started farming nodes in rothe valley and when mod1 hit the game I farmed sharandar with fey blessings. I worked my *** of and advanced finally to some r7-r8s. Maybe not the most effecient way but I calculated that I could make 40-50k ad per hour with this method. Then the prices dropped devalueing all my hard work. R7 for 40k? Guys, your just spoiled by bug abuses who went on for months. It was easy mode.
Its a fact: if u are a beginner and f2p you will not get a perfect enchantment in months. Its WAI.
Actually it is now worth again to pick up r3, r4s and beginners get alot of these by just playig the game. Not to metion all the solo instances that drop many enchants.
Btw solution for zen exchange:
1. cryptic should get zen into the system so the zen backcap is negated.
2. Etablish an AD sink. The chicken stuff worked great. Offer super cool mounts and fashion for millions of ad and the rich players will spend their AD on it.
it's really funny how no one of you seem to be aware of what is happening:
1) there was a cheat around that allowed players to refine with the old system. Until reaching rank 6 this cheat made the refining costs really really low.
now what is happening? cheat is fixed: you want to refine, you try to buy rank 5 that now cost the double, so you go for rank 4 and peridot and due to that they cost the double too. But if rank 4 cost the double, rank 5 are going to increase again making you want even more rank 4. Repeat again.
2) zen market is manipulated by people asking for zen always and in every moment without really needing it.
If cryptic want to make money, they should to it in a clever way, not by forcing someone.
Who forces someone?
You can play all content for free.
You dont need a perfect enchantment to do cn or VT, not to mention T2 or T1 dungeons. Again, nobody really NEEDS a weapon or armor enchantment to complete any dungeon in this game. You also need max r7s to be very viable in pve. If u know how to play ur class.
In pvp, its different. But it was so since the beginning of the game and wil always be that way.
I dont say the system is perfect, and it needs some adjustements (like artificial ZEN influx from cryptic from time to time and more AD sinks). But complaining about prices? No, Average-Joe will never have r10 and perfects. Period. Or he has to invest money.
Who forces someone?
You can play all content for free.
You dont need a perfect enchantment to do cn or VT, not to mention T2 or T1 dungeons. Again, nobody really NEEDS a weapon or armor enchantment to complete any dungeon in this game. You also need max r7s to be very viable in pve. If u know how to play ur class.
In pvp, its different. But it was so since the beginning of the game and wil always be that way.
I dont say the system is perfect, and it needs some adjustements (like artificial ZEN influx from cryptic from time to time and more AD sinks). But complaining about prices? No, Average-Joe will never have r10 and perfects. Period. Or he has to invest money.
Exactly. There is simply no content in the game that requires r7+ enchantment, greater/perfect weapon/armour enchantments or legendary artifacts. They even made class artifacts, so players don't have to buy them anymore.
All of the above are just for convenience, nothing more.
I agree that the economy is messed up with AD being devalued and the exchange hitting the cap. Also, the move to make the trade bar coal. wards BoA did seem to send the coal ward prices spiralling upwards. However, lets evaluate the sources of coal wards
1) Zen store (Unbound/tradeable)
2) Trade bar (BoA)
3) Wondrous coffers (~3%-5% drop rate/BoA)
While the coal wards from #2 and #3 are bound, the resulting enchants are not. The only reason you may ever see Lesser Enchants priced higher than Coal Wards is probably because someone is overpricing them OR the shards to make them are relatively rare (not sure which enchants belong to this case). I have found that buying Lesser enchants proves much cheaper than buying Wards. Now that people have mentioned the RP exploit, it makes sense why higher enchants do not follow this rule (was confused earlier) and are thus, much costlier to buy. However, using source #2 and #3 should still allow you to avoid the Zen store (hoping this does not change) and allow you to make your own Enchants (slow and tedious but still viable).
So I must disagree with the following:
1) Allow bots to farm and sell Coal Wards from Trade bar/Coffers.
2) It will be game-breaking and new players will never be able to get weapon/armor enchants.
I agree that they could have pursued other AD sinks- the chicken was great and should be repeated on a monthly basis.
Also, it is a great idea to increase the Refining success chances. However, to keep Coal wards still relevant, the chances should be something like 10%, 5%, 2%, 1% (Lesser to Perfect).
Here is the thing- While the game is Free2Play, nowhere does it ensure that Free Players will have the exact same experience as Paying players. At least not with the same currency. While Paying players are expected to keep the game afloat with real world money, they are allowed to have the bling with less cost of time. Free players can have the same experience or similar, but should be willing to put in more time/effort (and not saying they do not contribute to the game, majority may be free players and they help generate a ton of content as well as serve as walking free advertisements for the game). Hence, I do not feel that all new players are entitled to their perfect enchants as soon as they hit 60, unless they are willing to throw in some real cash (While it may have been possible in the past due to exploits does not mean you justify the presence of exploits).
I also agree that the pricing on the Zen store is out of line (way too costly to buy Coal wards or RP) and would do Cryptic/PWE a world of good if they did more market analysis and cut the prices off. They may find a lot of free players converting to paying customers.
Disclaimer: I am saying this from the perspective of a semi-paying (more-or-less F2P) casual non-uber-leet player. I have been playing at least 1 character since Open Beta, and am yet to make my first Perfect Enchantment (Just yesterday, I managed to finally craft a Greater Vorpal on one of my characters-first to reach this level). And yes, I have been slacking a lot and made some pretty stupid decisions (AD/zen wise). :cool:
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cbrowne0329Member, NW M9 PlaytestPosts: 293Arc User
edited July 2014
Gold farmers raise prices in AH making it less attractive to buy stuff in game. Pushing you to their sites to buy stuff for real money.
Solution: Grind and stop using them. Prices overall will drop.
there should be 3 ways to get coals:
1) for Zen of course (that counts toward trade bars)
2) for AD
3) for 7 day cache
All of thoose BoA since there still might be time when Zen cost of coals gonna be cheaper than AD (if ever released) and that might create some fraudulent activity.
With BoA people will not buy coals to resell but for their own needs (in creating enchants).
Exactly. There is simply no content in the game that requires r7+ enchantment, greater/perfect weapon/armour enchantments or legendary artifacts. They even made class artifacts, so players don't have to buy them anymore.
All of the above are just for convenience, nothing more.
That is not true. It puts new players at a great disadvantage to the existing players and creates an unfriendly and uninviting environment for new players.
How do you think new players feel when they see people running around with perfect enchants and rank 8+ enchants and then look at the AH and see what the costs are? It gives them a feeling of futility. There are things you can grind for, and then things that are just simply out of reach.
That is not true. It puts new players at a great disadvantage to the existing players and creates an unfriendly and uninviting environment for new players.
How do you think new players feel when they see people running around with perfect enchants and rank 8+ enchants and then look at the AH and see what the costs are? It gives them a feeling of futility. There are things you can grind for, and then things that are just simply out of reach.
except for the cost of greater and perfect enchants the price is not altered by cryptic policies but purely by players. and as a second note perfect enchants prices have always been from start were 10 mil or so and it changed due to new refining system. now they r back what they used too , and that is all due to coal wards being boa.
Hence, I do not feel that all new players are entitled to their perfect enchants as soon as they hit 60, unless they are willing to throw in some real cash (While it may have been possible in the past due to exploits does not mean you justify the presence of exploits).
1) How were new level 60s getting perfect enchantments when they hit 60 unless they have an existing character? It was never easy to achieve.
2) Noone is justifying the exploits. They're wanting the system to be as viable as when the exploiting happened because without it, the system freaking sucks. Not sure why people don't seem to see it, maybe they're more casual and not as high end but really, the system is bad.
* There is no efficient way to create a greater plague fire.
* To make a normal fey blessing it costs 300k AD compared to 20k for a lesser. The old method cost 80k which was still high for a 100% increase in effectiveness.
* There is no efficient way to make legendary artifacts. If you managed to get to epic without doing so, that's great, but you're not even a tenth of the way there.
* No real efficient way to make rank 10s, hugely down to the fact that rp needs to be bought individually instead of stacks as of writing.
* Lessers to greaters cost a huge amount more than they used to which shuns people away which isn't worth the minor cost saving of the perfects that could be partially offset by free coal wards anyway.
So tell me, how exactly are we benefiting from the new system. Yes there's no ad cost in removing enchants, but there's no reason that couldn't have been implemented anyway. There's so many negatives to the new system that was offset by exploiters, that the flaws are now starting to show more. I have paid some money towards the games and shouldn't be required to spend an insane amount on getting even a lesser. Even with a disposable income I would refuse to support a company that cares more about their wallets than my experience. I have managed to earn a tonne of AD by many hundreds of CN runs and other options, but what I've achieved is just not possible for most players. With the new system, the refining system itself worked fine with the bots, without them it's a complete mess. Suppose if I focused one just gearing 1 toon I would've achieved more but still, I never achieved perfect stats despite earning several tens of millions of AD of my lifetime in game. In fact I only have the 1 perfect enchantment, though could afford more.
The new system was meant to improve accessibility and in that regard they've failed.
At the time of implementation it was fine. Maybe now that the bots are not as big a part of the market as they used to be, the idea should be reconsidered. But either way, prices will never get this low again.
That is not true. It puts new players at a great disadvantage to the existing players and creates an unfriendly and uninviting environment for new players.
How do you think new players feel when they see people running around with perfect enchants and rank 8+ enchants and then look at the AH and see what the costs are? It gives them a feeling of futility. There are things you can grind for, and then things that are just simply out of reach.
I returned to this game three months ago, and started all over with Hunter Ranger. I have r7s in defense slots, r6s in offense and utility slots, Vorpal, Lesser Soulforged and green Ioun Stone of Radiance, and a 50% mount. Yes, I am not happy about those prices, but the fact that I feel OP with my 15.7k GS in all T2 dungeons is a clear indicator that Perfect enchantments and r10s are not needed for PvE content.
They are needed for: a) topping PvP charts; b) showing off; and c) making up for lack of skill.
except for the cost of greater and perfect enchants the price is not altered by cryptic policies but purely by players. and as a second note perfect enchants prices have always been from start were 10 mil or so and it changed due to new refining system. now they r back what they used too , and that is all due to coal wards being boa.
The cost even of lesser enchantments has doubled from 6 months ago. All due to their recent changes. So it's not just greater and perfects.
It's not narrow-minded, it's the truth. The fact that the company wants to get more doesn't mean it doesn't have a bad effect.
With the change they have crossed the line. They look like extremely greedy people who did everything in their power to force people into shelling out 9 euros for ward. Starting with lowering the tarmalune amount from a box, which obviously was not enough for them and they had to go even further.
9 euros is huge and in a pay to play mmo you pay around 13 euros a month for all the features. I have bought lots of zen in the past, way more than I would invest in a sub mmo, but because it was my choice, not because of the forceful changes. I no longer want to support them.
Look at my suggestion in my previous post: enable coal wards to drop off dungeons.
Comments
Coal wards being unbounded enabled recycling of assets to buy more keys, hence Cryptic not getting any of the cut.
But of course, how could a narrow-minded, solely personal driven perspective see that?
There was already a hidden problem, but now it changed to a more balanced system. People are still able to acquire thousands of zen and any item at the zen store, but it will cost them some time waiting plus a price hike at the auction house
And then you find out that they get more ad from their money from using the bound wards to make lesser enchants they can sell. So yeah, not so narrow minded...
Coal wards would only be usable for greater and perfect enchantments and that's fair enough.
We need bots farmer. Yes they hack and abuse our system but it is their job to help us lower the price of enchantments, wards and etc items. We saw 50k for radiant r7 before, and then now it skyrocketed to over 150k. The market will be destroyed as the buying power of casual players decreased so much. I hope they will do something on this, don't let the economy of a game down. How many days should a new M4 player spend to get to 2 perfects and full rank 7 or 8? More than one year with this system. Think wisely and make some changes pls.
It actually begun when they lowered the % rate of getting coal wards from the 7day to about 3%.
making all coal wards bound just raised that bar higher.
They wouldn't be usable at all. Rank 10s have a 10% fuse rate, you get 100 pres wards for the cost of 1 coal ward. Coal wards are just too expensive, though that's not exclusive to coal wards so idk why I even tried making suggestions.
What has caused the massive spike in prices in the last few days is that Cryptic finally figured out that people were using some command keys to use the old refining system to create gobs of rank 5 enchantments. That's where all of those stacks of 99 rank 5's in the Auction House came from. Now that the supply of rank 5's that everyone used for refining points has been choked off, the prices for refining points has gone through the roof. So the price of every Normal, Greater, and Perfect enchantment (which require lots and lots of refining) is skyrocketing while the price of Lesser's stays the same.
Some items are already selling for more than the 1:500 AD:ZEN rate at the Auction House, which means people that want to max earnings from their ZEN will more and more avoid the exchange. Result = More backlog, more items that'll sell over the exchange rate, more sellers that will bypass using the AH, more backlog.
If a boss can drop an artifact, why not coal wards, lesser enchants, or other things instead of blue items? People only farms CN because of this, I would like to see every boss drop refinement items of at last 50k Value, everyone will go back to dungeons, and bots wont farm this, only players will. Enchants will be available for everyone with hard work doing dungeons, not AH.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
It's not narrow-minded, it's the truth. The fact that the company wants to get more doesn't mean it doesn't have a bad effect.
With the change they have crossed the line. They look like extremely greedy people who did everything in their power to force people into shelling out 9 euros for ward. Starting with lowering the tarmalune amount from a box, which obviously was not enough for them and they had to go even further.
9 euros is huge and in a pay to play mmo you pay around 13 euros a month for all the features. I have bought lots of zen in the past, way more than I would invest in a sub mmo, but because it was my choice, not because of the forceful changes. I no longer want to support them.
We need bots?? lol! U think that beginners have ahard time now to advance and progress?
You have no idea how the situation was in beta and before mod2.
In old days you needed 80!!! Coal wards to make a perfect enchantment plus huge amount of shards. The price for perfect enchants was nearly the same as today, in theory.
R10 were even harder to get.
You also needed lots of AD to unslot enchants, making constant character progression impossible.
About bots. When I reached 60 I started farming nodes in rothe valley and when mod1 hit the game I farmed sharandar with fey blessings. I worked my *** of and advanced finally to some r7-r8s. Maybe not the most effecient way but I calculated that I could make 40-50k ad per hour with this method. Then the prices dropped devalueing all my hard work. R7 for 40k? Guys, your just spoiled by bug abuses who went on for months. It was easy mode.
Its a fact: if u are a beginner and f2p you will not get a perfect enchantment in months. Its WAI.
Actually it is now worth again to pick up r3, r4s and beginners get alot of these by just playig the game. Not to metion all the solo instances that drop many enchants.
Btw solution for zen exchange:
1. cryptic should get zen into the system so the zen backcap is negated.
2. Etablish an AD sink. The chicken stuff worked great. Offer super cool mounts and fashion for millions of ad and the rich players will spend their AD on it.
1) there was a cheat around that allowed players to refine with the old system. Until reaching rank 6 this cheat made the refining costs really really low.
now what is happening? cheat is fixed: you want to refine, you try to buy rank 5 that now cost the double, so you go for rank 4 and peridot and due to that they cost the double too. But if rank 4 cost the double, rank 5 are going to increase again making you want even more rank 4. Repeat again.
2) zen market is manipulated by people asking for zen always and in every moment without really needing it.
3) coal.
Who forces someone?
You can play all content for free.
You dont need a perfect enchantment to do cn or VT, not to mention T2 or T1 dungeons. Again, nobody really NEEDS a weapon or armor enchantment to complete any dungeon in this game. You also need max r7s to be very viable in pve. If u know how to play ur class.
In pvp, its different. But it was so since the beginning of the game and wil always be that way.
I dont say the system is perfect, and it needs some adjustements (like artificial ZEN influx from cryptic from time to time and more AD sinks). But complaining about prices? No, Average-Joe will never have r10 and perfects. Period. Or he has to invest money.
Exactly. There is simply no content in the game that requires r7+ enchantment, greater/perfect weapon/armour enchantments or legendary artifacts. They even made class artifacts, so players don't have to buy them anymore.
All of the above are just for convenience, nothing more.
1) Zen store (Unbound/tradeable)
2) Trade bar (BoA)
3) Wondrous coffers (~3%-5% drop rate/BoA)
While the coal wards from #2 and #3 are bound, the resulting enchants are not. The only reason you may ever see Lesser Enchants priced higher than Coal Wards is probably because someone is overpricing them OR the shards to make them are relatively rare (not sure which enchants belong to this case). I have found that buying Lesser enchants proves much cheaper than buying Wards. Now that people have mentioned the RP exploit, it makes sense why higher enchants do not follow this rule (was confused earlier) and are thus, much costlier to buy. However, using source #2 and #3 should still allow you to avoid the Zen store (hoping this does not change) and allow you to make your own Enchants (slow and tedious but still viable).
So I must disagree with the following:
1) Allow bots to farm and sell Coal Wards from Trade bar/Coffers.
2) It will be game-breaking and new players will never be able to get weapon/armor enchants.
I agree that they could have pursued other AD sinks- the chicken was great and should be repeated on a monthly basis.
Also, it is a great idea to increase the Refining success chances. However, to keep Coal wards still relevant, the chances should be something like 10%, 5%, 2%, 1% (Lesser to Perfect).
Here is the thing- While the game is Free2Play, nowhere does it ensure that Free Players will have the exact same experience as Paying players. At least not with the same currency. While Paying players are expected to keep the game afloat with real world money, they are allowed to have the bling with less cost of time. Free players can have the same experience or similar, but should be willing to put in more time/effort (and not saying they do not contribute to the game, majority may be free players and they help generate a ton of content as well as serve as walking free advertisements for the game). Hence, I do not feel that all new players are entitled to their perfect enchants as soon as they hit 60, unless they are willing to throw in some real cash (While it may have been possible in the past due to exploits does not mean you justify the presence of exploits).
I also agree that the pricing on the Zen store is out of line (way too costly to buy Coal wards or RP) and would do Cryptic/PWE a world of good if they did more market analysis and cut the prices off. They may find a lot of free players converting to paying customers.
Disclaimer: I am saying this from the perspective of a semi-paying (more-or-less F2P) casual non-uber-leet player. I have been playing at least 1 character since Open Beta, and am yet to make my first Perfect Enchantment (Just yesterday, I managed to finally craft a Greater Vorpal on one of my characters-first to reach this level). And yes, I have been slacking a lot and made some pretty stupid decisions (AD/zen wise). :cool:
Solution: Grind and stop using them. Prices overall will drop.
1) for Zen of course (that counts toward trade bars)
2) for AD
3) for 7 day cache
All of thoose BoA since there still might be time when Zen cost of coals gonna be cheaper than AD (if ever released) and that might create some fraudulent activity.
With BoA people will not buy coals to resell but for their own needs (in creating enchants).
That is not true. It puts new players at a great disadvantage to the existing players and creates an unfriendly and uninviting environment for new players.
How do you think new players feel when they see people running around with perfect enchants and rank 8+ enchants and then look at the AH and see what the costs are? It gives them a feeling of futility. There are things you can grind for, and then things that are just simply out of reach.
2) Noone is justifying the exploits. They're wanting the system to be as viable as when the exploiting happened because without it, the system freaking sucks. Not sure why people don't seem to see it, maybe they're more casual and not as high end but really, the system is bad.
* There is no efficient way to create a greater plague fire.
* To make a normal fey blessing it costs 300k AD compared to 20k for a lesser. The old method cost 80k which was still high for a 100% increase in effectiveness.
* There is no efficient way to make legendary artifacts. If you managed to get to epic without doing so, that's great, but you're not even a tenth of the way there.
* No real efficient way to make rank 10s, hugely down to the fact that rp needs to be bought individually instead of stacks as of writing.
* Lessers to greaters cost a huge amount more than they used to which shuns people away which isn't worth the minor cost saving of the perfects that could be partially offset by free coal wards anyway.
So tell me, how exactly are we benefiting from the new system. Yes there's no ad cost in removing enchants, but there's no reason that couldn't have been implemented anyway. There's so many negatives to the new system that was offset by exploiters, that the flaws are now starting to show more. I have paid some money towards the games and shouldn't be required to spend an insane amount on getting even a lesser. Even with a disposable income I would refuse to support a company that cares more about their wallets than my experience. I have managed to earn a tonne of AD by many hundreds of CN runs and other options, but what I've achieved is just not possible for most players. With the new system, the refining system itself worked fine with the bots, without them it's a complete mess. Suppose if I focused one just gearing 1 toon I would've achieved more but still, I never achieved perfect stats despite earning several tens of millions of AD of my lifetime in game. In fact I only have the 1 perfect enchantment, though could afford more.
The new system was meant to improve accessibility and in that regard they've failed.
what has happened to the botters?
I returned to this game three months ago, and started all over with Hunter Ranger. I have r7s in defense slots, r6s in offense and utility slots, Vorpal, Lesser Soulforged and green Ioun Stone of Radiance, and a 50% mount. Yes, I am not happy about those prices, but the fact that I feel OP with my 15.7k GS in all T2 dungeons is a clear indicator that Perfect enchantments and r10s are not needed for PvE content.
They are needed for: a) topping PvP charts; b) showing off; and c) making up for lack of skill.
The cost even of lesser enchantments has doubled from 6 months ago. All due to their recent changes. So it's not just greater and perfects.
Look at my suggestion in my previous post: enable coal wards to drop off dungeons.