Hi, I just wanted to share a point of view of what could be good to add in this game, first of all I want to say that I've played few MMORPG (mainly RO, Tibia and Flyff), the first two were the ones that I most liked cause I practically played them almost one year and couldn't go to the harder content, also there were a lot of PvP maps and guild wars... that was kept me playing and kept me farming, so it was fun, being in a guild doing these challenging stuff, farming and hearing your guild leader shouting at us because we did something wrong xD, etc... not like here were you are +14K GS in 3-4 months and being able to go to every map and to every dungeon... it's like you have nothing left to do... so I wanted to suggest some stuff that I saw in others posts and add a few things that would make NWN more fun at PvE for +15K GS:
1- Rebirth System (I couldn't find the original post):
It's just that, it could be implemented by a quest only doable when you did all the quests in the game and only if you have all dungeons unlocked as the Mod 1, Mod 2 and Mod 3 Boons, then you go to Lord Neverember, accept the "rebirth" quest and he sends you to a mighty sorcer that ask you some stuff (it may be a long quest) and then after you complete this quest he make you reborn and you would be able to choose other race & ability roll, also, to get lvl 60 as a rebirth should take like at least 4x times more exp, so it wouldn't be so fast to be 60 as a rebirth.
Being a rebirth would make you have some buffs, like +1 in every ability and a buff in your capstone feat, and maybe +10% HP.
2- Legendaries Dungeons (same, I couldn't find the original post):
First of all, I think the most important here would be make other dungeons, not just the same epic dungeons we've done like 100x times with the same enemies and multiply their HP and Damage by 'x', a new content is needed in this game, these dungeons could drop legendary gear and stuff that have more stats and stuff (Dimishing Returns wouldn't make them very different than the current BIS gear), these dungeon should be done by lvl 60 rebirth players, and at least 1 dungeon should be extremelly OP and make it drop a Godly weapon at the end by a low chance.
3- Make a PvP room and others PvP modes:
I think a PvP room, where you can join and then do whatever you want, kill, 1v1, 2v2, companion battles, chat, join a party to kill some dudes, etc... (do what the hell you want) could be good (I know, we have Open PvP, but not all the ppl have the requirements and I don't like the faction stuff, in this room ppl from every GS (5K or 19K GS) could enter and everyone that isn't in your party would be attackable, there wouldn't be factions) and would be different than domination, not something where you have to do 'x' stuff (like go to the node, then cap it or defend it, with a limited time, etc...), also others modes for PvP that have been asked for a lot of time would be a good addition, like CTF or a Last Man Standing.
Any comments?
PS: I didn't want to correct what I wrote with Google Translate, it's late here and I'm sleepy
, so sorry for mistakes =P.
Comments
Overpowered 60 CW ~ Thaumaturge 14.5k
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~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Normally I would hate something like this, but with the foundry in this game, I think it would be a lot less boring. Every quest completed is a bit extreme though. That would be all the hidden quests in all the zones, and where would they draw the line? Dailies that if we missed one we are completely locked out of the system? All 6,000 or so foundries? Maybe instead have an item required to do it that can be purchased with seals?
Also, I would like to redo the questline with my main character. I see nothing wrong with that. However, the rest of the idea is not so good.
While I'm aware Neverwinter is loosely (very loosely) based on 4e, 3.5 does contain adventure options for retraining and rebuilding a character, with two example quests for complete rebuilding, so it's not in violation of canon. It really wouldn't be that much of a stretch to see something like the Gates of Dawn or Necrotic Cradle, though with the serial numbers filed off since DDO has the 3.5 license.
Regardless of your opinion on character rebuilding, ability rolls should definitely be respeccable, preferably with all the point-buy arrays included. An HR just starting out has no clue what the endgame gear is going to be like when making their character, and will probably end up regretting it later on if their STR is anything other than 12. Should they start from scratch, lose all their progress and level up to 60 again just because of the ability rolls? Nah, just make it part of the respec token, or even add a new ability score respec token on the C-store if they want. It'd be useful to players and make them more money.
Open the Foundry. Actually *read* the quest text. Turn off the sparkly trail.
There are a lot of excellent adventures to be done - for those willing to actually do them for something more than an xp/token farm.