This is in regards to PVE. Right now with 1k arp plus my con bonus I'm at 15.5% ignored. This allows me to be at 10.1K power. Tryin' to decide if I should bump arp up a bit or stay with my power as is considering most parties run heavy debuffs. Thoughts?
You want your ArmPen when added with your Con to equal 24% Resistance Ignored.
Lowest I would go is 23% and allowing the Campfire Stat Bonus to give me the extra 1%, but that's it IMO.
Hope that helps!
Thanks Kolat. But here's the thing, the 24% has been around for a while now as being the max DR of what you'll see in a dungeon and trash mobs even having less than that. Another thing that was discussed much in the past was just how far you can debuff the mobs. Some say you can not effectively take them below 0%. My point here is that if people are debuffing so heavily and you possibly cannot debuff lower than 0%, why have arpen at all? Now, I know that having 0% arpen would be foolish but hopefully you get my point with that portion.
What I'm trying to find out is what is realistically the lowest one can go and still see MORE gains from stacking power instead of arp? I remember one of your posts in your build thread you had gotten your power pretty high but have you tested by perhaps adding more power and shaving some arpen in the past?
Since you have spent so much time tweaking this class, a solid theory crafter in my book, I really am interested in hearing your thoughts on this a little more if you have time. Thanks and cheers
Thanks Kolat. But here's the thing, the 24% has been around for a while now as being the max DR of what you'll see in a dungeon and trash mobs even having less than that. Another thing that was discussed much in the past was just how far you can debuff the mobs. Some say you can not effectively take them below 0%. My point here is that if people are debuffing so heavily and you possibly cannot debuff lower than 0%, why have arpen at all? Now, I know that having 0% arpen would be foolish but hopefully you get my point with that portion.
The other debuffs work as a separate mechanic. They do not actually reduce mitigation, instead providing a post-ArPen damage boost. Your Plaguefire, Terror, Wicked Reminder or whatever else will actually do more good to someone who is ArPen capped. Yes, I know that isn't what the tooltips say- but most of the tooltips are misleading, ambiguous or just plain wrong- test for yourself when in doubt.
It's really cheap and easy to ArPen cap any DPS class. It is also the single most effective way to boost your DPS. Don't try and cheap out on it, as you're only gimping yourself.
The other debuffs work as a separate mechanic. They do not actually reduce mitigation, instead providing a post-ArPen damage boost. Your Plaguefire, Terror, Wicked Reminder or whatever else will actually do more good to someone who is ArPen capped. Yes, I know that isn't what the tooltips say- but most of the tooltips are misleading, ambiguous or just plain wrong- test for yourself when in doubt.
It's really cheap and easy to ArPen cap any DPS class. It is also the single most effective way to boost your DPS. Don't try and cheap out on it, as you're only gimping yourself.
Sounds good, ill boost it up some and test it out.
Cool, grab ACT (Advanced Combat Tracker) if you want something to capture a lot of numbers.
You'll notice that on an epic dungeon boss that you'd expect to have 24% DR, if you rock up with 20% ArPen and a Greater Plaguefire (which if the tooltips were right, would cover the rest), you'll do less damage than when you're capped and the GPF is applied to a target with no remaining DR. (..as an example)
Cool, grab ACT (Advanced Combat Tracker) if you want something to capture a lot of numbers.
You'll notice that on an epic dungeon boss that you'd expect to have 24% DR, if you rock up with 20% ArPen and a Greater Plaguefire (which if the tooltips were right, would cover the rest), you'll do less damage than when you're capped and the GPF is applied to a target with no remaining DR. (..as an example)
See, I get that PF will create damage because it's defense reduction and mobs don't have defense per say but rather damage resistance. Because of this, PF is factored as damage instead of resistance ignored loosely speaking. Correct? I'll wait for your response before I question further on other buffs from other classes.
i thought it was already established modules ago that all debuffs = damage buffs, soft-capped armpen = full damage.
Yes but I wanted to be clear on some things. After all, there has been lots of chatter on here about this and sometimes it's a bit confusing on who has the facts 100%.
Cool, grab ACT (Advanced Combat Tracker) if you want something to capture a lot of numbers.
You'll notice that on an epic dungeon boss that you'd expect to have 24% DR, if you rock up with 20% ArPen and a Greater Plaguefire (which if the tooltips were right, would cover the rest), you'll do less damage than when you're capped and the GPF is applied to a target with no remaining DR. (..as an example)
Gonna get ACT going tonight hopefully...been slackin on doin' this since I know a few people that parse for me when asked. Ultimately, it will just be easier to test specifically the way I want to test if I have it myself.
Comments
Lowest I would go is 23% and allowing the Campfire Stat Bonus to give me the extra 1%, but that's it IMO.
Hope that helps!
Thanks Kolat. But here's the thing, the 24% has been around for a while now as being the max DR of what you'll see in a dungeon and trash mobs even having less than that. Another thing that was discussed much in the past was just how far you can debuff the mobs. Some say you can not effectively take them below 0%. My point here is that if people are debuffing so heavily and you possibly cannot debuff lower than 0%, why have arpen at all? Now, I know that having 0% arpen would be foolish but hopefully you get my point with that portion.
What I'm trying to find out is what is realistically the lowest one can go and still see MORE gains from stacking power instead of arp? I remember one of your posts in your build thread you had gotten your power pretty high but have you tested by perhaps adding more power and shaving some arpen in the past?
Since you have spent so much time tweaking this class, a solid theory crafter in my book, I really am interested in hearing your thoughts on this a little more if you have time. Thanks and cheers
The other debuffs work as a separate mechanic. They do not actually reduce mitigation, instead providing a post-ArPen damage boost. Your Plaguefire, Terror, Wicked Reminder or whatever else will actually do more good to someone who is ArPen capped. Yes, I know that isn't what the tooltips say- but most of the tooltips are misleading, ambiguous or just plain wrong- test for yourself when in doubt.
It's really cheap and easy to ArPen cap any DPS class. It is also the single most effective way to boost your DPS. Don't try and cheap out on it, as you're only gimping yourself.
Sounds good, ill boost it up some and test it out.
You'll notice that on an epic dungeon boss that you'd expect to have 24% DR, if you rock up with 20% ArPen and a Greater Plaguefire (which if the tooltips were right, would cover the rest), you'll do less damage than when you're capped and the GPF is applied to a target with no remaining DR. (..as an example)
See, I get that PF will create damage because it's defense reduction and mobs don't have defense per say but rather damage resistance. Because of this, PF is factored as damage instead of resistance ignored loosely speaking. Correct? I'll wait for your response before I question further on other buffs from other classes.
Yes but I wanted to be clear on some things. After all, there has been lots of chatter on here about this and sometimes it's a bit confusing on who has the facts 100%.
Gonna get ACT going tonight hopefully...been slackin on doin' this since I know a few people that parse for me when asked. Ultimately, it will just be easier to test specifically the way I want to test if I have it myself.