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Angel of Protection active bonus

rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited July 2014 in General Discussion (PC)
Have anyone tested it yet? The description says "On resurection you are shielded for 10% of your total hit points". What does it mean?

From my understanding, it is supposed to prevent you from dying again, after being resurrected, for N seconds. I tested it and it doesn't proc from soulforged. Does it only work if someone actually rez you?
Post edited by rlrobr on

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  • eion311eion311 Member Posts: 338 Arc User
    edited July 2014
    rlrobr wrote: »
    Have anyone tested it yet? The description says "On resurection you are shielded for 10% of your total hit points". What does it mean?

    From my understanding, it is supposed to prevent you from dying again, after being resurrected, for N seconds. I tested it and it doesn't proc from soulforged. Does it only work if someone actually rez you?

    Not sure but just add it to the other bugs for this pet that takes a year to get that no one has addressed.
    Another bug is her ability says 5% dmg reduction but if you hover over the buff icon it says 3%.
  • thebrimanthebriman Member Posts: 218 Arc User
    edited July 2014
    I think you may be misreading the ability. You are shielded for 10% of your hp, not protected from dying again for a certain amount of time. Say you have 25k hp and you die. When rezzed you will have a shield that absorbs the first 2500 hp of damage. All damage after that initial 2500 would hit you as normal. So if someone immediately smacks you for 6k, you'd die anyway.

    I haven't tested mine to see if it actually works with SF, though it should in theory. Not on my gaming rig atm, or I'd test it out.
  • rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2014
    thebriman wrote: »
    I think you may be misreading the ability. You are shielded for 10% of your hp, not protected from dying again for a certain amount of time. Say you have 25k hp and you die. When rezzed you will have a shield that absorbs the first 2500 hp of damage. All damage after that initial 2500 would hit you as normal. So if someone immediately smacks you for 6k, you'd die anyway.

    I haven't tested mine to see if it actually works with SF, though it should in theory. Not on my gaming rig atm, or I'd test it out.

    You are most likely right - I was expecting too much perhaps. I didn't remember to see any visual indication of the shield being active, however, but I'll test it again.
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited July 2014
    rlrobr wrote: »
    Have anyone tested it yet? The description says "On resurection you are shielded for 10% of your total hit points". What does it mean?

    From my understanding, it is supposed to prevent you from dying again, after being resurrected, for N seconds. I tested it and it doesn't proc from soulforged. Does it only work if someone actually rez you?

    Yes, but I noticed the effect appears like temporary hit points and will go away after the period of time. I've had an option to test it in Aberrant Assault with an especially bad PUG. It certainly doesn't do much against six mindflayers let me tell you, but it does actually appear to function.

    Stupid Angel pulls mad aggro though. It has no attack, but it loves to martyr itself nicely or charge at split up groups and draw them back to you. Such an angel...
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2014
    rlrobr wrote: »
    You are most likely right - I was expecting too much perhaps. I didn't remember to see any visual indication of the shield being active, however, but I'll test it again.

    There's a Dread Ring boon, (Augmented Thayan Bastion IIRC), which is also supposed to apply a shield to you, when it triggers, and it also lacks any visual queue. It does, however, produce a text popup that says "Augmented Thayan Bastion".
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  • thesensaithesensai Member Posts: 637 Arc User
    edited July 2014
    azlanfox wrote: »
    Yes, but I noticed the effect appears like temporary hit points and will go away after the period of time. I've had an option to test it in Aberrant Assault with an especially bad PUG. It certainly doesn't do much against six mindflayers let me tell you, but it does actually appear to function.

    Stupid Angel pulls mad aggro though. It has no attack, but it loves to martyr itself nicely or charge at split up groups and draw them back to you. Such an angel...

    The 10% on death bubble is an active bonus so the angel need not be summoned. It also works real well with the Soulforged armour enchant which auto resurrects you.
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