First off, I am very thankful for the work that has been done making many effects render at the correct depth with nVidia 3d vision. However, there are a few sticking points that greatly annoy me:
- The bug I find most annoying is in PvP, the capture points icons render at interface depth, rather than the depth of the point itself, thus making it very hard to refocus to interface depth to see the status of a point well in the middle of a fight. I can understand not wanting them to render "behind" geometry, but at least having them float at said geometries depth level would help a great deal in seeing them without a jarring eye refocus.
- The reticle for targeting has it's depth intercepted by my character, rather than the geometry it's pointed at. It only floats at the right level when targeting a mob or intractable. This makes targeting ground targeted spells annoying. Perhaps if when the player's character is between the reticle and it's target, the reticle could turn semi-transparent or use some other graphical effect to prevent the jarring of seeing it render "in front of" a fully opaque object (the player's character).
- Player and NPC "bubble speech" renders at the UI layer, not at the position of the object generating the speech.
- Any shadow setting other than Low results in constant crashes, and without shadows set to "off" the game tends to crash when switching from fullscreen to windowed mode.
- The game does not gracefully "turn-off" the 3D driver upon a crash, or indeed, even a normal non-error exit.
As for "rainy-day" projects for a graphics artist, one thing that would dramatically improve the quality of the graphics interface would be to:
- have an artist generate 3D bump/height maps for the various interface images. I could see the interface looking stunning in 3D with bump maps for all the spell icons, window bevels, and various other elements.
Another wish, which would require attention from an actual programmer, would be to:
- allow the user to change the depth at which interface elements render with the UI rearrange mode.