I'm not sure where I read it so I won't be able to find the source but I remember a Dev saying that Roar was not going to be considered an exploit and that using it is not against the rules.
Roar is off my bar because I ain't with dat fufu lame stuff. But as soon as I see an HR with the healing set, perma-TR, or any halfling with obvious pay-to-win maxed out gear you better believe I'm throwing it back on. Fight fire with fire.
--- Ranked matches need to be solo-queue only
Enforce rainbow parties in PvP ---- 10v10 PvP ----
I'm not sure where I read it so I won't be able to find the source but I remember a Dev saying that Roar was not going to be considered an exploit and that using it is not against the rules.
Roar is off my bar because I ain't with dat fufu lame stuff. But as soon as I see an HR with the healing set, perma-TR, or any halfling with obvious pay-to-win maxed out gear you better believe I'm throwing it back on. Fight fire with fire.
Not a GWF but this I agree with completely. They aren't violating any rules they're playing the game just as the healing set pathfinder HR is, and the perma stealth TR is
roar will be fixed soon enough. the fix is still in development.
the thing is, roar is bugged in the regards that it's effects are completely different to what its tooltip says.
"Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit."
interrupt and push the target back. so it should work more like repel. in the aspect that it stuns you and pushes u back.
what it currently does, it pushes you back and roots you for 2 seconds. and if you are roared during the middle of a dodge, your encounters afterwards are bugged (you cant use them) until the 2seconds when you should of been rooted is over.
now, currently on the PTR the devs have a patch for this encounter, so it does what it actually says it does. so why shouldnt it go live as soon as it can?
Not a GWF but this I agree with completely. They aren't violating any rules they're playing the game just as the healing set pathfinder HR is, and the perma stealth TR is
Roar is off my bar because I ain't with dat fufu lame sh*t. But as soon as I see an HR with the healing set, perma-TR, or any halfling with obvious pay-to-win maxed out gear you better believe I'm throwing it back on. Fight fire with fire.
The only major bug affecting the HR set bonus is not respecting Healing Depression. So I guess you aren't using Unstoppable Recovery for the same reason?
The only major bug affecting the HR set bonus is not respecting Healing Depression. So I guess you aren't using Unstoppable Recovery for the same reason?
the topic of this thread is roar. please return to the main subject. and to answer
twilightwatchman:
The only major bug affecting the HR set bonus is not respecting Healing Depression. So I guess you aren't using Unstoppable Recovery for the same reason?
gwf isnt nearly as bad considering the hr set allows u to heal multipul times per second for over 1k ticks
the topic of this thread is roar. please return to the main subject. and to answer
twilightwatchman:
The only major bug affecting the HR set bonus is not respecting Healing Depression. So I guess you aren't using Unstoppable Recovery for the same reason?
gwf isnt nearly as bad considering the hr set allows u to heal multipul times per second for over 1k ticks
gwf isnt nearly as bad considering the hr set allows u to heal multipul times per second for over 1k ticks
It's a 2% heal 75% of the time on a successful deflect. To heal multiple times per second for better than 1k per tick you would need a BiS toon with 50k HP being constantly attacked by easily deflected low-damage attacks.
Stop making stuff up and learn how things actually work.
its a 2s root. on an encounter that can get up to a 5.8s cooldown roughly. takedown lasts about 1.5s as a prone. and if u miss it has a 2-3s cooldown otherwise it has about a 6s cooldown. the encounter comes back too fast for the root it does and is too easily combo'd into other prones and massive hits like IBS because you cant do anything at all to prevent it. when gwfs were senti specced and roar had a 14s cooldown. it wasnt nearly as bad because they couldnt perma stun/prone you. but now they can or can get close to that.
I'm not sure where I read it so I won't be able to find the source but I remember a Dev saying that Roar was not going to be considered an exploit and that using it is not against the rules.
Roar is off my bar because I ain't with dat fufu lame stuff. But as soon as I see an HR with the healing set, perma-TR, or any halfling with obvious pay-to-win maxed out gear you better believe I'm throwing it back on. Fight fire with fire.
Pretty much what i meant. The fact Roar is not WAI, other classes such as TRs or HRs have their own weapons to fight on equal. I've fought many TRs before SE got fixed in mod 3, but i could still fight and never complained about TRs being OP or accused a TR of being cheap for using it.
Before i stopped playing 2 months ago i already decided to go for destroyer and use roar for the reduced cooldown and determination gain. Now i came back playing a bit and i still use it cause that's the build and rotation i wanted to use as destroyer in PvP. Just for that.
To put it simple, the way i see it, it happens often for a class to have a bugged or not WAI power making them more effective. But it's not a reason to cry, complain, make accusations on other players or give up the fight. As i said, i continued fighting PoB TRs with the old SE hitting for 21k on tanks, and never complained or gave up the fight just for seeing a TR using it. Ask for the fix and then do your best in game to counter it.
Pretty much what i meant. The fact Roar is not WAI, other classes such as TRs or HRs have their own weapons to fight on equal. I've fought many TRs before SE got fixed in mod 3, but i could still fight and never complained about TRs being OP or accused a TR of being cheap for using it.
Before i stopped playing 2 months ago i already decided to go for destroyer and use roar for the reduced cooldown and determination gain. Now i came back playing a bit and i still use it cause that's the build and rotation i wanted to use as destroyer in PvP. Just for that.
To put it simple, the way i see it, it happens often for a class to have a bugged or not WAI power making them more effective. But it's not a reason to cry, complain, make accusations on other players or give up the fight. As i said, i continued fighting PoB TRs with the old SE hitting for 21k on tanks, and never complained or gave up the fight just for seeing a TR using it. Ask for the fix and then do your best in game to counter it.
^This +1. We all knew that if it wasn't WAI, itd be fixed anyway, so why keep complaining about something you KNOW is getting fixed at this point?
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited June 2014
6 week left till the end of GWF's anyways.. why you guys complaining?
I didn't slot roar at the start.. but now, what the heck, Im going to slot it and use anything I can , then my GWF is retired anyways. Thanks to tons of whining threads like this one in fact. how would you like it if someone every day comes and complains about your class until they nerf hammer it into oblivion (dont come on here and say it isnt, sure some people can use it pve , but it will be worthless in pvp)
I play multiple classes and have enjoyed all of them, sure some could use some adjustments, but the constant.. O NO I died in PVP match and obviously its all about how the other class was op and not my skillz.. is starting to get to me.
This isnt me saying Im better then anyone either.. Im just fed up with the complaining attitude. I die all the time even on my GWF, for one thing HRs are a perfect counter to them. This ideal that every GWF out there needed every skill adjusted downwards was insane.
As for my CWs... let's see.. Tenacity was our PvP downfall. No increase in CC in any way, but what little control we had was completely removed.
1. Tenacity with the highest tiers of equipment will add 20%. give or take a few, resistance with current gear, which CWs penetrate and ignore by 66%. Hence someone with 20% Tenacity will be reduced down to around 6.6%.
2. The WIS stats will add 1% resistance with every point above 10, so on average non-WIS dependant classes will maybe have 2~3% more, while heavily WIS dependant classes can (if they really do stock up on WIS points) 9~10%.
3. Some classes have 10% natural resistance to CCs, such as halfling or one of the elf classes IIRC.
So in your worst case scenario, you will meet a halfling with 10% natural CC resistance + 20% coming from Tenacity + 10% from 20 WIS stat, for a total of 40% CC resistance -- but this will be reduced by 66% itself, so against that guy, around 13% CC resistance will hold. If you had a power that stun/holds someone by 4 seconds, that will be reduced to 3.1 seconds or so, with a approx. 0.9 second reduction in length.
Hardly a "downfall" nor "completely removed", is it. Now, I do know that even a very small change could ruin a CC-initiated combo -- I know it too well, since my old TR build was the most unique of all TR builds during that time, which depended on a 1 second Stun for the next power to connect. I know how shi**y it feels when even a very slight changes upsets something you've worked so hard to master, so I feel for most of the CWs. I really do.
But let's try not to exaggerate or dump all the blame to something which does not deserve it, based upon false info. CWs have some limits, everybody knows that. It's those limits that still persist that makes it hard for CWs. If the going gets tough, then that's not some new phenomenon because of Tenacity.
Not to mention everybody remade their characters to resist said CC even more.
For example? I haven't seen anyone who build for CC resistance because that means you need to invest on WIS. Nobody, at least no GWF or TR or HR I know of stock up on WIS.
Next: Cockatrice: DoT only get you killed. Then there's the increase of casting time and the dmg nerfs currently being worked on. Long story short: my CWs haven't been PvP viable in ages and won't be anytime soon either.
Just wait for the new changes to Oppressor. People will be QQing for someone to liberate them from the oppression.
Don't come here with your anger about nerfs you thoroughly deserve when you're playing a class that can do everything any other class can do, only better (except stealth).
I agree. GWFs don't get to whine. Nor do us TRs for that matter.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
I was merely making a statement. Which is that gwfs have absolutely no right to complain as long as they can do everything better than any other class, while others got nerfed to the bone multiple times already.
^
^
^
this!
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Which reinforces the fact , that poeple dont care about class balance, they just want thier class to be the OP one, if GWFS become the second weakest PVP class.. all so much better for everone else right???
Look , if they adjusted a few skills, fixed roar, in the name of balance fine.. but by destroying their surviviblity or axing their DPS to nil, while allowing the HR class to remain near the same, they are destroying its functionality in PVP dom matches.
Dont believe me, go run in the test server, face a CW/HR multiple team.. your dead now simple as that.
Of course, they now can "run" away better then any other class.. whoopie do, they will no longer be able to hold a node.
Again, I will adjust, no skin off my teeth in the end, my hr is now lvl 52, already have enough glory for entire t1 set to rock with as soon as I turn... my enchants from my GWF will be stripped and given to the HR.
I will respec the CW to be the perma freeze and Ill have two viable classes to play with.
Wish everyone else could really see what this is going to do the class overall though.
Which reinforces the fact , that poeple dont care about class balance, they just want thier class to be the OP one, if GWFS become the second weakest PVP class.. all so much better for everone else right???
Look , if they adjusted a few skills, fixed roar, in the name of balance fine.. but by destroying their surviviblity or axing their DPS to nil, while allowing the HR class to remain near the same, they are destroying its functionality in PVP dom matches.
Dont believe me, go run in the test server, face a CW/HR multiple team.. your dead now simple as that.
Of course, they now can "run" away better then any other class.. whoopie do, they will no longer be able to hold a node.
Again, I will adjust, no skin off my teeth in the end, my hr is now lvl 52, already have enough glory for entire t1 set to rock with as soon as I turn... my enchants from my GWF will be stripped and given to the HR.
I will respec the CW to be the perma freeze and Ill have two viable classes to play with.
Wish everyone else could really see what this is going to do the class overall though.
this just proves people dont understand what is actually going on in mod4. the only changes to gwf. is forcing them to choose between tankyness and damage. they still will be hitting for 10k IBS's 7k frontlines and roughly 4k takedowns because takedown is recieving a 30% dmg reduction. the devs are actually increasing the tankyness of gwfs by adding on top of the 25-50% dr from unstoppable ( spec into sentinel tree it stays the same) they are adding 30% dr and cc immunity (the cc immunity part i think is crazy since if they are damaged while sprinting then they can immediately go into unstoppable and be even more tankier and maintain the cc immunity). and gwfs are perfectly fine. the only thing that needs to be changed is roar and the spamability of threatening rush. there is no need to drastically change the class as the devs propose in mod4.
Comments
Roar is off my bar because I ain't with dat fufu lame stuff. But as soon as I see an HR with the healing set, perma-TR, or any halfling with obvious pay-to-win maxed out gear you better believe I'm throwing it back on. Fight fire with fire.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Not a GWF but this I agree with completely. They aren't violating any rules they're playing the game just as the healing set pathfinder HR is, and the perma stealth TR is
the thing is, roar is bugged in the regards that it's effects are completely different to what its tooltip says.
"Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit."
interrupt and push the target back. so it should work more like repel. in the aspect that it stuns you and pushes u back.
what it currently does, it pushes you back and roots you for 2 seconds. and if you are roared during the middle of a dodge, your encounters afterwards are bugged (you cant use them) until the 2seconds when you should of been rooted is over.
now, currently on the PTR the devs have a patch for this encounter, so it does what it actually says it does. so why shouldnt it go live as soon as it can?
HTH.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Ohhhhh ****e.
twilightwatchman:
The only major bug affecting the HR set bonus is not respecting Healing Depression. So I guess you aren't using Unstoppable Recovery for the same reason?
gwf isnt nearly as bad considering the hr set allows u to heal multipul times per second for over 1k ticks
You'd need over 50k hp for 1k+ procs.
Stop making stuff up and learn how things actually work.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
so 2% of 43k is 860 + 28% incoming healing gives you a 1.1k heal tick. Do your math first before you say stupid stuff pls.
Pretty sure it's not possible to get 43k hp with those items.
You're right though I did forget about the nature feat.
It's a cone-shaped AOE coming out from the GWF, so if you're close and moving around him, he'll probably miss it.
Pretty much what i meant. The fact Roar is not WAI, other classes such as TRs or HRs have their own weapons to fight on equal. I've fought many TRs before SE got fixed in mod 3, but i could still fight and never complained about TRs being OP or accused a TR of being cheap for using it.
Before i stopped playing 2 months ago i already decided to go for destroyer and use roar for the reduced cooldown and determination gain. Now i came back playing a bit and i still use it cause that's the build and rotation i wanted to use as destroyer in PvP. Just for that.
To put it simple, the way i see it, it happens often for a class to have a bugged or not WAI power making them more effective. But it's not a reason to cry, complain, make accusations on other players or give up the fight. As i said, i continued fighting PoB TRs with the old SE hitting for 21k on tanks, and never complained or gave up the fight just for seeing a TR using it. Ask for the fix and then do your best in game to counter it.
^This +1. We all knew that if it wasn't WAI, itd be fixed anyway, so why keep complaining about something you KNOW is getting fixed at this point?
I didn't slot roar at the start.. but now, what the heck, Im going to slot it and use anything I can , then my GWF is retired anyways. Thanks to tons of whining threads like this one in fact. how would you like it if someone every day comes and complains about your class until they nerf hammer it into oblivion (dont come on here and say it isnt, sure some people can use it pve , but it will be worthless in pvp)
I play multiple classes and have enjoyed all of them, sure some could use some adjustments, but the constant.. O NO I died in PVP match and obviously its all about how the other class was op and not my skillz.. is starting to get to me.
This isnt me saying Im better then anyone either.. Im just fed up with the complaining attitude. I die all the time even on my GWF, for one thing HRs are a perfect counter to them. This ideal that every GWF out there needed every skill adjusted downwards was insane.
:mad:
1. Tenacity with the highest tiers of equipment will add 20%. give or take a few, resistance with current gear, which CWs penetrate and ignore by 66%. Hence someone with 20% Tenacity will be reduced down to around 6.6%.
2. The WIS stats will add 1% resistance with every point above 10, so on average non-WIS dependant classes will maybe have 2~3% more, while heavily WIS dependant classes can (if they really do stock up on WIS points) 9~10%.
3. Some classes have 10% natural resistance to CCs, such as halfling or one of the elf classes IIRC.
So in your worst case scenario, you will meet a halfling with 10% natural CC resistance + 20% coming from Tenacity + 10% from 20 WIS stat, for a total of 40% CC resistance -- but this will be reduced by 66% itself, so against that guy, around 13% CC resistance will hold. If you had a power that stun/holds someone by 4 seconds, that will be reduced to 3.1 seconds or so, with a approx. 0.9 second reduction in length.
Hardly a "downfall" nor "completely removed", is it. Now, I do know that even a very small change could ruin a CC-initiated combo -- I know it too well, since my old TR build was the most unique of all TR builds during that time, which depended on a 1 second Stun for the next power to connect. I know how shi**y it feels when even a very slight changes upsets something you've worked so hard to master, so I feel for most of the CWs. I really do.
But let's try not to exaggerate or dump all the blame to something which does not deserve it, based upon false info. CWs have some limits, everybody knows that. It's those limits that still persist that makes it hard for CWs. If the going gets tough, then that's not some new phenomenon because of Tenacity.
For example? I haven't seen anyone who build for CC resistance because that means you need to invest on WIS. Nobody, at least no GWF or TR or HR I know of stock up on WIS.
Just wait for the new changes to Oppressor. People will be QQing for someone to liberate them from the oppression.
I agree. GWFs don't get to whine. Nor do us TRs for that matter.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
^
^
^
this!
Which reinforces the fact , that poeple dont care about class balance, they just want thier class to be the OP one, if GWFS become the second weakest PVP class.. all so much better for everone else right???
Look , if they adjusted a few skills, fixed roar, in the name of balance fine.. but by destroying their surviviblity or axing their DPS to nil, while allowing the HR class to remain near the same, they are destroying its functionality in PVP dom matches.
Dont believe me, go run in the test server, face a CW/HR multiple team.. your dead now simple as that.
Of course, they now can "run" away better then any other class.. whoopie do, they will no longer be able to hold a node.
Again, I will adjust, no skin off my teeth in the end, my hr is now lvl 52, already have enough glory for entire t1 set to rock with as soon as I turn... my enchants from my GWF will be stripped and given to the HR.
I will respec the CW to be the perma freeze and Ill have two viable classes to play with.
Wish everyone else could really see what this is going to do the class overall though.
Go in face a multible gwf team .. your dead simple as that go in on live and test ..oh wait we been doing that for a couple of month now,,
this just proves people dont understand what is actually going on in mod4. the only changes to gwf. is forcing them to choose between tankyness and damage. they still will be hitting for 10k IBS's 7k frontlines and roughly 4k takedowns because takedown is recieving a 30% dmg reduction. the devs are actually increasing the tankyness of gwfs by adding on top of the 25-50% dr from unstoppable ( spec into sentinel tree it stays the same) they are adding 30% dr and cc immunity (the cc immunity part i think is crazy since if they are damaged while sprinting then they can immediately go into unstoppable and be even more tankier and maintain the cc immunity). and gwfs are perfectly fine. the only thing that needs to be changed is roar and the spamability of threatening rush. there is no need to drastically change the class as the devs propose in mod4.
Both the CW and HR have nerfs incoming in the next PTS patch to help rebalance them. Maybe save the whining until all the changes are finalised?
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder