1. Every1 use Vorpal, GPF or Bilethorn and there are more than 10 Weapon Enchantments... so I think that the others Weapon Enchantments should be brought to the same lvl, for example, make Lightning Enchantment do 8/16/24/32% Lightning Damage instead of 20%, make Perfect Feytouched siphon away 18% of your target's Damage and give you +18% Damage, etc... and we would see more variety.
2. Every1 use Soulforged or Barkshield, so I would say the same here... for example, make Perfect Briartwine reflect 10% back to the attacker, make all those enchantments which have an ICD of 60 secs reduced to 30 seconds, etc... and we would see more variety.
Agreed. More balance = more choices = better game. Also, enchantments should have unique effects (many actually apply the same effects). And please, if there are ICDs, say so in the tooltips!!!
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
been saying this for a long time.
Other weapon enchants need buffing.
Armor enchants, at least the elemental need thier internal cooldowns DRASTICALLY reduced. Boons are taking the place of what these armor enchants are doing. The non elemental need thier effects buffed.
Dont ask for better enchants. The way it works, we would get o post like, we looked into the enchants and felt, that vorp. ea. where OP, so we toned them down (to useless). We gave some love to the other enchants.... This resulting in one beeing OP and the rest staying mediocre.
Chars: CW, DC, GF, GWF, HR and TR.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
Dont ask for better enchants. The way it works, we would get o post like, we looked into the enchants and felt, that vorp. ea. where OP, so we toned them down (to useless). We gave some love to the other enchants.... This resulting in one beeing OP and the rest staying mediocre.
And with thier track record. This seems to be quite an accurate assessment of what they'll do.
Its a crime shame with the players get scared for wanting to attempt to ask the devs to balance anything in thier game. lol
Get your own good enchants, period. Asking the devs to buff stuff is not working. They will nerf everything else. Tenebrous, nerfed, Emblem, nerfed, Tenacity indirectly nerfed the PvP artifact and Soulforged.
People invested lots of money or time in these items. Please respect it.
NOTE TO ORIGINAL POSTER: not in anyway knocking your idea... Just that certain people(wink wink) make the same type of arguments when they want something in their favor, yet when an idea is posted that can potentially hurt their imbalance, he wants it to stay that way.
The balance of weapon enchants, like classes' usefulness, IS imbalanced, and should be looked at... Theres a reason plaguefire/vorpal enchants/shards cost more than others...
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Get your own good enchants, period. Asking the devs to buff stuff is not working. They will nerf everything else. Tenebrous, nerfed, Emblem, nerfed, Tenacity indirectly nerfed the PvP artifact and Soulforged.
People invested lots of money or time in these items. Please respect it.
And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?
The big problem (that has been mentioned) that the DMG buff from most enchants only deal a portion of your weapon dmg as extra damage which makes them so useless.
It should increase your total damage - mayb tone them down a bit for that idk - but the possible diversity i huge.
And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?
If you paid for a perf. frostburn, flame oe. enchantment as much as for a perf. vorp., you got ripped of. Prices in the AH reflect the desireability of the enchantments. You get what you paid for. Should there be a bigger choice of enchantments, yes. Do I fear, that Devs will nerf the ones I use and buff some obscure ones to heaven, if they fix things, sorry, but yes.
And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?
You cannot pay 4 millions and expect to be on par with 8 millions enchant. Invest in something with value next time, as in vorpal, GPF, bile, SF, bark. You have options.
They have mentioned that enchants are getting looked at.
My thoughts are most of the enchants are underwhelming. I would like to see the underperforming ones buffed up. Apart from vanity there are some that really nobody uses. There is a reason why vorpals and plague fire are used.
But my thoughts are that all the enchantments should really offer something valuable on par with a daily power and be special. I think a lot of DND is the dice roll too and that a way to rework things, at least for enchants, is to make them all like a power and remove the static stats. Keep some level of RNG to it (within limits of course). We have seem them with some of the new set bonuses (however, they are imo underwhelming).
Also, they should have a cooldown period (but perhaps a visible timer) to add a level of strategy and resource management. But really they should be special and be almost overpowered. For example, vorpal enchants - upon a critical hit you deal an extra attack at 150% damage once, or upon critical hit you recharge a daily. Or upon taking a crit - you take no damage for 2 sec or something overpowered. The key would be it rariety (ie daily) so it could be used to turn the tide of a fight. Perhaps if it activiated on a daily (at least in pve) you would have to make a decision with the trash mobs to really use your daily or wait until a stronger opponent is encountered, etc.
Comments
Yup. I always wanted to make a Frost/Frostburn build but the ICD are just too long.
Other weapon enchants need buffing.
Armor enchants, at least the elemental need thier internal cooldowns DRASTICALLY reduced. Boons are taking the place of what these armor enchants are doing. The non elemental need thier effects buffed.
And with thier track record. This seems to be quite an accurate assessment of what they'll do.
Its a crime shame with the players get scared for wanting to attempt to ask the devs to balance anything in thier game. lol
People invested lots of money or time in these items. Please respect it.
The balance of weapon enchants, like classes' usefulness, IS imbalanced, and should be looked at... Theres a reason plaguefire/vorpal enchants/shards cost more than others...
And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?
It should increase your total damage - mayb tone them down a bit for that idk - but the possible diversity i huge.
SAME with Companions btw =(
If you paid for a perf. frostburn, flame oe. enchantment as much as for a perf. vorp., you got ripped of. Prices in the AH reflect the desireability of the enchantments. You get what you paid for. Should there be a bigger choice of enchantments, yes. Do I fear, that Devs will nerf the ones I use and buff some obscure ones to heaven, if they fix things, sorry, but yes.
And it's not about getting yourself a "good" enchantment. It's about variety.
WTB Class Reroll please
You cannot pay 4 millions and expect to be on par with 8 millions enchant. Invest in something with value next time, as in vorpal, GPF, bile, SF, bark. You have options.
My thoughts are most of the enchants are underwhelming. I would like to see the underperforming ones buffed up. Apart from vanity there are some that really nobody uses. There is a reason why vorpals and plague fire are used.
But my thoughts are that all the enchantments should really offer something valuable on par with a daily power and be special. I think a lot of DND is the dice roll too and that a way to rework things, at least for enchants, is to make them all like a power and remove the static stats. Keep some level of RNG to it (within limits of course). We have seem them with some of the new set bonuses (however, they are imo underwhelming).
Also, they should have a cooldown period (but perhaps a visible timer) to add a level of strategy and resource management. But really they should be special and be almost overpowered. For example, vorpal enchants - upon a critical hit you deal an extra attack at 150% damage once, or upon critical hit you recharge a daily. Or upon taking a crit - you take no damage for 2 sec or something overpowered. The key would be it rariety (ie daily) so it could be used to turn the tide of a fight. Perhaps if it activiated on a daily (at least in pve) you would have to make a decision with the trash mobs to really use your daily or wait until a stronger opponent is encountered, etc.
Anyways just a thought, thanks.