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[Suggestion] Buff Enchantments

oicidrazoicidraz Member Posts: 627 Arc User
edited June 2014 in PvE Discussion
1. Every1 use Vorpal, GPF or Bilethorn and there are more than 10 Weapon Enchantments... so I think that the others Weapon Enchantments should be brought to the same lvl, for example, make Lightning Enchantment do 8/16/24/32% Lightning Damage instead of 20%, make Perfect Feytouched siphon away 18% of your target's Damage and give you +18% Damage, etc... and we would see more variety.

2. Every1 use Soulforged or Barkshield, so I would say the same here... for example, make Perfect Briartwine reflect 10% back to the attacker, make all those enchantments which have an ICD of 60 secs reduced to 30 seconds, etc... and we would see more variety.
Post edited by oicidraz on

Comments

  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    I agree the rest need to be buffed. There's a real chance at unique playstyles going to waste since only 1 or 2 is useful.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited June 2014
    I agree as well. I think a dev posted that they are looking into changing armor/weapon enchants. There is alot of fun potential here
    "we all love this game and want it to thrive"
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited June 2014
    I would've went full vampire mode with BloodTheft and Lifedrinker already if they didn't suck so bad ^^
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited June 2014
    pandora1x wrote: »
    I would've went full vampire mode with BloodTheft and Lifedrinker already if they didn't suck so bad ^^

    Yup. I always wanted to make a Frost/Frostburn build but the ICD are just too long.
    "we all love this game and want it to thrive"
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited June 2014
    Agreed. More balance = more choices = better game. Also, enchantments should have unique effects (many actually apply the same effects). And please, if there are ICDs, say so in the tooltips!!!
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    been saying this for a long time.

    Other weapon enchants need buffing.

    Armor enchants, at least the elemental need thier internal cooldowns DRASTICALLY reduced. Boons are taking the place of what these armor enchants are doing. The non elemental need thier effects buffed.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited June 2014
    Dont ask for better enchants. The way it works, we would get o post like, we looked into the enchants and felt, that vorp. ea. where OP, so we toned them down (to useless). We gave some love to the other enchants.... This resulting in one beeing OP and the rest staying mediocre.
    Chars: CW, DC, GF, GWF, HR and TR.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    asterotg wrote: »
    Dont ask for better enchants. The way it works, we would get o post like, we looked into the enchants and felt, that vorp. ea. where OP, so we toned them down (to useless). We gave some love to the other enchants.... This resulting in one beeing OP and the rest staying mediocre.

    And with thier track record. This seems to be quite an accurate assessment of what they'll do.

    Its a crime shame with the players get scared for wanting to attempt to ask the devs to balance anything in thier game. lol
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited June 2014
    Get your own good enchants, period. Asking the devs to buff stuff is not working. They will nerf everything else. Tenebrous, nerfed, Emblem, nerfed, Tenacity indirectly nerfed the PvP artifact and Soulforged.

    People invested lots of money or time in these items. Please respect it.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    NOTE TO ORIGINAL POSTER: not in anyway knocking your idea... Just that certain people(wink wink) make the same type of arguments when they want something in their favor, yet when an idea is posted that can potentially hurt their imbalance, he wants it to stay that way.

    The balance of weapon enchants, like classes' usefulness, IS imbalanced, and should be looked at... Theres a reason plaguefire/vorpal enchants/shards cost more than others...
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited June 2014
    Get your own good enchants, period. Asking the devs to buff stuff is not working. They will nerf everything else. Tenebrous, nerfed, Emblem, nerfed, Tenacity indirectly nerfed the PvP artifact and Soulforged.

    People invested lots of money or time in these items. Please respect it.

    And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    I am in favor of having more enchants on par with each other. Gives players more choices, more builds, more creativity and more playstyles
  • nurmoodnurmood Member Posts: 342 Arc User
    edited June 2014
    The big problem (that has been mentioned) that the DMG buff from most enchants only deal a portion of your weapon dmg as extra damage which makes them so useless.

    It should increase your total damage - mayb tone them down a bit for that idk - but the possible diversity i huge.

    SAME with Companions btw =(
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited June 2014
    And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?

    If you paid for a perf. frostburn, flame oe. enchantment as much as for a perf. vorp., you got ripped of. Prices in the AH reflect the desireability of the enchantments. You get what you paid for. Should there be a bigger choice of enchantments, yes. Do I fear, that Devs will nerf the ones I use and buff some obscure ones to heaven, if they fix things, sorry, but yes.
    Chars: CW, DC, GF, GWF, HR and TR.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    Agreed.

    And it's not about getting yourself a "good" enchantment. It's about variety.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited June 2014
    And what about people who invested lots of money or time in other enchantments and want them (rightfully) to be on par with others? Those don't deserve respect?

    You cannot pay 4 millions and expect to be on par with 8 millions enchant. Invest in something with value next time, as in vorpal, GPF, bile, SF, bark. You have options.
  • maxiumdanmaxiumdan Member, NW M9 Playtest Posts: 44 Arc User
    edited June 2014
    They have mentioned that enchants are getting looked at.

    My thoughts are most of the enchants are underwhelming. I would like to see the underperforming ones buffed up. Apart from vanity there are some that really nobody uses. There is a reason why vorpals and plague fire are used.

    But my thoughts are that all the enchantments should really offer something valuable on par with a daily power and be special. I think a lot of DND is the dice roll too and that a way to rework things, at least for enchants, is to make them all like a power and remove the static stats. Keep some level of RNG to it (within limits of course). We have seem them with some of the new set bonuses (however, they are imo underwhelming).

    Also, they should have a cooldown period (but perhaps a visible timer) to add a level of strategy and resource management. But really they should be special and be almost overpowered. For example, vorpal enchants - upon a critical hit you deal an extra attack at 150% damage once, or upon critical hit you recharge a daily. Or upon taking a crit - you take no damage for 2 sec or something overpowered. The key would be it rariety (ie daily) so it could be used to turn the tide of a fight. Perhaps if it activiated on a daily (at least in pve) you would have to make a decision with the trash mobs to really use your daily or wait until a stronger opponent is encountered, etc.

    Anyways just a thought, thanks.
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