Please unify Mob AOE and Red Zone. I believe it is probably caused by the hitbox size of the player's avatar, but I'll be CLEARLY out of the red zone, (often was never in so not delayed effect), but still get hit by AOE spell, ( Ice golems are good example).
I think either simply extending the red zone (prob best solution), or reducing the AOE (dont think this solution is needed)
BTW, not saying high priority, just would be nice if Red Zone was an accurate indicator of whether player was free of AOE spell.
As a young boy chasing Dragons with your wooden sword so mighty, You're St. George or you're David and you always killed the beast
Times change very quickly And you had to grow up early. A house in smoking ruins and the bodies at your feet ~Iron Maiden
Comments
Quite annoying for me too. Many times when I stay in red zone then get out quickly before AOE is executed, I still get the hit from the AOE