Blackdagger's Edge

xetmk24
Member Posts: 109 Arc User
Hello everyone.
It's been a while since I posted in here... and played
I recently finished a foundry quest called Blackdagger's Edge. It's en experiment of some sorts...
Anyway.
Forces of Neverwinter have cornered last remaining leaders of Blackdagger's pirates. An army was sent to deal with them but only a lone messenger returned from the battlefield.
Travel to Blackdagger's Edge and discover what happened.
Chose: Will you help cleric of Moradin bring justice, or will you avenge wizard's former lover?
Branching choices on how to deal with Blackdaggers - that's my experiment. Can I do it right? Do you know what to do to progress? Ect.
Combat and some story.
Quest: Blackdagger's Edge
Author: @topwicz
Short Code: NW-DIPEL76QR
Duration: 20-30 minutes
Appreciate any feedback. Have fun!
English isn't my first language so I apologise in advance.
Everything should be working though.


It's been a while since I posted in here... and played

I recently finished a foundry quest called Blackdagger's Edge. It's en experiment of some sorts...
Anyway.
Forces of Neverwinter have cornered last remaining leaders of Blackdagger's pirates. An army was sent to deal with them but only a lone messenger returned from the battlefield.
Travel to Blackdagger's Edge and discover what happened.
Chose: Will you help cleric of Moradin bring justice, or will you avenge wizard's former lover?
Branching choices on how to deal with Blackdaggers - that's my experiment. Can I do it right? Do you know what to do to progress? Ect.
Combat and some story.
Quest: Blackdagger's Edge
Author: @topwicz
Short Code: NW-DIPEL76QR
Duration: 20-30 minutes
Appreciate any feedback. Have fun!
English isn't my first language so I apologise in advance.
Everything should be working though.



Echo of the Ancient - NW-DT2ABLPD2 - The Wizards forces are pillaging ruins of the ancient, elven kingdom of Illefarn. In order to stop them, you need to lead your party through old, abandoned mines. But beware... you are not alone there...
Post edited by xetmk24 on
0
Comments
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The screenshots show some great looking scenery building. I'll be playing this one next time I'm on, for sure![SIGPIC][/SIGPIC]
Campaign: The Creekside Chronicles NWS-DR2NAKVRN
Part 1: The Lost Children NW-DU2N4I5YN / Part 2 Evil In The Mines: NW-DNHIJFGAT
Part 3: No One Lives Forever NW-DHIOTYRQ3 / Part 4 Home Away From Home: NW-DSBY79LGB0 -
Hopefully you do. I need some info on this one
I'm would love to trade foundries by the way if anyone want a review for a review.Echo of the Ancient - NW-DT2ABLPD2 - The Wizards forces are pillaging ruins of the ancient, elven kingdom of Illefarn. In order to stop them, you need to lead your party through old, abandoned mines. But beware... you are not alone there...0 -
I would suggest to place Sann by Captain Elena, so you can see her better on dialog. But if the breast cleavage is intended, well, who am I to argue?
The sparkle path is obviously confusing, due to the huge "terraforming" you have done.
You can correct it using some Place Markers and objectives.
Keep the good work.NWS-DLXTNXRF2 - Angeline von Stein
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.0 -
Lol I didn't noticed that... Sann will be moved. That wasn't intentional
When was the sparkle confusing? If in the branching choice I don't think I can do that.Echo of the Ancient - NW-DT2ABLPD2 - The Wizards forces are pillaging ruins of the ancient, elven kingdom of Illefarn. In order to stop them, you need to lead your party through old, abandoned mines. But beware... you are not alone there...0 -
When was the sparkle confusing? If in the branching choice I don't think I can do that.
Every time you leave Captain Elena, I would suggest to put 2 place markers (+ objective "reach point") on every exit of the encampment (two of them, one to the north, one to the south if I remember well) and one or two between the encampment and the mission objective.
So the sparkle path goes to the Place Marker, you can "control" it. Now seems that you must jump to the lake.
The most confusing one, was at the end, when you must go uphill to meet the "boss".NWS-DLXTNXRF2 - Angeline von Stein
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.0 -
Thanks for playing and sharing your thoughts.
I replayed my quest. You are right about the path to boss. That's been fixed.
I can't understand what else was confusing though.
And unless placing markers without objectives on them somehow leads the sparkly thing... I really can't. When you make a choice you either go with Fordrin to kill Gorn or with Sathria to deal with Theron - in completely different places. I can't lead players to them using sparks... only describe where they need to go... Or is there something I don't know about?Echo of the Ancient - NW-DT2ABLPD2 - The Wizards forces are pillaging ruins of the ancient, elven kingdom of Illefarn. In order to stop them, you need to lead your party through old, abandoned mines. But beware... you are not alone there...0
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