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Is having Steal Time on tab a bad thing or something?

erraberrab Member Posts: 18 Arc User
edited June 2014 in The Library
Greetings All,

I've been playing Neverwinter off on since it was launched (more off than I've been on) but recently I found myself enjoying the game again.

On most runs I tend to come in a close 2nd to the DPS leader and 1st in most kills and I specialize in AOE with huge recovery time.

During a PK run our group leader called my out for having high damage with my control Wizard and said I was bloating my numbers.

He kept asking me if I had Steal Time on Tab and my answer was yes, he then demanded that I un-slot it, I asked why and got no response.

I've been using the same build for group and solo runs with my CW since I hit level 60 with her over a year ago and I only change it on the fly if I need to.

Here's what I run:

Steal Time on Tab

Storm Spell
Eye of the Storm

Shield

Shards of endless avalanche

Icy Terrain

Daily 1 arcane singularity (Staple)

Daily 2 Changes has needed

Magic Missile on left and Chilling Cloud on right

I use Magic Missile on single targets and I use Chilling Cloud when my targets are clustered together.

My go to combo is Icy terrain -> Steal Time - Shards of endless avalanche


It seems that at that time in the run I was leading in damage and kills and our group leader decided to kick me for bloating.

Not that it matters to me one way or the other but is there something wrong with the powers setup that I'm running or did I just run into a player that needed some cream for his butthurt?

Thanks for your Time
[SIGPIC][/SIGPIC]
Post edited by errab on

Comments

  • edited June 2014
    This content has been removed.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited June 2014
    Nah, good CW's don't use steal time on tab.

    Also, stop using shield and icy terrain, they both have low target caps now (5 and 8 I believe). (try sudden storm, conduit of ice, or chill strike instead)

    Hell, icy terrain was HAMSTER without a target cap lol...
    [SIGPIC][/SIGPIC]
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited June 2014
    Add in the fact that most Icewind Dale mobs are unaffected by Singularity and it made the spell a worse choice there. All it does generally is pick them up and deposite them in the same place they already were standing.

    Shockingly, in Icewind Dale I complete removed Singularity as a Slotted power due to this. Conversely, it was actually Ice Storm that turned out to be the better power there as most of the Mobs were generally not affected by Knockback as much either. So in things like Corrupted Bears, the Troll HEs, Yeti HEs, and even the Undead HEs, it turned out to be the better option.

    Oppressive Force, Ice Knife and Ice Storm were the best Dailys to use there, Singularity turned out to be a waste of AP.

    Icy Terrain was also a big fail in the Open world as well. Most of the mobs were far too mobile to keep them in the patch. And if you stood in the patch with them, they'd slaughter you because they hit so hard.

    In fact you'd just end up annoying/trolling the entire group when you'd use Singularity there as it meant no one would be able to attack anything during that time. Which was the complete opposite of what happens in Dungeons where Singularity is the go to Daily and Ice Storm is shunned because it throws everything all over the place.

    Icy Terrain was usable in some dungeons as the areas were at times tight and compact enough that it could cover the whole floor and most of the mobs weren't mobile enough to get out of it. But it still sucked overall as both a damager and a control spell.

    It took 6 ticks to freeze anything, and instantly shattered once any mobs were hit. So once you used your shards you blew up the entire thing you'd been working to achieve all that time.

    Making that one also fairly useless as a control spell. It did have merits if you feated for increased damage with Chill Stacking, as you could basically debuff the heck out of them before doing that.

    But that took wayyy too long to build up before you'd even get anything out of it, and chances are either the party sustained a great deal of damage or you did and were dead before it completed. Its failures were more in a practical application.

    Sounded nice in theory... failed in reality. But its only a mid level spell anyway, not really a top tier spell so one should expect it not to be that great.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited June 2014
    str8slayer wrote: »
    Nah, good CW's don't use steal time on tab.

    Also, stop using shield and icy terrain, they both have low target caps now (5 and 8 I believe). (try sudden storm, conduit of ice, or chill strike instead)

    Hell, icy terrain was HAMSTER without a target cap lol...

    Icy Terrain has a target cap of infinite. This is very useful in a lot of ways, especially given that each stack of Chill it applies slows the target by an ever increasing amount until they shatter.

    So you can use it to slow a potentially infinite amount of add's, and you can easily hold them there through a variety of other control powers.

    It's damage isn't stellar, but it's secondary ability to proc Smolder as a MoF to infinite targets routinely ends up with my Smolder/Rimefire doing in excess of 8 million damage just by themselves. *shrug*

    As for the OP, yes Shield is gimp and Steal Time doesn't need to be on tab. There are better options for each build you care to name. CoI, Chill Strike, or FtF are all good examples. That being said, the guy who kicked you was a tool. If you were doing good damage and keeping things grouped up there really isn't anything to complain about, even with the wonky speed buff from steal time.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
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