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Control Wizards... how close are they do the D&D definitions... your opinion...

silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
edited July 2014 in The Library
Do you think the Devs Nailed this one at least in terms of Flavor?

Or were they off target... I am just reposting this from another thread...

Is the Control Wizard able to achieve the goals it is supposed to be as the Class its designed as.

http://neverwinter.gamepedia.com/Control_Wizard

"Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. They wield a magical orb and are capable of unleashing torrents of damage on enemy parties. They can only wear cloth armor."

http://www.wizards.com/DnD/Article.a.../drfe/20091202

"A controller discourages enemies from making certain choices with his area offense attacks, by which the controller punishes enemies from grouping together or takes a direct hand in influencing actions."

http://dnd4.wikia.com/wiki/Wizard

"Wizard overview

Wizards are scions of arcane magic. Wizards tap the true power that permeates the cosmos, research esoteric rituals that can alter time and space, and hurl balls of fire that incinerate massed foes. Wizards wield spells the way warriors brandish swords. "

http://en.wikipedia.org/wiki/Charact...%26_Dragons%29

"Controllers focus on affecting multiple targets at once, either damaging or debuffing them, or altering the battlefield's terrain. Some classes, such as Wizards and Invokers, are focused towards ranged combat, while Druids can specialize in ranged or melee combat."
Post edited by silverquick on

Comments

  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited June 2014
    Since I recently dug up those links in a different discussion, I agree.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited July 2014
    I'm actually surprised not many responded to this originally.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    CW pretty much follows D&D definitions. It has no ability which deviates from D&D Wizard class. Compare to other classes which have too many D&D rule-violating abilities, CW and DC are the only two classes which loyally conforms to D&D rules, imho.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited July 2014
    It doesn't really matter what any of us think about how close to (or far from) D&D canon any of these classes are; Wizards of the Coast is the final approving authority on anything and everything the Devs do. If you can see it or experience it in Neverwinter then it was blessed by WotC.

    Also - the Tyranny of Dragons is a really big deal for WotC (They are literally 5-minutes down the road from me and I have friends there). They also are changing a lot of D&D things around, like body shapes of different classes (expect big changes in Halflings, for example) and rules sets and monster descriptions and so on. You may as well just start calling it D&D 5th Edition now, because that's what it is. I suspect Cryptic will also conform to the new rules and stats and whatnot and one of the reasons the Character generator is being changed-up and such.

    ~shrugs~
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited July 2014
    I don't know how much more clear I can be when I say that D&D is not, and never has been, a PvP oriented game. The rules simply do not support it. (Even though you can, it's a poor rule set for it.) So I don't think it's a fair comparison. And no, the CW isn't what it is in PnP.

    I don't recall fireball ever having a target cap and I'm pretty sure if I hit another player with a top level spell they would be dead or dead twice without any chance of not being dead. So ultimately, probably a fools errand to even try and compare this to that.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
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