Hi everyone,
I know lots of people have already asked for similar things, but I can't seem to find a decent moveset for my HR.
I'm doing fine in PVE, but unfortunately things are different in PVP
.
At the moment I am trying this moveset:
At-wills: Rapid Shot, Hunter's Teamwork (sometimes though I switch to Split Shot, instead of Hunter's Teamwork)
Encounters: Thorn Ward, Marauder's Escape, Fox Cunning (the latter are great in Melee especially, IMO)
Actives: Aspect of the Serpent, Aspect of the Falcon
Dailies: Forest Meditation, Disruptive Shot (OR Slasher's Mark)
Any suggestion is more than welcome !
Comments
If you want yet more defence swap fox for boars. Nice prone on melee too. Stick with fox though if you run barkshield, or a purified black ice enchant, they pretty much do the same job. Note with fox as a finisher, make sure there are no other enemies close to your target, or it will hit them all, and reduce your damage to the principle.
I run pathfinders action for deflect and movement bonus with frequent disruptive, and forest ghost, though meditation is something I'm thinking about, or slashers mark. Both seem very situational though, whereas a bit of cheap stealth is more generally useful.
That said, be aware this isn't a high dps burst rotation of moves. You need to hit and run, harry your opponent, and wear them down. The dots you'll put on them will screw their regen, and they will slowly but certainly die, but only if you stay alive in the mean time. As a basic guide, marauder in, knock them down, aim strike, careful attack, thorn strike, marauder out and hit them from range with whatever you've got. Lay a thornward over the area between them and you.
I had never considered Aimed Shot (due to its relatively slow charging and the rather high chance of someone interrupting you, I never tried it in pvp, but I surely will ). I will also try all the swaps you suggested ^^ .
As for the dailies, there was a time I used to cast Forest Ghost but honestly I gave it up, I can't cope with it I often found the stealth useless (not stopping the aggro or not letting me enough time to charge an Aimed Shot completely, for example).
I'm gonna work on the move cycles as well thanks a lot!
Hunter's Teamwork/Careful Attack
Aimed Shot/Strike
Constricting Arrow/Steel Breeze
Thorn Ward/Strike
Binding Arrow/Oak Skin
Forest Meditation
Disrupting Arrow
Aspect of the Lone Wolf
Pathfinder's Action
Rotation is CC with Binding and Constricting Arrow, CA and AS on target, drop a TW, scamper around healing as required with OS and FM, refresh attacks as required. Throw out the odd DA to proc PA if I need the deflect or run speed. Works great against melee. For ranged I swap in Hindering Shot and just go ranged DPS.
You can use Boar's instead of Binding but I prefer the ranged attack and the heal to the short range prone and mitigation stacks. Personal preference only - either works.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
If you're specced pve wise with high power and crit but lower defensive stats then twilight's suggestions may suit you better. My builds more of a stay alive and mix it up on a node with the gwfs kinda thing. My build kills anything 1 on 1, given even gear score - about 15k or so - sometimes beats or stalemates 1 vs 2, and stays alive long enough to be a royal pain in the butt 1 on 3.
I use thornward and the cw class artifact on nodes if there is a permastealth TR around, and kill them 99% of the time with zero hassle, unless they're crazy good and or very high geared.
Happy pvping.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder