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Counter to *ROAR*

rustlordrustlord Member Posts: 1,454 Arc User
edited June 2014 in The Thieves' Den
As TR, I know we've all cried hard about the GWF *ROAR* whether privately or expressed. It's time you put those brilliant minds to work and we pitch in individual ideas to counter roar. So fire away, give it your best shot.

My life and yours, desperately depend on it >.<
Post edited by rustlord on

Comments

  • slushlikewindslushlikewind Member Posts: 272 Bounty Hunter
    edited June 2014
    It is call perma stealth and do not even atk.

    It has always been the most effective way against GWF.

    Why would people even need to ask lol.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    Well thank you for the out-of-line comment. How very smart of you. Jeez, how could we not have figured that sooner. Now back to topic. ITC seems to be the only real escape from Roar, however the difference between cooldowns alone is a no-brainer in favor of the OP meta. I'd like to know legit opinions of players, and not trolls like above poster.
  • sadaharu986sadaharu986 Member Posts: 3 Arc User
    edited June 2014
    With near 1.8k recovery, i swap out Potb for Deft Strike + SS + ITC, also i change Whirwind of Blades day for Courage Breaker.
    Deft it's not a proper counter (in fact i doubt we have one) , dodge timing it is; even so i try to use Deft after SS and while running away from a GWF, that's when roar usually hit.
    If used with proper timing, you apply the Deft Strike slow effect and avoid roar while gaining some seconds to decide which action to take.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    With near 1.8k recovery, i swap out Potb for Deft Strike + SS + ITC, also i change Whirwind of Blades day for Courage Breaker.
    Deft it's not a proper counter (in fact i doubt we have one) , dodge timing it is; even so i try to use Deft after SS and while running away from a GWF, that's when roar usually hit.
    If used with proper timing, you apply the Deft Strike slow effect and avoid roar while gaining some seconds to decide which action to take.

    Dodge is a 'counter' for the first 10 seconds into the fight, where you first dodge TD, and then try and dodge roar.
    Sweet. You're now safe.

    ...for the next 7 seconds. After that, just take your hands off the keyboard and mouse, and go get a soft drink or something.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • sadaharu986sadaharu986 Member Posts: 3 Arc User
    edited June 2014
    For the next 7 seconds i alternate ITC with DS.
    It's a "survive" until you can go back to stealth, since we only have daze attack that means nothing since unstoppable procs so much.

    I've played with this setup whenever i found against 2 GWFs, it's a gamble i know but with proper timing and knowledge of enemy's CD something can be done.
  • pantamimepantamime Member Posts: 0 Arc User
    edited June 2014
    I need more testing but it seems like Smoke Bomb radius is equal to where GWFs try to roar at you from. But it is still a who shoots first situation. But using smoke bombs in between stealth and stamina while staying as mobile as possible is the best thing to do.

    Like others have said Deft strike is good, so is Vengeance pursuit for WK. But it comes down to your timing and trying to get the GWF to use roar where you were as you just always keep moving.

    Side note for Whisper Knife players: Using smokebomb during the teleportation part of VP makes you arrive with the smoke bomb going off in tandem. This same result can not be achieved by trying deft strike and Smoke bomb. Smoke bomb won't go off till after you land Deft and will be entire animation. Using smokebomb during VP teleport it ties the animation in with VPs animation and they both hit at the same time. Great for trying and control the flow of combat vs a GWF or anyone really.
    [SIGPIC][/SIGPIC]
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  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    Well, so far Smoke bomb and clever stealth outplay worked well for me.


    Unless GWF is one of those "hold Ctrl" guys...
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    pantamime wrote: »
    Side note for Whisper Knife players: Using smokebomb during the teleportation part of VP makes you arrive with the smoke bomb going off in tandem.

    I appreciate all the information. And this was an awesome tip I would definitely have to try out. As a Whisperknife, I rotate SS BnS and Smoke Bomb while all ranged at wills for my only source of damage. Getting caught by roar while in stealth is the next worst thing to being one shotted. When Whilrwind crits, it crits hard and is pretty dependable. But when it comes to timing, if the big guy *roars* first, I discovered I have to press smoke bomb 3x just to activate it.

    It feels as if Roar is a 3in1 kind of CC now. Feat roots you, roar interrupts, and leaves a dazed-like bug that cancels all action including dodge and encounters :'(
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    rustlord wrote: »
    I appreciate all the information. And this was an awesome tip I would definitely have to try out. As a Whisperknife, I rotate SS BnS and Smoke Bomb while all ranged at wills for my only source of damage. Getting caught by roar while in stealth is the next worst thing to being one shotted. When Whilrwind crits, it crits hard and is pretty dependable. But when it comes to timing, if the big guy *roars* first, I discovered I have to press smoke bomb 3x just to activate it.

    It feels as if Roar is a 3in1 kind of CC now. Feat roots you, roar interrupts, and leaves a dazed-like bug that cancels all action including dodge and encounters :'(

    Considering the utility of the power, it should at least have been 18~20 sec recharge, the "bullshi*" line being at 15sec minimum.

    I mean, just look at the default recharge values of TR encounters. What did the developers think? We'd be too OP with our encounters recharging too fast? OK. Perhaps they're right. For instance if SS recharge was any lower, coming under 10 secs, then anyone would do perma with SS alone. So, fair enough, we understand that.

    ...then what's the f***ing excuse for GWFs? LOL

    Back-to-back Unstoppable firing off... all major powers getting a crazy boost in recharge... broken powers like Roar coming back every 8 secs.. What's with the developers and their GWFs?

    Normally, I won't be so childish as to claim someone in the development team loves GWFs... but frankly, enough is enough. Just compare the amount of complaints and nerf requests to TRs they've responded to, with the complaints against the GWF.

    Its, simply, not fair. I agreed and supported most of the nerfs to TRs for the sake of balance, to help make people of all classes enjoy a more balanced game. But the nerf-bat should be fair, without any double standards... and as it is, now I find myself seriously in doubt.

    Something's not right.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    pantamime wrote: »
    I need more testing but it seems like Smoke Bomb radius is equal to where GWFs try to roar at you from. But it is still a who shoots first situation. But using smoke bombs in between stealth and stamina while staying as mobile as possible is the best thing to do.

    Like others have said Deft strike is good, so is Vengeance pursuit for WK. But it comes down to your timing and trying to get the GWF to use roar where you were as you just always keep moving.

    Be disciplined, don't get spammy with your stealth/dodges/itc. When you panic, he has already won.

    Side note for Whisper Knife players: Using smokebomb during the teleportation part of VP makes you arrive with the smoke bomb going off in tandem. This same result can not be achieved by trying deft strike and Smoke bomb. Smoke bomb won't go off till after you land Deft and will be entire animation. Using smokebomb during VP teleport it ties the animation in with VPs animation and they both hit at the same time. Great for trying and control the flow of combat vs a GWF or anyone really.

    Very nice, I've been strictly deft/smoke/daze, sly/DHS in dom (WK). If I time my dodges for his cc immune, smoke, daze, or a *good* deft to avoid his roars, and stabstabstab during the times he is CC'd I tend to surprise him and get some pretty nasty hate tells after the game. It's funny how often people I straight up walk to the respawn camp message me about how outdated/bad my build/spec is.... Also 2xHK's daily is 2 more prones (DC artifact @ 100 and im specced for lots of AP gen)

    In the long run, mobility, being unpredictable and having some cc of your own are your only counters. Besides that not relying completely on stealth helps. Just because he cannot see you doesn't mean he can't use logic to guess where your best vantage point is. If you are contesting a node and have hit him with a ranged dagger, chances are he already has you in his sights.

    The last thing I could suggest is being very vocal here about why roar needs fixing... like weeks ago. Every voice counts. Let's be honest, if you want to win this encounter, you need to straight up outplay AND outgear the GWF. And fast before help comes.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited June 2014
    Very nice, I've been strictly deft/smoke/daze, sly/DHS in dom (WK). If I time my dodges for his cc immune, smoke, daze, or a *good* deft to avoid his roars, and stabstabstab during the times he is CC'd I tend to surprise him and get some pretty nasty hate tells after the game. It's funny how often people I straight up walk to the respawn camp message me about how outdated/bad my build/spec is.... Also 2xHK's daily is 2 more prones (DC artifact @ 100 and im specced for lots of AP gen)

    In the long run, mobility, being unpredictable and having some cc of your own are your only counters. Besides that not relying completely on stealth helps. Just because he cannot see you doesn't mean he can't use logic to guess where your best vantage point is. If you are contesting a node and have hit him with a ranged dagger, chances are he already has you in his sights.

    The last thing I could suggest is being very vocal here about why roar needs fixing... like weeks ago. Every voice counts. Let's be honest, if you want to win this encounter, you need to straight up outplay AND outgear the GWF. And fast before help comes.

    no matter what u do one rotation and u are dead thats the problem.gwf has 7,8 chances before unstopable runs out.
    oh and i would just love to see that combo make a vid
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    I've just realized Feytouched might be a good solution against HRs with Cocktrice companion in OPvP. It doesn't have DoT(DoT triggers cockatrice passive >.>) and gives a straight bonus to overall dmg plus debuffs your enemy. Terror is a good choice too I guess but feytouched is cheaper...
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    That may work to some extent against the GWF. Exit out of stealth with PoB (LB in OPvP) to activate Feytouched (Can someone tell if Feytouch can proc on Smoke Bomb please TY). And in the next ten seconds attempt to restealth. 12% may just be enough to leave you a sliver of health after the GWF is done tossing your ars* around the node. It might be more viable for a WK, however. Exit out of stealth with first part VP, dish strike and Feytouched for a total of 36% debuff.

    Personally I like Negation for this purpose. +25% resistance while I restealth. If I were to use Feytouched as well, I'll take 61% less damage in the small window I don't have stealth.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    Oh my god...I've just realized that posted a reply on wrong thread. -.- Read multiple threads at the same time and here we go >.>
    Nvm my previous post.
  • xira4xira4 Member, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited June 2014
    If ITC is on CD then you're screwed, if not then ITC + SS immediately since roar interrupts the use of SS, so by the time you could successfully use SS, your ITC would probably be over very soon.
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited June 2014
    Was the Roar changed recently or is it the same Roar that was there since Beta?
    Russian leaderboard first page. The proof.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    rustlord wrote: »
    That may work to some extent against the GWF. Exit out of stealth with PoB (LB in OPvP) to activate Feytouched (Can someone tell if Feytouch can proc on Smoke Bomb please TY). And in the next ten seconds attempt to restealth. 12% may just be enough to leave you a sliver of health after the GWF is done tossing your ars* around the node. It might be more viable for a WK, however. Exit out of stealth with first part VP, dish strike and Feytouched for a total of 36% debuff.

    Personally I like Negation for this purpose. +25% resistance while I restealth. If I were to use Feytouched as well, I'll take 61% less damage in the small window I don't have stealth.

    Smokebomb, like PotB, doesn't respect wep. enchantments, I'm afraid.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    rustlord wrote: »
    Personally I like Negation for this purpose. +25% resistance while I restealth. If I were to use Feytouched as well, I'll take 61% less damage in the small window I don't have stealth.

    Rust... if P.Negation works as expected, then in that "danger time" where a WK is exposed and SS still not recharged yet, it would be taking 71% less damage.

    ■ DHS (15%)
    ■ Distracting Knives (5%)
    ■ Expert Sneak (5%)
    ■ Vengeance's Pursuit (9%)
    ■ Feytouched (12%)
    ■ P.Negation (25%)

    ...this is HUGE.

    Although, the tricky part would be timing encounters right so you can have Feytouched at its uptime, instead of going into downtime.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    lucifron44 wrote: »
    Was the Roar changed recently or is it the same Roar that was there since Beta?

    Same old Roar. GWF's just got a buff for it recently, decreasing it's CD.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    kweassa wrote: »
    Rust... if P.Negation works as expected, then in that "danger time" where a WK is exposed and SS still not recharged yet, it would be taking 71% less damage.

    ■ DHS (15%)
    ■ Distracting Knives (5%)
    ■ Expert Sneak (5%)
    ■ Vengeance's Pursuit (9%)
    ■ Feytouched (12%)
    ■ P.Negation (25%)

    ...this is HUGE.

    Although, the tricky part would be timing encounters right so you can have Feytouched at its uptime, instead of going into downtime.

    Yes, that is the plan. Although until now I'm not too sure if Distracting Knives affected yourself, and not simply a 5% reduction to party. Tooltips are incredibly ambiguous but it can be either way. I don't have Expert Sneak, which I have been debating if it was worth switching over from Executioner to Saboteur. Critical Teamwork/Overrun + my Vorpal presents a challenging decision.
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  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    Can't agree more. I'm running a BnS SS Smoke Bomb perma and Disheartening Strike is like a free PotB At-will. It ticks for around the same duration, even better because of the spammable auto-crit.
  • larzyntlarzynt Member Posts: 0 Arc User
    edited June 2014
    Remember the cooldown and try to understund enemy's rotation.
    If you walk around him he probably miss you with Roar, cuz it's targetless. So if you know when he's going to use it, just face him and then move behinde each jump. Just continue to DF and attack him and try to avoid roar.

    If roar catch you and you just activated Impossible To catch just walk away from him and wait until you can use Shadow Strike again.

    If he hitted you while stealth just use Impossible to catch to remove root debuff, but wait for daze debuff.
    Never use Bloodbath if daze still annoying you.

    What else.. let him see you when you have enough stamina to dodge twice one when he's going to attack you, one when Duelist's flurry is over, walk around him so he will probably hit with Takedown / Roar (but you must be smart and avoid 'em) and then attack him with Duelist's flurry.

    So the only way to counter roar is to troll him and make him fail.
    (97% of GWFs just play randomly and aren't that good. Roar fix is near, and good GWFs can kill you even without Roar.)
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    That's very true. And to spark some hope in the hearts of WK, an effective method is simply to outrange ROAR. Due to our lack of ITC, a Whisperknife *MUST* never get hit with roar. Use Disheartening Strike and Clouds of Steel while staying at a safe 60' range. Roar's reach is about 30' cone. Sneak attack while in stealth allows you to outsprint him most times, and save dodge rolls for when you exit out of stealth.

    I've learned the hard way that the dodge-forward trick no longer works against roar abusers. If you remember, dodging forward can in fact save you from a frontline-takedown rotation...but roar behaves differently and stops you on your tracks despite dodging early. Instead, dodging sideways seem to work.

    Edit:

    Something important I tested in last night's PvP. The CC break of Vengeance Pursuit does not break ROAR as it should. May be bugged, or may be intended (aka. nuts) but when VP activation breaks freeze, entanglement and root...it is affected by what looks to be a skill-cancelation bug that occurs with roar. I noticed recently it's more worse than being dazed, when you just cant activate skills. When dazed with roar, you can activate powers but they will be cancelled, sometimes go into cooldown. Reactivating 3x work, but by that time the GWF have used takedown.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited June 2014
    You can use either Smoke bomb or stealth with untouchable... Those two may at lease save you... Usually they use roar when you are about to go stealth. and when they anticipate where you are. You must be always on the move.
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