Right under a player's Gear Score rests their PVP Score (PS).
The change this score incurs at the end of a Domination Match depends on 3 very simple, but very necessary things.
1) Did the team win or lose?
2) How much did this team win or lose by?
3) What was the difference between the average PS of the two teams?
1) A win nets a team 10 points. A loss loses the team 15 points. Losing more points than you can gain is imperative in any PVP system because it allows for downward mobility in rankings. Teams and players can and should peak based on their stats, specs, and skill. In order to keep them in the 'skill tier' they should be in, where they are competitive (never getting rolled, or rolling other teams 1k-0) losses must be weighted more than wins. Gaining some points for a win is imperative, even if this number isn't substantial (NEVER NEGATIVE) because winning should never be punished in PVP.
2) Beating a team by 1 point or 600 points needs to be weighted differently. Likewise, losing by 1 point or by 600 points needs to be weighted differently. A loss by 600 points means you were heavily outplayed and the loss of PS should be more than had you lost by 1 point. Taking the percentage point difference at the end of the match, rounding down to the nearest 10%, and dividing by 10 gives the bonus points added to the win, or subtracted from the loss.
3) Teams should face teams as near to their PS as possible. But it wont always be even. So a team with a higher PS should be expected to win vs a team with a lower PS. The % difference between the two teams average PS is doubled and reduces points gained or lost based on that doubled percentage.
Lastly, teams need a break-in period. And we don't want negative PS, so this system does not activate until players reach a PS of 1,000, which they make by gaining 10 points per win, with no penalty for losses. So after 100 wins, players enter this system.
Let's give some examples.
Nearly even matchup with a close game.
Team A consists of players with an average PS of 1,200 they are playing Team B with an average PS of 1,150.
Team B scores 1,000 points beating Team A with 743.
Let's calculate the points Team B wins. 10 points for the win. 1,000 to 743 is a difference of 25.7% which is rounded down to the nearest 10%, which would be 20%. Dividing 20% by 10 gives 2 bonus points. The amount of PS Team B wins is now at 12 points. But there is also the PS difference between the two teams. Team A was favored to win because of their 4% higher (rounded down) PS. So a bonus of 8% is given to Team B for beating a higher PS team.
Team B won a total of 12 points (adding the 8% bonus gives 12.96 points, and we always drop the decimal, giving Team B a PS of 1,162.
Now to calculate Team A's point change from the loss. They lose 15 for the loss itself. They lose a further 2 points because of the point spread. And lose another 8% added based on the PS difference between the teams where Team A should have won because of the higher PS. This is a total of 18 points.
Team A now has a PS of 1182.
So that was for two teams of near PS scores with a decently close match. Let's look at a high PS stomping a low PS team.
Team C with a PS of 2,100 is playing Team D with a PS of 1,400.
Team C wins 1,000 to 250 by Team D.
Team C would win 10 points for the win itself. For the 75% point difference they would get a bonus of 7 points, giving them 17 unadjusted points. But now comes the PS difference adjustment. The PS difference was 700 PS, a large amount, so Team C was favored to win and by a large margin. The PS difference was 30% (rounded), so an adjustment of 60% off is due. Team C only gains 6 points for the win over a team they were heavily favored to beat (60% shaved off that 17 point win).
Team D must lose points for their loss, but because they lost to a team with a much higher PS, this number should not be that substantial. 15 points for the loss. 7 points for the score difference. 60% off for the PS difference between the teams, and 22 points lost turns into 8 points lost.
Now let's flip it. Team D is an up-and-coming team that is playing well together. They end up beating Team C by 200 points.
Team D gets 10 points for the win. 2 bonus point for the point-spread, and 60% added due to the PS difference between the teams. This would give Team D 19 points won, changing their PS from 1,400 to 1,419.
Team C should have won, but lost to a team with a 30% lower PS. The loss of PS incurred will be substantial. 15 points for the loss. 2 points for the point-spread, 27 points after adjusted for the PS difference between teams. Team C drops from 2,100 points to 2,073 points. In order to make those 27 points back, they would have to beat Team D about 4 times to win those points back.
This system would change domination overnight. Most players would want to queue with 5 people. Rolling all over a team with a much lower PS would not be as rewarding as fighting it out with a team of equal PS. Beating a team with higher PS would be more rewarding (as it should be). Winning would never lower your PS, even if you only gain 1 point for a win, you are never losing points for a win.
It would also help the queue system. A Team with an average PS of 1,400 queues. at first the queue system looks for teams between 1,300-1,500 PS. If it cant find one, it opens up to 1,200-1,600. And so on, until one is found.
0