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Straight to the point, a list of suggested improvements.

firstdegreeburnsfirstdegreeburns Member Posts: 36
edited June 2014 in General Discussion (PC)
Some Collective thoughts and ideas, for the next update.

Beginner Improvements and tackling the curve
- Better explanations of what the stat rolls give, they are very vague and explain nothing when creating a new character, clearly define what is good for pve and what is good or suggested for PVP, put yourself in a new players shoes.
- Account bound artifacts, not, character bound (cost to level 3 of these is MASSIVELY expensive, people should be allowed to use them on multiple characters)+ you could charge ad or zen to remove them, helping with ad dumping, rather than paying more ad for rank 5's stacks to botters & wts sites, it would also help begginers. Also it would more new player friendly who may choose to re-roll their toon because e.g. the game told them dexterity was their primary stat rather than just quitting.
- Fix the loss of enchantments on your when trading gauntlygrym gear to t2 pvp gear, i mean there isn't even a warning, why has this not been fixed??
- Give a free respect token when hitting level 60, i feel there must be a learning
curve, people will quit if they realise it's going to cost them days of trying to find groups just to respec.

PvP Adjustments

- Fix and balance ELO, it is no longer conspiracy that it's broken, it's fact (loose a game should not loose you rank as active forum members have mentioned)
- Balance PVP (gwf's and hr's in particular).
- Add a handle search to the ELO ladders.
- Add a "view players rank" upon inspecting a player
- Have seperate ladders for GG, DOM & Open World.
- Make it fairer for support classes to gain elo rank (possibly add more points gained for assists, making better
for clerics)
- Add more pvp maps, i mean c'mon no new domination maps at all? All it has to be is symetrical, people are getting bored now guys,
pvp isn't LoL or dot2 where it takes creep spawn balance, towers and lanes.
- Add a pvp ladder reset for zen.
- Define two types of queue system; Ladder games & Non ladder matches aka casual mode.
- More pvp game modes.
- Add more foundry features, maybe then users could design PVP maps and run competetions like "Map
of the month" which will be used in real play (warcraft3 used to this)
- UT/HoN, inspired announcers like "TTTTTRIPLE KILLL", and "ANNIHILATION!!","CHAMPION OF NEVERWINTER",
"IT'S A WIN FOR THE REDS", "POINT ONE, HAS BEEN LOST", "PUUURRRRFECT VICTORY(1000-0)" and so on, announcers give a much MUCH more
compelling experience, at the moment we have "you're team dominates"(when it only has 1 point) and
enemy team dominates it's, well, just meh. Again why not run a competition to see who can come up
with creative announcers, you could charge zen for unique announcer voices, like "VALINDRA ANNOUNCER"
& "HAMSTER KNOX ANNOUNCER".
- Show player's guilds in pvp ladder.
- Add a guild rank ladder.
- Fix broken class encounters.
- 10man domination.
- 1V1 Arena.

Other Fixes & issues.

- Fix queue bugs so groups dont have to type "+" to say they have a queue...
- Reduce the time of sharandar aka 2monthandar.
- Ashes of the past from castle never, worth a mention, people were keeping them for a long time, did you just forget?
- Make PVE harder, remove circles from goin on the ground, or delay them to the last split second making
dodging much harder, and give a reason for group to use clerics again.
- Make the guardian fighter usefull, in pve + pvp.
- Fix the ZEN ad exchange.
- Make Transmute gear account bound e.g. somebody may want a cat cape from a redundant open beta toon, could charge AD/zen for
this, people will pay.
- Add a dedicated Central European Server (just a pipedream but wtb <150ms in the UK)
- Allow for guild logos to be added, could charge ad/zen for this.
- Play your game.
- Do not add dailies next module.

Any feedback would be gladly appreciated.
lil-TriXz-0f-h0p3, lil-Sp3llst4r-0f-h0p3 | Guild = play2win
Post edited by firstdegreeburns on

Comments

  • verzavusverzavus Member, Neverwinter Beta Users Posts: 22 Arc User
    edited June 2014
    Neverwinter is a fantastic game with a truly gripping combat system, however
    it's notoriety for its flaws, recognized among a large part of the community from
    beginner up; makes it fall short at the benchmark to make it a
    truly magnificent game. If things don't change next module I fear many people
    will not stick around. Before adding repetitive content let's address some issues.
    Here are some suggestions to improve this game, I would like to
    think most players would agree, if you have any more suggestions to add please go for it.


    Beginner Improvement's
    - Better explanations of what the stat rolls give, they are very vague and explain nothing when creating a new character,
    clearly define what is good for pve and what is good or suggested for PVP, put yourself in a new players shoes. Agreed
    - Account bound artifacts, not, character bound (cost to level 3 of these is MASSIVELY expensive, people should be allowed
    to use them on multiple characters)+ you could charge ad or zen to remove them, helping with ad dumping, rather than paying
    more ad for rank 5's stacks to botters & wts sites, it would also help begginers. Also it would more new player friendly who may choose to re-roll their toon because e.g. the game told them dexterity Your argument about the botters is solid, but the solution is not. It would only increase the amount of viable pvpers and Lv 60 pvp will grow more unbalanced. Even more so for pre-60 (obviously). Also, everything in the game is generally too easy to get anyway. We should not opt for it all to be even easier.
    was their primary stat rather than just quitting.
    - Fix the loss of enchantments on your when trading gauntlygrym gear to t2 pvp gear, i mean there isn't even
    a warning, why has this not been fixed?? Agreed
    - Give a free respect token when hitting level 60, i feel there must be a learning
    curve, people will quit if they realise it's going to cost them days of trying to find groups just to respec. Respecs are cheap enough as they are, though it might be an idea to make them purchasable from wonderous zaar rather than zen store. There is no zen to buy nowadays

    PVP CHANGES NEEDED.
    - Fix and balance ELO, it is no longer conspiracy that it's broken, it's fact (loose a game should not loose you rank as
    @ayroux has mentioned) If losing would not affect the leaderboard, then the ranks would be made up by activity rather than by skill and score.
    - Add a handle search to the ELO ladders. Agreed
    - Add a "view players rank" upon inspecting a player Not everybody would like this to be visible I imagine, I'm neutral
    - Have seperate ladders for GG, DOM & Open World. Neutral
    - Make it fairer for support classes to gain elo rank (possibly add more points gained for assists, making better
    for clerics) It's also worth mentioning that it takes the average DC about 10 times as long to get the pvp campaign kills than other classes
    - Add more pvp maps, i mean c'mon no new domination maps at all? All it has to be is symetrical, people are getting bored now guys,
    pvp isn't LoL or dot2 where it takes creep spawn balance, towers and lanes. If anything, steal the bloody maps from different games. I wouldn't mind a non-symmetrical one. Could always switch sides when a team reaches a goal in X minutes? But the idea is solid
    - Add a pvp ladder reset for zen. = abused by the rich, and would take out the balance leaderboard is supposed to bring.
    - Define two types of queue system; Ladder games & Non ladder matches aka casual mode. As long as this doesn't interfere with queue length, which I am sure it does, neutral

    Suggested PVP changes
    - More pvp game modes. By all means, go develop them in a new thread
    - Add more foundry features, maybe then users could design PVP maps and run competetions like "Map
    of the month" which will be used in real play (warcraft3 used to this) Neutral
    - UT/HoN, inspired announcers like "TTTTTRIPLE KILLL", and "ANNIHILATION!!","CHAMPION OF NEVERWINTER",
    "IT'S A WIN FOR THE REDS", "POINT ONE, HAS BEEN LOST", "PUUURRRRFECT VICTORY(1000-0)" and so on, announcers give a much MUCH more
    compelling experience, at the moment we have "you're team dominates"(when it only has 1 point) and
    enemy team dominates it's, well, just meh. Again why not run a competition to see who can come up
    with creative announcers, you could charge zen for unique announcer voices, like "VALINDRA ANNOUNCER"
    & "HAMSTER KNOX ANNOUNCER". I doubt Perfect World is too concerned with this game to be working on this, but I'll agree
    - Show player's guilds in pvp ladder. Agreed
    - Add a guild rank ladder. Agreed
    - Fix broken class encounters. Specify? Every next victim to a 30k shocking exe considers this broken, even though it's not
    - Balance PVP (gwf's and hr's in particular). I wouldn't mind a fix for the undodgability of HR's cc moves, but what's wrong with GWF's? They have a function just like any other class. Just like the tenebrous dilemma, it doesn't need a nerf, never did, never will, you just need to know how to play and handle with and against it
    - 10man domination. Neutral.
    - 1V1 Arena. Agreed


    Other Fixes & issues.
    - Fix queue bugs so groups dont have to type "+" to say they have a queue... Saves you a spam to just ask if anybody does NOT have the queue.
    - Reduce the time of sharandar aka 2monthandar. Dailies are optional, not mandatory
    - Ashes of the past from castle never, worth a mention, people were keeping them for a long time, did you just forget? Neutral
    - Make PVE harder, remove circles from goin on the ground, or delay them to the last split second making
    dodging much harder, and give a reason for group to use clerics again. Some fights are reasonably difficult, i.e. first catapult in malabog. It's because the ranged mobs can shoot rather quickly and aren't as squishy as other dungeons' ranged mobs
    - Make the guardian fighter usefull, in pve + pvp. Agreed
    - Fix the ZEN ad exchange. There is nothing wrong with it
    - Make Transmute gear account bound e.g. somebody may want a cat cape from a redundant open beta toon, could charge AD/zen for
    this, people will pay. Agreed to an extent. Things like Hood of the Wild should be char bound IMO
    - Add a dedicated Central European Server (just a pipedream but wtb <150ms in the UK) Agreed
    - Allow for guild logos to be added, could charge ad/zen for this. Neutral
    - Play your game. Agreed
    - Do not add dailies next module. There's always a need to improve on toons. If you can't do that, people won't be playing this game for much longer.

    So let's hear it guys what do you think to some of these ideas? :D

    I added my comments within the quote.
  • firstdegreeburnsfirstdegreeburns Member Posts: 36
    edited June 2014
    Thanks for the feedback verz, I have tried to add in some new ideas see what you think
    Beginner Improvements and tackling the curve

    - Account bound artifacts, not, character bound (cost to level 3 of these is MASSIVELY expensive, people should be allowed to use them on multiple characters)+ you could charge ad or zen to remove them, helping with ad dumping, rather than paying more ad for rank 5's stacks to botters & wts sites, it would also help beginners. Also it would more new player friendly who may choose tore-roll their toon because e.g. the game told them dexterity
    verzavus wrote: »
    Your argument about the botters is solid, but the solution is not. It would only increase the amount of viable pvpers and Lv 60 pvp will grow more unbalanced. Even more so for pre-60 (obviously). Also, everything in the game is generally too easy to get anyway. We should not opt for it all to be even easier Everything in the game is generally too easy to get anyway
    Then balance PVP from max level, have a casual mode where gear is LOCKED to character and cant be swapped and a minimum gear score of 5,6,7,8kgs abd so on for each teir, where lower levels can earn glory and get PVP quest like double kills triples. You would still get twinks but GS would be fairer and wins/losses wouldn't count towards ladders, making it less competetive and less bragging rights for victory, or loss of rep for a bad game.The reality is to go dungeon delving for your gear, in true MMO style you get less bang for your time, add rank6, or rank7 enchants boss drops.

    - Fix the loss of enchantments on your when trading gauntlygrym gear to t2 pvp gear, i mean there isn't even a warning, why has this not been fixed??
    verzavus wrote: »
    Agreed
    - Give a free respect token when hitting level 60, i feel there must be a learning curve, people will quit if they realise it's going to cost them days of trying to find groups just to respec.
    verzavus wrote: »
    Respecs are cheap enough as they are, though it might be an idea to make them purchasable from wonderous bazaar rather than zen store. There is no zen to buy nowadays
    I provide no solutions resolving this. A good point wondrous bazaar would work.
    PvP Suggestions

    - Fix and balance ELO, it is no longer conspiracy that it's broken, it's fact (loose a game should not loose you rank as people have mentioned)
    verzavus wrote: »
    If losing would not affect the leaderboard, then the ranks would be made up by activity rather than by skill and score.
    Can you go into more detail on this please.

    - Add a handle search to the ELO ladders.
    verzavus wrote: »
    Agreed
    Agreed

    - Add a "view players rank" upon inspecting a player
    verzavus wrote: »
    Not everybody would like this to be visible I imagine, I'm neutral
    You can find them on the boards if look long enough anyway.

    - Have seperate ladders for GG, DOM & Open World.
    verzavus wrote: »
    Neutral
    why not have it, it can be done some people love gg, you could have guild gg ranks ?

    - Make it fairer for support classes to gain elo rank (possibly add more points gained for assists, making better for other classes than holy trinity
    verzavus wrote: »
    It's also worth mentioning that it takes the average DC about 10 times as long to get the pvp campaign kills than other classes
    Agreed

    - Add more pvp maps, i mean c'mon no new domination maps at all? All it has to be is symetrical, people are getting bored now guys, pvp isn't LoL or dot2 where it takes creep spawn balance, towers and lanes
    verzavus wrote: »
    If anything, steal the bloody maps from different games. I wouldn't mind a non-symmetrical one. Could always switch sides when a team reaches a goal in X minutes? But the idea is solid
    Agreed.

    - Add a pvp ladder reset for zen
    verzavus wrote: »
    = abused by the rich, and would take out the balance leaderboard is supposed to bring.
    Either allow it, or have as I suggested in previous answers or below casual gs+gear locked modes, non ladder game where new players can go to games without going 2/40 and still earn at least some glory for their matches + a ladder mode with open gear. On the other hand i can see how a reset could be open to abuse and cheating elo's fundamental goal.Define two types of queue system; Ladder games & Non ladder matches aka casual mode. As long as this doesn't interfere with queue length, which I am sure it does neutral covered what i was getting above and explained how it could work.

    - More pvp game modes.
    verzavus wrote: »
    By all means, go develop them in a new thread
    Agreed

    - Add more foundry features, maybe then users could design PVP maps and run competetions like "Map of the month" which will be used in real play (wc3 used to this)
    verzavus wrote: »
    Neutral
    People love foundry and creative stuff, why not involve the players?

    - UT/HoN, inspired announcers like "TTTTTRIPLE KILLL", and "ANNIHILATION!!","CHAMPION OF NEVERWINTER","IT'S A WIN FOR THE REDS", "POINT ONE, HAS BEEN LOST", "PUUURRRRFECT VICTORY(1000-0)" and so on, announcers give a much MUCH more compelling experience, at the moment we have "you're team dominates"(when it only has 1 point) and"enemy team dominates" it's, well, just meh. Again why not run a competition to see who can come up with creative announcers, you could charge zen for unique announcer voices, like "VALINDRA ANNOUNCER" & "HAMSTER KNOX ANNOUNCER".
    verzavus wrote: »
    I doubt Perfect World is too concerned with this game to be working on this, but I'll agree.
    They reworked visuals last update, so i think they do, it would also bring revenue, again you can use fan generated content in return for zen.

    - Show player's guilds in pvp ladder.
    verzavus wrote: »
    Agreed
    yup

    - Add a guild rank ladder.
    verzavus wrote: »
    Agreed
    Would be nice indeed

    - Fix broken class encounters.
    verzavus wrote: »
    Specify? Every next victim to a 30k shocking exe considers this broken, even though it's not
    Maybe i should have said and overpowered & broken. Broken ITC's, Forest med, IBS, plaguefire gwf stacks, so on.

    - Balance PVP (gwf's and hr's in particular).
    verzavus wrote: »
    I wouldn't mind a fix for the undodgability of HR's cc moves, but what's wrong with GWF's? They have a function just like any other class. Just like the tenebrous dilemma, it doesn't need a nerf, never did, never will, you just need to know how to play and handle with and against it
    Both are overpowered for many reasons, that often come down to situation and comp'sin mix matchups, it's pretty much agreed upon, then if both teams have equal gs and comp's it never really matters that much.

    - 10man domination.
    verzavus wrote: »
    Neutral
    Would be nice to test on praccy server.

    - 1V1 Arena.
    verzavus wrote: »
    Agreed
    Would be nice to test on praccy server.
    Other Suggestions

    - Fix queue bugs so groups dont have to type "+" to say they have a queue...
    verzavus wrote: »
    Saves you a spam to just ask if anybody does NOT have the queue.
    Well they haven't fixed it by now it's forever broken; we can let it slip .

    - Reduce the time of sharandar aka 2monthandar.
    verzavus wrote: »
    Dailies are optional, not mandatory
    Agreed.

    - Make PVE harder, remove circles from goin on the ground, or delay them to the last split second making dodging much harder, and give a reason for group to use clerics again.
    verzavus wrote: »
    Some fights are reasonably difficult, i.e. first catapult in malabog. It's because the ranged mobs can shoot rather quickly and aren't as squishy as other dungeons' ranged mobs.
    Again two modes could be applied offering an R6 boss drop on HARDCORE mode.

    - Make the guardian fighter usefull, in pve + pvp.
    verzavus wrote: »
    Agreed
    Yeah long over due

    - Fix the ZEN ad exchange.
    verzavus wrote: »
    There is nothing wrong with it
    Waiting two days to respec with ad is very wrong indeed.Bazaa solutions maybe?

    - Make Transmute gear account bound e.g. somebody may want a cat cape from a redundant open beta toon, could charge AD/zen forthis, people will pay.QUOTE=verzavus;8087491] Agreed to an extent. Things like Hood of the Wild should be char bound IMO [/quote] that would only end up costing people more can't see logic in that.

    - Add a dedicated Central European Server (just a pipedream but wtb <150ms in the UK)
    verzavus wrote: »
    Agreed
    Yes agreed

    - Allow for guild logos to be added, could charge ad/zen for this.
    verzavus wrote: »
    Neutral
    Agreed

    - Play your game.
    verzavus wrote: »
    Agreed
    Agreed

    - Do not add dailies next module.
    verzavus wrote: »
    There's always a need to improve on toons. If you can't do that, people won't be playing this game for much longer.
    Im not saying dont add content, but be more innovative with stuff, dailies are repetative, through each campaign, all be it this mod3 is better.


    Anybody else any fresh ideas?:cool:
    lil-TriXz-0f-h0p3, lil-Sp3llst4r-0f-h0p3 | Guild = play2win
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