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Guardian Fighter poll, about being ignored.

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  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited June 2014
    Hi!

    If there was an option i would have chosen the last 3, now i chose the second, made myself a GWF, but have a DC in leveling too and a feel she is the stepchild Nr. 2 of this game, no real chance with her to be in the top half, if i play her as a healer and i suppose to do that.

    The complete GF is utterly broken, as i may say a few words as an IT person, .... i better say nothing.

    If the GF's popularity would be like the HR and TR community, like nearly half of the game, this issue would have been solved already.

    We are simply few in numbers, ergo few paying customers, no need to hurry or ever change things for good! Simple as that!

    My guild was mainly full of GFs from the start, now i have an empty guild, sad to see day by day. Out of my GF friends i have only 3 people still playing somewhat the GF, all have mad a new primary char or left, sad again!
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    kolevra wrote: »
    Not everyone is your enemy....

    I have good friends who play the class. I like playing with them. I don't like that they have to be underpowered. Believe it or not, I want to see the class back up to speed. Why is it so hard for some people to accept that not everyone on these forums is in some kind of fanatical class war?

    Threat generation if done properly would immediately make GFs more useful in PvE. Especially if it comes hand in hand with a redesigned Tier 3 dungeon set that requires tanking.

    Healing while Guard is up is a potential nightmare for an enemy trying to take you off a Domination cap. There are plenty of GOOD GF who can already go toe-to-toe with a GWF for a cap (dont believe me or do, they are out there). The thought of healing while guard is up, I imagine, is absolutely tantalizing to a good PvP GF.

    The possibility of an entire rework to Guard is such a promising idea. Very vague, sure, but without knowing more how can you so easily dismiss it as something you are not concerned with?

    My point is this, the devs have acknowledged it which means they have a good idea of what they are going to change. In the mean time, theres not much you can suggest or complain about that is likely to change their minds. My advice to you would be to roll a GWF. Your blind rage and bitter jealousy of ANYONE who plays a GWF is so overbearing that its become quite obvious that deep down inside you really just want GF to be a GWF. Just roll one. If not, move on from it and just be patient.

    Ok thats fine... But don't say incredibly promising? We have a myriad of issues all of which are far and beyond more game breaking then the silliness they mentioned! Bring your GF buddies into the discussion instead of speculatively speaking for them based on no experience!

    As far as the GWF, I am not going to make one. I am only upset that the GWF was given the GF control path when the GWF already had the best mobility? I also am very upset that the GWf is given far more survivability then his subsidiary tank class!

    A GWF should not be able to kill a GF like hes wearing saran wrap! I should mitigate enough damage that it should feel like I am fighting another GF with low defense... But it is not!

    There are a lot of thread telling you out issues, read those and see if threat, and guarded healing is among them.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • caexarcaexar Member Posts: 355 Arc User
    edited June 2014
    Guard doesn't need a rework. It is very possible with the right skills selected and the right gear and companions to have a near indestructible guard meter. People just want easy mode without any thought or effort and one of the great things about Never winter was that it tries to break convention.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited June 2014
    I'd just be happy if KV were fixed so that it can be used more than twice before it gets the red ring of death.
    I aim to misbehave
  • caexarcaexar Member Posts: 355 Arc User
    edited June 2014
    I do agree that KV needs to be fixed. It is such a great skill.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • aethanasaethanas Member Posts: 232 Arc User
    edited June 2014
    caexar wrote: »
    Guard doesn't need a rework. It is very possible with the right skills selected and the right gear and companions to have a near indestructible guard meter. People just want easy mode without any thought or effort and one of the great things about Never winter was that it tries to break convention.
    Then why not telling the masses the secret behind a near indestructible Guard Meter for them to put it to a test? At least, I never found a GF whose Guard were anything like near indestructible.
  • caexarcaexar Member Posts: 355 Arc User
    edited June 2014
    aethanas wrote: »
    Then why not telling the masses the secret behind a near indestructible Guard Meter for them to put it to a test? At least, I never found a GF whose Guard were anything like near indestructible.

    Sure, always glad to help PvE players of the forgotten tanks. I will divide this into sections concerning gear, feats, skills, companions, and finally tactics.

    In order to be close to indestructible you will want to be a Swordmaster Protector and as high a strength as possible to bolster the guard. A good Con score can help as well.

    You will want the complete Fabled Ilyanbruen epic armor set for it's set bonus. Next stack recovery for shorter cooldowns and faster AP generation.

    You'll need Strength Focus, Action Surge, Distracting Shield, Shieldmaster, and Iron Guard all max'd for feats.

    You will want Elven Haste, Elven Resolve, and Refreshing Chill as boons.

    You will slot Shield Talent and Steel Defense as your class features.

    You will want a Psuedodragon, Sprite, and a Stone of Might for companions.

    You'll want Tide of Iron and Cleave for at-wills.

    You will slot Enforced Threat, Into the Fray, and Iron Warrior for your encounter powers. Slot Villain's Menace and Fighter's Recovery for dailies.

    How it works is by staggering your guard regeneration in phases rather than all at once. Start off by entering combat and turtling up. When they starting beating on your shield respond with Shield Slams to build guard. These attacks will also have a chance to proc your psuedodragon's 5% guard regent each attack and also trigger your Ilyanbruen 45% guard restore set bonus. This also debuffs the damage against you thanks to Iron Guard applying each attack as well. This should keep you up and guarding for a little bit and generate AP.
    When guard starts to get low use your three encounters in rapid succession for a triple stack of guard regeneration and continue to spam shield slam. This will buy you even further time and you should have full AP generated as well.
    When (or even if) your guard breaks pop Villian's Menace for 5 seconds of invulnerability and spam Tide of Iron to regenerate guard while encounters and set are on cooldown. Repeat as needed and enjoy near invincibility.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    caexar wrote: »
    Sure, always glad to help PvE players of the forgotten tanks. I will divide this into sections concerning gear, feats, skills, companions, and finally tactics.

    In order to be close to indestructible you will want to be a Swordmaster Protector and as high a strength as possible to bolster the guard. A good Con score can help as well.

    You will want the complete Fabled Ilyanbruen epic armor set for it's set bonus. Next stack recovery for shorter cooldowns and faster AP generation.

    You'll need Strength Focus, Action Surge, Distracting Shield, Shieldmaster, and Iron Guard all max'd for feats.

    You will want Elven Haste, Elven Resolve, and Refreshing Chill as boons.

    You will slot Shield Talent and Steel Defense as your class features.

    You will want a Psuedodragon, Sprite, and a Stone of Might for companions.

    You'll want Tide of Iron and Cleave for at-wills.

    You will slot Enforced Threat, Into the Fray, and Iron Warrior for your encounter powers. Slot Villain's Menace and Fighter's Recovery for dailies.

    How it works is by staggering your guard regeneration in phases rather than all at once. Start off by entering combat and turtling up. When they starting beating on your shield respond with Shield Slams to build guard. These attacks will also have a chance to proc your psuedodragon's 5% guard regent each attack and also trigger your Ilyanbruen 45% guard restore set bonus. This also debuffs the damage against you thanks to Iron Guard applying each attack as well. This should keep you up and guarding for a little bit and generate AP.
    When guard starts to get low use your three encounters in rapid succession for a triple stack of guard regeneration and continue to spam shield slam. This will buy you even further time and you should have full AP generated as well.
    When (or even if) your guard breaks pop Villian's Menace for 5 seconds of invulnerability and spam Tide of Iron to regenerate guard while encounters and set are on cooldown. Repeat as needed and enjoy near invincibility.

    Interesting, I run a Swordmaster PvP build based on DPS that is similar to this.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • caexarcaexar Member Posts: 355 Arc User
    edited June 2014
    This is primarily for PvE set up as many know I dislike PvP somewhat. But the concept if controlled rejuvenation is universal.
    Honestly the Guardian Fighter does need a little help from the devs but they are nowhere near as bad as most think them to be. Players just need to actually think outside the basic mmorpg box.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    caexar wrote: »
    This is primarily for PvE set up as many know I dislike PvP somewhat. But the concept if controlled rejuvenation is universal.
    Honestly the Guardian Fighter does need a little help from the devs but they are nowhere near as bad as most think them to be. Players just need to actually think outside the basic mmorpg box.

    Keep in mind you do not PvP, as I do not PVE! I do only the bare minimum for PVE, I don't even like doing the Gaunt Dungeon when we win...

    So your opinion respected however it is only half the game. We need quite some help in pvp as we deal poor damage, have no survivability other then the guard that is deteriorated super fast with CW dots, or Bile enchants, we are very slow and cumbersome, we don't have any way to boost crit chance naturally with base stats, our animations are extremely easy to interrupt against thinking human players, and we don't have an ( Unstoppable or a Sprint ).

    Add to that our defense in pvp means very little as the damage pushed out by certain classes is uncanny! Even with 21-22% Tenacity, and high HP.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • zhaofuozhaofuo Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 129 Bounty Hunter
    edited June 2014
    caexar wrote: »
    Sure, always glad to help PvE players of the forgotten tanks. I will divide this into sections concerning gear, feats, skills, companions, and finally tactics.

    In order to be close to indestructible you will want to be a Swordmaster Protector and as high a strength as possible to bolster the guard. A good Con score can help as well.

    You will want the complete Fabled Ilyanbruen epic armor set for it's set bonus. Next stack recovery for shorter cooldowns and faster AP generation.

    You'll need Strength Focus, Action Surge, Distracting Shield, Shieldmaster, and Iron Guard all max'd for feats.

    You will want Elven Haste, Elven Resolve, and Refreshing Chill as boons.

    You will slot Shield Talent and Steel Defense as your class features.

    You will want a Psuedodragon, Sprite, and a Stone of Might for companions.

    You'll want Tide of Iron and Cleave for at-wills.

    You will slot Enforced Threat, Into the Fray, and Iron Warrior for your encounter powers. Slot Villain's Menace and Fighter's Recovery for dailies.

    How it works is by staggering your guard regeneration in phases rather than all at once. Start off by entering combat and turtling up. When they starting beating on your shield respond with Shield Slams to build guard. These attacks will also have a chance to proc your psuedodragon's 5% guard regent each attack and also trigger your Ilyanbruen 45% guard restore set bonus. This also debuffs the damage against you thanks to Iron Guard applying each attack as well. This should keep you up and guarding for a little bit and generate AP.
    When guard starts to get low use your three encounters in rapid succession for a triple stack of guard regeneration and continue to spam shield slam. This will buy you even further time and you should have full AP generated as well.
    When (or even if) your guard breaks pop Villian's Menace for 5 seconds of invulnerability and spam Tide of Iron to regenerate guard while encounters and set are on cooldown. Repeat as needed and enjoy near invincibility.


    I for one appreciate this information but as others have said, this is mainly for PVE -

    Single mode PVE is easily enough while a dungeon is a different case since you would not really need to put up a guard since a CW will just control everything or in most cases a GF is not part of one.

    and for the most part though, you only need a psude dragon and some stamina/guard increase stats (that's it)
    - also do you know that guard absorb the pre reduction damage meaning if you guard a damage of let say 1000damage. your guard will absorb that instead of taking the 1000damage less DR of 50% = 500 (which should be absorb by the guard)

    most of the gripe here focus on PVP hence indestructible guard is a Myth
  • l0ctarl0ctar Member Posts: 2 Arc User
    edited June 2014
    can i not delete this?
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited June 2014
    Keep in mind you do not PvP, as I do not PVE! I do only the bare minimum for PVE, I don't even like doing the Gaunt Dungeon when we win...

    So your opinion respected however it is only half the game. We need quite some help in pvp as we deal poor damage, have no survivability other then the guard that is deteriorated super fast with CW dots, or Bile enchants, we are very slow and cumbersome, we don't have any way to boost crit chance naturally with base stats, our animations are extremely easy to interrupt against thinking human players, and we don't have an ( Unstoppable or a Sprint ).

    Add to that our defense in pvp means very little as the damage pushed out by certain classes is uncanny! Even with 21-22% Tenacity, and high HP.

    Choosing ignorance will not help a lagging class..

    Poor damage you say ? - My GF can kill anything but a bis Sentinel/GF/DC in 1-2 rotations if Im not swarmed by the enemy. A GF has very high single target DPS if played that way.

    A CW will lose to my GF 95% of the time 1 on 1.

    A GWF in unstoppable can be avoided or dropped on his bottom by smart daily use and you continue to dance around each other.

    A DC if its really tanky can be stalemated and if its not it can be killed

    Even a perma TR can be countered for a good bit of time with footwork, daily, artifact

    A bis HR with deflect/self healing build is the death of me but that goes for any other unfortunate class who goes vs a bis HR.

    So you say you focus on PVP. In your dominations do you pug or go premade ? If you mainly PUG any arguments you may have automatically lose 50% credibility - a bad PUG kills any player, any class with any GS (in a bad pug you can recognize the good player by that he has the lowest score and highest death count.
    If you mainly go premade but still fail to play your GF to its uppermost potential, you either dont know what you're doing or your party doesnt.

    That being said I'd like to see a better Tab skill for GFs. Also highest base HP/DR/Deflection of all classes and an improved Guard that doesnt break like a twig vs 10 weak mobs.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    emilemo wrote: »
    Choosing ignorance will not help a lagging class..

    Poor damage you say ? - My GF can kill anything but a bis Sentinel/GF/DC in 1-2 rotations if Im not swarmed by the enemy. A GF has very high single target DPS if played that way.

    A CW will lose to my GF 95% of the time 1 on 1.

    A GWF in unstoppable can be avoided or dropped on his bottom by smart daily use and you continue to dance around each other.

    A DC if its really tanky can be stalemated and if its not it can be killed

    Even a perma TR can be countered for a good bit of time with footwork, daily, artifact

    A bis HR with deflect/self healing build is the death of me but that goes for any other unfortunate class who goes vs a bis HR.

    So you say you focus on PVP. In your dominations do you pug or go premade ? If you mainly PUG any arguments you may have automatically lose 50% credibility - a bad PUG kills any player, any class with any GS (in a bad pug you can recognize the good player by that he has the lowest score and highest death count.
    If you mainly go premade but still fail to play your GF to its uppermost potential, you either dont know what you're doing or your party doesnt.

    That being said I'd like to see a better Tab skill for GFs. Also highest base HP/DR/Deflection of all classes and an improved Guard that doesnt break like a twig vs 10 weak mobs.

    Calling me names doesn't help your argument?

    Message me in game I'll come pvp with you! I am a good player not great but I do decent. I premade with guildies when possible but predominantly pug.

    The GF does have low DPS in comparison to what others can push out especially your GWF! I need 2-3 hits to do 10k damage when a GWF threatening Rush at will does 10k damage!!!!!

    Either the GF needs a much higher DR Mitigation, or he needs better DPS so he can utilize lifesteal as others can.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    "Parade the forums and complain daily!" cracked me up.
  • freshourfreshour Member Posts: 623 Arc User
    edited June 2014
    caexar wrote: »
    Guard doesn't need a rework. It is very possible with the right skills selected and the right gear and companions to have a near indestructible guard meter. People just want easy mode without any thought or effort and one of the great things about Never winter was that it tries to break convention.

    I don't even know how to say this constructively, but you are so wrong that it isn't even funny...
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    rustlord wrote: »
    "Parade the forums and complain daily!" cracked me up.

    Hehehehehehehe
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • freshourfreshour Member Posts: 623 Arc User
    edited June 2014
    emilemo wrote: »
    Choosing ignorance will not help a lagging class..

    Poor damage you say ? - My GF can kill anything but a bis Sentinel/GF/DC in 1-2 rotations if Im not swarmed by the enemy. A GF has very high single target DPS if played that way.

    A CW will lose to my GF 95% of the time 1 on 1.

    A GWF in unstoppable can be avoided or dropped on his bottom by smart daily use and you continue to dance around each other.

    A DC if its really tanky can be stalemated and if its not it can be killed

    Even a perma TR can be countered for a good bit of time with footwork, daily, artifact

    A bis HR with deflect/self healing build is the death of me but that goes for any other unfortunate class who goes vs a bis HR.

    So you say you focus on PVP. In your dominations do you pug or go premade ? If you mainly PUG any arguments you may have automatically lose 50% credibility - a bad PUG kills any player, any class with any GS (in a bad pug you can recognize the good player by that he has the lowest score and highest death count.
    If you mainly go premade but still fail to play your GF to its uppermost potential, you either dont know what you're doing or your party doesnt.

    That being said I'd like to see a better Tab skill for GFs. Also highest base HP/DR/Deflection of all classes and an improved Guard that doesnt break like a twig vs 10 weak mobs.


    - I agree with some of the things you say, but I also strongly disagree. Even if you run Conq, go 100% offense and end up with 33-35K hp, 5-7k power, 2-3k AP and Crit, run Knight's Challenge, Perf Vorpal, - you will only crit around 23-25% of the time, you can't 1 rotation anyone who is on a good pvp team. I have pulled off a 32k crit on my GF, but most CW's have around 38k HP or so, and the good ones when targeted with KC will just root you and dance away. The reason you can kill 95% of CW's is because 95% of them are bad. The top CW's are a train wreck to kill, so you have to take off KC and time your prones with their blinks to keep them on their backs, regardless. As a GF you will not kill a CW such as (don't get mad we know he is good) Sobek, or even let Jerk get on his CW, he'll dance around you all day and you'll be dead. You won't kill a good cleric, because they'll debuff you so hard it will just be even until another class comes in and wrecks you. A good TR will switch from perm, put on lashing, bug out your guard with smoke, and it's GG from there. A good GWF will sprint behind you, regardless of if you are trying to block with control to avoid prones, they will slam you, then kill you in one rotation if they have daily lol. You won't land your daily on them because thye will just move out of the way. I understand you pvp a lot, but when it comes down to it, if you fight another class of equal skill granted you are among the top GF's, you'll lose pretty fast. And the only reason you only lose sorta fast, or maybe just moderately fast is because you are outplaying them. But there is a reason I can be one of the better GF's and then make a GWF and destroy other top GF's, they suck lol.. The best use of a GF now is to go reflect, knight's valor, plaguefire, SOS for the debuff to help others kill them, Swordmaster helps with 5 sec immunity of SOS but sucks because you lose frontline to keep the other classes off your other more capable friends.

    I've done every spec, every gear combo, theory crafted for hours on end. If the GF is going to stay the same, give the mark a DOT, give out at wills some more speed so we can take advantage of other wep enchants, change our Ability bonuses to that of a GWF so we can actually hurt people AND live. Change our little 1-5% bonuses in our feat tree to 15-20% like the GWF, give us Power bonuses based off our defense, and you'll see a monster. The reason GF's were so good initially is because A the other classes hadn't figured it out, and B our damage was better than it is now, and our prones lasted longer and the GWF's just sucked, and the HR's weren't around. But everyone else has been buffed up, geared up, learned their class and we are but a shadow of our former selves in dire need of attention. Threat is <font color="orange">HAMSTER</font>, people need to stop talking about it, you can get threat, if you can't figure out, ask someone who knows how, but please stop posting about it. In the end if they fix us for PVP it will fix us for PVE. Not the other way around. If you are struggling on your GF, shelf him and go play another game until they fix it, and the proposed fixes by the devs as of late aren't going to make us any better, they really won't. So just roll an HR or GWF like most of us, and get back into good premades and off the bottom of the scoreboard. Dominating PUGs is only so fun, I want to get back into the serious premades and have my GF be a force to be dealt with, not a stupid sub-par meat shield. So yeah, we need some serious buffs OR some feat tweaks OR some old gear bonuses brought back OR some at will changes OR some Mark Changes because it is the worse tab OR - all our money we spent on zen back :D
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited June 2014
    freshour wrote: »
    -
    I've done every spec, every gear combo, theory crafted for hours on end. If the GF is going to stay the same, give the mark a DOT, give out at wills some more speed so we can take advantage of other wep enchants, change our Ability bonuses to that of a GWF so we can actually hurt people AND live. Change our little 1-5% bonuses in our feat tree to 15-20% like the GWF, give us Power bonuses based off our defense, and you'll see a monster. The reason GF's were so good initially is because A the other classes hadn't figured it out, and B our damage was better than it is now, and our prones lasted longer and the GWF's just sucked, and the HR's weren't around. But everyone else has been buffed up, geared up, learned their class and we are but a shadow of our former selves in dire need of attention. Threat is <font color="orange">HAMSTER</font>, people need to stop talking about it, you can get threat, if you can't figure out, ask someone who knows how, but please stop posting about it. In the end if they fix us for PVP it will fix us for PVE. Not the other way around. If you are struggling on your GF, shelf him and go play another game until they fix it, and the proposed fixes by the devs as of late aren't going to make us any better, they really won't. So just roll an HR or GWF like most of us, and get back into good premades and off the bottom of the scoreboard. Dominating PUGs is only so fun, I want to get back into the serious premades and have my GF be a force to be dealt with, not a stupid sub-par meat shield. So yeah, we need some serious buffs OR some feat tweaks OR some old gear bonuses brought back OR some at will changes OR some Mark Changes because it is the worse tab OR - all our money we spent on zen back :D

    +1 Couldn't agree more
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited June 2014
    Gf is in such difficult position now.
    Our feats suck.As someone mentioned we get +1/2/3 in some stats while GWf takes +5/10/15 or even 10/20/30.

    And unfortunately GWF and GF are linked together concering the GF weakness.
    GWF outperforms GF in each main role,interceptor-tanking,that just push GF class into oblivion.

    if the devs don't buff significantly the GF in every aspect:Guard,DPS , itemization, abilities bonuses...then there is no hope.

    After beta all classes got stronger and stronger.The rare 11gs GWFs back then became 13,14 and finally 15 gs toons.
    A 15 gs GWF does everything better ,CONCERNING GF ROLE,from a 15gs GF .
    The problem was not visible in beta cause...it was still early GWFs were few and sub par geared.
    GWF class design was broke from the start.I mean...a tab that gives CC increased DPS and increased damage reduction plus speed?Common!!

    For comparison:While GWF has the whole package in one tab...the Gf has it spread out in

    Iron warrior;temp hp
    Into the fray:increased speed
    Villain's Menace:CC immunity
    Steel defence feat:damage immunity(not always .constant bugs)

    Did you say anything?yes 4 feats and dailies and powers of GF to match one tab of GWF...

    GF needs:
    Increased DPS=increased aggro
    Increased damage resistance
    increased deflect chance
    increased Hp pool
    Increased Guard meter.Just 4096 hp points?really? lol
    Increased speed
    Better itemization.Why blue armors have arm pen and critical and deflect while epic go to recovery power motiv,is beyond me.
    Increased abilities bonuses
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    In a nut shell, you said it!

    Iron warrior;temp hp
    Into the fray:increased speed
    Villain's Menace:CC immunity
    Steel defence feat:damage immunity(not always .constant bugs)

    Did you say anything?yes 4 feats and dailies and powers of GF to match one tab of GWF...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited June 2014
    freshour wrote: »
    - I agree with some of the things you say, but I also strongly disagree. Even if you run Conq, go 100% offense and end up with 33-35K hp, 5-7k power, 2-3k AP and Crit, run Knight's Challenge, Perf Vorpal, - you will only crit around 23-25% of the time, you can't 1 rotation anyone who is on a good pvp team. I have pulled off a 32k crit on my GF, but most CW's have around 38k HP or so, and the good ones when targeted with KC will just root you and dance away. The reason you can kill 95% of CW's is because 95% of them are bad. The top CW's are a train wreck to kill, so you have to take off KC and time your prones with their blinks to keep them on their backs, regardless. As a GF you will not kill a CW such as (don't get mad we know he is good) Sobek, or even let Jerk get on his CW, he'll dance around you all day and you'll be dead. You won't kill a good cleric, because they'll debuff you so hard it will just be even until another class comes in and wrecks you. A good TR will switch from perm, put on lashing, bug out your guard with smoke, and it's GG from there. A good GWF will sprint behind you, regardless of if you are trying to block with control to avoid prones, they will slam you, then kill you in one rotation if they have daily lol. You won't land your daily on them because thye will just move out of the way. I understand you pvp a lot, but when it comes down to it, if you fight another class of equal skill granted you are among the top GF's, you'll lose pretty fast. And the only reason you only lose sorta fast, or maybe just moderately fast is because you are outplaying them. But there is a reason I can be one of the better GF's and then make a GWF and destroy other top GF's, they suck lol.. The best use of a GF now is to go reflect, knight's valor, plaguefire, SOS for the debuff to help others kill them, Swordmaster helps with 5 sec immunity of SOS but sucks because you lose frontline to keep the other classes off your other more capable friends.

    I've done every spec, every gear combo, theory crafted for hours on end. If the GF is going to stay the same, give the mark a DOT, give out at wills some more speed so we can take advantage of other wep enchants, change our Ability bonuses to that of a GWF so we can actually hurt people AND live. Change our little 1-5% bonuses in our feat tree to 15-20% like the GWF, give us Power bonuses based off our defense, and you'll see a monster. The reason GF's were so good initially is because A the other classes hadn't figured it out, and B our damage was better than it is now, and our prones lasted longer and the GWF's just sucked, and the HR's weren't around. But everyone else has been buffed up, geared up, learned their class and we are but a shadow of our former selves in dire need of attention. Threat is <font color="orange">HAMSTER</font>, people need to stop talking about it, you can get threat, if you can't figure out, ask someone who knows how, but please stop posting about it. In the end if they fix us for PVP it will fix us for PVE. Not the other way around. If you are struggling on your GF, shelf him and go play another game until they fix it, and the proposed fixes by the devs as of late aren't going to make us any better, they really won't. So just roll an HR or GWF like most of us, and get back into good premades and off the bottom of the scoreboard. Dominating PUGs is only so fun, I want to get back into the serious premades and have my GF be a force to be dealt with, not a stupid sub-par meat shield. So yeah, we need some serious buffs OR some feat tweaks OR some old gear bonuses brought back OR some at will changes OR some Mark Changes because it is the worse tab OR - all our money we spent on zen back :D

    Everyone who has played the class (GF) knows it needs something changed and so do I. The GF is not a PVP god regardless of build, gear and skill. PVP however is purely situational. Many times you catch people off guard ( even if its people who can drop you solo ) or while they are engaged with someone else and you finish them. 1vs1 is rare. Both my fighters have experienced their greatest losses only when facing 2-4 people at once. I agree that people who know your class will know how to counter you and take you down, I've met CWs who definitely knew what they were doing. What exactly are you disagreeing with ? I know GFs need changes and every GF player has ideas to what those changes may be according to his own play style. I'd love to see KC as an addition to our current Tab, that would be sweet, let the CW try to dance around me then. Or maybe we should be given the option to put any skill into the Tab to go along with the mark ( for those who dont like KC ). Also Id like to see a guard that lasts a bit longer and has a regen tied to damage taken or damage dealt etc..
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited June 2014
    Well, with all said and done me winning in PVP as a GF is still vastly more satisfactory than me winning as a GWF. Those KC enhanced kills are just so much fun. I mean cmon I actually made a GF alt coming from a GWF main, there is fun to be had people, lets look into that while we wait for a fix
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    emilemo wrote: »
    Well, with all said and done me winning in PVP as a GF is still vastly more satisfactory than me winning as a GWF. Those KC enhanced kills are just so much fun. I mean cmon I actually made a GF alt coming from a GWF main, there is fun to be had people, lets look into that while we wait for a fix


    I refuse to roll a GWf even though they are amazing and superior, I too feel great beating someone with my GF with skill. However against an equal skilled GWF I have no chance at winning as he will keep popping "Unstoppable" whats seems to be every 27 seconds! A DPS class should not be able to solo a tank class unless it takes 12 minutes!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • dynamaxusdynamaxus Member Posts: 0 Arc User
    edited June 2014
    I refuse to roll a GWf even though they are amazing and superior, I too feel great beating someone with my GF with skill. However against an equal skilled GWF I have no chance at winning as he will keep popping "Unstoppable" whats seems to be every 27 seconds! A DPS class should not be able to solo a tank class unless it takes 12 minutes!

    GWF is Damage primary, Defender secondary.

    So it's not just a "DPS class", it is also a "tank" class.

    GF is Defender primary, Controller (not damage) secondary.


    The Aspects of the GF that need improvement are their ability to Defend/Tank, and there ability to Control through Threat in PvE - although they do have a solid amount of prone/knockdowns, etc.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    dynamaxus wrote: »
    GWF is Damage primary, Defender secondary.

    So it's not just a "DPS class", it is also a "tank" class.

    GF is Defender primary, Controller (not damage) secondary.


    The Aspects of the GF that need improvement are their ability to Defend/Tank, and there ability to Control through Threat in PvE - although they do have a solid amount of prone/knockdowns, etc.

    But GWf has our control too? So they are DPS / Tank / Controller!

    GF - need a way to survive... We dont have unstoppable and its far to easy to be smashed down and proned during Fighters Recovery. Maybe make every block give us HP?
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • edited June 2014
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2014
    *sigh* Constructive feedback. The poll and the title of this thread are grossly biased and offers no avenue for constructive discussion. Please read rule 3.15.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

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