well i was leveling my gf around lvl 30 now. and i like him. but i feel kinda useless in both pvp and pve.
but in most games i enjoy pvp the most. but unless i'm +10 enchanted my gf will be very weak. and thats not someting i like. so is gf really that useless in pvp or will it get better once i get some gear? if not what will be a good class to level?
For pugs you can be effective if your team is effective! High end you will be singled out and dispatched of quickly and often...
The class is fun, but lacks the benefits its counterpart the GWF has gotten, even though the GWF was given the GF paragon path. So to answer your question the best as of now in pvp depending on the opposing teams composition would be:
These 3 can own destroy and completely change the battlefield alone! GWF
HR
TR
These 3 are helpful but they themselves need help in order to be helpful! CW
GF
DC
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
A GF cannot hold a node alone? GF will be completely useless once his gaurd is broken and then hes a wandering baffoon. Knocking people off the node 1-2 maybe even a 3rd time with Bull Charge, FLS and indomitable strength is all we got, then 12-15 sec CD of holding their guard up waiting...
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited May 2014
If a GF can keep 2 people or more busy with them long enough, they're doing their job.
That they can do, but only for so long as soon they will have no guard and woddle around like a fat penguin
I've seen plenty of good ones that can easily drain 2 people's encounters and still have enough left and manage to kill someone also. Then your score starts to plummet when an allied GWF or another member is forced to help finally put them down. They gave their team more than enough time.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited May 2014
Being able to chain throw me across the map until I die is a pretty good ability.
0
zhaofuoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 129Bounty Hunter
Being able to chain throw me across the map until I die is a pretty good ability.
Chain prone is not just exclusive to a GF. a GWF can also do it but choose not to and use an encounter to kill you much faster rather than chain prone you for a miserable amount of damage.
0
spike0337Member, Neverwinter Beta UsersPosts: 2Arc User
edited May 2014
I play a gf and can hold my own fighting ppl in even gear.Only have prob. fight the ppl in full r10 and perf.ench. .Are they under power yes but a lot of time ppl playing tr/gwf don't know how to use there char so its not that bad fighting them in pvp.I normally just solo Q for pvp matchs and as long as i get a team that knows what there doing where fine.But when the unlucky happens and i get a top team to fight I'm useless but so is most ppl not in top gear.If your looking for a fun class to play there great.But if your looking for high kill count not going to happen that often.As for the shield i can survive a df or a gwf unstoppable to use bull charge/frontline surge to stun lock them.As a gf my jobs not to kill everything but to buy time.If I can keep the other team from getting point for a few sec that can make a big dif. .
well i was leveling my gf around lvl 30 now. and i like him. but i feel kinda useless in both pvp and pve.
but in most games i enjoy pvp the most. but unless i'm +10 enchanted my gf will be very weak. and thats not someting i like. so is gf really that useless in pvp or will it get better once i get some gear? if not what will be a good class to level?
Just met a GF in open pvp. Was unable to even scratch his armour. I almost died just by myself, of exhaustion. Unstoppable, IBS, whatever-you-name-it, no effect.Then he decided to not just defend, and made mincemeat of me in a matter of seconds. But then, my char is a gwf, against other classes you may find pvp more difficult.
GF can be good in PVP. You will have to understand the rotations of all the other classes. 90% of the GFs I come across will spam block on at-wills and encounters that don't amount for much damage or lack a cc, meaning they don't have block when they really need it. Save your block for those important encounters/dailies and know which ones not to. Some at-wills/encounters will do low-moderate damage but eat through block meter extremely quickly.
The most obvious examples I can think of would be:
GWF/HR with plague fire at-wills and TR's duelist flurry will eat through an entire block meter in a few seconds, but relatively not do much damage.
Encounters/Dailies like IBS, Takedown, FLS, Roar(GWF) and DS, CA, Hawk, BC(HR) and Lashing(TR) won't drain much block meter will either do large damage or CC you.
So in short, understand which encounters to block and when those classes typically use them and understand which at-wills/encounters drain block meter very quickly but do relatively little damage/cc.
GF its it's a good choice for holding base!
my experience against fighting Gf,
its not a easy enemy,mostly i don't attack gfs,
cuz its would take to long time fighting,
its not easy to kill i would probably dying on real 1v1 as gwf,
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
Just met a GF in open pvp. Was unable to even scratch his armour. I almost died just by myself, of exhaustion. Unstoppable, IBS, whatever-you-name-it, no effect.Then he decided to not just defend, and made mincemeat of me in a matter of seconds. But then, my char is a gwf, against other classes you may find pvp more difficult.
You must have a 10k gs, with little tenacity?
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
0
zhaofuoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 129Bounty Hunter
GF can be good in PVP. You will have to understand the rotations of all the other classes. 90% of the GFs I come across will spam block on at-wills and encounters that don't amount for much damage or lack a cc, meaning they don't have block when they really need it. Save your block for those important encounters/dailies and know which ones not to. Some at-wills/encounters will do low-moderate damage but eat through block meter extremely quickly.
The most obvious examples I can think of would be:
GWF/HR with plague fire at-wills and TR's duelist flurry will eat through an entire block meter in a few seconds, but relatively not do much damage.
Encounters/Dailies like IBS, Takedown, FLS, Roar(GWF) and DS, CA, Hawk, BC(HR) and Lashing(TR) won't drain much block meter will either do large damage or CC you.
So in short, understand which encounters to block and when those classes typically use them and understand which at-wills/encounters drain block meter very quickly but do relatively little damage/cc.
If your sure you want to level another class for PVP, I would recommend one of the 3 top dogs in PVP: GWF, TR, HR. All are good.
People keep saying that you need to block the encounters that matters and take the at-wills but they don't even realize how long it takes to actually hold your block.
non GF doesnt know that there is a delay when raising your shield (they keep talking like nothing is wrong) since they don't even know how the class works.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
Chain prone is not just exclusive to a GF. a GWF can also do it but choose not to and use an encounter to kill you much faster rather than chain prone you for a miserable amount of damage.
GWF have everything and a box of gold over a gf albeit Bull Charge! Thats the only thing we have they do not have but the way things are going I bet the DEVs nerf the GWFs again and give them that too.....
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
What do you mean not as well as a GF? can you elaborate on that.
the only thing the GWF don't have the "Bull Rush/Charge" which in their version they have "take down" that has a homing like accuracy and if they missed it has a reduce cooldown.
or let me spell it out for you.
IV GWF - Indomitable, Take down , frontline surge
IV GF - Indomitable, Bull Rush , Frontline surge
i don't need to compare Swordmaster paragon as i feel they are inferior to it's IV counter part.
The only thing that is different here is Take down and Bull rush.
So now tell me how different is the GWF chaining you down compared to a GF chaining you? ( i for one would say it's the damage ) but humor me on how it is different.
Just met a GF in open pvp. Was unable to even scratch his armour. I almost died just by myself, of exhaustion. Unstoppable, IBS, whatever-you-name-it, no effect.Then he decided to not just defend, and made mincemeat of me in a matter of seconds. But then, my char is a gwf, against other classes you may find pvp more difficult.
That's impossible, I have 50.2% DR, 29% Deflect and 21% Damage, and Control/Critical Resistance from Tenacity, and every GWF I met does more than a scratch (I've got 12K+ Hits and think all the DR I have in PvP), I think you must be 8K and you were facing a 14K+ GF, or the other thing that could be was that he was just recharging his AP bar by blocking your attacks and then he used SoS, and you attacked him to death which could be avoided by just not attacking him for a while.
People keep saying that you need to block the encounters that matters and take the at-wills but they don't even realize how long it takes to actually hold your block.
non GF doesnt know that there is a delay when raising your shield (they keep talking like nothing is wrong) since they don't even know how the class works.
I would say that the most frustrating part is that if we have 2 ppl atacking us (not even 2 guys with a good DPS, just 2 random geared guys) the shield breaks within 6 seconds or less (and to see if one of 2 or 3 guys is going to use an encounter/daily to you and block it isn't easy and we would be dying by the At-Wills anyway, actually master my HR was easy compared to this), and then, when our guard is broken we don't have nothing to do, we can't run like a GWF nor Dodge llike all the other classes, we can just stand or slowly run and see how range classes eat us alive while we wait for our encounters/dailies and/or guard meter (which regenerate very slowly), or in the case of a Melee class (TR/HR/GWF) hiting them 2 or 3 times with our At-Wills (wich are really bad) and then dying.
Indeed, sometimes I feel masochistic playing with my GF in PvP/PvE.
I'll explain to you why the GF is inferior to every other class in pvp.
First: We are not tanky in pvp at all. A GF must sacrifice a lot of dps to become above average in tankiness, this means foregoing the conqueror tree to put all your feats into protector and tactician. Our base DR is possibly the best of all classes, but in NW tankiness comes from how well you dodge or your abilities. In this case, instead of a dodge, a gf has a shield that has a limited amount of hits it can absorb. A gf's shield has a split second activation delay so a gf must predict what the opponent is going to do instead of just reacting to it. Now compare this with an HR who hybrids combat and archery with the profound set that regens hp per deflection, or a cw with 35k hp and unlimited stamina because of feats and stam regen boons. Both HR and CWs can get 50-60% DR 34-36k hp, 1.4k regen but what makes them potentially more tanky than a GF is their near unlimited dodges given by their feats. This means that if a cw or hr is near death, they can spam dodges and be immune to damage while they regen health, escape, or wait for their cooldowns to finish, while a GF near death can only survive a few more seconds before they are inevitably killed. A well played cw or hr can survive longer being focused down compared to a GF because of this, so the gf's vaunted tankiness diminishes greatly as skill increases, GS being equal. This is while HRs and CWs have vastly more dps and comparable CC as a gf.
2nd we are the worst dps in the game, tied with the dc of course. Dcs can also be just as tanky as a gf but with better heals, debuffs, and team mitigation buffs. DCs are really good in premades because astral circle, sunburst, and that skill that makes you immune to damage can change the course of a battle far more than a GF can.
finally GFs are slow, with no dodges, and because of the mounting after combat changes in mod 3, GFs are now stuck in node 2 for the whole game. Now i don't know about you, but does it sound fun being an above average tank with the weakest damage in the game camping one node and accumulating the least amount of points on your team while getting no kills sound fun to you? Thought so. This is why GFs aren't played compared to the other 5 classes.
ur point?
better go troll forums with ur multiple fake accounts
I have one account dude! You're another kid whos worried that the amount of complaints for balance will ruin your flexing you're epeen while face rolling ppl in pvp telling everyone how awesome you are will come to an end!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2014
Well GF's used to be extremely good and the dev's decided to destroy this class. Back when stalwart set bonus was different GF's could put out damage equal to most CW's at the time. So since this was a T1 they decided not to nerf the set bonus but completely trash it. So GF's was still good for prone, prone, prone, dead. However when they gave the GWF the IV path the GF lost all its benefits. Now its mostly an inferior class. GWF's can do everything they can but better. I still enjoy playing my GF when it's nothing serious however for top players definitely not a class worth taking.
I now have a top geared GWF and TR. And i can say i have never had any trouble dispatching a GF however i will say sometimes it takes quite some time but i always do kill them. Especially on my tr because they just can't ever touch or prone me and i eat the shield instantly. There are some builds out there that aren't bad especially for pug pvp. Most turtle builds for the gf are exceptional when it comes to pugging. But again premade its just a matter of time till they are focused or just slowly killed. They can't run and can be cc'd easily once shield is gone. They also can't hide like a TR or HR. So its a fun class but blame the dev's for where they are now.
I'll explain to you why the GF is inferior to every other class in pvp in a few sentences.
First: We are not tanky in pvp at all. A GF must sacrifice a lot of dps to become above average in tankiness, this means foregoing the conqueror tree to put all your feats into protector and tactician. Our base DR is possibly the best of all classes, but in NW tankiness comes from how well you dodge or your abilities. In this case, instead of a dodge, a gf has a shield that has a limited amount of hits it can absorb. A gf's shield has a split second activation delay so a gf must predict what the opponent is going to do instead of just reacting to it. Now compare this with an HR who hybrids combat and archery with the profound set that regens hp per deflection, or a cw with 35k hp and unlimited stamina because of feats and stam regen boons. Both HR and CWs can get 50-60% DR 34-36k hp, 1.4k regen but what makes them potentially more tanky than a GF is their near unlimited dodges given by their feats. This means that if a cw or hr is near death, they can spam dodges and be immune to damage while they regen health, escape, or wait for their cooldowns to finish, while a GF near death can only survive a few more seconds before they are inevitably killed. A well played cw or hr can survive longer being focused down compared to a GF because of this, so the gf's vaunted tankiness diminishes greatly as skill increases, GS being equal. This is while HRs and CWs have vastly more dps and comparable CC as a gf.
2nd we are the worst dps in the game, tied with the dc of course. Dcs can also be just as tanky as a gf but with better heals, debuffs, and team mitigation buffs. DCs are really good in premades because astral circle, sunburst, and that skill that makes you immune to damage can change the course of a battle far more than a GF can.
finally GFs are slow, with no dodges, and because of the mounting after combat changes in mod 3, GFs are now stuck in node 2 for the whole game. Now i don't know about you, but does it sound fun being an above average tank with the weakest damage in the game camping one node and accumulating the least amount of points on your team while getting no kills sound fun to you? Thought so. This is why GFs aren't played compared to the other 5 classes.
Pretty much! But don't tell cookiecrsip that he will tell you GF is amazing and awesome and GWF need buffs!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
What do you mean not as well as a GF? can you elaborate on that.
the only thing the GWF don't have the "Bull Rush/Charge" which in their version they have "take down" that has a homing like accuracy and if they missed it has a reduce cooldown.
or let me spell it out for you.
IV GWF - Indomitable, Take down , frontline surge
IV GF - Indomitable, Bull Rush , Frontline surge
i don't need to compare Swordmaster paragon as i feel they are inferior to it's IV counter part.
The only thing that is different here is Take down and Bull rush.
So now tell me how different is the GWF chaining you down compared to a GF chaining you? ( i for one would say it's the damage ) but humor me on how it is different.
First, I admit that GF is one of two classes I've never played, and that's part of my problem fighting them.
Takedown is hard to land on anyone who is not already prone. If I get proned by a GWF, I can survive if IBS doesn't kill me. If I get hit with what I'm assuming is Bull Rush, I won't stand up again until I'm at the campfire. How many times can Bull Rush hit? I know I'm always dead after the 3rd. If my CW sneaks up on a GF, I can kill him. If not, a GF will always kills me once he prones me.
Yesterday, I went to my home base and got a double kill off a GWF and TR.
If I'm fighting a GF and anybody else, I lose.
The only thing I know to do against a GF is Ray of Frost from a long distance until his shield is down. Even then, he has to be fighting someone else, or stupid. Otherwise, he'll block everything I have.
First, I admit that GF is one of two classes I've never played, and that's part of my problem fighting them.
Takedown is hard to land on anyone who is not already prone. If I get proned by a GWF, I can survive if IBS doesn't kill me. If I get hit with what I'm assuming is Bull Rush, I won't stand up again until I'm at the campfire. How many times can Bull Rush hit? I know I'm always dead after the 3rd. If my CW sneaks up on a GF, I can kill him. If not, a GF will always kills me once he prones me.
Yesterday, I went to my home base and got a double kill off a GWF and TR.
If I'm fighting a GF and anybody else, I lose.
The only thing I know to do against a GF is Ray of Frost from a long distance until his shield is down. Even then, he has to be fighting someone else, or stupid. Otherwise, he'll block everything I have.
I'd rather fight a GWF than a GF.
Icy rays, (gets them even while blocking and glues them) Ray of frost, Entangling Force, Ray of Enfeeblement, Rinse and Repeat x] That's how I do it, and You have yet to have gone against a 13k, 16k, 18k IV Destroyer. LUCKYYYY I swear >.>
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited May 2014
I've been slaughtered by every gear score of every class. I have a 15K IV Destroyer.
I use Icy Rays half the time and RoE half the time, depending on the make up of the other group, but I always have CS and EF, and have been getting good with Shards on tab, so I don't use RoE and IR at the same time. But once a GF catches me with Bull Rush, I'm done. Admittedly, I arm myself mainly to deal with GWFs and TRs because there are far more of those in PvP than there are GFs. I also play a GWF and TR so I know their weaknesses. I've never played a GF.
I think GF is good "in support", it is a solid half of a duo, but by its self is usually meh. Imo to hold a node forever and a day put a good gf and a good hr on that. The enemy will be proned or cc'd constantly. Trying to break that block while standing in thornward and having at least one other dot ticking away can't be fun.
Equally geared, I can kill every class relatively easily (including GWF) except perma stealth TR. GWF is really very easy to counter as a GF (emphasis on being equally geared).
Comments
The class is fun, but lacks the benefits its counterpart the GWF has gotten, even though the GWF was given the GF paragon path. So to answer your question the best as of now in pvp depending on the opposing teams composition would be:
These 3 can own destroy and completely change the battlefield alone!
GWF
HR
TR
These 3 are helpful but they themselves need help in order to be helpful!
CW
GF
DC
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
That they can do, but only for so long as soon they will have no guard and woddle around like a fat penguin
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I've seen plenty of good ones that can easily drain 2 people's encounters and still have enough left and manage to kill someone also. Then your score starts to plummet when an allied GWF or another member is forced to help finally put them down. They gave their team more than enough time.
Chain prone is not just exclusive to a GF. a GWF can also do it but choose not to and use an encounter to kill you much faster rather than chain prone you for a miserable amount of damage.
Just met a GF in open pvp. Was unable to even scratch his armour. I almost died just by myself, of exhaustion. Unstoppable, IBS, whatever-you-name-it, no effect.Then he decided to not just defend, and made mincemeat of me in a matter of seconds. But then, my char is a gwf, against other classes you may find pvp more difficult.
The most obvious examples I can think of would be:
GWF/HR with plague fire at-wills and TR's duelist flurry will eat through an entire block meter in a few seconds, but relatively not do much damage.
Encounters/Dailies like IBS, Takedown, FLS, Roar(GWF) and DS, CA, Hawk, BC(HR) and Lashing(TR) won't drain much block meter will either do large damage or CC you.
So in short, understand which encounters to block and when those classes typically use them and understand which at-wills/encounters drain block meter very quickly but do relatively little damage/cc.
If your sure you want to level another class for PVP, I would recommend one of the 3 top dogs in PVP: GWF, TR, HR. All are good.
my experience against fighting Gf,
its not a easy enemy,mostly i don't attack gfs,
cuz its would take to long time fighting,
its not easy to kill i would probably dying on real 1v1 as gwf,
You must have a 10k gs, with little tenacity?
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
People keep saying that you need to block the encounters that matters and take the at-wills but they don't even realize how long it takes to actually hold your block.
non GF doesnt know that there is a delay when raising your shield (they keep talking like nothing is wrong) since they don't even know how the class works.
Not as well as a GF.
GWF have everything and a box of gold over a gf albeit Bull Charge! Thats the only thing we have they do not have but the way things are going I bet the DEVs nerf the GWFs again and give them that too.....
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Nonesense.
---
On topic:
Playing as a GF takes brains, unlike certain other classes. That is all.
What do you mean not as well as a GF? can you elaborate on that.
the only thing the GWF don't have the "Bull Rush/Charge" which in their version they have "take down" that has a homing like accuracy and if they missed it has a reduce cooldown.
or let me spell it out for you.
IV GWF - Indomitable, Take down , frontline surge
IV GF - Indomitable, Bull Rush , Frontline surge
i don't need to compare Swordmaster paragon as i feel they are inferior to it's IV counter part.
The only thing that is different here is Take down and Bull rush.
So now tell me how different is the GWF chaining you down compared to a GF chaining you? ( i for one would say it's the damage ) but humor me on how it is different.
That's impossible, I have 50.2% DR, 29% Deflect and 21% Damage, and Control/Critical Resistance from Tenacity, and every GWF I met does more than a scratch (I've got 12K+ Hits and think all the DR I have in PvP), I think you must be 8K and you were facing a 14K+ GF, or the other thing that could be was that he was just recharging his AP bar by blocking your attacks and then he used SoS, and you attacked him to death which could be avoided by just not attacking him for a while.
I would say that the most frustrating part is that if we have 2 ppl atacking us (not even 2 guys with a good DPS, just 2 random geared guys) the shield breaks within 6 seconds or less (and to see if one of 2 or 3 guys is going to use an encounter/daily to you and block it isn't easy and we would be dying by the At-Wills anyway, actually master my HR was easy compared to this), and then, when our guard is broken we don't have nothing to do, we can't run like a GWF nor Dodge llike all the other classes, we can just stand or slowly run and see how range classes eat us alive while we wait for our encounters/dailies and/or guard meter (which regenerate very slowly), or in the case of a Melee class (TR/HR/GWF) hiting them 2 or 3 times with our At-Wills (wich are really bad) and then dying.
Indeed, sometimes I feel masochistic playing with my GF in PvP/PvE.
Troll! Don't nerf me bro"
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
First: We are not tanky in pvp at all. A GF must sacrifice a lot of dps to become above average in tankiness, this means foregoing the conqueror tree to put all your feats into protector and tactician. Our base DR is possibly the best of all classes, but in NW tankiness comes from how well you dodge or your abilities. In this case, instead of a dodge, a gf has a shield that has a limited amount of hits it can absorb. A gf's shield has a split second activation delay so a gf must predict what the opponent is going to do instead of just reacting to it. Now compare this with an HR who hybrids combat and archery with the profound set that regens hp per deflection, or a cw with 35k hp and unlimited stamina because of feats and stam regen boons. Both HR and CWs can get 50-60% DR 34-36k hp, 1.4k regen but what makes them potentially more tanky than a GF is their near unlimited dodges given by their feats. This means that if a cw or hr is near death, they can spam dodges and be immune to damage while they regen health, escape, or wait for their cooldowns to finish, while a GF near death can only survive a few more seconds before they are inevitably killed. A well played cw or hr can survive longer being focused down compared to a GF because of this, so the gf's vaunted tankiness diminishes greatly as skill increases, GS being equal. This is while HRs and CWs have vastly more dps and comparable CC as a gf.
2nd we are the worst dps in the game, tied with the dc of course. Dcs can also be just as tanky as a gf but with better heals, debuffs, and team mitigation buffs. DCs are really good in premades because astral circle, sunburst, and that skill that makes you immune to damage can change the course of a battle far more than a GF can.
finally GFs are slow, with no dodges, and because of the mounting after combat changes in mod 3, GFs are now stuck in node 2 for the whole game. Now i don't know about you, but does it sound fun being an above average tank with the weakest damage in the game camping one node and accumulating the least amount of points on your team while getting no kills sound fun to you? Thought so. This is why GFs aren't played compared to the other 5 classes.
I have one account dude! You're another kid whos worried that the amount of complaints for balance will ruin your flexing you're epeen while face rolling ppl in pvp telling everyone how awesome you are will come to an end!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I now have a top geared GWF and TR. And i can say i have never had any trouble dispatching a GF however i will say sometimes it takes quite some time but i always do kill them. Especially on my tr because they just can't ever touch or prone me and i eat the shield instantly. There are some builds out there that aren't bad especially for pug pvp. Most turtle builds for the gf are exceptional when it comes to pugging. But again premade its just a matter of time till they are focused or just slowly killed. They can't run and can be cc'd easily once shield is gone. They also can't hide like a TR or HR. So its a fun class but blame the dev's for where they are now.
Pretty much! But don't tell cookiecrsip that he will tell you GF is amazing and awesome and GWF need buffs!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
First, I admit that GF is one of two classes I've never played, and that's part of my problem fighting them.
Takedown is hard to land on anyone who is not already prone. If I get proned by a GWF, I can survive if IBS doesn't kill me. If I get hit with what I'm assuming is Bull Rush, I won't stand up again until I'm at the campfire. How many times can Bull Rush hit? I know I'm always dead after the 3rd. If my CW sneaks up on a GF, I can kill him. If not, a GF will always kills me once he prones me.
Yesterday, I went to my home base and got a double kill off a GWF and TR.
If I'm fighting a GF and anybody else, I lose.
The only thing I know to do against a GF is Ray of Frost from a long distance until his shield is down. Even then, he has to be fighting someone else, or stupid. Otherwise, he'll block everything I have.
I'd rather fight a GWF than a GF.
Icy rays, (gets them even while blocking and glues them) Ray of frost, Entangling Force, Ray of Enfeeblement, Rinse and Repeat x] That's how I do it, and You have yet to have gone against a 13k, 16k, 18k IV Destroyer. LUCKYYYY I swear >.>
I use Icy Rays half the time and RoE half the time, depending on the make up of the other group, but I always have CS and EF, and have been getting good with Shards on tab, so I don't use RoE and IR at the same time. But once a GF catches me with Bull Rush, I'm done. Admittedly, I arm myself mainly to deal with GWFs and TRs because there are far more of those in PvP than there are GFs. I also play a GWF and TR so I know their weaknesses. I've never played a GF.
Jugger Conq GF
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