Hi all,
With the new patch a character have to wait 8 sec for summon the horse. This make GWF, the most powerful class in pvp, stronger. They can just run away from a fight, heal themselves, and come back again when u're just jumped on the horse.
TRs with perma stealth build, can stay invisible all the time and attack in that way. When u find them, they are impossible to catch and u cant damage them. In every game the characters lost invisibility when they attack.
That things have to change for mor classes equality, i think.
Hi all,
With the new patch a character have to wait 8 sec for summon the horse. This make GWF, the most powerful class in pvp, stronger. They can just run away from a fight, heal themselves, and come back again when u're just jumped on the horse.
TRs with perma stealth build, can stay invisible all the time and attack in that way. When u find them, they are impossible to catch and u cant damage them. In every game the characters lost invisibility when they attack.
That things have to change for mor classes equality, i think.
Just immobilize the gfws prob solved . And open your freaking eyes . If a tr comes closer than 7 feet from you you can see him . if you do just land on him 1 encounter and he is off stealth . Every class has aoe skills and is able to kill a tr . Every serious mmo except wow ( which is not serious) has stealth that does not wear off in combat .Not mentioning L2 series in which Rogues have something like 3 ITC skills and the highest dps on pvp . L is the father of MMOs . Wow is based on it .
Just immobilize the gfws prob solved . And open your freaking eyes . If a tr comes closer than 7 feet from you you can see him . if you do just land on him 1 encounter and he is off stealth . Every class has aoe skills and is able to kill a tr . Every serious mmo except wow ( which is not serious) has stealth that does not wear off in combat .Not mentioning L2 series in which Rogues have something like 3 ITC skills and the highest dps on pvp . L is the father of MMOs . Wow is based on it .
1. Unstoppable.
2. No TR comes 7 feet close to you to let you see him. Only case - DF, but it makes them immune to CC.
3. NW is the first MMO I played where you can attack from stealth.
4. L2 is the worst MMO ever created.
5. WoW is based on WoW.
To OP. Yes, with 8 sec combat GWFs, HRs and TRs are given big advantage by having higher movement speed, then other classes.
You can look for some info on the forums how to fight perma TRs, the best option is to be another perma TR, HR or tank DC. Never try to kill them, stall them as much as you can to keep the point contested.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
1. Unstoppable.
2. No TR comes 7 feet close to you to let you see him. Only case - DF, but it makes them immune to CC.
3. NW is the first MMO I played where you can attack from stealth.
4. L2 is the worst MMO ever created.
5. WoW is based on WoW.
What this guy said. Also GWF Sprint, Threatening Rush.
Stop playing dumb people... it has come to the stage where this game is falling apart due to how stupid, broken OP some stuff is in PvP.
I've been playing CW and Cleric for 1year now. I've to say that I like the PvP in this game.
However I believe that this requires to be more balanced.
My suggestion:
Ensure that rogues cannot hide for a few seconds after beeing attacked by specific spells:
Details:
I think rogues and it's stealth is too much. I would suggest in having some spells that could be cast to ensure that rogue cannot hide for a few seconds. Example: Storm Pillar. You cast a storm pillar if a rogue gets near he automatically cannot hide for a few more seconds.
Samething if you are able to cast him a CoI or he steps into an icy terrain.
The same way if he gets an " Astral Seal" aura from a cleric or some other spell.
I would review also that If rogues attack they have to be seen for specific amount of time.
This requires to be studied by you developers.
Fact that cannot happen:
In my opinion seeing a base changing color to other team's color and when I step into I get killed without seen my target is unfair.
I've been playing CW and Cleric for 1year now. I've to say that I like the PvP in this game.
However I believe that this requires to be more balanced.
My suggestion:
Ensure that rogues cannot hide for a few seconds after beeing attacked by specific spells:
Details:
I think rogues and it's stealth is too much. I would suggest in having some spells that could be cast to ensure that rogue cannot hide for a few seconds. Example: Storm Pillar. You cast a storm pillar if a rogue gets near he automatically cannot hide for a few more seconds.
Samething if you are able to cast him a CoI or he steps into an icy terrain.
The same way if he gets an " Astral Seal" aura from a cleric or some other spell.
I would review also that If rogues attack they have to be seen for specific amount of time.
This requires to be studied by you developers.
Fact that cannot happen:
In my opinion seeing a base changing color to other team's color and when I step into I get killed without seen my target is unfair.
This require to be revised.
Ok, first of all, play the class before saying anything bad about it! The class itself is not OP, however, people are exploiting things like that thing that dazes you and gives them stealth meter back when you dodge that, it still gives the stealth and belive me, that would solve 40% of the problem!
Now... Storm pillar Idea... No, just NO, thats the same as making a little at-will made for PVE remove the unstoppable from GWF be disabled or CW unable to cast their 4th encounter OR even removing guard meter to GF.
All other ideas are simply the same and this game does not work like that, your ideas would make others that are not permas useless along with those permas.
We (non-permas) don't have to take your QQ because you got killed by TR, you CW, Clerics, GWF, GF, HR are ALL accepted well into a dungeon, TR's? NOPE! Noone wants them! So you should shut up because you don't know how hard it is to make TR work in PVP, you need to master him, not just faceroll the class! Make TR be accepted in dungeons and you will see MUCH less TR's in your PVP. Make them only usefull for PVP? Then they will play PVP and you take their damage.
GWF are a bigger problem right now. I don't know why you come QQ the TR's when they are much worse, TR's can't even kill someone in one rotation unless they have a daily and hit everything... GWF? 3 encounters and you're dead stunlocked 20k GG.
Comments
Just immobilize the gfws prob solved . And open your freaking eyes . If a tr comes closer than 7 feet from you you can see him . if you do just land on him 1 encounter and he is off stealth . Every class has aoe skills and is able to kill a tr . Every serious mmo except wow ( which is not serious) has stealth that does not wear off in combat .Not mentioning L2 series in which Rogues have something like 3 ITC skills and the highest dps on pvp . L is the father of MMOs . Wow is based on it .
1. Unstoppable.
2. No TR comes 7 feet close to you to let you see him. Only case - DF, but it makes them immune to CC.
3. NW is the first MMO I played where you can attack from stealth.
4. L2 is the worst MMO ever created.
5. WoW is based on WoW.
To OP. Yes, with 8 sec combat GWFs, HRs and TRs are given big advantage by having higher movement speed, then other classes.
You can look for some info on the forums how to fight perma TRs, the best option is to be another perma TR, HR or tank DC. Never try to kill them, stall them as much as you can to keep the point contested.
What this guy said. Also GWF Sprint, Threatening Rush.
Stop playing dumb people... it has come to the stage where this game is falling apart due to how stupid, broken OP some stuff is in PvP.
However I believe that this requires to be more balanced.
My suggestion:
Ensure that rogues cannot hide for a few seconds after beeing attacked by specific spells:
Details:
I think rogues and it's stealth is too much. I would suggest in having some spells that could be cast to ensure that rogue cannot hide for a few seconds. Example: Storm Pillar. You cast a storm pillar if a rogue gets near he automatically cannot hide for a few more seconds.
Samething if you are able to cast him a CoI or he steps into an icy terrain.
The same way if he gets an " Astral Seal" aura from a cleric or some other spell.
I would review also that If rogues attack they have to be seen for specific amount of time.
This requires to be studied by you developers.
Fact that cannot happen:
In my opinion seeing a base changing color to other team's color and when I step into I get killed without seen my target is unfair.
This require to be revised.
Ok, first of all, play the class before saying anything bad about it! The class itself is not OP, however, people are exploiting things like that thing that dazes you and gives them stealth meter back when you dodge that, it still gives the stealth and belive me, that would solve 40% of the problem!
Now... Storm pillar Idea... No, just NO, thats the same as making a little at-will made for PVE remove the unstoppable from GWF be disabled or CW unable to cast their 4th encounter OR even removing guard meter to GF.
All other ideas are simply the same and this game does not work like that, your ideas would make others that are not permas useless along with those permas.
We (non-permas) don't have to take your QQ because you got killed by TR, you CW, Clerics, GWF, GF, HR are ALL accepted well into a dungeon, TR's? NOPE! Noone wants them! So you should shut up because you don't know how hard it is to make TR work in PVP, you need to master him, not just faceroll the class! Make TR be accepted in dungeons and you will see MUCH less TR's in your PVP. Make them only usefull for PVP? Then they will play PVP and you take their damage.
GWF are a bigger problem right now. I don't know why you come QQ the TR's when they are much worse, TR's can't even kill someone in one rotation unless they have a daily and hit everything... GWF? 3 encounters and you're dead stunlocked 20k GG.
Have a nice day.