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Greater Plague Fire

forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
edited May 2014 in PvE Discussion
Needs to be rebalanced. We're back to the same situation as before the Student of the Sword nerf, I would suggest nerfing the armor reduction to about the same level as SotS to make both the enchant and the feat viable in a build as well as maintain the original intention of the SotS nerf.

Thanks.


edit: To clarify, people have gone from running SotS + P.Vorpal to running G.Plague Fire + Destroyers Purpose, which is basically the same result. The only major difference is a few feat point distribution. I suppose GWF's are slightly squishier, but not really.

The new combination is actually better than the old combination by a fair bit to be honest since the damage boost is really consistent.

So yes, I am advocating for a GWF nerf in a round about way - but I don't think the problem is with the class feats, but with this equipment combination. If G.Plague fire was knocked down to being similar to SotS, then I think the original intention of the changes made in mod 3 would be preserved.
Post edited by forumnamesarelam on

Comments

  • kweassakweassa Member Posts: 2,390 Arc User
    edited May 2014
    G.Plaguefire only contributes to a 5% increase in damage output by itself.

    Whatever you perceive to be OP in terms of damage with that setting, it's not the enchantment. It's the class.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
    edited May 2014
    kweassa wrote: »
    G.Plaguefire only contributes to a 5% increase in damage output by itself.

    Whatever you perceive to be OP in terms of damage with that setting, it's not the enchantment. It's the class.

    You are wrong.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited May 2014
    You are wrong.

    Sorry. 9%.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • vteasyvteasy Member Posts: 708 Arc User
    edited May 2014
    Lets not nerf the enchantment as it affects all the classes who use it. If it is overpowered with that particular feat then the feat needs the nerf
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited May 2014
    g.plague is only 9% more dmg i dont see a problem with this.
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    edit: To clarify, people have gone from running SotS + P.Vorpal to running G.Plague Fire + Destroyers Purpose, which is basically the same result. The only major difference is a few feat point distribution. I suppose GWF's are slightly squishier, but not really.

    The new combination is actually better than the old combination by a fair bit to be honest since the damage boost is really consistent.

    Greater Plague against players is equivalent to less than -7 ignore resistance regardless of the receiving player's defense stat. Why wouldn't GWFs just use bronzewood? It's the added utility of the enchant.

    Whether the Greater Plague + Destroyer's Purpose has the same dps as Perfect Vorpal pre-mod3 depends on what class is being hit. Against the squisher classes the damage is almost the same, depending on crit chance. The difference is, the player HAS to put 21 points into destroyer, before they needed 5.

    Making Greater Plague in line with SotS to maintain the original intention of the SotS nerf? Your comparing a weapon enchant that any class can use with a class specific feat.

    Personally if Greater Plague was nerfed to a constant -5% damage resistance only applied to the user I'd still use it on my GWF. But it would just be stupid and pointless and would make it useless in PVE.
  • forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
    edited May 2014
    bucklittle wrote: »
    Greater Plague against players is equivalent to less than -7 ignore resistance regardless of the receiving player's defense stat. Why wouldn't GWFs just use bronzewood? It's the added utility of the enchant.

    Whether the Greater Plague + Destroyer's Purpose has the same dps as Perfect Vorpal pre-mod3 depends on what class is being hit. Against the squisher classes the damage is almost the same, depending on crit chance. The difference is, the player HAS to put 21 points into destroyer, before they needed 5.

    Making Greater Plague in line with SotS to maintain the original intention of the SotS nerf? Your comparing a weapon enchant that any class can use with a class specific feat.

    Personally if Greater Plague was nerfed to a constant -5% damage resistance only applied to the user I'd still use it on my GWF. But it would just be stupid and pointless and would make it useless in PVE.

    It's already stupid and pointless in PvE, so there isn't any loss here except for being OP in PvP.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    It's already stupid and pointless in PvE, so there isn't any loss here except for being OP in PvP.

    You're a fool if you don't understand debuff stacking.
    RIP Neverwinter 26/06/2014
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited May 2014
    It's already stupid and pointless in PvE, so there isn't any loss here except for being OP in PvP.

    you must be new here.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    Imagine if you ran Student of the Sword AND Greater Plague Fire before mod 3 as a GWF.

    Btw, I disagree. Greater plague fire is one of the few decent weapon enchants there is for pvp, and I mean few (like, 2 basically).
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited May 2014
    Just a quick question: how does the dmg and defense calculate with GPF and armorpen?
    In pve, its a flat dmg boost of 3% per stack.
    But with actually defense reduction in pvp, what are the numbers? Thx :-)
  • kweassakweassa Member Posts: 2,390 Arc User
    edited May 2014
    Imagine if you ran Student of the Sword AND Greater Plague Fire before mod 3 as a GWF.

    Btw, I disagree. Greater plague fire is one of the few decent weapon enchants there is for pvp, and I mean few (like, 2 basically).

    Great synergy with the entire team. Effectively raising ALL of the party's damage by almost 10%, that's quite good. Although as a PvP 1vs1 tool, not entirely so. The general build paradigm currently focuses on 1vs1/duelist builds and unless you've got some serious debuff stacking like CWs, that 9% won't be too noticeable.

    TRs could also focus on this with a real, dedicated defense debuff build -- in which case, although lower in damage spiking than Vorpals, the average, general DPS IIRC is actually higher. Unfortunately, a minor build in PvP and not really too popular.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited May 2014
    Look at how many times GPF was used pre mod 3 compared to now in high end PvP. It was absolutely not viable. Nothing changed with GPF as a result of the update, only classes did. Like others said, it's a class issue, not an enchant issue, but I am personally glad to see another enchant becoming viable again other than vorpal.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    Just a quick question: how does the dmg and defense calculate with GPF and armorpen?
    In pve, its a flat dmg boost of 3% per stack.
    But with actually defense reduction in pvp, what are the numbers? Thx :-)

    It does what it says it does, which is up to 45% defense reduction. Defense is only one aspect of damage resistance though, and also against a target with high defense, plague fire will do less since even when dropped by 45%, their defense could still be in diminishing returns territory.

    Basically people are running with 20-40% DR from defense (they also get it from teancity which is unaffected by plague fire). Figure on cutting that by roughly 7-9%.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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