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Athena's Champion Arena New Foundry Up for Review!!!!!

jonnyvalentine77jonnyvalentine77 Member, Neverwinter Beta Users Posts: 10 Arc User
edited May 2014 in Foundry Quest Database
Welcome to Athena's Champion Arena which consist of 15 Rounds, Several Boss Fights, and of coarse the chance to become Athena's Champion!

Suitable for both Solo/Group Play
!
Great For Farming Items of any type.

Fun Story Included! Sequel to foundry to come later on!

here's the Code to find it under the foundry review tab NW-DHNEODKXK would love your feedback on my foundry if you post your code I review your back guaranteed!

2014-05-23_00001_zpse4e157f8.jpg
Post edited by jonnyvalentine77 on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited May 2014
    Alright, reviewing now.

    1.) The Dialogue with the Arena Royal captain has a bunch of stuff capitalized that doesn't need to be. Also, "Athena as Brought the worsed of the worsed to this Arena" sounds wrong in a couple different places, unless you intend that to the her accent or something.

    2.) The arena door has me interact with a jar next to the door. Maybe use an invisible wall or invisible interactable instead?

    3.) I'd recommend using something other than a tomb spider for the pig. Having spiders spawn from it was...weird... to say the least.

    4.) How am I teleporting using a bag?

    5.) The room with the army of minions (I know this happens before the bag teleport, I decided to switch characters) nearly killed my overgeared Control Wizard. I know you intend this to be tough, hence why I switched out of my cleric, but that might be a bit too tough for most people.

    6.) The orcs could use some customization.

    7.) Some enemies in round seven got stuck in the floor. Luckily I was still able to hit them. The teleporter there is also partially in the floor.

    8.) The reach point for round eight is in the round seven area.

    9.) Some round 10 costumes are switched up.

    10.) The slave Fomorians in round 12 do not make sense.

    11.) For the end fight, maybe make the rimefire golems use the iron golems and make the clerics use the adventurers currently set as rimefire golems. I think that would make a little more sense than healer golems.

    12.) Athena dialogue: "Neer Future" should be "Near Future". It also has the same capitalization thing mentioned earlier.

    13.) In my response to Athena, the "I quite" one didn't make sense. Should it be "I quit, you're too ugly."

    14.) The exit was floating a bit.

    For your review on mine, would you waiting a couple days? I've got one in the works that should be out pretty soon.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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